Just played this for the first time in years after doing a few runthroughs of Up Your Arsenal...

Just played this for the first time in years after doing a few runthroughs of Up Your Arsenal. I can't believe how sluggish and wonky the controls are in comparison. How did Insomniac keep improving on a yearly basis when most other annual sequels shit the bed?

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youtube.com/watch?v=VK6eeS1LPFQ&list=PLBE216F8E761D085C
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because the original was so fucking bad that there was nowhere to go but up

I thought that, besides the lack of strafe, it felt more weighty and fun to move around than UYA.

R&C1 was fine. Strafefags go neck yourselves.

this. compare 2 to 3 and it's not much of a difference anymore

>those weird guys that like r&c1, spyro 1, crash 1, etc. more than the superior sequels

What's their story?

All it needed was some strafe. Then it woulda been perfect.

they think playing with worse control makes them hardcore

I felt the same way when playing Dynasty Warriors 4 after playing Pirate Warriors 3 and Hyrule Warriors.
The slow speed, terrible camera. and lack of an evade button really threw me.

It's a good game in it's own right, just inferior to the sequels.

the game isn't designed around strafing, the controls are perfectly serviceable.

R&C1 is the best because it has the best and most memorable planets, the best weapons and pre-personality change Ratchet.

There's more to a game then mechanics.

I agree that the sequels are superior, but I actually like the 1st game's locations the most. I loved Outpost X11. Traversing a construction site on some desert planet at night? Sign me up!

Not Sony, but the weirdest ones are the Megaman 1 guys

I dunno. Seeing Ratchet as a self-serving dick half the time is a bit odd compared to his snarky-but-heroic nature in the later games.

I mean, he's okay for most of the game, but after you're tricked by Qwark, they really want to hammer in the, "Ratchet thinks Clank is a moron and hates him now". I got it after the 5th snide comment to Clank and was begging it to move on already.

>There's more to a game then mechanics.
that's true but 3 and deadlocked shit so fucking hard over the mechanics of 1 that its painfful to go back to, and it's not like 1 has that much of an edge over the rest in terms of planets and whatnot. Also the weapons in 1 blew, don't even go there.

>Up Your Arsenal
>Missiles that disintegrate your foes
>A whip made of plasma
>A gun that turns your foes on each other
>A black hole gun

>R&C 1
>uh...a flamethrower and a boxing glove

>play the reboot
>Ratchet isn't a raging cunt
>find out he was never really meant to be like that
Extreme disappointment to be honest

R&C1 is the worst because of Drek

>drek
>worse then protopet

>Seeing Ratchet as a self-serving dick half the time is a bit odd compared to his snarky-but-heroic nature in the later games.

>played the game for the first time in my pre teens
>it's weird for me to see him as this generic heroic douche
Realistic, shirtless, mechanic ass hole Ratchet is best Ratchet.

I like the planets in 1 too but 2 and 3 aren't too bad either so hardly an advantage. best weapons? no, also good controls are important part of what makes the weapons more fun to use in 2 and 3. ratchet's personality, don't give a shit. it's just an excuse plot for a kids game dude

>The plasma whip and rift inducer are good

And Ratchet's feet.

I loved Going Commando overall, but Protopet was incredibly anticlimactic.

some fucking furry feet are more important than mechanics?? ok.

better than the vast majority of the weapons in the first game.

m8 it's a joke

better than the silly noise thing? surely not.

Going commando sacrifices quality for quantity when it comes to weapons. There's over 20 or so but most of them are garbage and/or outclassed sooner or later so at any one point in the game you only have 4 or 5 usable guns on you. Compare that to 3 and especially to deadlocked, where they focus on giving you a handful of reliable, versatile and useful weapons that you can bring with you throughout the entire game.
That might be preference but I feel it's a more restrained but focused design choice that turns out really well.

