FOR HONOR

>Long load times because P2P
>Intermitent internet connections problems now and then
>Salty players
>Long dead times between matches

And still it's fun as fuck, the most fun I've had in a long time

I don't understand they get away with it

Other urls found in this thread:

reddit.com/r/forhonor/comments/5u8jlh/why_forhonors_p2p_is_preferable_over_dedicated/
twitter.com/SFWRedditVideos

THE MOST VERSATILE WEAPON EVER INVENTED

I have none of those issues and I love the game

Granted I only play 1v1 and 2v2

oh and we're all shills btw

haha get fucked ! Despite all the cool execution animations, I still find this thing to be the most rewarding way to end someone

watch me shill this game

bop

Nah you're not a shill you make the game look like shit by posting environmental kills which make the game a fucking shitshow, nobody would pay you.

t. baby who can't into positioning
I bet you're the no fun fag that turns off items in smash.

How is utterly retarded risk and reward fun? All of a sudden an option that does 1/5 of someone's life becomes an instant kill.

Don't get launched off then. There are plenty of places you can stand.

>unresponsive controls
>only winning move is to never attack first, and just counterhit/parry

Comparing the environmental kills in this game to items in smash just goes to hurt your argument that the only people complaining about this are bad at the game.
They litter environmental kill spots all over the maps and have characters that can carry your ass for miles, not to mention its a game for console babbies so you'll have too much tunnel vision from being forced to lock onto your opponent that you won't even be able to see that theres a square foot of instant kill behind you that your opponent is about to throw you in.

not gonna lie,even if you are a shill

THE SALT.

not him, but don't you think it would've been more interesting to make it so that getting knocked off sends you to a later part of the map at lower health? So its not an instant kill, nor does it give any player a win or a loss, but it still weakens the opponent greatly, and also changes the environment that you are fighting in without having to end the round.

Holy ... kek

...

would a shill do this?

some places that can happen, it depends on the map

you have a very special kind of god watching over you

why didn't you avoid that retarded environmental instakill? Are you bad?

I did 8)

This is like 80% correct. There needs to be more then one feint move. The grab is fuck off easy to counter. The game at high level boils down to guard/counter guard and they a heavy attack followed by another guard/counter guard.

There needs to be a way to really fuck up turtles or people who don't attack.

meant to post this one instead of that one

...The work of an enemy stand.

No you just got saved by the fact that this game runs on a shit p2p system instead of dedicated servers, yet another reason why people think this game is shit.

You sir. are the only good kind of weeb.

>Muh dedicated servers

Read this the following. Yes I know it's reddit, but for fucks sake just read it instead of being ignorant.

reddit.com/r/forhonor/comments/5u8jlh/why_forhonors_p2p_is_preferable_over_dedicated/

Why does this game look like Deadliest Warrior The Game but with a higher budget for graphics?

because you have only watched one trailer?

I've been deliberately losing rounds just so I don't have to wait for a new match.

What? What positioning? You just can't be knocked down, hit a single guard break and killed some via pitfall 20 feet away. How do you position when 70% of the area of a map is enough distance to instant kill someone? That's retarded user you shouldn't be happy about that.

any actual network engineer will tell you this is a bunch of non sense

I spent a lot of time on deadliest warrior, and no it's not the same thing at all

Go ahead then

p2p multiplayer killed this game before it even came out

>trusting ubisoft

webm related it's you

So having the host be able to see everyone elses IPs is security huh? Having the host have an inherent advantage over all other players because of 0 lag is better connectivity huh? Having to constantly reconnect and constantly getting dropped from games because of connection issues is better reliability huh?

That whole post is a fucking joke.

No it's not, I just play 4v4 and run around. I actually managed to run the timer out yesterday 3 times, it's fantastic waste of everyone time

I think the point is, no one has advantage because if 1 guy lags, we all lag waiting on his call backs. But in a match with good connections, you get reduced latency overall than if you were doing callbacks to server, then player, then back to server, and back to you. Ie cut out the middle man.

As for honor as proved, it's a fucking dice roll if it ever works.

Load times are actually faster than many PvP titles given the game requires a semi decent PC.

Every pursuit ever conceived has a subset of people who are delusional of their own skill, and subsequently salty.

2 minutes max downtime between matches is lightning fast in relation to every other PvP title I have ever played.
Nothing comes close.

What the fuck is this post mate?

>a shitty p2p netcode with constant disconnects, massive vulnerability to hacking, lag switching and ddos and a permanent 100ms delay is better then a proven dedicated server netcode model that is used in actual competitive games

but yes, go believe the pretty write up by an ubi shill

plus the video done on for honors netcode shows theres a 100ms delay even if the 2 players are right next to eachother running on the same ISP.
Only shitty p2p online could have that kind of bullshit and its a killer for a reaction based game like this which is why the p2p is one of the biggest problems people have with the game.

the IP thing is basically the first reply kek


>Someone else linked it in another reply. That does throw some unfortunate shade on some of my assumptions. I guess I gave Ubisoft too much benefit of the doubt in some areas.

I remember waiting like 5 mins for invasions in dark souls, then people complain about a 30 second wait to find a fight here.

