Remember that machine gun nest? Remember dying 15 times in a row, and then closing the game and uninstalling it forever?

Remember that machine gun nest? Remember dying 15 times in a row, and then closing the game and uninstalling it forever?

Other urls found in this thread:

moddb.com/mods/atmosfear-for-call-of-pripyat/downloads/atmosfear-3-for-cop
moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-nature-4
moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-structures-texture-pack
nexusmods.com/stalkercallofpripyat/mods/223/?
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I remember getting up there just to witness the zone's first ghost operated RPK. What the fuck were they thinking?

>have trouble with game
>go on Sup Forums and see post about it years later
Truly the best feeling.

You know, you could have just taken the north exit.

which one should I play if I only played SOC?

>You know, you could have just taken the north exit.
Of course you can, but the game directs you to take the tunnel. And up until this point the game has given no indication that areas are linked non-linear in some cases.

Play CS, just so you can appreciate the true majesty that is CoP.

I remember using the sprint button and spamming med kits. Eventually i got through. But I also remember uninstalling the game as soon as I finished it. The last level with teleporting Monolith faggots was so fucking exhausting holy shit.
Had fun most of the time though.

Call of Pripyat with the following mods.

moddb.com/mods/atmosfear-for-call-of-pripyat/downloads/atmosfear-3-for-cop

moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-nature-4

moddb.com/mods/atmosfear-for-call-of-pripyat/addons/absolute-structures-texture-pack

nexusmods.com/stalkercallofpripyat/mods/223/?

Clear Sky actually has some underappreciated ideas in it. And the last section of the game strongly reminds me of the Metro series. But it's also full of so much frustrating bullshit.

that's like you have to actually decide something

How are players supposed to know the North exit even exists, user?

It's clearly marked on the map. Hovering the cursor over it brings up "Cordon". Unless you didn't play SoC, you know how to use the PDA.

>It's clearly marked on the map. Hovering the cursor over it brings up "Cordon". Unless you didn't play SoC, you know how to use the PDA.
Stalker's PDA design is absolute shit, especially on high resolution monitors.

no

I enjoyed most of the game and finished it a couple of times playing different faction each time. Duty was my personal favourite back then. Territory wars was not bad until you realize you couldn't just destroy your enemy once and for all. Their main base would always respawn and eventually they'll retake their territory, forcing you to come back and fight them over again. Also I remember some scripted quest being bugged as shit. Like the one when bandits strip you of your gear. Ultimately it was a fun game. It was like Darks Souls II. Not a terrible game, but the worst of it franchise.

The unofficial "bug fix only" patches for CoC and CS are absolutely crucial. There was one for CoP once upon a time but it kinda disappeared. Partially because the game was never that buggy, and partially because people started drinking the Stalker: Complete Kool Aid.

It has more replay value than CoP, which is also just a dull fetch-quest walking simulator with hardly any combat. And what little combat it has is clunky as fuck because they tweaked mutant attacks to fit the severely lowered default FOV and it always feels like mutant attacks hitting the air 10 feet away are hitting you if you decide to play on a reasonable FOV.

I actually never knew about this until i read about it. The game did such a good job guiding the player in the MG direction that it felt wrong to go back

Also, half of the NPCs in Clear Sky are voiced by the guy who voices Miller in Metal Gear Solid V. It's glorious.

>hes playing stalker with english dub

Are you implying there's something wrong with Stalker: Clear Sky's English dub? They actually hired real voice actors for a change, at least for random NPCs.

>english dub

No, since I died maybe twice, then zig-zag running safely to the rookie village

>get hit by stray buckshot pellet
>have to eat fucking 4 bandages to bring the bleeding to manageable levels
>none of the bandits drop bandages but they drop medikits that do absolutely fuckall against bleeding

I love how Clear Sky plops you in a radioactive swamp approximately 10 minutes into the game and then neglects to explain that dipping a toe into the water will give you fatal radiation poisoning that will kill you within minutes.

My favorite meme about vanilla Clear Sky, other than Scar being canonically a fucking mummy is how artifacts NEVER respawn and how all bullets are a diceroll and pistol bullets magically disappear after 50 meters. What a shit game. I heard mods improve it but I could never get fucked with finishing, let alone reinstalling it.

how did you manage that? I played through CS recently and even if you go through the tunnel in the middle of the night and slow crouch your way, the gun autodetects you and starts firing.

