Give me a legitimate reason for hating Zelda II that's not "it's different from other Zeldas" or "it's too hard".
Give me a legitimate reason for hating Zelda II that's not "it's different from other Zeldas" or "it's too hard"
I like it. Not as much as the original, but it's good.
But I like Zelda souls.
just not what i want from a zelda game, i played about an hour of it and deceived it just want a fit and skipped it.
Some of the enemies don't have a clear way to defeat them like the darknuts. You have to spam the downthrust and pray you don't get hit. They can predict where you'll hit them next and it's almost impossible to get them without having a preset pattern.
wow i really fucked up with that post....
its just not a traditional zelda game, if it wasn't attached to the zelda franchise it would have its own merit but i jut hate that kind of game myself.
Did you even read the OP?
zelda 2 is the dark souls of zelda games
I remember playing this game and didn't like some of the unfair enemy AI it had. I played other clones like Zeliard and liked those better.
Not even, Dark Souls is a lot more fair than Zelda II.
Daily reminder that this is the only Zelda that actually qualifies as any form of rpg (arpg) based on its gameplay mechanics.
Zelda 2 is actually a good game. You have to jump up and stab the darknuts in the face. Once people realize that it's only half as difficult.
Most people are big babies and they die to a darknut and they deem the game "shit" and have a panic attack.
I actually like the game but it does have several very negative aspects
>enemies only vulnerable to specific spells that are costly, but rewarding no.more xp than normal enemies
>enemies that drain xp and in some cases don't award any for killing them
>only reliable healing in temples is the heal spell, but replenishing magic is difficult coupled with rooms that require certain spells to traverse or enemies that require magic to kill
>lives system is retarded, very few 1ups available and a game over sends you back to the very beginning, needing to traverse the entire map to get back to the temple
>enemies with tiny windows of vulnerability
>enemies that never.stop throwing shit, can't be hit with ranged attacks, and take multiple.hits to kill
>enemies that are virtually unkillable without a later spell or attack
there's a difference between "it's too hard" and "hope you like dying due to shitty design decisions... not because you suck... it's the game"
But then how have people beaten it if the game makes you die?
The most important word of advice for people playing Zelda II for the first time: do not immediately grab the crystal at the end of the dungeons because that will permanently seal off the level. After beating the boss (ESPECIALLY the first boss, this is a make or break thing), clear the dungeon again a couple of times before grabbing the crystal. This will let you level up and make life so much easier.
Daily reminder that you're right but the game is still shit.
6 year old kids beat the game with little problem back then. You're exaggerating just how hard the difficulty is.
Reading this thread reminds me why Nintendo started making later Zelda games so brain dead easy.
Sometimes it comes down to luck.
That's funny because I played the souls games and never had a problem with those like I did with this game.
CASUAL
A
S
U
A
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Zelda 2 is easier than most NES games. Maybe if you grew up with a proper system you wouldn't be such a fag.
Luck is never a deciding factor. Learn how to time your fucking attacks.
I really did love it. Fuck those lizardmen though, they're assholes.
>the final boss was your own shadow
MIND=BLOWN
LINK IS HIS OWN WORST ENEMY
I'd love to watch a video of underage babbies who think Zelda II is hard trying to play something like the arcade version of Tower of Druaga for a "prize" (there wouldn't even need to be one, no one would win) and see how long it takes them to erupt in anger and give up.
ToD isn't "unfair" or "poorly designed" either.
It can be, if you don't have any magic left by the last fight you're fucked and you know it. Not a lot of people will know this the first time.
Zelda II is poorly designed.
There are two kinds of people when it comes to Zelda II.
Those who like it, and those who gave up.
Three kinds, the third being the kind that recognize the game wasn't worth their trouble.
Sounds like the second kind.
It does, but it might not be.
But there is a huge difference.
because this game tries to be dark souls but fails. It has the difficulty, but not the fairness or rewarding that DS did. It will forever be one of the worst zelda games under WW and TP because of this.
