Greenlight on Steam is going away

Greenlight on Steam is going away

They're going to charge between $100.00 and $5000.00 to put a game on

How do you feel about this?
Many people post about the greenlight meme and the low quality games, but is this the solution?
Is there a better solution than making the entry fee higher?

>Note: You already have to pay $100.00 per account to post games, but once that's payed you can post as many as you want on that account.

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vg247.com/2017/02/09/thanks-to-steams-discovery-updates-more-games-are-being-purchased-and-played-than-ever-before/
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>fem-mas slider
>no gender cloud

My solution to this is to gas every fucker who put a shit "indie" game on steam. I call it the final solution.

It's a good change
death of indie garbage and kickstarter will back the decent games anyway

The best solution would be to just have people actually test games to see if they're worthwhile before being thrown on Greenlight.

But because that's not viable due to lack of people or money (despite Valve clearly having both) this isn't a terrible change to make. By gating it off behind a payment, that means you won't get every random idiot trying to push their abomination made with five minutes in Unity. People may think twice before throwing their shit into the pile if they have to actually invest in the product. Hell, some people may even try to polish their game up to make sure they can make something back after having to invest.

It's not perfect, but it could help a little bit. A bit greedy on Valve's side, but it isn't technically a bad idea.

Good, less garbage to sort through.

greenlit by 12 year olds.

Was a bad idea.

The problem with testing the games is that there will always be subjective factors, unless they limit it strictly to checking that the game is reasonably bug-free. Unfortunately there are plenty of games that are technically sound but play like a pile of bricks.

>A bit greedy on Valve's side
that is a truism

I think general quality control can be objective.

I hate card games for example. But I can tell if there is an actual system in place, that mechanics work, and that it's not something shat out within five seconds. You can typically tell when a game has merit, regardless of personal opinion. Then, after it's vetted, it's up to actual fans of those kind of games to decide whether it keeps going.

More importantly, you'd think Valve would want some quality control over what goes on their market. I, personally, wouldn't want certain games on my own platform even if they're mildly popular for a niche audience. You'd think that control would be appealing for them considering the control they enforce everywhere else.

Are they really nuking greenlight?
Thank fucking christ. It was a shitty excuse of a platform for "indie" developers. they really needed to step up quality control. or rather, have stricter guidelines on what can even be submitted in the first place.

Alright, well, MORE greedy then.

You know what I mean.

Good, now hopefully Valve goes thru the steam library with a fine tooth comb and purges all the shitty (((((indie))))) games.

>the control they enforce everywhere else
>Valve
you wot m8
They're all about letting the community do their thing, hell even their company is very unstructured and allows their employees to work on whatever they feel like

Do people actually use the Steam store to look for new games

>Vegetablekin

It would be greedier having thousands of amateur Unity devs paying $100 than a few hundred actual competent developers paying 5k. It's still a lot cheaper than getting something onto Xbox Live and with a larger potential market.

Source?

what game is that?

The solution would be to have user reviews of greenlit games

If your game is deemed trash
Users can report it
If you get enough reports (percentage of buyers), then an official inspection goes into Valve
The creators and Valve talk plus Valve reviews the game

If they fail the review or don't respond, then all copies are refunded

>Vetus
What?

>manchildren who want to sit at home and "work for vidya gaymez!" BTFO
Finally steam is becoming based again.

Why do people care so much about what items a fucking store sells?

If you don't like the games, just don't buy them. If anything, the "indie" label that many of these games have make it easier to ignore shitty games.

I for one could not care any less about whatever requirement Valve has to be listed on their store. If you don't like there are many other stores out there. The real problem is having Steam as a monopoly of PC games.

That's good. It means people will think twice before they put their shit on there.

Used to be you could buy pretty much anything on Steam and expect at least a basic level of quality, and to get at least a few hours of entertainment out of it.

Now, your basically playing the lottery if you do that.

>no assault helicopter
ugh... its 2017 people!?

Pretty sure the original fee was 100$ as well, the 5000$ must be for bigger games.

>Why do I have to do basic consumer research?

The issue is that people buy packages like Unity Asset Store bundles that are basically the outline of a game, and the turn them into a semi-publishable template which they reskin

If they get 100-1000 sales, they make a profit, but they aren't selling anything worth buying because the templates aren't games.

Then they reskin the "minecraft with guns halo of duty 5" template with 100 different skins and sell it again and again which pollutes the store with trash.

They need a reporting system with review behind it

A product is worth what people are willing to pay for it. Low quality products are going to wield low sales and are barely going to affect the industry.