Boy, you're right! Where is the 10 minutes long, unskippable tutorial section to explain to you how the second game in the series works xD
And whats with the semi-invisible weird places where one step will resoult in your death xDD what's up with that??????!
WTH do i need some much vodka in this game xDD LOL @ Russian alkoholics. Right guys? xD

KYS

SRP fixes all those issues

CoP is fucking awful, the Zone feels like a theme park in it.

Neither Call of Chernobyl nor Clear Sky have water that gives you unrecoverable radiation poisoning when you touch it in the first 10 minutes of the game.

its not unrecoverable

So what.
You go into the water, get radiated. Next time you won't. Simple as that. Besides you know you can save the game whenever you like, right?

>its not unrecoverable
You're not given anti-radiation drugs until later.

>You go into the water, get radiated. Next time you won't.
Next time you'll uninstall the game. Especially when the bullshit "bandages stop working on bleeding" bug triggers.

you can find vodka or buy it before going to the swamp, unless you mean you died before you even made it to the very 1st tower where the emission happens like 2 minutes into the game. In which case you shouldnt have strayed off the clearly defined path

i love watching console trash play real games

another case of mad cuz bad. its an epidemic

found something a little more your speed, OP

>play game set in an area known for being radioactive
>complain about getting irradiated
bet you think you can just waltz right into reactor 4

>Especially when the bullshit "bandages stop working on bleeding" bug triggers.

Never happened to me once
So let me get this straight. If you die in a video game, you just uninstall it right away? Have you considered that maybe gaming is not for you?

>You're not given anti-radiation drugs until later.

Dring vodka you fucking idiot. You faggots really should stick to Far Cry and nu-Fallouts.

You do realise that Stalker: Clear Sky was riddled with game breaking bugs at launch that made the game completely impossible to complete? Bandages not working is a notorious bug. Heck, I remember even approaching the machine gun nest will crash a vanilla 1.0 version of CS.

Youre a fucking retard. You could reach cordon from two ways in the swamps, the north and south entrances. In one you would be pinned down by a machine gun and(obviously) you would die. If you went through the other way you could bypass the stalkers and get right into the rookie camp and not encounter any soldiers.

Learn how to play the game retard.

>Never happened to me once
worksonmymachine.jpg

Wait a minute, that dead meme...

No, it isnt. Theres a blue circle on the entrance. Either you are fucking blind or youre plain retarded.

The game explicitly tells you to take the south entrance. Up until that point, you can't exit or leave areas without following the game's instructions.

Wait, are you seriously defending the GUI design of Stalker: Clear Sky?

i quickly googled that bug and came up with posts of people who didnt realize you might need to use more than one bandage to stop blood loss, that you?

Last time I played STALKER was about two or three years ago, what are the best mods to play now?

There's a rare bug where you can spam as many bandages as you want and it won't do shit.

Go ask /sg/. Call of Chernobyl is probably still the flavor of the year and Gunslinger is probably still dead.

The machine gun part wasn't even that difficult. What the fuck are you on about?
Wait till night time, sprint, use med kits meanwhile. Eventually you'll get through.
I played vanilla too, and that part was frustrating but never to the point of me rage quiting it. Just how old are you, and since when are you playing video games?

If I recall correctly the solucion to this bug was simply reloading a save?

i was about to ask you what the fuck you were on about but then I remembered when you first leave the swamp tutorial area and have the goddamn military's pinpoint accurate laser-guided homing bullets.

god DAMN that was obnoxious to sprint through. must've blocked it out.

>the hardest part of the entire game is the swamp that you start in
>red bleeding kills you in ten seconds, if you don't have bandages you are fucked
>maximum rad spikes are all over the place
>that machine gun nest
>those bandits that steal all your stuff and you can NEVER EVER get your rubles back
>that invincible poltergeist duo that one hit kill you with tiny barrels and pieces of wood
>trying to destroy a faction and reinforcements just won't arrive no matter how long you wait
>finally destroy a faction, and within ten seconds that faction respawns
>critical errors constantly
>the hilarious voice acting
>everything about Freedom and Bandits
>and then they re-add bandits anyways as generic enemies, only now they are Renegades but look exactly the same
>game turns into a linear funnel the moment you cross the bridge
>final boss "fight" ends in two seconds when you figure out what the fuck you are doing

Clear Sky was a very special game. I can never decide if I hate the game or love it for being so ridiculous.

>If I recall correctly the solucion to this bug was simply reloading a save?
Doesn't always work.

