So what is the worst 3D Zelda game?
So what is the worst 3D Zelda game?
TP
Say what you want about either of those two but at least they're complete games. wind waker is the worst. Too easy and unfinished.
hard to decide between WW and SS but I'd probably say SS is worst
TP
How is Wind Waker unfinished?
well breath of the wild just leaked. And I would honestly say after playing an hour, it's the fucking worst zelda ever made.
My vote goes to Wind Waker due to having the weakest dungeons in the series.
Wind Waker
Rushed and unfinished, just like every other Nintendo game on Gamecube.
this
it's not even a zelda game
SS by a mile
Majora's Mask. The only 3D Zelda I couldn't finish.
It's obviously missing dungeons
>just leaked
Where's the thread?
I don't know. I dropped Wind Waker after on dungeon but I'm not sure if it was because I had something else to do at the time or what. I also dropped Skyward Sword right about at the halfway point around release. However this week, I managed to finally finish it, having started a new game. And I actually enjoyed it. So I think I owe Wind Waker that chance too.
So I can't decide between Skyward Sword and Wind Waker fairly yet. I already know Twilight Princess was better than both though.
The Triforce Hunt and those two "dungeons" that were reduced to single rooms are clear indicators of unfinished or at best, poorly implemented ideas.
Majora "Four fuckin dungeons" Mask.
they were great dungeons though
Nice bait.
This. I keep trying to remember why it was acceptable and then I remember that the Earth Temple in Skyward Sword was just thirty minutes of rolling around on a ball. Skyward Sword had some nice dungeons too, but every single one in Majora's Mask was good and long.
Though so were all of Ocarina of Time's so OoT is still king to me.
They were meh at best.
SS's "no flying at night" and empty sky is indicative of cutting corners due to time constraints.
out of all zelda dungeons, they were some of the best designed.
it was weak in all gameplay aspects. But the feeling you get while playing it, and the music, were fucking great. It's only after a few playthroughs that it starts revealing itself as incredibly flawed
there's three of them retard
The only dungeons I really remember is the Ship and the dungeon with the giant boss you take apart and kill with it's own weapon.
>Woodfall Temple
Nothing memorable, but not bad either.
>Snowhead
Decent. Good use of vertical level design but drags on too long.
>Great Bay Temple
Load of shite.
>Stone Tower Temple
On of the best in the series.
Majora's Mask has only one good dungeon.
The first dungeon was just okay, but yeah the other three dungeons were fucking great. Especially Stone Temple Tower.
Sand Ship and Ancient Cistern. Probably the best ones, yeah. Sand Ship boss was trash though, it's the one everyone makes fun of for the ridiculously red glowing eye begging for arrows to be shot into it.
Both Snowhead and Great Bay were fantastic, what the fuck are you on about?
Or it's indicative of minimizing the overworld to make long dungeon-esque pre-dungeon sections.
ocarina of time
True. Funny how those are really the best dungeons but one has the most shitty boss fight and the other is the only really great boss fight (personally).
Breath of the Wild
Not him but Great Bay is so terrible that I lose my will to play the game everytime I get there. Horrible fucking dungeon combined with the least fun boss in the entire series.
Windwaker will always have more charm than Twilight Princess, Skyward Sword has more charm than it, TP felt like OoT but DUDE REALISM LMAO
Wind waker
>Between 1/2 and 1/3 of the dungeons were completely cut during development
>Of the remaining dungeons, 2 were just made by recycling material you already played once, and the rest were the worst dungeons in any 3d zelda
>2/3 of the islands in the great sea were copy/paste jobs of repetitive reefs, fairy islands, triangle beam islands or featureless archipelagos
>There were only 4 creatures in the whole great sea and repeated endlessly with no difference between any environment
>Sailing was incredibly monotonous and used to pad gameplay length
>The second half of the game was just filler fetch quests to pad gameplay length
>Combat was so pathetically easy and trivialized you could do it blind folded
>The items were just copy/pasted from OOT/MM, again
>Worst bosses of 3d zeldas until TP/SS came along
WW is easily the worst, but it's still a great game.
1/5 made me check
the boss is terrible but the miniboss is alright
if you hate the dungeon itself though, you hate fun. Its a great dungeon
ancient cistern is probably the best zelda dungeon and bossfight package in the series, skyward sword both had some bad dungeons and some bad bosses, but also had hideously bad dungeons and straight up missing bossfights replaced by ghirahim #2/3
OwO Whats this?