>Plasma whip and rift inducer
>Better than the tesla claw, devastator, glove of doom, visibomb gun, and original RYNO.

youtube.com/watch?v=pRaMIW8Z2cM

At least they're interesting and kinda creative. The only creative weapon in the first game was the Tesla Claw thing.

>implying RYNO II isn't the best one

At least in size matters you can cheese the fight using the PDA, lots of bolts, and the shield

>implying the harbinger isn't the most fun

how is a gun that shoots black holes worse than ANY of those

>do this, her boobs actually grow
>heh
>win the hoverboard race and see they're still huge in the cutscene
>mfw

Is that really a RYNO though?

The original is a platformer, not a shooter. Don't try to play it like a shooter you fucking moron.

R&C2 > R&C1 > R&C3 > ACiT > QfB > Gladiator > ToD.

Kill yourself you fucking retard 1 is brilliant. Best planets, location, atmospehre, and the platforming gameplay is great. I fucking hate newfags to this series who think R&C was a third person shooter from day 1. R&C2 was the first time R&C was a shooter.

He was meant to be a raging dickhead, it's just that Insomniac started back peddling like spineless retards since faggots couldn't handle a realistic character arc.

R&C1 Ratchet is great and actually gives him character. Fuck the reboot.

>R&C1 has good platforming
>Ratchet's momentum means you'll slip off every thin pathway and die at least once

I got into the series when 1 was new too. Didn't feel like a straight platformer to me but rather a game that just didn't know if it wanted to be a shooter or a platformer.

R&C2 is the best in the series.

>That love interest
>That antagonist reveal
>Those weapons
>That aesthetic

Honestly the planets in 2 were on par with the 1st game. The plot was engaging and the weapons were neat.

I feel like I'm the only one that played Secret Agent Clank (on PS2, no less).
Loading times aside, it was pretty fun.

In the case of Ratchet and Clank, I would recommend a new player to definitely play through the first one first. It is a great game with great settings and gameplay, but it is not focused on shooting as much as the sequels, and as a result it can be detrimental to the experience to play the first one after a sequel.

If you don't know what you're missing out on, are you really missing out?

>I am really really bad at video games

things really start to go downhill after that snow planet with the yetis though
you can really tell that planet and the protopet invasion city one were rushed

>Not liking spyro 1 more than the others.
The charm, the gameplay, the atmosphere, the music. It's all so perfect.

Floating airship levels give me life. The intro stage and that prison level are some of the best in the series.

Spyro 1 is probably my favorite game of all time. It just has an incredible dreamlike atmosphere and collecting shit in that game is the most satisfying thing

Oh, it's great in all those aspects.
I just like the objective-based gameplay and characters in 2 and 3 more.

fucking this
youtu.be/f4IbvdqyNcQ

It wax a platformer with a gimmick that you had all these big guns. But it still played like a platformer. The aiming was pretty much how aiming fireballs in Spyro worked, no strafing or in depth combat mechanics. The wrench was viable for the whole game. The enemy AI wasn't build for third person shooting either so strafe is not needed. Enemies act just like they do in a platformer game. Sit in one place and present and obstace for you to jump over until you are close enough to hit them. Or they patrol a small area back and forth doing a similar thing. Aside from little enemy having a swarm AI so you can Wrench and Flamethrower them, enemy AI isn't to much different to how it is in Spyro or Crash bandicoot. Go walk up to some enemies and stand outside of his range, he will just sit there and do his thing, continuing shooting his flamethrower in an arc etc.

R&C2 has 2 insanely broken weapons and the rest aren't even worth using, not to mention the god awful boss battles even by the rock bottom standards of the R&C series.

What do you guys think of the remake

The Street Fighter 1 guys are weirder by far

it contains plenty of moments which are entirely combat-oriented. they even saw the utility of strafing (the thruster pack has a half-assed strafe function) but sure it has platforming stuff in it. like I said, it doesn't seem to really know which it wants to be. it's not really the game I want to play if I want a good shooter or a good platformer.

