It's time to discuss the best RPG ever

It's time to discuss the best RPG ever.

Maybe I come here too much but I swear this is like the third time I've seen this thread today

Maybe it's time to get a life.

That doesn't look like Dark Souls 2.

>picture unrelated

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Fuck off, Kraut. You already tried to start a G1 thread and it flatlined immediately because no one cares about your dogshit series.

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Sure. I just found the Boots of Blinding Speed and I'm really damn glad I chose Bosmer over Khajiit or I'd have never been able to wear these.

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never stop making g1 threads op

but that's g2

What's that floating thing?

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That's a character sheet. In RPGs it gives you information about your character such as stats and sometimes progress in factions or storylines.

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Oh. That's a raindrop.

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Oh, now I feel fucking stupid i should. Thought it was some floating weapon kek

I like Gothic threads as much as the next guy, but can we at least not post the same webms every thread?

Making webms takes effort. Posting webms is easy. Plus it requires you to actually play the game, which is a tall order when it comes to Gothic.

nice

dude, i almost agree with you but you need to stop these threads

dude spams it every day because he wants to kill gothic discussion

but there was no gothic discussion before

i will take 100 gothic threads instead of horizon mediocre dawn and zelda shilling

yes there was

So I haven't actually played any of the Gothic games but these threads have intrigued me and I want to pick them up when I can get them cheap.

I do have Risen on Steam though since I got it in some bundle ages ago. Is it worth playing? I know it isn't part of the Gothic franchise but will it in any way spoil the experience I would have playing Gothic later on?

>not baldur's gate
Got bad news for ya, op.

Risen is a completely different game

RAIN DROP

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Why do you make this exact thread every fucking day

>Everyday
Kek, it's been like 1 hour since last thread got archived. There are no brakes on Gothic train.

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I swear to god the first couple of replies are the same as before

That's not daggerfall.

Okay you bastard you win. I'll play the game.
Should I start with G1? Is it playable at all? Or go straight with G2?

Mind you I play old games all the time and have a high tolerance for bad controls and outdated mechanics, as long as there is something that makes it worth playing for.

Ideally you should start with G1. It's more than worth learning and parts of G2 won't be fully appreciated without having played G1. Just know that if you do get frustrated and give up that doesn't mean you shouldn't try G2 either, which has more responsive combat and an easier control scheme.

in that case start with 1, 2 is superior and more interesting but 1 is a great introduction

someone should make a picture with tips for beginners, because the game has 0 tutorials and no one knows how anything works at the beginning

Does this game have a copypasta or image macro?
Getting the gog version of Gothic. Does it include unofficial patches or something? Any improvements out there I should install?

gog version is ready to go

just remember that combat is about rhytm, dont mash the buttons or you will get fucked, as soon as you get a weapon practice swinging left/right until you can do it constantly without stopping. Only press A/D at the end of the animation

IT IS A GOOD LIFE WE LEAD BROTHER

Thanks. Is magic balanced/viable? I always play a caster.
How about a hybrid with sword+magic combination?

you can play mage in g2, i havent played g1 in like 10 years so i dont remember g1

> Is magic balanced/viable?
Weak early game, broken late game.

>How about a hybrid with sword+magic combination?
Yeah, you can do that. It's actually preferable to learn some fighting skills first since you can't start as a mage, you need to join their faction first.

The combat in gothic and gothic 2 is really something you can say a lot about. just never assume that you can hit your enemy enough time so that they die, its more about adapting to what they do and figuring out how to move in unison with that. maybe it sounds gay but it reminds me almost of dancing, you let the other one lead and you follow, but you still assert yourself.

if youre fighting against an enemy you can block (non-animals), in particular skilled ones, don't mesh left and right. the game detects that you are doing this to make things too simple, so your enemy is being granted a hit just between your left-right combo presses - and usually that means you loses. its wiser to accept difficulty and work with it.

against animals, especially in gothic 1, you can move sideways to have one member of the group attack you first. their first attack can often be evaded with a little step back that you can then use to land a hit. your intuition would tell you that losing ground means losing in combat but in gothic it means the opposite. its almost spiritual how you have to be aware of your surroundings and your enemys movement to fight effectively.

tl;dr combat in gothic is great

>the game detects that you are doing this to make things too simple, so your enemy is being granted a hit just between your left-right combo presses - and usually that means you loses.
Actually it doesn't.

