What are you thoughts on Hyper Light Drifter?
Hyper Light Drifter
I like it
The patch to bring it to 60 FPS and make it playable came a year too late. It came out, people played it, it was alright, and nobody ever talked about it again until today when you brought it up.
It's ok but it would be a lot better if it ran at 60fps. Not trying to meme here but the game requires a lot of quick and precise movements that would be a lot more manageable at a decent framerate.
They patched it?
>muh dying indie dev
fuck off
It was good. Not much else to say.
In my opinion the game is great but, I wish the story telling could be better.
Game feels promising but unfinished to me. It was good while it lasted but somehow ultimately unsatisfying.
I love the soundtrack though.
It does run at 60fps, and it is a lot better for it. They eventually patched that shit in.
got stuck. laptop overheated. never played it again
Story telling was shit
>inb4 "2deep4u"
its 3 hours long and none of the content is terribly interesting. Very linear aside from picking one of 4 dungeons. and the devs had no idea how to find secrets so every secret is hidden in one of three methods. one of these methods is invisible platforms so you spend a lot of time rubbing edges until the game tells you theres a secret there. It's insulting how fucking braindead the secrets are DESU. It's either invisible platform, trail that goes behind trees, or tiny ledge to boost onto. It never deviates from these three methods. And your reward is just another stupid yellow block that you can use to buy items of which few will get any use. Bosses are disappointing, are are very few in number, not much variety between enemies either(behavior wise). A lot of useless items that are just shoved into shops because they didnt have the time to properly implement them despite being massively overfunded(the console ports took most of the budget, so I'm sure the original kickstarter backers are happy about that).
Looks pretty, it's not a terrible game, but not worth more than 5 dollars.
Yes
something something 600k budget. Just another kickstarter abortion forgotten after a week.
pretty good
I liked it. Didn’t back it on Kickstarter, so I didn’t have any unrealized expectations going in.
It was a responsive, modestly difficult hack-and-slash game with good aesthetics and a great OST.
I easily got 10 hours of enjoyment out of it, without farming for any of the unlockables. Worth the price.
60fps patch came WAY too late. It made the game so much better.
I also thought it was really clever how there are absolutely no words in the game after the main menu. Spoken or otherwise. Everything is communicated through pictures and sounds.
The vast majority of those invisible platform secrets are clearly marked with this swirly square symbol on the ground. Very few, if any, secrets aren't marked in some way.
I thought it was one of the best games of 2016
Dunno. I backed it, but was on a 32bit OS at the time it came out, so I couldn't run it. Since I couldn't come up with a reasonable explanation for this based on the kind of game we are talking about, I sort of forgot about it.
It's okay. I hate quoting Kotaku on this, but it feels like an indie Zelda.
Only major complain I have with it is, for claiming a gamepad is the best way to play, it's actually not that good and takes some getting used to, and unlike kb+m, you cannot change anything. I'd prefer to play with dpad for movement (especially because dashing is very sensitive to how you have your stick), but that's not an option her
Same. I felt that the story was far too ambiguous and made me think, 'what the fuck is the point of any of this?'
story is the dev has heart cancer and so by playing the game youre supposed to feel sad because the hyper light drifter coughs up blood sometimes