>10 years of development >abysmal controls >useless camera >least helpful AI ever created >short, linear, Uncharted-style climbing "puzzles" >did I mention the shitgasmic controls? >already permanently knocked down to $30 >never talked about development at all, why it switched platforms, why it took so long, etc
What the FUCK were they doing for nearly a decade?! It definitely didn't involve learning a lack of game design over the course of an entire fucking system cycle.
Mason Williams
we had so many artsy fartsy games that the last guardian doesn't stand out anymore
Julian Bailey
>ywn be put in charge of a "vision" game and be set for a decade playing WoW all day instead of working
Luke Young
N-neva eva! Sony wins again!
Tyler Campbell
I waited for this anxiously for like 6 or 7 years after SotC before I gave up and compmetely forgot about it. Then one day I heard it was released and it sucks.
>mfw
Brody Cruz
The AI was intentionally designed to make it feel like you were controlling a wild beast. Because of this it's charming, cute, and frustrating.
But this frustration is justified because of how it's designed and its context.
Angel Sanders
There's no more hope for vidya.
Levi Wilson
>this game is forgettable that the one thread about it on Sup Forums today has six replies
A FUCKING DECADE
Jayden Davis
>10 years of development >starting the post with fake news