Name one unfair part in Zelda 2.
>game tries to be a game that came out over 20 years later
This is terrible bait yet I still fell for it.
Always liked Zelda 2. Beat it when I was 11. Kind of appreciated it for being different from the first, even though I liked the first better.
The last boss requires a magic attack to make it vulnerable. If you don't have enough magic to perform it, you're screwed. Case closed.
Knockback when you get hit in the air and fall into a hole. Literally the only problem.
It was better.
It's not fun.
1. Dragon Head
2. Projectiles combined with death pits
3. Latter half of bosses HAVE to be cheesed in corner to stand a chance
4. Not fun
it's called retrospective, idiot. Of course they didn't know about DS yet. But the fact still remains that it fails where DS did so well.
Druaga is definitely poorly designed. Its the perfect example of an arcade game designed to eat your quarters
Explain.
If it's a matter of being a poorly designed piece of shit, sure DS did better.
it's not fun
>this game tries to be dark souls
WRONG.
Here's why!
Dark Souls is:
1. HARD gameplay
2. HOWEVER rewarding
3. Good bosses
4. Replayability
5. Good length
Hitboxes.
Zelda 2 has WAY WORSE hotboxes and punishing for no reason. You obviously havent played Dark Souls so you can stop replying since you aren't contributing to the disuccsion.
This. I thought the soulsfags were just hyping their favorite game but when I played the game myself I never thought why do I keep playing this when a lot of things are bullshit for too long. When I played Zelda II, that feeling never went away. DS presents a challenge but never feels unfair even if you die the first few times.
We prefer the term shockwaves around here
Zelda II punishes you because you fucked up, DS punishes you because they fucked up.
>and deceived it just want a fit and skipped it.
What did he mean by this?
This one isn't unfair, it's just to punish hasty and unobservant players. Classicvania's entire difficulty is built on this. Only dickish enemy placements can make it unfair.
WRONG.
Go play the game and come back to me...
No it doesn't. The sword is intentionally designed to be short but there's no SHOCKWAVES in Zelda II.
see
>"it's different from other Zeldas"
this is actually a reason for you like the game
More importantly, if you're trying to get the most out of your levels, you get a guaranteed top-up on EXP when you slam the crystal in at the end. Save this for when you have just freshly leveled up (i.e. 0/500 EXP) instead of when you are very close to leveling up (i.e. 478/500 EXP) so you essentially get a free level up.
bad player. He went directly under the golem so no shit the moving hitbox got him.
You have 3 lives. If you don't have enough magic you can just die and get it back.
All of these things are pure skill. If you're good, you win. If not, you die.
Zelda 2's hitboxes are nearly pixel perfect.
In all fairness making it through the Great Palace isn't hard (the road to the Great Palace is the real pain in the ass), and you restart at the beginning of the Great Palace if you run out of lives (different from the rest of the game where you go all the way back to the beginning). It's not too hard to get back to that point.
Also there's red magic jars hidden rather generously that bring your magic back to 100%, just whack your sword against statues and shit.
Beside a few exceptions like the boomerang dudes, the combat is repetitive and uninteresting
>jump stab jump stab jump stab
I wish Adventure of Link got a direct sequel that kept its style.
I'd never want it to overtake the other styles, but a sequel that revisited its ideas could be nice. Maybe not from modern Nintendo, though.
Any other games similar to this? Sidescrolling combat focused rpgs I mean. Already played most SotN styled CVs and Wanderers from Ys
Castlevania 2 Simon's Quest redaction (fixes the cryptic dialogue and day/night cycles). They're eerily similar if you think about it. Both have to deal with reviving the bad guy from the first game and going to towns for the first time.
battle of olympus
There's no reason to hate it, it's one of the great game sof the franchise. The only people who hates Zelda 2 are modern zeldafags, miyamoto and aonuma
A lot of Nintendo games were inspired by Dark Souls ya need to git gud boy
>Telling lies on Internet
Oh poor underage user
Zeliard