Opinions. Now.
Opinions. Now
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Looks nice.
Big-scale battles.
Beautiful music.
Top-tier MILF waifu.
The most autistic leveling system in the world.
360 version should be avoided at all cost, PC version fixed the most glaring issues but is still ultimately mediocre and mostly loved for being somewhat obtuse by the people why are into that.
Artificial difficulty: the game: the movie: the literary adaption
It's shit, just like your taste for even thinking of playing this garbage.
iscool
I don't understand how to play.
Essential patriciancore
You're a complete pleb if you dislike the game
It's a fun game, but it has some serious flaws.
>Main character is an unlikeable idiot.
>The ingame tutorial doesn't explain like 80% of the game.
>In order to properly understand the combat and leveling system you need either advanced autism or a guide.
>The middle stretch of the game is rather tedious.
>Lots of missable quests and even entire areas that get locked if you don't do them on time.
>Best girl dies halfway through.
Combat is utter dogshit. 0/10 game.
I do not in the slightest understand the method in which you could use your ultimate moves (I don't remember what they were called). Sometimes they would occur as early as my second turn, sometimes I could go up to a 20 turn long battle without using one.
IIRC it mostly depends on your morale and individual AP levels, but like with everything in this game there's also some randomness. Lots of moves have certain requirements that aren't really explained anywhere.
I remember trying various methods, such as keeping an eye on moral and the like but still not being able to consistently trigger it. There were many such annoyances that made me eventually drop the game. But, fuck if I really didn't want to like it.
The game does shit randomly all the time. As in, it just randomly offers you abilities to use. Beating some of the bosses without grinding like crazy is basically just dumb luck. If your party randomly offers you good abilities for you to use, you will beat them. If they randomly offer you shit abilities, you're fucked. So you either go grind until you outlevel the content and can't lose, or you roll the dice over and over until you succeed. Not sure which is preferable.
The thing is that each unit has individual AP and morale, but you only see the average values for the whole team so it might look like you have enough AP, but it's just the other faggots bloating the value while your main boy with the badass remnant art happens to be running on empty. The game makes a hobby out of not telling you the shit you need to know.
the dwarf fort of jrpgs
Dorfs are literal perfection. Do not disparage the dorfs.
[An Ancient Autism Awakens]
It was inevitable.
A flawed-but-good game whose failure unfortunately basically killed large-scale jRPGs for upwards of a generation. Aside from FFXIII and its sequels, and Xenoblade, there really hasn't been much movement on the large jRPG front, and that's all because SE shied away from large jRPGs after TLR failed.
Good if you play it without a guide. Don't listen to people who tell you that you need a guide or a sidequest list or whatever. That's for your autismo second playthrough if you seriously love the game. For your first playthrough, just have fun with it. Both this and Xenoblade Chronicles are ruined immediately by worrying about what you can miss and completionism.
it's better then FFXV
I NEVER UNDERSTAND HOW BATTLES WORK
NEVER
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it's a good Final Fantasy
with a chaotic gameplay...that's a pity
360 version is BAD
PC version is good.
game is VERY confusing early on, battle system makes no sense.. but if you get hang of it.. it gets good. very.
music is great, varied skills and builds, great fights.
plot is 7/10, unfinished/cut short a bit.
beating fallen is HARD if you don't prepare for that. also grab guide and do all side quests before bases.
Hard as fuck RNG game.
>still the best JRPG on PC years later
How?
high UNIT, not global morale.
you need to have enough AP
slight RNG involved.
the more you use them the better they get, and they appear more often.
get proper gear, disable bad skills and you'll have good skills 90% of time. if not use attack - last one in combo with change to your best skill.
game is easy enough to beat with magic/combat balanced characters, which is the worst option.
you won't beat the fallen though, not a chance.
Emmy>Emma
If you disagree with me than you are wrong.
welp, it already pissed me off i couldn't kill a certain merry-go-round demon before it would disappear.
now i don't want to play the game anymore
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I'd kill for a worthy sequel to this that polishes up on some things.
>it's a good Final Fantasy
Try its sister series to see where a lot of these mechanics came from.
There are mechanics still not fully understood to this day. That "class" system is very weird and not very detailed.
People who are goddamned stupid and their first console was an xbox will complain the game is too hard and also some kind of masterwork puzzle box of game design that requires the manual to even scratch the surface.