Also curio

pretty good, could be better

do they even exist?

>the best weapons

You don't want to meet one

Wish the weapon lineup was better.

It's pretty good in my opinion but the original levels are really weak compared to the remade ones.

This alone makes Going Commando the worst of the series.

orxon w/ clank is more tedious

no, it truly doesn't
replaying it, it's a pretty boring fight, just run between turrets until it's dead

Okay, time to settle this. Maxtar Nebula, Anihilation Nation, or Dreadzone?

Maxtar Nebula

I replayed the game just recently too (HD collection) and my first thought was the exact same thing - the controls are shittier and slower than I remembered.

So far, R&C 2 has been WAY better. Controls are far more responsive

Actually scratch that, the arena you find on that jungle planet with the cage match.

this fight is fucking retarded
you don't even need to shoot down the homing bots he fires at you, they home in on the turret and only do damage to you, not the turret itself
so the fight boils down to literally a shooting down a fucking bullet sponge boss as you dismount and mount the same fucking turret

dreadzone of course

Only played Annihilation Nation, which was awesome, so that.
Are the others Going Commando and Deadlocked?

They stopped improving after Deadlocked.

And then improved again with Cracked, and stopped again.

>snow planet with the yetis

Nigga Grelbin is the SECOND TO LAST LEVEL

And it's fucking garbage

What the hell happened to her?

This user gets it. However I would swap 3 and ACiT around because 3 felt too easy.

I love R&C, but many times I found myself wondering
>what the FUCK were they thinking?

If some shit isn't flat out frustrating to the point of being infuriating (ship ring races? u fockin WOT M8?) - it's just tedious, out of place, or fucking dumb.

We can all agree that R&C 1 at least had the best soundtrack of the 3 right? The other two were too cinematic and weren't nearly as catchy.

Megacorp Games motherfucker.
>Impossible Challenge at low level

They saw the Star Fox and Sly Cooper fanbases and decided they didn't need that

She became my wife

Probably the only "best" thing about R&C1 in the series, honestly

I would go back to certain planets and just chill there for background music

youtube.com/watch?v=n3HQM_RPaVA

Fucked off to the Lombax dimension with some literally who during the events of Deadlocked according to the wiki

youtube.com/watch?v=VK6eeS1LPFQ&list=PLBE216F8E761D085C

best commentary, learn yoeverything

I watched that, they keep crying over how unfairly hard the game is and how they'd make it so much easier today

Dreadzone without question because the game was built around it

Dallas and Juanita are best MCs too and it has the best ingame commercials

Dynasty Warriors 4 was the best model they had for the DW series. All they would really needed are more stages and perhaps expand on unit controls a little bit. Everything after 5 just became too easy.

Making the swingshot automatic was the best decision they made in Up Your Arsenal desu.

>Gemlik base

The fucking best track.
>that bassline

Unless IG decides to ACTUALLY FINISH the new story arc, gone forever.

Also,
youtube.com/watch?v=lAWZcXLQ4wQ
7:03 is what really happened.

1 was way worse than 2, holy shit

>desu
stop

I liked the first one. I remember it being hard but then a recently played it again and breezed right through it twice.

I played the hell out of all ratchet demos on PS2 (they were absurdly large) and always wanted to try the franchise. I love those guys and even started collecting some of their games, but I never played them to this day.
Nowadays I´m doing a Jak & Daxter run for the second time (I´m in the middle of Jak 2 right now)
What can a J&D player expect from R&C?
How are both sagas in comparaison?
I´m specially interesting in how they build the world, if you ever feel like in that space cartoon world (Jak series did this pretty well) how is the game a collect-a-ton or not, and how long they are.

It sounds like something straight out of the early Toonami days.

The entirety of the R&C series is like Jak 2&3. Lots of platforming, lots of gunfighting, an occasional puzzle or mini-game.

The only real difference is that the Jak games are open world while R&C is more-or-less linear with multiple areas per level to explore.