If you mash left/right well enough NPC simply get into defensive mode where they become perfect at blocking and simply block all your attacks until you stop. At least that's how it is in g2.

>losing ground means losing in combat but in gothic it means the opposite

Literally. You see that tree? You can climb it. Too bad it's incredibly situational.

you may fight against an orc them. if you make an orc fighter block three times in quick succession he will get tired of your shit and throw one in that *will* land. at least its been like that for me and i played a lot of notr. not sure if they tweaked the AI for the addon though

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Hey that's my webm.

> Too bad it's incredibly situational
It's actually more common than you might think. Sometimes you simply need more skill in bow/crossbow to aggro the enemy if the tree is far away, or just lure them under it.

Maybe, I don't recall it being that way, but I don't mash left and right for no reason so maybe.

This is true.

Gothic combat has a lot more depth to it than it seems.

>is magic balanced
No, it's beyond broken and ranges from totally useless to god mode very fast, things are made worse in the first two Gothic by spells having fixed damage whereas ranged and melee scale with your stats.
To make matters even worse your HP increases with level while your mana does not, so you have to spend points on upgrading your mana AND learn spells, and any spell that approaches the bare minimum damage necessary to hurt things before they kill you is very high, and on top of it all you need to constantly chug mana until the very end of the game where you can just "spam" Fire Rain or summon skellies to kill stuff for you, Fire Rain one shots 90% of the enemies in the game and has a pretty wide and persistent AOE so there's that.
In G3 Magic damage finally scales but due to any animation besides the basic Fireball tier spells taking way too long to be useful you'll be force to fart Fireballs for most of the game until the end where you get again, fire rain and its similar spells.
>How about a hybrid with sword+magic combination?
The only thing you can do with that is freezing shit and slash it but unless you're playing G1 you'll end up with a really unsavory and ineffective build where you can't do anything quite right.
Another crutch of magic is that unlike melee you can't be non lethal, so you'll still be forced to put points in melee related stats because many quests require you to KO an NPC instead of killing them, worse yet, many of these NPCs are in cities, meaning that if you kill them you'll have to deal with guards hunting you down AND pay fines for murder, the bright side is that there's some nifty spells like Sleep, Fear or Oblivion that can make life vaguely simpler for a bunch of quests, and G3 has some other spells like that.

All of this is still more fun and less stupid or clunky than melee or ranged though.

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>less stupid or clunky than melee or ranged though.
found a shitter

>militia
Into the trash it goes. Mercenary or bust.

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What does picking Bosmer do? I'm pretty sure they don't have magic resistance in Morrowind.

It's very similar to Gothic and G2, though. The gameplay is arguably improved due to being more recent, but the Gothic games do atmosphere, characters and general world building much, much better.

but it's dull, boring, main protagonist is a fag, and the world feels ded, which is the complete opposite of gothic

you dont need scaling damage to destroy everything as a mage. Gothic 2 mages especially have ridiculous spells which is the whole reason you put up with being weaker in the early game

>someone actually got gud at fighting multiple enemies
Noice. I generally just find a way to cheese them somehow, like with spells or something. I feel like it's the "proper way" to play the game.

>To make matters even worse your HP increases with level while your mana does not, so you have to spend points on upgrading your mana AND learn spells
You can get a little over 300 mana from permament bonuses in G2 NotR if you make as many +mana elixirs as you can and eat all the mud shrooms you find.

>The gameplay is arguably improved due to being more recent

its less obtuse because it's the simplest shit ever but fighting in risen is awful. its just backdash then hit repeat. If you fight an ashbeast early on maybe you backdash twice. I loved exploring risen but it's so easy to cheese the combat that nothing feels like a threat so unlike in gothic you never second guess your capabilities

id take gothic 1 combat any day of the week over risen

How well/poorly has Gothic aged? I've never played any Gothic game before, would I be in for disappointment if I tried it out without nostalgia goggles?

Depends if you are capable of learning.

Don't feel bad, I took me a a lot of tries to make those webms and I still got hit once.

Also, keep in mind those are only two NPCs with novice fighting script (no 2-hit combos, charge attacks). If I was fighting enemies with master fighting script where they don't charge, it would be much, much more difficult and couldn't be done like this.

