Why did Rockstar neuter the Euphoria engine in GTAV?

Why did Rockstar neuter the Euphoria engine in GTAV?

too many people complained about the cars acting like sticks of melting butter on the road

That's car physics, not body physics.

Still the same engine regardless.I don't see why else they would've done it, as I thought it was fine. Still takes a shit load of mods to make IV playable though.

Faggots that can't drive are to blame for everything wrong with V.

forgetting v has a shit ton of missing features from iv

It's not a super popular opinion but IV >>> V

Because PS360.

GTAV had to compromise on the tech of GTAIV to add other things. Stuff like the memory just couldn't handle it.

Pretty sure that most people realized this the moment they tried to do anything outside of the main storyline. The missions are too jammed full of novelty for you to notice how boring the base game is.

How did they get rid of police computers and vigilante missions in V. Wtf

Source? Your ass?

BRAAAAAAAAAAPPPPPPPPTTTTTTTTTTT

Not that user, but it's obvious. The console hardware just couldn't handle it. It's why ps360 isn't even getting online DLC right now.

No but V has a Yoga mini game. What a blast that was.

they took my crouch
they took my vigilante missions
they took my map being a realistic looking city
they took my decently written story

Keep those retards from EG out of here, you fucking mongoloid.

>Source? Your ass?

Sorry I lied, they removed that tech they had already developed just to make you mad.

The things added are not really something I would call engine upgrades that enhance the physics or precision of damage modelling.

I didn't say they upgraded or added anything to the physics engine, they dumbed it down for better performance.
I had GTA IV on xbox 360 and I can say that it ran at 18-30fps

>still the same engine
the Rockstar Advanced Game Engine?
You don't know what the fuck you're talking about.

What exactly was killing performance and how?

>Pretty sure that most people
Only on Sup Forums do you see you contrarian faggots though. V improved almost everything, a few TECHNOLOGY moments and wacky Euphoria physics don't even come close to making IV a better game.

the Euphoria engine that they dumbed down in GTA V?

you do realize that both games use rage right?

Cops that are fun to run from and fight aren't an autistic piece of TECHNOLOGY trivia. They're the heart of the game. And V fucked that up really hard.

>What exactly was killing performance and how?

Better shaders? Who the fuck knows? Ask Rockstar. They clearly cut some corners to make the game run. Like they did with the Max Payne 3 tech in GTAV.

Where's the proof that performance was the reasoning and not for gameplay they considered more 'like a racing game'

"The cars [in GTA V] hold to the ground a bit better. We Thought they were big and boatlike in GTA IV, and we feel like it has really leaped forward because we're able to *run a little more physics on them*. It feels more like a racing game. There are not a lot of high level racing games out there at the moment, and that itch is going to be scratched by this game in a way maybe it hasn't been in previous GTAs." -Dan Houser

I think they wanted the engine feel similar to SA forgetting that it was an outdated piece of shit that had horrible driving

I like Liberty City better than Los Santos. I thought IV had a better story. Not counting the DLC it all felt dark, gritty and believable. Niko is one of the best characters Rockstar ever made. Better driving physics. Better fist fighting. Better mini games. Better radio etc

That is my speculation based on playing IV and V

I dunno on that Radio bit. V had the better classic rock station.

The driving in SA wasn't bad, it was the collision physics that made it suck.
>Be driving along
>"Ooh, a group of 3 ballas! let's run them over!"
>Hit one
>He dies
>Hit the second
>Car stops like you ran into a brick wall
>They just start walking away like bustas.

You realise a game can use multiple engines for multiple different things? ScaleUI is a sort of engine, euphoria, physx, whatever the fuck you want to simulate needs some sort of "engine"

It's cute that you tried though

Im a East coast hip hop head, my opinion on the radio is biased

For me GTA will probably never top DJ Premier & DJ Green Lantern each hosting a hip hop station. Legends

it's also cute that didn't know iv and v still use the same engine. admit you were wrong.

That picture is GTA IV.

But the answer is cinematics. Characters shouldn't stumble 15 feet before dying, nor do they get up and limp away when shot in the foot. When skydiving, Niko would tumble all around 360 despite there being tremendous G force pushed upon him. GTA V fixes that by keeping the player on the side they fell from.

