*slowly approaches you*
*slowly approaches you*
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GENUINE FALMER BLOOD ELIXIR
YOU SHOULD OF NEVER COME HERE
LET ME SHOW YOU THE POWER
>claims all my wealth is stolen
>even though I've made tons of money from selling the shit i make at the forge
I honestly can't think of a single aspect of this game that they did right.
WE'VE COME TO TEACH YOU A LESSON
I YIELD I YIELD
SKYRIM BELONGS TO THE (N-Word)
Northern Imperials?
I always felt bad about getting that dark elf into prison so I would use that mod that breaks him free.
>Purposefully walk into riften with no septims on me
>"never done an honest day's work in your life, lad?"
Have you heard of the guild quests?
Music was pretty great
Reminder that every single elder scrolls game is objectively shit, no exceptions.
Brynjolf, huh?
Lemme guess: he plucked you off the street and dropped you into the thick of things without telling you which way is up.
Am I right?
Music
Everything else was pretty much adequate enough to result in a shallow but fun game.
Does he accuse everyone he meets of thievery so he can rope the few ones that actually stole stuff into the thieves guild?
That's not an efficient method of recruiting at all.
HONEST COIN
Joke's on you
I like eating shit
Why can't I decline this fucking quest?
Honest pay for honest work.
*kaching*
Honest pay for honest work.
*kaching*
Honest pay for honest work.
*kaching*
*Target has been sent to quagmire *
>skeleton key is supposed to be able to unlock and manipulate any door, including magical or even conceptual ones
>All you get with it is an unbreakable lockpick
NOT NOW LAD
I'VE GOT IMPORTANT THINGS TO DO
>stands in place
>dungeon theme is literally Indiana Jones
>over world theme is generic violins
>battle theme is just drums and HWAAH, is a drastic tonal shift from passive themes, and you only ever hear the first few notes anyway because of easy foes
>main theme is the same as the previous games except louder and with more grunting
Skyrim' soundtrack is easily the weakest one so far. There's not a single track that's memorable by itself, and the blandness of it all perfectly matches the repetitive nature of the game itself.
JARL BALLIN
>oh no thieves are cursed
>become a thief
>continue stealing without any trouble
>get the skeleton key
>"alright return it to the twilight sepulcher"
>keep it forever
>they still call me the savior of the thieves' guild and the greatest thief they've ever seen
Come to discuss the hoshtilities like the rest of the great warriors?
spells and incantations for those with the talent to cast them
>Go to riften, chucklefuck tells me to do the ring thing
>Get it and then immediately toss it in the river
>"Oooops! No problem, we'll let you in anyway!"
>Fuck
>Get the Goldenglow job, fuck it up immensely
>Burned all the hives, alerted every guard, killed the dude who they said not to kill
>Get a slap on the wrist, a meaningless scolding from what's-her-face, and another job which I cannot fail
WHAT'S THE FUCKING POINT?
>~
>click
>disable
>markfordelete
and nothing of value was lost
RUUUUN
YOU ARE NOT EVEN VOICED BY A REAL SCOTTISH MAN AND THAT ANNOYS ME AS A REAL SCOTTISH MAN
ALREIGHT LAD
The ambient music got annoying after awhile
Nothing that it's predecessors don't do better
>Never worked a day in your life for all that coin yer carryin there, lad?
>made all my gold pillaging ruins and selling all the copy/paste enchanted rewards
Bethesda is awful in so many ways, it saddens me. The amount of potential both TES and FO have is just lost in their hands.
>save entire world from doom, become archmage, own every house, be thane of every hold etc.
>go join the companions
>WHO'S THIS MILKDRINKER
Bethesda seem to have an obsession with not locking out the player from certain content.
It's the same in Fallout 4. It's literally impossible to fuck something up so badly that you'd get locked out of the next quest.
Please stop. The only good Scottish character that isn't actually Scottish is Johnny Lee Miller as Sick Boy in Trainspotting and Trainspotting 2. Massive respect since he is an Englishman.
>theres a talent that makes your lockpicks unbreakable
>no point in keeping the skeleton key if you're (for some dumb fucking reason) investing points in lockpicking
>you give up the skeleton key in a quest anyhow
Skyrim is fun when modded to hell and back for the sake of becoming an immersive survival and hunting sim, but every time I start doing quests / the lousy guilds, my interest and all immersion is instantly lost, and I stop playing.
Basically, as long as you don't do any quests, or bother with any NPCs, and just run around exploring after cramming in 200+ mods, Skyrim is a good game.
