of all RPGs of the Kickstarter era only the Age of Decadence truly deserves the name of a modern classic, with its outstanding mechanics, mature and multi-faceted writing, intelligent worldbuilding and, simply, from how fun to play it is
Of all RPGs of the Kickstarter era only the Age of Decadence truly deserves the name of a modern classic...
Meh, mediocre setting and writing, unmemorable characters, only one way to max your character stats (unless you want to knowingly handicap yourself), sudden deadends where you have no chance to progress if you happened to pick wrong abilities, crappy turn-based combat done a million times.
I appreciate the effort the devs put into roleplaying elements, but the game in general is just a failure.
>*Teleports you around maps and takes control away from you multiple times* pssssht nothing personell
>Skill checks all over the place, forcing you to hoard points or have precognitive abilities if you want to get anything done
>Plays itself and is just a bad CYOA if you go full non-combat mode
>Shit combat system, use bolas to win, A.I. is fucking retarded
3/10 is the best I can give it. Too ambitious with no talent to back it up.
I pirated the gog version but it was too much text and shit to learn. this is coming from someone who plays baldurs gate 1+2 (weidu trilogy) yearly
>mediocre writing
ayy lmao
retard
the whole point of the character creation is to pick stats that fit your class, IE low combat abilities for a warrior type is retarded and will get you smashed
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You're right. Even then that's giving it way too much credit. Writing is amateur-level.
That game was pretty good, but enjoyed Original Sin much more.
I'm sorry but I read books and have standards.
Yes, choosing whether to go full combat mode or full non-combat mode is the only actual choice the game wants the player to make in regards to character customization. I'm sure you find this intellectually challenging.
I like how all these three (you)s popped under one minute all from the same person.
>three (you)s in under a minute from one person
welcome newfag
I'm going to shitpost you before I make a proper response.
>Not liking a new game with writing you haven't played yet
>Comparing it to a game you've beaten multiple times and know every mechanic for
Obviously it seems like way more writing because you haven't already read it in the past mate. The game is actually a Roleplayers paradise, the writing drew me in for some reason and once you get the hang of that stat system and what they mean you don't really need to learn anything else mechanically. I would recommend giving it another go someday if you have time, the Baldur's Gate games are some of my favorite games ever and I love Age of Decadence.
Baldur's Gate is a classic, AoD just a crippled indie monstrosity.
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I liked Dungeon Rats way more. Probably because I'm a combatfag.
It always surprises me a little when I see Sup Forums shit all over AoD in no uncertain terms. Although it is very much an acquired taste I though it would draw a few more here due to depth of roleplay and replayability if nothing else. I certainly enjoyed it then again maybe my autism is going beyond normal Sup Forums levels, who knows?
It's the most fun I had with a RPG since Dragon Age, I'm not even joking. They are different games, but last time I trully had a blast with a RPG was with first Dragon Age. And then out of fucking nowhere this fucking gem.
>le we always leave you 1 vs 5 in fights so it is so hardcore oldschool rpg the game
also the world and plot and factions were all bland af.
>world and plot and factions
Factions were bland the world was topnotch, the plot was "enertaining enough"
learn to dodge, the vast majority of enemies is blind as fuck
who the fuck wrote this trash? It's a mediocre game that's actually incredibly short, it pads out its length by making most of the encounters bluntly unfair unless you min/max for combat and then you miss out on the lore and nonviolent solutions.
I'm all for replayability but this game looked at older, often intuitive and pointlessly punishing CRPGs and decided that cutting those in half, segregating content into 'combat monster' and 'properly min-maxxed diplomancer' (nevermind the bare handful of content thieves and scientists get) into their own specific paths was a good idea.
The turn based combat is okay, but again these are devs who wank off to savescumming as a gameplay mechanic and it honestly doesn't have that much in the way of strategic depth.
I liked it because it actually let you play a fucking social character and you didnt have to fight anyone fucking ever if you played it right and didnt try and fight people who could kick your ass.
I liked the brutal combat because you are not faggot mc cunt, chosen one of tardburg.
You are average mc faggot fighting off people who have lived to be old by either killing people, fucking them over or playing the odds to win.
The story of the game to is hidden in a way that you have to go through it a few times and in different ways so that you get the big picture.
Finally getting the become a god ending and not dying from the process was fucking amazing.
>long live the queen: roman and worse waifu version
>Play as a thief
>Expect to do a lot of sneaking/lockpicking
>One mission has you escort a gold chest out of the city, fighting a crap load of enemies
>One has you fence off a horde of assassin guild dude
>Another asks you to assassinate the lord of one faction. You need to kill 2 guards, then obtain a privilege badge with high critical strike.
So much for being a thief. Though fighting that mage with mystic eye when you go blind is kinda neat
I always liked the "leave the shit as it is" ending
It was pretty good for a shoestring indie and there are too many mediocre rpgs to say it was worse than anything.
But otherwise the glaring faults keep from being a classic for me.
Felt like playing skill check lotto and repeat this battle 10 times till you win.
The world felt small despite the writing. And the lore was all over the place.
Chaos ending is fun to but hard to achieve.
Fighting the Ordu onslaught was fucking intense as fuck in the pass.
Lore is there but you have to go through the game a shit ton to understand it all.
Be happy to answer any questions if anyone gives a shit.
are the gods fucking ayyliums
they're lovecraftian entities that exist on another physical plane. The Not!-Aztecs fooled the Not!-Romans to inviting them into the physical and they ate the souls of their human hosts. In the god ending your character eats one of them using techniques devised by an ancient scientist.
I finally started playing this and I think all the praise it got raised my expectations too high.
You start in a big exciting base but most the missions seemed to be in dull caves against trash mobs.
I dont understand the hype it gets for combat. Maybe its a my fault a little since im playing a knife/thief character and the gear progression feels almost nonexistent.
How kind of you to use spoiler tags responsibly. Gave me a reason to leave a negative review on AoD.
Something like that.
They are entities that exist at 180' of our own existance so we cant see them and it makes them very hard to kill, see the final boss.
The magi, basically something like scientists fucked around with them and wanted to put those things into people to help in the war.
Everyone that was used as a host was not strong enough to resist the effects of the entities and either died instantly or got taken over.
The 3 entities that exist still are now hiding in places of the world, generally locked away.
The one in the Abyss could hear the thoughts of people and was driven insane from years of being next to a city, if released it blows away the city, if killed in the machine it just goes back to its dimension.
The one locked in the temple was the rogue one that tried to take over the world and you can kill it but its hard to do.
The final one is mentioned but never met to the best of my knowledge and might be the one you infect yourself with in the become a god ending.
In that ending you need insanely high stats to survive mentally and physically.
you kind of need to craft things if you want good shit.
Game is great because it's refreshing to play a social character. Just merchantin'g and talking my way. Forcing two groups to massacre each other was fantastic. It also shined quite a few times with great writing, like when you encounter the Non retarded demon, and when you become a god
It's longer via replayability since you only hear about different paths in small details as you progress in the plot at any specific role. Merchant, thief, thug, assassin, warrior, diplomat, etc. Played it 7 times I think.
Not once are you forced to raise your hand on someone during the thieves guild. Only if you fail skill checks in street talk or sneaking. During the gold quest you can misdirect and talk guards into leaving and defuse any tension, either completely or sufficiently for your AI allies to kill them all themselves.
Hold it right there, we don't take kindly to people being ignorant of our ways here. It's not nice not to respect our, uh, cultural traditions, just waltzing in here like you own the place. I reckon a, uh, ONE. THOUSAND. GOLD. COINS would suffice in mending your wrongs towards us.