The driving was a lot better too. Gravity makes sense - so the engine was not neutered at all.

This

V felt so lifeless compared to IV

so gta online worked "seamlessly" on consoles and they could sell those shark cards bro!

Driving in V is boring.
When you crash it's boring.
You can't really drift it's boring.
You magnetically attach to the ground when you drive onto a curb.

>shooting people in the foot kills them
>yoga, tennis, and darts
>useless casino, racetrack, and amphitheatre
>awful radio stations
>characters change clothes on their own
>can't save custom outfits, either
>dumbass UFO/jetpack "mystery" with no reward

A IV remaster from R* would be really fucking cool but I think if they were ever going to do it they would have done it during this loooong lull between GTA5 and RDR2

>a remaster
What's stopping you from playing it now?

Put it on a disc with a RDR remaster. I'd buy that shit.

I'd prefer a bigger map if they're doing the Remaster. Then again that'd be more of a redux

the funny thing is gtav took 2-3 weeks for them to get working online. i still cant believe i was able to beat the last gen version of the game on ps3, and holy fuck was it a terrible experience

>You will never injure a pedestrian and watch them take their last breath on the ground as they bleed out in another GTA title.

I was actually playing LCPDFR 30 minutes ago, for the first time in years. And it went a whole 3 hours before script crashing.

I don't own the game anymore.

V had a better crafted world and story, but GTA titles were mostly about fucking around (to me).

A friend and i would literally sit and push people down stairs, or get hit by oncoming traffic just to watch the ragdoll. Endless hours of fun right there.

Nothing worse than shooting someone in the foot and they are completely fucking dead. Might as well just take ambulances out of the damn thing, literally worthless even showing up.

lol you're fucking retarded

man the driving was so fucking bad in 4 and the ai cheated

>ai able to make perfect, sudden turns without spinning out of control, never flips over

So buy it again. It's cheap.

>better crafted story

>black guy totally useless
>trevor is a cartoon character - very fun, but still
>do shitty missions for some idiots all game long
>at the end, remember oh shit we are psyho murderers, let's just kill everyone
>lol ok
>the end
>or even two worse endings that really make no sense
>almost no interesting side characters or those that were are cast on the side for a couple of missions
>no cool mission givers except some boring FBI people and detectives
>no character arks except oh lol Michael your family and you are better now because one mission

GTA IV had a great story with good writing, parody wasn't so on the nose, Niko and other characters had a character arc, ending was a bit rushed though but still way better than anything V had to offer.

While GTA V has an amazingly crafted open world (visually), GTA IV has the better atmosphere and details.

Not as bad as V's cops hitting your vehicle and causing your tires to suddenly change direction, no matter what direction they ram from or how hard.

Oh boy, I sure do love having to look at a virtual stock market in order to make money in a game about heists.

Because Euphoria physics are annoying
It's a fucking videogame, the arcadey feel is what made GTA popular to begin with on the ps2 and going full realism is what ruined GTA IV
GTA V is simply more fun, the story isn't some "2deep4u" crime drama, the city isn't all grey and depressing, the driving isn't realistic and no fun allowed, the shooting isn't as annoying, the cover system isn't as slow, the characters aren't as tanky
GTA V was a step back in realism and huge step forward in fun, and I'm glad it sold so much so that they'll continue on this road instead of going back to GTA IV shittiness
GTA V is what also lead the 8th gen to being much less brown, grey and bloom

>black guy totally useless

And?

But GTA 4 had arcade-y as fuck car physics at the start, until they changed it in a patch
So that can't be due to the engine

Fucking this.
>assassination missions revolving competely around the stock market
>Lester practically demanding that you play the stocks
>it's the only way to make enough money to buy the golf course

Yeah I actually only meant better crafted on the world part. And I shouldn't say V even has a better story, just clearly better cinematic and seamless transitions made it seem a little less tedious and not so "immersion" breaking.

Sure we could argue those are just upgrades for the times, but hey, to each his own.

Pure cancer.

What's that, you want vigilante missions? Too bad, go play yoga and tennis.

That makes no sense.

Keep being butthurt

He seems like wasted potential, or basically result of either last minute addition or running out of time/budget to actually do what they wanted with him. He didn't really have a place in the story and his "son I wish I had" storyline didn't go nowhere.