>punch some thugs and kill a couple bandits
>"OK YOU'RE IN THE CIRCLE NOW"
>I don't want to become a werewold though, the old man said I didn't have to
>"WE'LL JUST STAY IN THIS ROOM >FOREVER< UNTIL YOU ACCEPT"
>ok then let's get this over with
>he cuts the werewolf's hand
>SPLOTCH
>download mod that prevent thieves guild quest from starting until you've actually committed a large amount of theft
And all was right with the world once more.
...
>quest you don't want to do stuck in your journal
Okay he was good. I forgot.
Am I the only one who thinks that ES VI won't come out before 2020?
I don't mind, really
That's stupid though. Players should not be rewarded for their incompetency. I want to be punished for my mistakes. PUNISH ME TODD! I DESERVE IT! HUUUUUUUUURT MEEEEEEEEEE!
Who cares, it's going to be a total shitfest.
Made me drop this shit at least twice.
Some of it was.
Jeremy Soule has done better
youtube.com
Yea, I don't get it why they have to do this, especially since they obviously want people to keep playing their games. Being punished for your failures would probably give you incentive for a second playthrough.
the sovngarde music was great, especially if you know the lyrics
>2011
>first time doing this quest
>"oh shit a blood ritual"
>"this is gonna be sweet"
>dude just slices the other guys wrist and blood just splats into the bowl
>start laughing like a retard at how bad this scene is and how little effort was put into something meant to be so major
>proceed to massacre everyone in Whiterun during the werewolf initiation
Scene makes me laugh every time. The guilds in that game were all so terribly written it was hilarious.
>Thieves guild, more like dramatic thug's guild full of idiots and incompetence, pulls you into their stupid drama plot and turns you into Batman. Makes you leader for "reasons."
>Mage's College lets some random dude in, then promotes him to Arch Mage after stopping some retarded elf and doing nothing but fetch quests for other mages. Totally steps over the old guy who has been there his entire life and clearly is more experienced.
>Companions are a circle of ancient werewolf vikings dating back amongst some of the first settlers. Let you into their super secrit wolf club because you found one fucking shard of an axe and killed a few wolf hunters. Makes you the companion leader because of "reasons."
>Dark Brotherhood is led by some dumb bitch who wants her edgy murder club to remain her way, but then sells every single fucking person out to the Imperial Legion like a god damn idiot, but then apologizes for it. You're made leader because there's literally no-fucking-body else left.
I really hated how they forced the guilds on you.
i like to launch him into space instead with pushactoraway
>the blandness of it all perfectly matches the repetitive nature of the game itself
i thought it complimented the game well, but yeah, i guess that's another way to put it
That's the thing. You're not locking anyone out of content. You're locking it on a character. One. People can just make another character and do the shit they couldn't do with another one! So why the fuck did they start doing this? Who told them to do this horrible terrible thing?
IS SAYING "SHOULD OF" A MEME PEOPLE DO DELIBERATELY OR ARE PEOPLE REALLY THIS FUCKING UNEDUCATED
Oblivion has cool artistic direction compared to Skyrim
DLC BUYIN'
i think becoming a werewolf might've been because that guy revealed the fact that he's a werewolf. But even so turning into a wolf in front of the new guy makes no fucking sense. It's not like you can't cast a spell or shoot an arrow in between those bars.
I really hated how they turned them into story arcs that were terribly written and lasted maybe a span of 8 quests, instead of being what they were in previous games - hubs for your character to squat in and improve your skills, while doing cool quests related to that guild, and finding cool shit along the way.
Guilds in Skyrim were a fucking travesty.
Looks like you should of went to school and learned proper english
Maybe we're just not intelligent enough to understand Todd's genius.
>"king emperor of everything", "beggar#35", "shopkeeper#24" and "farmer#13" have the same voice actor that doesn't even attempt to sound like a different character
voice acting every line in the game was a mistake, prove me wrong.
you can't
Gray Mane or Battleborn?
It's not as if it's a meaningful choice.
Morrowind did it best. I wish games would go back to that.
Voice acting is definitely not a necessity in games, and often makes them worse than they'd otherwise be.
>Kill Harkon
>Nobody gives a shit
>Kill Miraak
>Nobody gives a shit
>Kill Alduin
>Nobody fucking gives a shit
If Bethesda had fixed this then Skyrim would automatically be several times better. I want to be noticed god damn it.
All thieves guilds are dramatic thugs guilds.
