>SMASH DAT MUTHAFUCKIN QUICKSAVE BUTTON
This game is kicking my ass, I don't remember it was this tough
SMASH DAT MUTHAFUCKIN QUICKSAVE BUTTON
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You quicksave and the game gets harder
WHACK THE SUCKA!
i'm plaything through this for my first time and its a mother fucker
taking pain killers seems pointless unless your about to fight a boss because every encounter is going to bring you down to 1 hp anyway
>Finish a level on the brink of death
>Start the next level with the same hp
>but they took all your weapons away except a baseball bat
I blame the lack of hit stun, the enemies are very difficult to stagger reliably, 2 improved on that considerably
Yea, its so tough I can't even get it to fucking run
I got it running with a couple of patches, mostly the widescreen fix and the sound one
HEY UHH
IT'S PAYNE, WHACK HIM
ICE 'EM
>not being fast enough
>not doing headshots
My favorite thing about the first game is how it's set in NYC and all the people look like random slavs they found on the street
Try playing on hardest difficulty, secret at the end but only 3 saves per level :)
As someone who bought the first two Max Payne games right before the third one came out, played them back to back, and then played Max Payne 3 right after, I thought 3 was amazing.
I'm curious, what did people who had a long gap between 2 and 3 (and have the nostalgia factor to go with it) think of Max Payne 3?
Growing up, Max Payne was my favorite game
I also like MP2 even though it was really short
I fucking loved MP3, the gameplay is the best of the series and I liked everything about the game itself
I didn't mind the lack of comics but I do agree that unskippable cutscenes were a step in the wrong direction
that only happens once, doesnt it?
i thought the story and setting were too far removed, and the cutscene style cant hold a candle to the originals. gameplay itself was pretty good, except it seemed like you got way too much bullet time to be balanced. like, i feel like im cheating with the amount of bullet time ive given, and only in the sporadic moments that actually have a ton of enemies and takes a few tries does that become balanced in some way
i loved 3 and the game and gameplay were great. only negative was the unskippable cutscenes.
thats said its max payne but at the same time not. they could have called it man on fire or something new and it would have been a 10/10 game. however it wouldnt have sold as well since you need that brand name. as a max payne the story and plot is close but off.
they take all your guns except your base pistol after you have a valkyr drug trip, its not as bad
Hated Max Payne 3, you had to "glue" yourself to cover to not get shot. Just standing behind it somehow damages you.
The cutscenes gave me a headache.
They destroyed Max Payne's image. It was all over after 2nd, he got over his wifes death. Now we see him drinking. Was a big turn off
>low health without painkillers
>qsave
>enemy appear in a second
>i died
>reload qsave
>die again
oh god
>Hated Max Payne 3, you had to "glue" yourself to cover to not get shot. Just standing behind it somehow damages you.
you played it wrong
its possible to stay out of cover the entire game
It's OK. Kinda feels like the difference with die hard and die hard with a vengeance. Although it threw out a lot of conventions it was still successful at being true to itself. Much better than wearing the previous games as a mask.
Max Payne 3 was out of the Max Payne series
Max Payne and the Matrix seems to be all I remember from that time
I'll have to replay is then possibly, but the moment I think of unskipable cutscenes I want to stay the fuck away from it
Save scumming makes the game harder
?
didnt feelt like a max payne game
it was like a generic shooting game
even the story was weird
Then I agree
The trilogy is great imo and I'm just pissed they didn't actually put the time in to make GTAV shooting/audio as good as MP3.
The Baseball Bat Boy series should be a thing.
Why the fuck are you trying to stagger enemies when you can shoot them in the head to instakill them?
>diveroll from behind a corner and angle it so you land behind cover
>headshot multiple enemies during the course of the diveroll
>rinse and repeat
It isn't even a matter of enemies being hard or you needing fast twitch reflexes. It just comes down to you figuring out the optimal diveroll spots of each room like a cinematic noir puzzle game.
I think it actually scales based on whether or not you have actually died so savescumming means you're pretty much always at maximum difficulty