Should FPS have ironsights

Should FPS have ironsights.

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Yes. I'd play counter strike then

not every single one of them

Some should some shouldn't. Iron sights from a gameplay perspective are purely a way to give a trade off between fast movement and higher accuracy.

Games get into a terrible habit of making firing from the hip entirely useless forcing iron sight aiming, instead of treating it like a viable and riskier option.

Ideally iron sights should either be a situational action where it's useful in some scenarios and detrimental in others, or it should be a crutch for new and bad players and the game's skill ceiling revolves around mastering firing from the hip to achieve the same level of accuracy that iron sights bestow without giving up the movement speed and wider field of view that iron sights inhibit.

In a lot of games they're just used to force the player to slow down while shooting because of how worthless firing from the hip is.

I prefer games without them.

But you can see CS has a much faster rate of action at a higher range than COD because you can headshot from the hip.

What is the best iron sight for real life?

>Games get into a terrible habit of making firing from the hip entirely useless forcing iron sight aiming, instead of treating it like a viable and riskier option
This pretty much
I find them a great feature as long as they add to gameplay, rather than replacing it

Insurgency does it decently

That's exactly what I'm saying. Move faster and have a larger field of vision when firing from the hip, but have no artificial accuracy dampening or arbitrarily increased spread when doing so. Getting headshots firing from the hip instead of using sights is more difficult, but with practice 100% reliable. Therefore iron sights are for people with poor aim and getting good at the game revolves around becoming accurate enough to constantly hit your targets without it while maintaining your wider vision and higher movement range.

it's retarded who the fuck puts their gun THROUGH their head with the ironsights aiming down their nose?

correct way to do iron sights is to zoom without any effect on accuracy

Didn't Modern Warfare popularize iron sights because entering iron sights made the gun automatically aim at an enemy?

Only if they are "realitic", like not having crosshair
Otherwise is pointless shit.

Very often they're handled badly in games.

not mandatory

modern warfare is where it became big and typified amongst a lot of console shooters. i mean halo didn't have ironsights outside of sniper rifles. console fps games have fucking slight auto-aim anyway where the crosshair 'locks' on to an enemy who passes it.

go to /k/

All they need to do is put a halfway position between hipfire/iron sights in order to make things more complex and realistic. Maybe with VR it's possible.

Sucks that Titanfall punishes you for being airborne, in a game where the floor is lava

>But you can see CS has a much faster rate of action at a higher range than COD because you can headshot from the hip.
But that's wrong. Either you stop and shoot while stationary for precision, or you're going to spew bullets everywhere in CS.

Meanwhile you can jump around, aim while in the air and shoot with great precision in COD while not losing any speed. Even if you aren't shooting while jumping, you still move at least at half your run speed with big guns or still keep moving at full speed with smaller weapons.

CS is slow and clunky and requires you to STOP completely to take accurate shots.
COD lets you shoot on the move.

I never figured out what "ironsights" means beyond being able to look down the sights

I thought that was only in campaign, and for consoles no less.

Crutch made for consoles.

>add iron sights
>also flinch and recoil
>game is unplayable without getting cancer

The problem is that hipfire isn't actually hipfire, it's shoulderfire where you aren't focusing with one eye down the sights. In that sense it is more realistic than iron sights, since no one goes around with a single eye focused down the gun at close range.

A sight is something on a gun that you look at a target through (so you can line up a shot). Iron sights are the metal sights often built into guns.

Arcade shooters should not include them, but realistic games (Red Orchestra for example) should always include them.

>game has iron sights
>dont realize it until after 100 hours of multiplayer
>still have a 1.2 k/d
Wtf were people doing

Yes, I understand all of that. What I don't understand is how games that wouldn't include such a thing are even a thing. How else do you want me to aim my weapon, if not with the sights on the damn thing? What does a game without ironsights look like? Is it just a game without aiming, or what?

all fps games should have free arm control like tresspasser

Have you played counter strike? You just have a crosshair at the center of your screen, no iron sights.

Yes.

But the problem is the way "realistic" games depict iron sights is less realistic than CS.