>get a semi everytime I see Olfina Greymane
>install sex mods just so I can plow the shit out of her behind her house
>practically bruise my dickshaft doing this so many times
I have absolutely no idea what it is about her, but my dick is diamonds every time I see her.
Fuck, in Morrowind, everyone acknowledged you as Neravarine and Horatator or w/e in dialogue after finishing the game / certain quests.
People in Oblivion reacted to your deeds even.
>generic grass, rivers, mountains landmass
>generic fantasy monsters like goblins, ogres, imps etc.
>generic "hi i'm _____ ok bye" NPCs galore
>boring, plain ass dungeons made of about 9 unique lego pieces
Two Worlds 1 had better artistic direction
The only good thing about Oblivion was the story if you ignore the fact that everybody literally believes an escaped prison convict that they didn't kill the emperor and happen to have the amulet by pure coincidence
Voice acting ruined RPGs.
AAA rpgs would still be good without it.
Niche rpgs wouldn't have to remake fallout and BG every time if AAA was actually pushing boundaries.
OLFRID
>tfw to intelligent two play Elder Scrolls games
PATRON OF THE GREAT CLAN BATTLE BORN
PATRON OF THE CLAN BATTLE BORN
A NAME
I'M SURE
YOU
KNOW
WELL
THERE IS NO PUSSIEEEE
For story games and more linear types of games, I agree.
But for RPGs, a lot is lost by having to shorten and simplify dialogue because of having to spend tons of people voicing every line.
Witcher 3 did a pretty good job of it I suppose, but the novelty wears off once you start to hear the same people over and over. Having unique voices for everyone in an RPG is a somewhat impossible / expensive feat.
I'd just prefer it how you said. Morrowind NPCs only talked when you got near them, and then spat walls of text upon opening dialogue. It was much more rich and interesting than in Oblivion and Skyrim where dialogue basically narrowed down to a few sentences that gave a gist of things, with zero detail or depth thrown in.
...
I was talking about the towns more than the enviroment outside of the capital. All of Skyrims towns have the same looking buildings at least in Oblivion the towns have interesting layouts and different looking house. Maybe even a lake in the middle of the town or cool statues.
I'll never not get mental images of Pete from Goof Troop in my head every time he talks.
>enter Dark Brotherhood Sanctuary
>mfw I can't kill the annoying vampire loli
Though I think Morrowind accidentaly built up that expectation to begin with. Game opens with Ice Juib from the guild called N'wahs With Attiude talking to you fully voiced. Then the whole tutorial continues with VAs, until suddenly you're hit with walls of text. It's a little jarring and disappointing if you're going in blind.
it depends on what you do at the gate with the guards.
>enter Dark brotherhood sanctuary
>mfw arrogant vampire loli wont step on my dick
Literally me but with that high elf who owns the clothing store in Solitude.
It was 2002, nobody expected full voice acting of the entire game. It was standard for games of that period to have an intro that's maybe voiced/ has an animated cutscene, and then fall back to no voice acting later.
Look at infinity engine games or NWN or whatever else.
>I'd just prefer it how you said. Morrowind NPCs only talked when you got near them, and then spat walls of text upon opening dialogue.
People like to forget that in Morrowind 90% of the written dialogue was generic dialogue with spaces left for the NPC's name, class, faction etc. That includes greetings, introductions etc.
The remaining 10% was quest-related
At least in Oblivion every NPC had a unique voiced introduction greeting and something to say about the current location. Would also remark about your achievements etc. and quest-related spoken dialogue gives enough detail without being overly verbose.
Skyrim isn't even worth mentioning
Just started Skyrim SE for the first time, currently at this moment Any downsides to becoming a werewolf? I mean can I just forget about it if I don't want to use it?
Also what essential mods do I need? I wanted a vanilla experience so I only have the unofficial patch and the two-handed balance mod (that adds AS to match the DPS of one-handed).
...
There was more depth to the things written though. More backstory, reasoning, etc behind everything.
>killed the emperor
>literally no one gives a shit and it has 0 impact on the world or the civil war
Default werewolf form is weak as shit and pretty much not worth staying with it, just do quests and fix it.
...
>pick all the vegetables on someone's farm
>run over to the next farm over and hand everything to him instead
>Honest pay for honest work
>can't kill the annoying joker ripoff either
>civil war
it's funny that in the first hold you actually do some tiny subterfuge, but it's clear they stopped caring or were out of time, and then everything turns into "kill fucking everyone here and this hold is ours" repeat x5
Which is weird because the vampire lord form is powerful as fuck
>implying vanilla
Pretty much everyone looks like ass without mods.