I also tried fighting 3 bandits at once but I would get hit a lot more. I still would win, but stats would be much more of a factor.

the controls have been clunky back in the day and the graphics will never be anything special. where it really shines is the atmosphere, the characters and the amount of choice you're given. that has aged really well

I think you get plenty of learning points in the first game to do a pretty good hybrid without gimping yourself too much since going full melee winds up with you having a shitton of free lp, you probably should go explore everywhere and kill as much enemies as possible when you are strong enaugh for xp, in gothic 2 if you do a mage its probably better to go full mage with minimal investment in melee stats, but beggining as a mage there is pretty brutal if you are not putting points in non mage stuff

If you don't mind abusing bugs you can become godtier with magic pretty early in the game(Talking about Gothic 2 here).

I figured out on my own how to loot a chest in gothic 1 and it feels like I achieved something more impressive than beating a modern game.

congrats, enjoy the ride

Melee is garbage in all Gothics, no matter how you look at it.
In G1 it all amounts to bringing an NPC to a wall and stunlock him with left to right slashes, monsters are even more stupid than humanoids and you can handle them even better than them.
In G2 melee boils down to luring humans until they do their slash with cooldown and hit them when they're open, Orcs and Lizardmen literally can't even hit you if you have a weapon with enough range like a Master Sword or any Two Handed weapon and keep slashing left and right, any monster dies in one hit or two hits unless you're a DEX user or a mage, it's broken, clunky shit.
Melee in G3 is so fucking bad I don't even need to explain anything because the light attacks solve all of your problems, ever, and if you bother to get dual wielding the game becomes even more braindead because its charge attack breaks guard on anything that doesn't have a shield and almost nobody but shitter NPCs use shields.
>Gothic 2 mages especially have ridiculous spells
Gothic 2 mages are forced to use Fireball, then upgrade to Small Firestorm, then you upgrade to Lightning/Large Fireball and finally you get Fire Rain, none of these spells are truly viable because you need at least four Small Firestorms to kill anything that isn't a farmer or a scavenger and it saps your mana like crazy, things get considerably easier once you get Lightning, and spells like Summon Skeleton are mildly useful as long as you don't need to be non lethal, in which case they're worthless, I always do mage playthroughs in all the Gothics and mage is a pain to use until you reach the 4th circle in the first two games and when you get around 200 AK in G3, and you still need to invest in either STR or DEX to complete all those quest that require you to not kill somebody, or you must spam Ice Block over and over and hope somebody doesn't get mad at you for using magic.

True enough. Gothic combat is ironically more in-depth than Risen combat, even though movement and such is much more "fluid" in a sense in Risen.

you're just shit, i bet you keep dying to the young wolf

this

op posts this more than once a day. need to get a real job bro. I got back from my HR assistant job not long ago. btw gothic fucking sucks dick you bitch ass nigga

I love Gothic 1 and 2, but I'm pretty sure I would hate them or at least find them too clunky to bother with if I played them for the first time today. I feel like a big part of the enjoyment comes from the years of player experience I've had with the games.

>spells like Summon Skeleton are mildly useful as long as you don't need to be non lethal
>mildly useful
They are extremaly useful. Even summon goblin skeleton you get in the first circle is extremaly useful.

>I cheese all enemies like a shitter so the melee combat is bad
Maybe dont spam a and d and dont abuse terrain?

>he says it while he posts a picture of a casual game for braindead retards

>In G2 melee boils down to luring humans until they do their slash with cooldown and hit them when they're open
How exactly is it bad then? It requires timing and making your enemy vulnerable.

Also, watch and try telling me it doesn't require a modicum of skill to pull off.

You ignored the important part
>as long as you don't need to be non lethal
A bunch of the quests require you to beat someone up without killing them. Summon spells become a liability in these quests.

Do we really need to go through this again?

I wish Gothic-fags and Witcher-fags would just get along. I love both franchises ;__;

>A bunch of the quests require you to beat someone up without killing them. Summon spells become a liability in these quests.
No argument there, but they are still extremaly useful when fighting creatures/bandits/etc.

Besides, fighting NPCs becomes pretty easy once you get the steal energy rune.

Then thanks for contributing to the collective wisdom of the Universe by making such webms and sharing rare knowledge. I'll definitely focus on tree climbing opportunities more in my next playthrough.