>Using an FOV wider than the aspect ratio of the screen
Using an FOV wider than the aspect ratio of the screen
FOV isn't tied to aspect ratio you penis pump
Dunce
Dunce
Dunce
The system is down
The system is down
Explain
i really want a game designed around this
A $5 gimmick game to be thrown away within the month
Just like your favorite game
you have to push the boundaries of design if you want to get anywhere
Why was the post deleted
Inflation isn't really a good game mechanic
It was a video about FOV
That's not what I asked
100 is the perfect FOV for a 16:9 aspect ratio. Prove me wrong.
It's been proven that anything beyond 90 introduces warping.
What about on a curved display
Curved displays introduce warping on their own
>not using 120 fov on 16:9 screen to give yourself that competitive edge
shit, i thought the curved display meme was gonna be the way to go next. but hardware is going to render to it as if its a flat screen, and just make warping worse, isnt it?