Do not listen to these people, if you've played any SaGa since Romancing SaGa half the mechanics become apparant immediately, the rest is easy enough to figure out over the course of a handful of hours.
Also anyone complaining about grinding getting them killed played the xbox version. Play the PC version and stop being a faggot.
pc version is an 8/10 game
>Sup Forums
>Playing SaGa
It's shitty but for a long time it was one of the best RPGs that Steam had to offer because... well you know the amount of JRPGs that exist on Steam are super limited up until recently with Atelier games getting added and the FF series. Maybe DQ will start coming out soon.
At any rate idk if I could still call it one of the better ones anymore.
Pic related were my thoughts on the game. To date I still think one of the most INGENIOUS fucking ideas was the full heal after every combat sequence.
Never played it, nor even heard of it until now.
Why are so many mechanics so fucking obtuse. I took a break from playing 70 hours in and now I have no motivation to go back. Which is a shame considering that I quite enjoyed the game.
Pretty much this. It's definitely an excellent game but you have to be a turbo autist to fully play it
The whole middle part of that picture is basically "I don't get how this game works".
Which isn't even your fault, because the game doesn't really make any attempt to explain anything.
What the fuck are you have trouble understanding?
Great game assuming the pc version.
>no achievements on PC version
useless game
I want to show off to my friends goddamit
You forgot
>If you want late-game to be even remotely playable, you need to avoid combat early and mid game.
How does grinding make the game impossible, I don't understand
Badly needs a sequel that refines the combat system. It's really good once you understood (aka read a wiki) it. Plot is trash.
Enemies level up with every battle.
That's only for the 360 version. The PC version is a lot more forgiving and even lets you grind as long as you know what you're doing.
On the other hand, the enemies in the PC version are stronger to compensate.
Game runs off the SaGa battle rank stuff, where the game's difficulty is regulated by how many battles you've fought, and increases the stats of enemies or bringing in whole new stronger enemy types the further you go into the game.
On the xbox version it can lead to tears for people who had trouble playing as the difficulty gets ramped up hard, on the PC version it's pretty much in line with what you can actually handle. People will still bitch about the PC version though because they just suck and wanted to get overpowered and walk through everything. You definately do get stronger and can easily wreck certain monsters even if they do get better stats, people don't like having to deal with harder bosses or the occassional fight you were disadvantaged with from the start that the game tends to throw around once in a while.
I'll try to explain it quickly.
Basically, every time you win a fight your BR goes up. But BR has nothing to do with how strong you are, because stats and skills level up on their own. So if you grind, you tend to get a lot of BR but often you don't get many stat-ups or new skills. Especially if the fights are over quickly, because longer fights give better XP. Enemies level up according to your BR level, NOT the power of your team. Since grinding will often raise your BR much faster than your power, it can make certain already tough bossfights even tougher.
Terrible version of UE3 with disgusting texture pop-in everywhere.
Level scaling forces minimum level runs on the 360, and forced grindand on the PC with hidden caps and floors.
Umpteen layers of stats making figuring out character growth difficult.
SaGa style RNG rules everything around me system abuse.
The game is busted as shit, but a few diehards will whiteknight the hell out of it.
>Top-tier MILF waifu.
I'm listening, tell me more
>Played the game
>Got my ass kicked
>Looked up a guide
>Followed the guide
>Stopped getting my ass kicked
>Realize I'm not really playing the game anymore and just following the guide and decided to stop using guide
>Got my ass kicked harder than before
>Decided to grind to not get my ass kicked while trying my best to not rely on a guide
>Ass kicked overdrive
>Had no choicebu to look up guide once more and finally found out you're not suppose to grind
>Realize I'm just not autistic enough to do this and stopped
If it wasn't for the fact that I've gotten pretty far in the game, I would have restarted it in a flash.
The way around this is the way to actually get stronger, which the game even explains, is to push yourself into the hardest battles you can, which is typically luring as many enemies as you can bait on the field into the fight at once, also the battle chain number you get for number of fights you get into on a field without dropping it or not starting the fight yourself also means the longer you are on a field/dungeon the more likely you are to get stats and skill increases.
Pussy footing around and being overly cautious about things is actually the worst way to play the game which leads to alot of the people in these threads crying about it, especially people who try this game because of these threads and play scared with only dragging one enemy group into battle at a time because OH NO MY BATTLE RANK MIGHT INCREASE, I SHOULDN'T GRIND, I'LL JUST PICK AT ENEMIES.
fuck them for making the two best girls recruitable only after one optional boss you need to fight before getting them for 100% completion and that requires you to grind severely
Picture related.
