Vee are

Haven't seen a vr thread in a while

What's everyone playing?

Sour grapes need not apply.

Other urls found in this thread:

store.steampowered.com/app/551780
narcosis-the-game.com/
en.pimaxvr.com/
twitter.com/SFWRedditImages

There are things to play on it?

Buyers remorse thread?

>What's everyone playing?
Nothing, because there have been no meaningful releases in months.

Nothing, but I was talking to a dev I know about their studios next project, seemed pretty good but it's still blackout as of now.
music

Still using a dk2, waiting on the next gen head sets hoping it doesn't look like a pixelated jaggy mess

How much is all that together?
1000$?
Not including PC.

Played climby for the first time about a week ago. Really great locomotion that reminds me of a field trip I went on as a kid to a rock climbing facility.

Been playing yakuza 0 and haven't cleared my floor in a while. Recommendations for interactive games like Job Sim or Budget cuts?

I played a little bit of Nock: Hidden Arrow and Lockdown: Stand Alone which looked very promising... Though I started 2 hours into The Solus Project months ago and never got back into it because Onward is the hottest shit.

Waiting for some sort of standalone drivers so I don't have to download valve or facebook jewware, wake me up when that happens, until which vr is dead in the water, nobody is going to develop for closed platforms.

>closed platforms.
OpenVR
which is being developed by Valve
you tinfoil dork

If it's so "open" why is it closed source and requires you to have steam installed?

Oh that sounds interesting, anything like what we currently have? Was thinking of picking up audioshield but it didnt really look like much.

google "OpenVR"

I only have a cel phone vr headset that I use exclusively for 360 degree porn videos.
Hard to find good ones, but they get me harder than anything else.

Are there any VNs for VR?

I don't need to google it, I know what it is, a shitty closed-source wrapper library with a half-page worth of sample code for steamvr compatibilty, and steamvr still requires steam, so without steam openvr is completely fucking worthless.

Why are you talking about something you obviously have no insight into and haven't even done a google search on?

Why are you talking as if that is what is stopping you from buying one when chances are you couldn't even afford one?

>Why are you talking about something you obviously have no insight into and haven't even done a google search on?
I have done my research, it requires steam to function, ergo it's a closed platform.

...

Not released, but the Japanese are doing some good work with VR.

Elite Dangerous is pretty great to fly around in, you probably want to be the type of person that enjoys space and some time to yourself.

Your shitposting is irrelivant in the face of facts. We're just lucky you're not a developer for VR software because you're too stupid to understand anything about software development.

does this count?
store.steampowered.com/app/551780

No, real women are disgusting.

it is possible to play steamvr games without steamvr.

but you're such an ass, I'm going to hope for the best of others to figure it out for the hope of you never being a part of VR

>it is possible to play steamvr games without steamvr.
Correct, so it's a closed platform.

>but you're such an ass, I'm going to hope for the best of others to figure it out for the hope of you never being a part of VR
I have no interest in VR because it's a gimmick, when it has standardized drivers we can talk about using it for head-tracking input and as a form of display, until which we're stuck with locked down pseudo-console bullshit with waggle controls.

It requires steam to run programs bought from steam and coded to work with their system. Blame the developers you dumb faggot, guarantee you in 10 years we will have 20 vr launchers just like we have like tons of shitty game launchers now.

God you faggots are insufferable, MUH CLOSED SOURCE, when any real developer can use it without steam easily.

Why would I blame the developers when valve didn't have to make steamvr exclusive to steam, and then the games wouldn't have to be exclusive to steam?
It's 100% valve's decision, I don't even see how developers have anything to do with making such decisions, their only chose was to either use valve's locked down bullshit or oculus's locked down bullshit, either way their ability to distribute their games unhindered by bullshit drm software is nonexistent.

It HAS standardized drivers you sniveling fucking twat.

Its clear you are a shitposter who is mad they cannot afford to partake in vr. It's not a gimmick if it works well and is fun, then it's an innovation, cunt.

I'll get the second gen when the porn is better as well.

>Blame the developers you dumb faggot, guarantee you in 10 years we will have 20 vr launchers just like we have like tons of shitty game launchers now.

Well yeah, but that's why you shouldn't support VR in it's current state, because you're just supporting one of those shitty vr launchers because you're an impatient child who can't wait for a proper omnipotent solution.

If they're so standardized why do you need to use a different library to code for oculus games and a different library to code for steamvr games and a different library to code for OSVR games?
There's no standard, it's just retards with no software or hardware or firmware experience using their trash drmware to push what is effectively a VR console, with all the shitty exclusivity and inherent lack of freedom.