>but also had hideously bad dungeons and straight up missing bossfights replaced by ghirahim #2/3
Or worse Imprisoned
Koloktos wasn't even in the right game, or at least not at the difficulty the game was at. Skyward Sword isn't really a total casualfest, no, but you had to go through way more cycles with Koloktos than any other boss, unless there was some major damage dealing thing I missed out on. And it also required you to bait attacks, unlike the usual "just wait for an opening" thing of most bosses. It took over twice as long as any other boss when I was doing the Thunder Dragon's boss rush, too. Seems really out of place, but in a good challenging way.
Also I'd like to add that I find the whip to be the shittiest, most useless item in the game, and yet it was part of killing the best boss in the game. It's not the item so much I guess, it's just that it's barely used in the game for anything.
yeah at least that shit didn't replace normal dungeon bosses though
skyward sword was a mediocre with with some redeeming bits like sandship, ancient cistern, sky keep, koloktos and maybe *one* ghirahim fight, the last one, the rest of the game just stunk.
>didnt like great bay
tfw too intelligent to dislike great bay
I dont know, I got that feeling the first time I played it but I played the HD version for the first time a month ago. I might have felt differently if I had played it in its time.
skyward sword had the worst items in the series because they didn't work in combat. There were just gimmick enemies who required you to use that dungeon item, but otherwise whether its the gust bellows or whip or clawshots, it has no effect at all on the enemies, its so lame
if they weren't trying to force their waggle gimmick down our throats the whip could have been pretty cool and done something. Look at ocarina of time, you can fight every monster with your sword, but EVERY item in the inventory screen works in combat
Pretty much the Spinner in TP. A pretty great idea but somehow is completely useless.
What really is annoying is the final fight in SS. Where you are running down the spiral. What they should have done is have you attacks be unblockable and you having unlimited stamina. But instead you kept having to stop to fight basic enemies while trying to rush down there. Felt so underwhelming.
Unlike SS, the first gameplay loop is so long that you don't realize it's fucked until halfway through the game when it opens up and takes you off the rails. You usually don't catch it the first time.
Speaking of 3D Zelda bosses why can't they just make them more open ended like the 2D bosses? The dungeon item on the boss should only be used thrice per game max.
3D zelda man, come on.
>Pretty much the Spinner in TP. A pretty great idea but somehow is completely useless.
This is the first time in the series I took note of it, too. It was before I was some autist that over-analyzed games like I do now, even. Even back in 2008 when I first played the game I said to myself "Wow, the spinner fucking sucks" as I realized it was just for that dungeon and getting like one hear piece in Hyrule Field.
snowhead was good and you admit it, and if you dislike great bay temple its because you're a shitter, its use of water motion and pipe puzzles was great
woodfall was just a competent dungeon
then there was ancient castle of ikana, pirates fortress, two spider houses and the moon. Ikana for example is just as big as some of the smaller dungeons in other games like deku tree
>Zelda 2
>bad
This is almost as plebian as hating any of the 3D water dungeons.
TP had a bunch of those however.
>Spinner
>That rod that controls statues
>Water Bombs
>Hawkeye
Hell worst is the fucking horse whistle. Since by the time you finally get it you can teleport everywhere. Fuck horse grass.
Well idk I thought it was considered at least worse than the other ones
SS because it's boring. It has an amazing art style and interesting NPCs though.
TP and SS both had that problem with items useless in combat yeah
imagine if the dominion rod let you control one enemy to force it to attack another one, like the hyoi pear in wind waker
but nope its just a slightly elaborate key used to open 2 or 3 doors in strictly isolated areas
at least you COULD hit enemies with the spinner in TP, and the ball and chain was both weapon and shield, and the boomerang could stun enemies. In SS, the items did nothing at all in most uses, you shoot it at a lizalfos and the lizalfos just does a stagger animation and takes 0 damage and thats it
It's a carryover from the old days of "it's a NES game that ends in 2 that isn't Mega Man 2"
Wind Waker. Style over substance.
At least Ghirahim was a pretty decent fight, The Imprisoned was just three encounters of awful bullshit.
Seriously half the garbage in SS felt like an old N64 collecathon-era game.