>Wait till night time, sprint, use med kits meanwhile. Eventually you'll get through.
Excuse me, but "spam the med kit key while the sprint down the left side of the canyon" is not acceptable game design. I sometimes think we stalkerfags are so in love with these games that we handwave absolute bullshit as "OMG, it's just how the game is. You just need to git gud."

Why does that machine gun nest exist? Why is the gunner fucking invisible? Clear Sky is a "What the fuck were you thinking" game?

There is no bleeding bug. Bleeding is just more severe than in SoC and usually requires more than one bandage.

How come people tend to skip this game? Whenever people mention stalker it's always the other 2 they recommend but never clear sky.

Its an open world game made by ukranians. Do I really need to explain further? The developers expect the player to think before doing anything. Obviously, not something familar to american players.

The map design was good enough. You need to pay attention to details and youre good to go. Never had any problems with the maps.

And even if the game tells you to go to one entrance, you can:

A)do as ordered and rush brainlessly and get killed.
B)ignore and go through best entrance
C)go one time, notice machine gun, think, move out

Too much for you guys, i guess

>There is no bleeding bug. Bleeding is just more severe than in SoC and usually requires more than one bandage.
No, there's a very real bleeding bug in Clear Sky, especially the unpatched version, that is GENERALLY fixed by reloading your last save, but sometimes you're just fucked.

>the last boss fight is a fucking helicopter
Straight out of late 90s/early 00's shitty game design.

>BLOWOUT SOON STALKER
>now you have to wait in a broken down house for five minutes
>you can't really do anything meaningful while waiting
>blowouts happen all the time

The more I think about this game, the more angry I get. Clear Sky was so god damn awful.

Nnnot really, because I'm not a sort of guy who bangs his head against a wall and whines that the door doesn't work.

americans are brainwashed past the point of north koreans, authority must be followed

>Its an open world game made by ukranians.
So Ukranians are incapable of designing a GUI that scales to higher resolutions properly?

>Excuse me, but "spam the med kit key while the sprint down the left side of the canyon" is not acceptable game design.
That's not the way it's really designed to go you drooling tard, he just told what worked for him.

Read the thread and you'll find out.

At least in SoC you can read PDA entries when blowouts happen (in case you play with mods). I don't remember Clear Sky having anything interesting in the PDA, and CoP most definitely doesn't have anything interesting in it. However in CoP you have to be careful during blowouts as bandits repawn in some shelter precisely during blowouts which is shittastic game design at its finest.

because it had a SHIT rep for faction-related bugginess. I thought the addition of joinable factions was a decent idea but obviously needed more dev time to debug (modders did it for them later instead)

I thought it was okay, myself. What a bummer it only has one ending thanks to being a prequel that got severely restricted in how Scar's game could end.

>However in CoP you have to be careful during blowouts as bandits repawn in some shelter precisely during blowouts which is shittastic game design at its finest.
It's not really an issue because literally nobody is hostile to you in CoP unless you antagonise them. Don't fuck with the bandits, and they won't fuck with you.

I lied Clear Sky but it was definitely worse than CoP and even SoC.


CS's main issue was bugs. Holy fucking shit was this game full of it. I'm talking slightly better than Battlefield 4 on release where that game was borderline unplayable, and if you were unlucky enough that's exactly what would happen to you in CS. Faction wars was a cool idea excecuted horribly, where it took 50 years for a squad of 4 guys to reach your ass only to die again the next day. Also it literally changes nothing about the game, you could play through everything and not do faction wars stuff outside of the swamps and still beat it. Repairing/upgrading your gear was cool and stashes with USB's containing upgrade info was nice but pistols not having iron sights was insanely retarded.

Again, I thought it wasn't too bad but it definitely has issues. Thank god for mods.

CS got rid of all the fun features in the PDA, and it isn't like there was even that much to read in SoC. CoP at least made it so you could become an uberman that can nap through blowouts no matter where you are. Also in CoP, you could actually pass time whenever you want. In CS, you have to wait through the whole fucking thing.

Bandits aggro if you play even one of the loner missions and if it's the first time playing the game you very likely will play them and get the cheevo. As far as I know bandits also tend to randomly aggo even if you don't do any of them.

>>the last boss fight is a fucking helicopter

In Clear Sky? No, it's Strelok.

From the unofficial patch:

>In the unmodded game, the first time you enter a map for which an emission is permitted and the permission criteria are met, there is a 15% probability of an emission occurring. If one does not occur, then for each successive time you enter such a map, this probability will be 10 percentage points higher than the previous. Thus, the second time you enter such a map, there will be a 25% probability of an emission; the third time, a 35% probability; and so on. Eventually, an emission will occur. At this point, the probability of an emission occurring in the aforementioned type of map will drop back to 15% and the process will start over again.