>The way around this is the way to actually get stronger, which the game even explains, is to push yourself into the hardest battles you can, which is typically luring as many enemies as you can bait on the field into the fight at once, also the battle chain number you get for number of fights you get into on a field without dropping it or not starting the fight yourself also means the longer you are on a field/dungeon the more likely you are to get stats and skill increases.
The major problem is that in the original 360 version of the game, linking fights only made the problem WORSE. This is one of the main reasons the PC version is much better.
Also the PC version allows you to change the equipment and shit of your teammate and has a lot less restrictions on how you build your teams, which makes the whole thing a lot more enjoyable.
Hard ass, bro of a warrior waifu. Every time the PC is acting like a whiny bitch and you find yourself hating the story, she's there to tell him to cut that shit out and grow a pair. She's great.
Of course, the problem being that they still don't explain much of the mechanics to you, you still have no idea what to do with equipment and formation when you have the option to.
>the two best girls
You mean Hannah & Hinnah?
Eh, I wouldn't call them best girls, though the are really hot. The Enlightened Seven is a fucking frustrating fight though. That Zuido + Ludope team-up kicked my ass hard.
The fuck are you talking about, equipment is straight up stats you can look at, and characters asking for equipment ONLY ask for equipment better than what they got on at that time.
Formations straight up tell you what effects they have. Do you just have trouble reading?
He's talking about manually changing their equipment, not just feeding them what they ask for.
Formations do not straight up tell you what you need.
They show you the stats for rank 1 od formation, out of 5
Rank depends on types of characters and their placement(race, class, focus, weapon, etc).
Plus some stats aren't shown in numbers - like speed, and other disadvantages and advantages are only descriptive.
Well that doesn't change anything, since it's always if you have something they'll use, they'll ask for it, and eventually they'll just go about asking for materials to upgrade whatever they have.
If your trying to force a dude to have a specific piece of gear, your worrying too much about something that doesn't matter a great deal.
>Plus some stats aren't shown in numbers - like speed, and other disadvantages and advantages are only descriptive.
>Only descriptive
Yep, simple, because the things it's describing are easy enough to interpret, if your seriously not able to understand that speed is turn order in combat, then I don't know what to tell you.
The whole progression in this game was hands down 2deep4me.
After getting BTFO by the more advanced optional quests arround the midway point, I tried advancing the story, then pic related showed up and halted me in my tracks without anything I could have done about that at that point.
Tried to do it with a guide later those days, got bored after a few hours from running past most of the shit, never touched it again.
...
I've 100%'d it twice, and 98%'d it twice when I was trying to 100% it.
I think the absolute worst optional quests was that god-forsaken desert. I tried doing it without a guide, and fuck that shit. Fuck that shit hard.
...
>a lot less restrictions on how you build your teams
While I totally get why they did it, and it's a lot of fun to be able to have tons of named characters in the game, this is one of those changes for the PC version which kind of spit in the face of the old game design.
The old game was a game where you had 5 "characters" in your party and they each led a squad of faceless mooks. It was a traditional RPG with a party selection and they just happened to be the commander of a squad.
The new game is a massive clusterfuck of named characters who are all mashed together into their own squads, making it more of a "get every single special character" game like Suikoden, only unlike Suikoden every character's actually in battle at the same time.
It's an improvement in some ways and a downgrade in others. The game stops being character-and-party based to being squad-based. Instead of focusing on who's leading the squad, your focus is divided among all the members of the squad. It sort of dilutes the game's progression mechanics.
If you don't want me to grind, don't make a game where chaining enemies seems like a good idea, where you can farm shit to craft better equipment, where your main characters have whole excel sheets as skill trees, where you have a trillion side quests and where you have optional bossfights that imply you have to do the same area ten times till your target shows up.
So is this game just a modern SaGalike game? If so I might actually play this
I get what you're saying, but I disagree in that it was never really a party based game. It didn't matter who was in your party at all beyond their performance in battle, so whether you have 5 dudes or 20 dudes doesn't really change anything. The game has a ton of different characters and not being able to use the majority of them because most of them could only be a leader and nothing else felt pointless.