In fact RO2 is one of the least realistic games ever in this regard because you are forced to freeaim your gun, even in iron sights.

A sight is a part of the gun designed to help you tell where the bullet will go when you fire. It's a real-life thing, it doesn't mean the crosshair that games give you. Iron sight refers to pieces of metal built onto the gun itself that give your eye something to follow. This is opposed to a scope (a lense you look through) or a laser sight (a laser that fires an infrared laser parallel to your barrel and places a visible dot on whatever is straight ahead).

Many FPS games simply put a mark in the middle of the screen and have all projectiles follow that mark when fired.. This is so the player doesn't need half of the screen filled with the gun itself, so they can see more of their surroundings.

Titanfall 2 is so good because in nearly every situation hipfire is as good if not better than ADS

>play fps
>turn off crosshairs and play with ironsights

>play 3ps Max Payne 3 and Mafia II etc
>literally have to search for a mod to disable crosshairs

crosshairs are babbymode

How old are you?

Should all questions going forward end with a period instead of a question mark.

holy fuck flinch is the stupidest fucking bullshit in the world

Obscuring visuals is a huge sin in game design.

COD
>hold a button ( right mouse )
>go slower
>aim gets better
>more of the screen is obscured
GARBAGE SHIT VIDEOGAME SINS THE CANCER KILLING FIRST PERSON SHOOTERS

Counter strike
>hold a button ( shift )
>go slower
>aim gets better
>more of the screen is obscured
10/10 THE ESPORT FOR ALL ESPORTS 100% SKILL THE BEST GAME EVER MADE

>all these faggots who haven't aimed a gun in real life thinking that any fps without iron sights, sway, massive recoil, flinch and breath holding mechanics are worth playing

Seriously just fucking kill yourself

how the fuck are the characters holding the gun if they aren't using the sites?

>MUH REAL LIFE

kill yourself

>MUH LE SHITTY TYPICAL RESPONSE

Kill yourself now and in every life you ever live you piss ant

yeah why not get rid of reloading. hell, lets just get rid of even aiming, why not just autoaiming missle bullets?

Look up firing from retention

>Get hit you flinch
>hit enemy doesn't flinch

fuck this

Magpul MBUS Pro

autism

Only if they make them transparent or something rather than obscure half of the screen like they do EVERY SINGLE FUCKING TIME.

Razorfist put it best in regards to iron sights: youtu.be/_SBmdZorMeY?t=385

>when the argument isnt an argument

I like where this is going soldier

Depends on the type of game. Games focusing on realism like Red Orchestra or Insurgency that have no on screen crosshair absolutely yes they should have ironsights. Games with a more arcade feel like or arena shooters definitely not.

well it's not like there was an argument to begin with

who are you quoting

4th google response says its a meme. yt video that pops up shows some fag drawing a gun. how the fuck does that relate to someone in the middle of a combat situation

...

You dont hold your breath you find your natrul respiratory puase and then fire

>>more of the screen is obscured
No?

>grammerfag reveals his weak power level
its an implication. tell me more about how you dont know the difference between formal and informal

ah, i always point this out to catch low tier shitters. yes, shift is walk, and the faster your moving the closer the gun is pulled to your chest.

maybe be good at the game your pretending you know, lad

>I don't know how to edit viewmodel settings
Thanks for clearing up you have less than 200 hours
Please leave this discussion until you have the mandatory 1000

lolno
Closing your eye is a crutch that's highly discouraged in combat/rapid shooting IRL

When you shoulder a weapon with both eyes open and focus on the front sight (which is what you should be focusing on), you see two "ghost" versions of the rear sight. You simply line up the "ghost" from your dominant eye with the front sight and shoot.

When you have a rifle shouldered you don't have the gun down in the bottom-right of your field of view.

Shooting from the hip IRL is called "not aiming"

>enemy peppering you with rapid-fire, low power weapon while trying to aim

>turn off crosshairs and use ironsights
>Third-person shooter

>changing what direction your weapons pointing changes it pulling back or forwards
wew lad, and even then thats GO exclusively. an ACTUAL argument in that vein is that you can remove the view model entirely. that still ignores the fact its a DEFAULT SETTING

Yes, it's a default setting so new players such as yourself are reminded that your weapon is less accurate while moving

The point is they can't make it so that the gun is in the center of your screen for one eye, and to the right for your other eye.