I was so pissed at that. Michael and Trevor even get Highway Patrol uniforms. It would've been perfect.

>lol this is the first GTA title i bought with my own money so it is the best. Here is my list of arbitrary reasons why.

Why doesn't it make sense?
Less cpu calculations = more fps

>bought
I don't buy games

Was GTA IV's story 2deep4u lol

>the arcadey feel
You mean back when games couldn't have physics, be realistic

I gotcha, I was making a lazy nigger joke

You realize Euphoria only drives the character animations right, you retard

Almost got me to respond to your retarded "criticisms". 5/10 for getting me to reply

OH YOU BADASS im wet

Because it caused too much inconsistency online since it was all calculated locally, so even a microsecond of lag would cause the same NPC getting shot to end up in two completely different places because he stumbled left on one computer and right on another. Easier to just have them flop down on the ground in one hit because it's no secret the main focus of GTA V wasn't the singleplayer experience.

They didn't, you're obsessed with IV because you can't run V.

It desperately tried to
>muh PTSD, muh serb war crimes
Holy shit Niko would never fucking shut up about it
Physics in video games are like CGI in movies
They can be used well, sometimes very well, but if you just throw as much as you can in the hopes of making something good, you're gonna end up with a pile of shit

what i miss is that when you bump i to people they just stand there like they were statues while in gta 4 you push them


Gta was so much better than 5, except the awful driving

I honestly don't, there's nothing badass about it, it's just a matter of handling money well

I'm more disappointed in the fact that they didn't borrow the kidnapping shtick from RDR. Add that with the fact that everyone just dies immediately and you're just missing a lot of good potential.

Do you guys think we will see the same euphoria physics from Gta4 and RDR in RDR2 and GTAVI? Or are we doomed with the shitty ones from gta 5?

What annoys me the most is how the ditched the gunplay from RDR. You could kneecap people, shoot them in the stomach and watch them bleed out at they frag themselves across the floor, send them flying over a wall with a shotgun, all kinds of shit. Meanwhile, pedestrians in GTA V die if you shoot them in the foot or punch them once.

Because they had to run at more than 5 FPS on consoles with 256MB of RAM?

>Pretty sure that most people realized this the moment they tried to do anything outside of the main storyline
The thing is, the moment they end the story, they jump into GTA Online.
Normies completely ate that up.

Reminder that the animations for people getting shot in GTA IV were fucking horrendous

People don't wobble backwards for 30 feet acting like they're about to fall over before they actually do, they either hit the ground where they got shot or adrenaline kicks in and they run

>GTA IV had a great story with good writing
What the fuck are you talking about, the plot of GTA 4 was boring as shit.

Well user, it's been critically acclaimed as the best game of this generation and highest selling. They know all they have to do is change the setting and slap roman numerals on it. We're fucked.

To be fair, all of that shit is pretty much required in a spaghetti western game, right? But goddamn, killing people in GTA V just isn't fun.

But using shitty cgi will make you look like the hobbit. next

At least they don't die from a gunshot to an extremity.

This. It's like the people who say the driving in 4 was "more realistic" Surefire way to spot the underageb&

you would die from blood loss

ragdoll physics in sandbox games is a horrible mistake.

V was a business strategy from the start.

The launch on 360 was smart because it was the end of the generation so the install base was at its peak, thus why they didn't just make for PS4/Xbone from the start.

Then, they release the game again at the start of this generation with new features for the same price and people buy it again.

Todd Howard learned a lot that day.

It also bothers me how a game set in the 1910's has better weapon variety than a game set nowadays. GTA V just says 'here's another automatic rifle that handles like every other, have fun.'

not so fast you humongous fag

Not immediately.

No, overloading on CGI makes it look like the hobbit
That's what GTA IV did
GTA V dialed back on that and it ended up like lotr

It was a great story desu. Atleast bettter at the want to fuck daughter simulator.

No it wasn't, it was a gigantic snoozefest.
Everything about 4 was boring as fuck, the only memorable mission is the bank heist.
It's the only GTA that I never replayed.

Driving was horrible but bumping into people or hitting them with cars looked so much better