Shovelware has been a thing since the 80s. I don't see any reason to bother with it.

It's good because if you can't save for a few months for $100-$5000 and don't have enough faith in your project to make it back, you don't need to put your slapdash hamfisted "horror game"/shitty unity asset flip on the market to distract from actual quality indie games.

I am ok with that 100%, and I think many people are complaining because they know shit about the shovelware on Steam

I am talking about literal paint games that appear each and every day, just for card jawing

also gleam.io baits

also baiting greenlight votes in exchange of a key for trash games

digital suicide....

you name it. this is a very welcome change

>Is there a better solution than making the entry fee higher?
actually play the games and refuse garbage.

Not a good solution, there shouldn't be any garbage games on Steam since they need a lot of votes to get greenlit in the first place, making the entrance fee higher changes nothing except gives Valve more money to keep making NO games.

all the games you hate are made by deep pocket people, be it kickstarter drama queens, "mom and dad are lawiers" literallywus, or chinese slave shops copy pasting other games with new assets.
The chances games you like could afford a $5000 paywall are slim.
I'm not sure even popular games like undertale or binding of isaac would have been able to pay that at the time.

Because it muddles the store.

For example I haven't looked through steam to see if there is a game I like since 2013. I know beforehand what I want to buy before buying it on Steam. While between 2007-2013 I always went through steam looking for games that I might like. Have found STALKER that way for example.

So by allowing literal trash in gameform on steam they are fucking up both my pleasure of finding good unknown games. And potential sales for good developers. Which is something that also hurts Steam itself.

Why is that a problem? You can refund shitty games.

> xbox live
> larger market

Pick one. The reason gabe thinks he can get away with this shit is because he knows steam is the biggest market. Just look at even f2p shit like Paladins and how it has grown after coming to steam. And world of warship being an objectively better and more polished games with better servers and everything is still behind.

their business models relies on people not knowing and not willing to put the effort into doing that. Both things affect Steams reputation and sales overall on larger areas.

No A-10 either, like what the fuck is this gender oppressive bullshit?

Too little too late.

There are already tens of thousand of SHIT titles on Steam. It's already impossible to wade through those titles and look for something playable.

They need to start removing games already on steam if they are going to fix this situation, which I doubt steam will do.

Fuck steam for fucking up their store. It'll never return to it's glorydays in ~2008-2011

>Because it muddles the store.

Which is a non factor because of the discovery updates.

vg247.com/2017/02/09/thanks-to-steams-discovery-updates-more-games-are-being-purchased-and-played-than-ever-before/

Valve has statistical and objective data that games on Steam are being shown perfectly and more than ever before people are buying the stuff they want. Your complaint has zero ramifications realistically.

They need to ban anime garbage from Steam, or at least let us blacklist it. I'm sick and tired of retarded shit like hyperwhatever neptunium shitting up Steam's front page.

>Both things affect Steams reputation
lol , it is a fucking store, not a fucking politician or whatever that needs a reputation. You don't "damage" Walmart's reputation when you buy some $2 chinese shoes that break within 1 week.

>sales overall on larger areas.
How? This is nothing but idiotic speculation by you.

The discovery cue doesn't work for everyone though.

Probably meme kiddies and people that only like certain genres. But for me personally I only see visual novels and weeb games while I don't even like anime.

You and everyone else is a fucking retard.

Greenlight literally didn't affect you at all unless you participated it in which you have to force yourself to do.

Any shit was usually not greenlit. Then you have early access, which you can also ignore until the game releases.

Fucking lol, people don't like democracy.

Isn't there a literal "Not Interested" button?. Use it for specific games/genres and you'll get them filtered.

>$300 fee per game to publish on Steam

There, problem solved

Honestly if anything this will just make things worse, think about it, I highly doubt it'll be $5000, or even $1000 for that matter, and eliminating the Greenlight removes the last shitty fucking barrier for literally anything to come through, so if the floodgates were open before now they've been completely nuked to the ground and anything at all can come through it, you think that 70-80% games on steam is just from 2016 thing was bad? Just wait for steam direct, this year is gonna be much shitter

But do you think steam gives a fuck? Even if the game doesn't sell much at all and is shit there are still the cards and shit for it, which a lot of autists actually collect, which drives the steam market place which you guessed it, they take a cut from, it's all designed to make a massive amount of money all while they completely neglect their games to work on shitty projects like right now they're obsessed with VR, because you know it worked really well in the past right? With the shitty steam boxes or the absolute garbage steamOS, or how about that crappy controller or steam curators? What the fuck have they done in the past couple of years that wasn't a fucking flop?