You are the dumbest motherfucker I have ever met. You have no actual knowledge of what you're talking about, but you continue to make claims and shitfling false info.

You can play ANY game on your vive unless it was made specifically exclusive to another headset (oculus mostly), if your game works with the vive it works with any hmd using openVR, unless the game requires motion controls, which are only any good on the vive anyway.

Anyway have fun with your shitposting, I'm going to go play some shooters on the best platform they have ever been made on.

Yeah but you can't play every vive game with lets say an OSVR headset, and you can't play any period without installing steam, so the point I'm upset about, one you haven't even bothered to recognize, still exists.

I'm still playing RE7 since vol. 2 DLC came out and I was too busy with work this week to play it.

My eyes seem to have permanently adjusted to VR. I don't feel like they adjust when I put on the HMD anymore, in fact, it's weird looking at regular screens now.

Closing one eye and looking at things really close is still trippy though.

Because oculus is the one doing exclusivity, they are the only ones doing this. Valve and every other vr manufacturer is using openvr.

But openvr is in itself exclusive to steam, so the exclusivity problem still exists, and the vr platforms as a whole are a series of shitty drivers and greedy jew companies trying to push their exclusivity instead of actually trying to make VR succeed.

You actually can play vive games on other headsets, dumbfuck. You just wont have motion controls

Serious question: Is it worth it for the porn and porn games?

Openvr is NOT exclusive to steam for fucks sake, steam is the default handler if you do not have anything else handling it.

GODDAMN I AM SO MAD AT MY .CFG FILES BEING NOTEPAD EXCLUSIVES. FUCK NOTEPAD, ITS A SHITTY GIMMICK ANYWAY!

Nah. The porn has been a nice bonus, but it's not as good as you would hope. The games are pretty awesome though, provides you find a handful that you really enjoy.

Yes, the peripherals being cooked up for it are shaping up nicely, and even the current stuff we have is easily 10 times better than 2d porn.

No.

It's the collective capabilities it has that makes it just barely worth it.

You can't be a pleb who knows nothing about computers though. If you aren't used to modding/troubleshooting, you're gonna have a bad time.

Not unless the developer of the headset specifically goes out of his way to get steamvr working on their headset.
And even then, there's the massive incompatibility with most games because of the motion controls.
>if you do not have anything else handling it.
Nothing else can handle it, it's a wrapper for the steamvr library.
You can keep up your autistic all-caps, but yelling doesn't make you right child.

From what I understand, VR porn is just like Youtube VR in that it's a 360 degree recording in your face, which is pretty shit. Unless there's SFM porn I'm not aware of that puts you into a body with 3D head tracking.

Psvr is really low-quality vr so it could be straining your eyes a bit. Glad you're enjoying it regardless, vr adoption is going way up thanks to Sony lads.

You know I've only use VR once in a mall, but I remember seeing all the videos of people falling over and going crazy and I thought they were just being dumb plebs. But shi bros, I nearly lost my balance looking down a tall skyscraper. I instinctively needed something to just grab a handful of.

And then a giant dinosaur stood over me, breathing its hot breath over my face, towering over me, and I couldn't help but think:

wouldn't this just be wonderful if it were tits and ass instead.

>vr adoption is going way up thanks to Sony lads.
Doesn't really matter, with the current segregated platforms giving your money to any one company is effectively taking it away from vr as a whole because every vr platform's main goal is to kill every other vr platform for exclusivity.

bro, is IT wonderful

but you asked if it was $800 wonderful...

Maybe if you watch enough videos... but you'd need to be a dedicated.. Gentleman.

>goes out of his way

Holy shit your retarded bullshit knows no bounds. It takes less than ten minutes to get a vive game working with openvr, if you are a dev and you do not do this, you are a shit fucking dev.

Again, this is the DEVELOPERS CHOICE to make it exclusive through laziness. You don't even have to support steamvr because openvr works with steam anyway.

Besides racing games I'm having a lot of fun with Thumper.

I'm thinking about replaying Resident Evil 7 in VR for the 4th time.

Get google cardboard and pop your phone in.
There, I just saved you several hundred dollars.

you wanted to fuck that dinosaur didn't you?

do not listen to this man
he knows not what he speaks of and serves only to further sully the VR experience of innocents

Its not a wrapper though you stupid cunt, the bare-bones steam launcher is making that appear. Openvr will work with literally anything you code to open it with, and if you don't code it to open with anything it will just open nothing on the desktop, and the game on the HMD.