>posting an """"argument"""" that gets BTFO within a handful of responses
you sure showed us, shill

I wasnt sure on this game but I watched a video of it and it actually looked fun. Anyone know if theres any major difference between ps4 and PC versions? beyond graphics and shit. Im tempted to get the Ps4 version since its £8 cheaper

Where are you looking man, PC version is 100% legit on GMG for $50

Thanks. I just checked amazon quickly i always forget that GMG exists

So hes admitting the original post was full of shit yet you still link it here like its gospel truth?
Fucking reddit every time, you have to go back.

PCMR

>300x168

...

Why is orochi the most cancer class to ever fucking exist

Well if they never attack you won't lose any health so it sounds like you're just getting outplayed, the game is still pretty new, everyone's still learning.

Just don't get salty and you'll do fine.

All three assassins are bullshit if you're not playing a tank because their dodges are ridiculous. You literally can never chain attacks against them because they will dodge and get a free hit.

except defensive moves give free hits and cost less stamina than attacking in the first place.

I feel like they need the dodge because they don't have a permablock to keep a side safe. A lot of characters have really fast attacks you can barely react to. For example, if I was warden against an orochi I would just keep guarding high, now everything else they can do is slow as molasses and can be reacted to. The orochi on the other hand HAS to guard the warden's incredibly fast top and zone attack on reaction.

If they keep dodging after your first hit you can just gb them.

Are overhead attacks faster for everyone or only certain classes?

I shit on Orochis all day with Kensei. Once you figure out that all they have is dodges and guardbreaks, then you can just parry everything.

For a lot of the cast, but there are exceptions and characters who don't even rely on fast attacks in the first place.

Regardless of speed, I found that a lot of useful attacks (like gap closers) are overheads so I usually guard high in neutral.

That's good stuff.

Sometimes I see people constantly switching guard position and I can't tell if they're trolling or trying to be tricky, surely it just means they won't be able to react to things as easily because they're busy fiddling with the right stick

>Getting styled on.
>Run out on to the bridge because surely the honorable duelist fucking my shit up will follow me out here so I can throw him off a bridge like the loser that I am.
>He doesn't fall for it.
>Get killed
>Next fight.
>Get knocked down to less than one bar of health without so much as swinging back.
>Quit
If this describes you, its time to throw yourself off a bridge. Dark Souls invaders have more honor than half the duelists I face.

This isn't a trick, they just have ADHD and need to do something while they're not wailing on you. Hit them.

This is when I really like the perks in 4v4. Fucker flees with one bar so I just use a ranged feat. It's too bad warden doesn't get one.

Why would anyone rage quit when they're not even silver yet? They clearly don't understand the game yet by being that rank.

>walk menacingly toward him
>he drops his spaghetti

>Playing the walking crutch.
I'm not impressed, user.

nigger what I'm not who posted the link

It must really suck playing on pc when idiots start spamming shit in the chat when they lose.

he's deeply flawed against skilled players

It's fun to see the salt

He's deeply flawed all around.
The ability to throw people off cliffs from huge distances, heal and do damage at the same fucking time, literally tank through heavy hits, and kill in one hit because oh shit I'm losing.

Its unacceptable. No other character is this fucking ridiculous.

>he actually posts reddit as proof

BUFF LAWBRINGER
NOW

Game needs MVP Victory screen to show off dem emblems and pimp armors when dominating

I can only imagine that person screaming at their screen that they're counter guard breaking and it just never works because you're the one hosting the match and not him so the delay is too much for human reaction time to account for.

More like make his R1 faster.

That would be a buff...

As the pacemaker you have plenty of ways to attack that are unpredictable, I'm sure other classes can too. I play aggressive as hell and win most of my games. Turtles just take longer to kill.

Why does the best fucking character lawbringer have the shittiest voice acting in the game

Both his heavy and light should be faster and he should be THE fucking parry class, buff those as well

What if I pirate this game?
Will I lose much by missing out the online experience?

pretty much the main experience

it'd be like pirating splatoon

This fucking nigger right here

>pirating a fighting game
Bruh
Bruh

Peacekeeper porn FUCKING WHEN

How to counter warden grab and slash spam with lawboy?

This is from just now
Last 15 minutes trying to get in

Is there some server maintenance or something?

never attack, wait until they attack and get free hits off them instead.
Thats this game in a nutshell basically.

>He doesn't know about feinting

What ticks me the most is that his stamina runs out crazy fast. Can't even do a combo and roll or defend myself after the combo.

doesn't change anything.

It was fun. I just dont see myself paying full price for it. Maybe on sale. I didn't buy The Division either.

Yes it does.
If he feints you go for the parry, get ready for pain.

IS
THIS
A
JOJO
REFERENCE?

>This game got to thrive and prosper while Chivalry and PVKII died a peasant's death

Those games killed themselves.

Chivalry is garbage and I have 200 hours

Chiv died after 360 dragging exploits became the meta and just made it unfun to play

What are the three greyed out skulls by my name in my profile?

How the fuck do you fight a Peacekeeper as a Lawbringer? My guard switching is too damn slow.

>Been out for two days
>Got to thrive and prosper