They're too cheeki of our breeki user. That's to be expected.

>Faction wars was a cool idea excecuted horribly, where it took 50 years for a squad of 4 guys to reach your ass only to die again the next day.
Hold this position until Clear Sky arrive.

Wait for 2 hours.

Look at the map and find that the two Clear Sky guys who are meant to come and take over the base for you are stuck on the corner of a barn.

u cant pass time whenever u want in vanilla cop, only at the main city beds.

>Bandits aggro if you play even one of the loner missions

Absolute bullshit. The only way to aggro them is to go out of your way and collect every artifact in the game, and at that point you will already have beaten all the missions, explored every area, and be decked out in a fully upgraded exosuit and Strelok's SIG.

>it isn't like there was even that much to read in SoC
Considering how short AMK is and how seldom they happen you have more than enough reading for all of the game.

>Also in CoP, you could actually pass time whenever you want. In CS, you have to wait through the whole fucking thing.
What do you mean with that? The only way to skip blowouts in vanilla CoP is with the anabiotics. Also lol at Scar's "marked by the zone" lore, it suggests that he should be the strongest of the protagonists while in fact he's the absolutely weakest of them.

>Zone feels like a theme park

>he doesn't know

I suspect what happens is people accidentally upset the bandits by getting involved in shootouts between factions without checking.

I've been using this set up for a while but it makes me mad because sometimes the architecture, flora and weather combine to look literally beautiful but the guns still look like ass playdough. Is there anything compatible with these that overhauls the guns without completely changing the economy/gunplay like AO?

Well, you're right. The "X" key is pretty dumb and unintuitive for a sprint button. Doesn't stop you from chaning it to another key, now does it?
And as I said, the machine gun nest IS frustrating and there should be an option to kill the guy or sneak around. Well there isn't. But if you quit complaining about it and just deal with it, you woulnd'n have to uninstall the game. There is nothing to "git gut" about it. Have you ever repeat a level in any game? Had trouble with a certain boss? Got stuck and didn't know where to go? Well thats exacly the machine gun nest. I'll give you that its due to developers fuckup, not smart desing.

Played it on high resolution and never had any problems. Come on, nigger.

Whas it pirated? Unpatched?

>What do you mean with that? The only way to skip blowouts in vanilla CoP is with the anabiotics.
You can sleep in a bed.

Anyway, one of the final boss fights is still the Hind and from what I remember the game makes the courtesy of stripping you of most of your weapons before it.

Or a squad of dutyers decked out with combat armor, high powered assault rifles, and a bunch of other military grade gear somehow got assraped by a boar.


Strangely enough the freedom guys I never really had too much issues with but the only ones I really liked were Yar and to an extent Ashot so I didn't really stick with them.

>15% + 10% each time you enter
>clear out a faction from a map
>leave the map to continue onto the next one
>oops, they instantly took back one of the border bases, so you have to go back to clear it
>the whole game has you running around doing errands for every faction ever

How in the fuck did GSC not see the issues with this system?

Only in the hubs, not in the shelters spread throughout the maps.

The Stalker GUI doesn't really scale to higher resolutions properly. For example, the default map zoom is incredibly tight becasue it was designed with 1024x768 monitors in mind. You're constantly fighting to get a better look at the overall map. Also, the current mission list takes up a good 1/3 of the screen, meaning you can't see the map properly while also looking at the mission list.

It was released literally a year after SoC and SoC was in dev hell for a bit. Add a new engine designed to up the graphics of the game and that my friend is a recipe for disaster.


Maybe that's why CoP was so much shorter, so it wasn't Clear Sky 2.0

Probably OWR, it plays exactly like vanilla, but if you're /k/ you'll puke your guts out after seeing the reload animations.

You don't literally fucking have "zombie stands" or "boar stands" in SoC, unlike CoP where the locations marked on the PDA feel like stands in a theme park while the rest of the map is fucking empty save for maybe a stash and some dogs.

>never played Clear Sky
>beat CoP and SoC multiple times
>first time in the swamps was in Call of Chernobyl

This thread reinforces my idea to never play CS

Your loss.

CS isn't a bad game, just get the zone reclamation project before playing the vanilla version. Fixes up all of the bugs and wonky stuff.

New to the series so spoonfeed me, which game should I play and what mods do I run?

Uninstall your life.

Start with SoC. Google essencial mods.
I like Autumn Aurora for example.