I've literally developed for my vive, I know that you're fucking wrong, dumbass.

Blame Sony and oculus for their exclusivity whoring, valve razer and Intel are all using openVr.

Console manufacturers are both a chemo and a cancer, they inject players and money, but they bring shitty tactics with them.

>It takes less than ten minutes to get a vive game working with openvr
All vive games natively work with openvr, they're the same platform.
You literally don't even know what you're arguing about, you're just spewing incoherent bullshit.
>Again, this is the DEVELOPERS CHOICE to make it exclusive through lazines
Why wouldn't they be lazy about it, otherwise to maximize their spread they need to develop it for 3+ different libraries and APIs, none of which will ever be perfectly compatible with eachother, all of which have different requirements. It's like asking a dev to code an entire new rendering library for every possible resolution. This is what happens when there's no proper standards.
You call openvr and it calls steamvr, the only reason openvr exists is because you're too garbage in valve's eyes to see steamvr's api, so they made a shitty paper thin wrapper for scrublords like you to use.
>Openvr will work with literally anything you code to open it with
Yeah, that's the problem, if I've made an oculus-system headset or game I now need to go out of my way to set up my headset or game for steamvr, oculus's direct competition, just to cast the widest net on the market. It makes no sense.
There are exclusive vive games, and all openvr games are steam exclusive, so valve is just as bad at exclusivity whoring as the other two.
Also OSVR (razer) doesn't work with most openvr games, it has it's own system.

Phone vr is shit, it's nothing like high end vr. You faggots whine about "phone games aren't phones" but phone vr is real vr? Fuck yourself, faggot.

It's just porn user, it's not like input or rendering power matters.

It is if you want to play a porn game, 3d girls are fucking disgusting, why would I want to watch a some gross whore slob on my virtual cock?

>porn game
>3d girls are fucking disgusting
2d porn games look better on a monitor anyway user.

>cast the widest net on the market. It makes no sense.
WhAt?
WHAT?

THAT'S HOW YOU SELL A PRODUCT.
YOU SELL TO THE LARGEST MARKET OR THE ONE THAT BUYS YOUR PRODUCT.

OPENVR BRIDGES THE GAP BETWEEN VIVE AND OCULUS. WHAT THE FUCK.

Ignore him, he's some retarded cunt who thinks industry standards happen at the beginning of a new technology's life.

>YOU SELL TO THE LARGEST MARKET OR THE ONE THAT BUYS YOUR PRODUCT.
Obviously, which is why a system where there are multiple platforms competing with eachother for the same thing is a complete waste of time and money for all developers of software and hardware, because it cuts your net and puts the responsibility of tying it together in some barely functional way completely on the developers.
>OPENVR BRIDGES THE GAP BETWEEN VIVE AND OCULUS
No it doesn't, it only exists to make it easier for oculus devs to develop for steamvr, in an attempt at stealing their share of the market.
I know they don't, I'm just saying everyone who's wasted money on a vr headset right now, before standards are set, is acting in their own best interests, and in the worst interests of the VR market as a whole.

Syren. It's scary, but all jump scares and frustratingly hard. Which is a shame since the setting and monster concept are so compelling.

mine cost $1399 AUD

>investing in the industry when it is young, thus showing your support and that there is a potential market
>is bad because there are no standards yet

Dude just shut the fuck up, you're an idiot.

Anybody else looking forward to Narcosis? There is not a lot to choose from for survival horror (Dread Halls and Syren are basically it) but even on its own merits, this looks breddy spoopy

I paid 900$, but that was a couple months after release. You can get 100-250 dollar off coupons fairly easily nowadays though.

Got a link my dude?

The problem is no dev worth shit would develop for vr in it's current state, so you're pissing away money so you can experience the vr gimmick early instead of saving it for when vr really comes out, standardized, when people might be willing to invest real money into developing real games and software and headsets that will be immediately compatible with all existing vr infrastructure and all things that rely on vr infrastructure.

narcosis-the-game.com/

I think they are also on Steam

>no dev worth shit

Valve, ubisoft, starbreeze, Bethesda, ea, etc

They are all working on vr, why are you expecting triple-a titles from big devs literally less than a year after the hardware has released?

Please stop being so goddamn uneducated holy shit.

Insomniac and Cro Team are real developers making VR games right now. That's not all of them, just the ones I know offhand.

>don't spend money on vr
>wait until it is well established and thriving

That wont happen if nobody is buying vr shit early on dipshit.

What do you think "real vr" is going to be like? It's going to be like how it is now, just with some small improvements like wireless HMDs, lighter weight, and cheaper price for same quality.