Though it might just be a preference thing, I guess. Hell, I ended up using a mod that removed the party restrictions entirely so I could use even more uniques at once.
Basically, but with a unique spin. If you're willing to take the time to look up the mechanics you'll have a great time.
Yes and no, it has the trappings of SaGa, it's incredibly obvious in that way, but the battle system is not SaGa if you want that, as your commands are largely randomized in combat and you pick a "direction" for what you want any squad to do, you can't issue explicit commands like "Use this skill on this character".
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The Conquerer is a space marine.
The only thing I didn't really like about this game was that new game plus doesn't carry anything significant over.
I spent around 90 hours doing all the quests I could find the first time through. I would have put several more hours into this game on a second playthrough, especially after finding out there were different levels of the final boss based on completion.
...but then you don't get to keep anything. No equipment, no items, all the characters reset. I wanted to stomp through the game again with my old crew, not train another army.
Its just so lazily tacked on, why did they even bother?
Well aside from the gameplay let me share some opinions on the rest.
This contains actual spoilers
>MC is the worst character in the game twist at the end was lame
>Overall story holds up through a great cast otherwise, till you get to the bases
>Big bad being a remnant was clever at first but ruined thanks to MC and him just being butthurt afterall.
>God Emperor was the hypest shit, especially with that cave system named after him and it's implications, till you meet him and he is just a fat faggot.
>Great music and visual art direction.
>Literally impossible to do everything optionial without a guide, even if you actually have mastered the game otherwise.
>Tacked on base guys as unlockable squadmembers in the PC version were cool and all but made no sense at all
Don't get me wrong I actually like the game.
The best SaGa game we ever got for 7th generation consoles.
Isn't it the only one?
This battle completely ruined the game for me. I eventually got past it, but by that point I was burnt out
I found it way easier than the one after it with Jager or whatever.
The best leveling system
great gameplay
meh story
mc is a retard but grows on you because he is the only actual good guy in that shithole of a world
a few other characters are pretty good
best milf of last gen
Overall top 3 jrpg of last gen. Would've been goat if the game showed the leveling numbers and other hidden shit
>mc is a retard but grows on you because he is the only actual good guy in that shithole of a world
Dave is the best guy. He puts up with Rush' bullshit and only wants to help.
I beat it. I even "grinded" br on the beginning. Pc versoin tho
>that'sthejoke.webm
So I've heard, and once I got the right set-up the Gates of Hell became much more bearable. I just had to sit through countless battles before being able to revive my teams became an option. Maybe someday I'll go back and pick up where I left off.
Yeah the PC version is a lot more balanced. The "don't grind ever" thing is mostly from the console version.
You don't have to do that on PC. PC's actually balanced well enough that you can avoid every fight except bosses/forced ones while doing all the quests available up until the 2nd half. The Seven have too much aoe to survive without gaining stats by that point
Top 3? No. Thats Xenoblade, Vesperia, Lost Odyssey. Still the game is awesome, underrated I think.
Lots of things in it just look retarded as hell, like that cat race with two extra arms, the prince/king whatever kid with differently colored eyes and clothes, and other things. I couldn't really stay interested in anything of it.
I had fun playing it but I don't have the willpower to see it through to the end. Game has so many underlying systems that you just run into a stone wall at some arbitrary point and you have no fucking clue what happened or why.
One of the thing sI like about the game is that ost of the time you run into a brick wall, you can unfuck yourself by trying out different party formations.
you can recruit some guys with revive options before the gates of hell fight. It's also possible to beat it on a minimum fights run without much issue. Jager and the lob omen are actually the harder fight with an underpowered party, since there's 2 boss enemies and a lot of adds. And its right after the gates
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Slightly overrated by Sup Forums
Innovative combat mechanics
Jrpg that actually punishes grinding for once
Nice music
Contrived as fuck however
If you can get over all the shit that is unexplained or makes no sense then it might be good
>Jrpg that actually punishes grinding for once
Then you have hopped on too late. There is a series that it lifted a lot of its mechanics from and that is one of them.
>Then you have hopped on too late. There is a series that it lifted a lot of its mechanics from and that is one of them.
What
Which series is that anyway
SaGa series mid way through the SNES era. It is pronounced in Romancing SaGa 3, SaGa Frontier, and the Romancing SaGa remake.
SHIT
SHIT
SHIIIIIT
It good, get the trainer to allow you to equip items on your allies.