>tumblrfags and redditors will complain about the difficulty
>we'll be back to WW-tier enemies in the next Zelda iteration
You know it'll go that way.
>tumblrfags and redditors will complain about the difficulty
>we'll be back to WW-tier enemies in the next Zelda iteration
You know it'll go that way.
>zelda hard
>go somewhere you're not supposed
>get rekt
Thank fuck there's no scaling. It probably helps that it's not quite an RPG.
his death roll reminds me of that one isis video
>Nintendrones think having enemies one shot you is difficulty
user please, zelda is quite literally an easy children's game, you can pause it and heal yourself, there isn't anything more casual
>enemy oneshots link completely interrupting his combo
That's called artificial difficulty and they'd be right to complain about it
All 3D zeldas have been super casual
I think the hearts system is in itself irrelevant. EVERY enemy should one shot you regardless of your health. Otherwise it's just too casual.
Everyone seems to dislike Link so easier but more of the same is the way to go
T-thanks fans
I've waited years for a Zelda game with parrying, stamina, and actual difficulty
My favorite two franchises are finally being merged; what a time to be alive
>pause and heal yourself
>from a oneshot
You must be the chosen one.
He's obviously trekking into higher level areas. Only three hearts, darker colored enemies than at the start, and it looks like he's closer to Death Mountain.
Unless I'm wrong, it's still the starter Plateau area. Nobody played any other areas
>pause and heal
>enemy does 3+ hearts of damage
>Link currently has 3 hearts
>"lol just stahp n heel"
are u an wizard?
Not to mention he could've just run in for a quick swipe to see how much damage he was doing before mashing the button
I'm so fucking excited for this
He's in the snowy bit of the plateau, you can see the tip of the temple of time in the first second
>modern game
>go somewhere you're not supposed to
>RETURN TO THE BATTLEFIELD 10... 9... 8...
>better yet there's just an invisible wall blocking you from getting anywhere that you can get using in-game physics but the devs don't want you to
If you're gonna get one shot it makes no difference, it's just bad design all through out.
I love how the ragdoll makes every death animation looking stupid instead of dramatic in this game
What's stopping you from kiting it with arrows?
>modern game
Nope, true for plenty of old games. The modern approach is scaling the enemies to your level. Retards like Egoraptor think all games should be casual enough that you can go anywhere with no problem.
The fact that I don't have any arrows left, and cutting grass isn't going to make them magically appears anymore
Well it looks like the guy in webm had arrows and a bomb so using those would have taken care of the of problem.
My guess is limited arrows. Judging by the fact grass doesn't drop rupees, you'll probably get your arrows from the enemies. Wouldn't want to waste resources on smaller enemies.
>parrying stamina
skyward sword?
>difficulty
>implying the souls games aside from bloodborne DLC and level 5 chalice
>implying BotW won't still be piss easy
>write to Nintendo suggesting they add a $20 easy mode