None of those devs are working on any fully-vr AAA games for all vr platforms.
Making a few shitty vr indie-tier games doesn't help user.
Early adoption doesn't change anything, it's just throwing money in the fire. When you buy a vive you're putting your money against oculus, when you buy an oculus you're putting your money against steam.
Your money is irrelivant, the net sum is zero, because people will either want to develop for oculus or for steamvr as a result, and not for vr as a whole.
And the worst part is most of your money goes to 2 jew companies that really have nothing to do with vr, and both of whom's platforms will be dead when vr is standardized, they're just making mad money off an API at this point.
None of that garbage, here's the dream:
>plug in any vr headset
>"windows has identified vr headset"
>run any vr game and it works
That's it, weight and wireless and prices are effectively gimmicks at this point, the lack of standardization will kill vr, you can already buy a 4k per eye headset for $300 which weighs 2/3rds of a vive, but it's not supported by anything fully because of no standards.

People who think we will eventually get vr that is interacting directly with the brain are fucking retarded. Nobody is going to get a body modification, especially one as invasive as that would have to be, just for vr when you can just get a vr treadmil and have free movement.

>you can already buy a 4k per eye headset for $300 which weighs 2/3rds of a vive
Yeah okay, point me in the direction of this headset. If there's anything even close I guarantee you there is something fucked about how it renders that will kill your eyes over time or the material it's made of.

Basically you just want VR to be more globally supported. That is already everyone's dream. Hopefully you realize that it requires adding VR support to software via code, stuff doesn't just magically work with a HMD and motion controls.

>you can already buy a 4k hmd

Yeah and it is absolute garbage, has the worst picture of any vr headset, and had the worst tracking. I know about all 4 of the current 4k headsets and they are all garbage. Again, you show you have no actual insight into vr and are just spewing rhetoric and opinions.

Go back to Sup Forums you faggot.

>en.pimaxvr.com/
Make up whatever bullshit you want, I already know for a fact the only downsides are a slightly lower refresh rate(90 instead of 120) and the fact it's steamvr exclusive which it barely supports so they're pushing their own library.
>opefully you realize that it requires adding VR support to software via code
Funny, considering head tracking are just tracking a vector position and vector direction, while headsets are just 2 monitors.
Fact is stuff WOULD "just magically work" with HMD if it was standardized. They don't because it's not, and because it's not vr will fail in its current shape and form.
>and are just spewing rhetoric and opinions.
How ironic coming from a guy who just made his "argument" against 4k headsets exclusively with rhetoric and opinions.

>pimax
>literally the first shit-tier "4k" hmd that I thought of

Just fuck off already, that headset is literal garbage for reasons beyond it's software support. The 4k screens make the picture look even worse because you can't render jack shit at 4k TWICE at 90 fps.

Kill yourself.

>WAAA
>WAAA
>FUCK PROPRIETARY SYSTEMS NONE OF THEM ARE TOLERABLE

>OH GOD PLEASE MAKE A VR STANDARD ON W I N D O W S

>sruff would just work

No it wouldn't, the game has to be rendered twice, once for each eye. The computer needs to know the distance between those two points to actually make the 3D effect work. This distance is different on every headset, handled differently by every headset, and impossible to standardize because people's eyes are not the same distance apart.

KILL YOURSELF DIPSHIT.

Vr is a chick magnet

799 with 100$ for my steam wallet

>what is the khronos group.

Distribution is exclusive to Steam, but the runtime doesn't require Steam to work.

>Steam is currently the only supported distribution method for the SteamVR runtime. The runtime does not require Steam to be present or running once it's on your system. We're currently updating it frequently, though, so having Steam there to keep it up to date is important.

I'm using it just fine without Steam for native development

"Get involved in the Khronos Virtual Reality Standard Initiative

Due to industry demand, Khronos is initiating the development of a standard to enable VR applications to easily connect to VR hardware."

intredasting, a lot of big players are with khronos

nigga is that jessica slaughter?

Nah it's one of my sister's friends. Her name is jess something.

>Stacked
>Thicc

can a 1070 handle vr?

>chubby
>fat

yes, i run a 1070 amp extreme, no problems at all, heck, i know people running 780ti´s with mild overclocks runing vr

My sister is not for sexual, user.

Be real with me, my nigga. Have you ever touched those booberinos? Like on a dare or when drunk, or whatever?

i'd cum on that belly

Never touched my sister's tits, no.

But someone did send me one of her nudes and they were pretty fantastic.