Using an FOV wider than the aspect ratio of the screen

>Using an FOV wider than the aspect ratio of the screen

FOV isn't tied to aspect ratio you penis pump

Dunce

Dunce

Dunce

The system is down

The system is down

Explain

i really want a game designed around this

A $5 gimmick game to be thrown away within the month

Just like your favorite game

you have to push the boundaries of design if you want to get anywhere

Why was the post deleted

Inflation isn't really a good game mechanic

It was a video about FOV

That's not what I asked

100 is the perfect FOV for a 16:9 aspect ratio. Prove me wrong.

It's been proven that anything beyond 90 introduces warping.

What about on a curved display

Curved displays introduce warping on their own

>not using 120 fov on 16:9 screen to give yourself that competitive edge

shit, i thought the curved display meme was gonna be the way to go next. but hardware is going to render to it as if its a flat screen, and just make warping worse, isnt it?