COD4 with promod did it right imo

Hipfiring was viable at short and medium distances even with the semi-autos.

Spot on champ

Black Ops 1 was GOAT.

this

Someone's been watching too many 80s action films

I'm confused because you're talking as though you've handled a firearm but the things you're saying are incorrect.

Go grab your gun (that you totally have) and hold it at the hip ready to fire. Then shoulder it with both eyes open. Which looks more like pic related?

i don't get it because i don't watch movies at all

Counter Strike
Halo
Timesplitters

Pic related is actually where most FPSs place a gun when you're "hip firing" but it's understandable to not have a gun be almost invisible to the player at all times like it would be IRL

These are the best ironsights for any gun in any game ever

right, and at most e-sport competitions, you play vanillia settings, hence the e-sports comment in the original post

wew lad. read some day

That's because of FOV. The gun would look a lot smaller and further away if it had our nearly 180 degree FOV. Imagine if the screen was much, much, bigger, but the gun was the same size, and you have what aiming a gun looks like in monocular vision.

Yes that's all I use. Electronic sights are for plebs. Hip fire is for nigs.

Yes, but they shouldn't magically decrease bullet spread.

Some should, so I know which ones aren't worth my time. The only time I would want ADS in a game is if it's like a sim or something.

Not picking ghost ring sights

dirty bomb does this as well. irons are only useful at mid-range on specific guns, and are generally for long-range use. you can always tell someone is new when they play the game like cod and try to sight up at point blank.

None of those things make even remotely correct.
Games make some concessions to limitations of the medium. One of them is that
>guns have to be in view of the player
Another is that
>a screen is a much smaller space than the human eyes can see

So no, a gun being down at the bottom-right of the screen where you can't see the sights isn't "it's shouldered but both your eyes are open." It's much more of a visual approximation of a gun at the hip than a gun at the shoulder.

This is what aiming a gun in monocular vision looks like you retard. AKA how all video games do iron sights.

No way. Maybe you should go get your gun like I just did mine and hold it against your shoulder. It occupies the lower right quadrant just like Counter Strike. I will admit that adding ADS is realistic, but making shoulderfire less accurate or even freeaim like Insurgency and RO2 is completely not realistic.

Nope it's called realism. Using iron sights helps aiming. That's why they were invented. Pretty amazing I know.

At COD ranges 99% of aiming would be done from the "hip" (shoulder).

Except the third person model usually has the gun shouldered.

Oh you mean
>gun at the shoulder completely with the body completely square and the head nowhere near the gun AKA a thing no one ever does ever
See

I do this, but not in 3rd person shooters. Are you mental?

>realism

>it's realistic that people in combat wouldn't have a gun shouldered at almost all times

>(incorrect) blanket statement
youtu.be/IStYZDprGik
youtu.be/HQ9riuanrBs
Lots of games show 3rd person models with the gun at the hip, then at the shoulder when aiming.

That's not to say that it 1:1 tracks with where it's shown to be in 1st person but that's more about the limits of the medium, especially when the explicit intent is that your "firing from the hip"

>never been in combat
>never watched combat footage

Hard to move faster than a brisk walk with a rifle shouldered. And lots of times combat necessitates moving faster than that.

Fuck this I'm going back to /k/

Not even sure what you are trying to argue here.

>not an argument.

Knight's Armament micros, MBUS Pro, Daniel Defense fixed sights are all good

It can be worse. Try team AI flinching like they're having a seizure.

>Playing PayDay 2
>Doing a very hard heist solo
>After a couple tried it goes swimmingly
>Lose AI and get ambushed
>Get downed and Wolf comes to rescue
>Gets shot in the process and stops reviving me
>Starts shooting enemies
>Flinches like he just got a surprise dick in him whenever he's shot
>We all die

Games that try to be realistic should. Sci-fi themed games shouldn't.