It was an okay art style, but I didn't like the watercolor effect they did. And at least to me, Faron Woods and Eldin Volcano looked kind of shitty. I can't quite explain it, it's like Faron just looked like an outdated game instead of stylized. Skyloft and the dungeons all looked really good though. Interiors certainly shined.
actual zelda tiers:
S Tier:
>MM
>OOT
>ALTTP
A Tier:
>TP
>LA
>Oracle of Ages
>Oracle of Seasons
>Legend of Zelda
B Tier:
>Wind Waker
>Minish Cap
C Tier:
>Skyward Sword
>Adventure of Link
>Spirit Tracks
D Tier:
>Phantom Hourglass
F Tier:
>Wand of Gamelon
>Faces of Evil
>Zelda's Adventure
Doesn't Qualify For This List Tier (not ordered)
>Four Swords
>Triforce Heroes
>Link's Crossbow Training
>Freshly-Picked Tingle's Rosy Rupeeland
>Irozuki Tincle no Koi no Balloon Trip
>Hyrule Warriors
Remakes don't count.
This is almost perfect though I'd probably put SS in B tier.
>TP in A Tier
stopped reading
Windwaker is as if you took TP and swapped the wolf sections with doing nothing, but worse, and with fewer, shittier dungeons
Good taste my man.
Who the fuck puts ALttP in the top tier?
ghirahims fight was also 10x better than demise
i mean holy fuck why does the penultimate boss have 5 different stages with about a dozen different attack patterns, teleporting around, switching up how he guards, etc, he's aggressive and fast paced
then you fight demise and he's just a big retard who stands immobile holding up a sword and has only a single sword slash he uses once every 10 seconds, and its low damage, telegraphed, easily parried, negated by shield block. And in his second phase, he goes from 1 attack to 2 attacks, otherwise identical
if anything there should be a powergap between B and C
>Minish Cap in B Tier
That game was comfy as fuck. You have good taste, although I'd put it in A tier tbqh senpai
Looks about right.
Why is Phantom Hourglass that low? Because of the place you go to 6 times?
>This much shit taste with just one opinion
It's 100% subjective but with larger vistas and higher resolutions the water color effect would have looked amazing. It compensated well for the blurry textures for most of the game
People who analyzed its dungeon design.
me
>he doesnt like the best 2d zelda
(You)
TP
Just like OoT retains its title for being the purest 3D experience so too does aLttP for being the purest 2D experience (that's not a NES game).
almost perfect user, Put alttp in B tier and its perfect.
TP was a good game, not a great game. It had too many pacing problems, gameplay interruptions, the exploration was ruined by gating and mandatory fetch quests in each area, enemy AI made combat pretty sad compared to OOT even if it was better than WW
but TP had good dungeons, a good overworld, even if it desperately needed more detail, a few good bossfights even if it had some really shit ones (worst lows in the whole series), at least some interesting items even if they could have been better done
Where's ALBW?
Also never played the DS games but kept hearing their pretty bad. What's so bad about them?
Wind Waker is easly the worst game, but Skyward Sword is way more obnoxous and hateable.
phantom hourglass was a zelda game made by someone who hates the player
>Who the fuck puts ALttP in the top tier?
Most people.
Wind Waker
Phantom Hourglass
Spirit Tracks
Trinity of SHIT
>Where's ALBW?
right next to TPHD, MM3D, OOT3D and WWHD and Master Quest
read:
>Remakes don't count.
What about ST?
Should I replay RE4 or TP tonight?
Either, really. Depends on which genre you're in the mood for.
But ALBW's plot references aLttP and aLttP's Link is implied to be gramps.
RE4.
TP's first hours are an absolute chore, with all its shitty tutorials and fetch quests.
Wind Waker. The other Zeldas have good dungeons. Wind Waker does not, on top of somehow having shittier pacing than both games you mentioned. It's best qualities are merely aesthetic - WW does look and sound nice, while sailing does convey a nice sense of adventure. Absolutely none of that is of any substance though, and while sailing is nice the sea also spreads the game's content rather thin, or at least what content there is anyways. TP and SS have more actually fun things to do, even if they don't always hit. WW is just a consistently mediocre game with a pretty coat of paint.
RE4, but only replay the first chapter since its such an incredible downhill from there
shooting spaniards is fun, just start a new game after you kill Bitores Mendez
RE4.
TP starts slow and doesn't get somewhat good until arbiters grounds.
TP did not have a good overworld. Between all the needless bottlenecks, loading screens, questionable layouts, and barren fields of brown grass there wasn't anything to really salvage from it. It didn't even have anything to DO in its overworld - if you add up the total amount of optional activities and sidequests, TP is among the worst games in the entire 3D series in that regard next to OoT, but at least OoT has an excuse since it was the first.
TP's dungeons were thematically fantastic but the actual content within them was certainly nothing special. In fact I'd say they were a notch above Wind Waker but comfortably below the N64 games.
>Two dungeons reduced to single rooms
eh?