Lets guess and speculate how badly TES 6 will be dumbed down

Lets guess and speculate how badly TES 6 will be dumbed down.

>Only destruction and restoration magic
>Magic gameplay is literally hold down the mouse button to shoot an unending stream of magic
>Fewer weapons
>All weapons look similar within their own class
>Their skins are always the same, only differ through color
>Quest givers only mention that something needs killed or fetched, no story at all
>You get teleported to the entrance of the dungeon/cave/quest location if you speak to the quest giver
>Dungeons don't even have any turns or rooms. It's just a corridor with a few monsters in the way and the quest item/character glowing at the end of it
>The whole gameplay is just kill->loot
>The map itself has nothing in it other than entrances to caves and dungeons & a few villages all of 3 houses and 2 people.
>RPG elements are gone completely. You don't have levels, you can wield anything right away.
>There are no stats to impact the gameplay
>No classes again
>You cannot equip any armor other than the one you started with
>No more dialog, you just press F to pay respects and press E to have the NPC's tell you where to find everything.

Anything else? Most of these have already been done with FO4 & Skyrim

Other urls found in this thread:

uesp.net/wiki/Morrowind:Spell_Effects
twitter.com/SFWRedditVideos

>>Magic gameplay is literally hold down the mouse button to shoot an unending stream of magic
>>Quest givers only mention that something needs killed or fetched, no story at all
>>Dungeons don't even have any turns or rooms. It's just a corridor with a few monsters in the way and the quest item/character glowing at the end of it
>>You cannot equip any armor other than the one you started with
>>No more dialog, you just press F to pay respects and press E to have the NPC's tell you where to find everything.
retarded
>>RPG elements are gone completely. You don't have levels, you can wield anything right away.
I could maybe see them excluding EXP and levelling up (not that numbers are what I'd call core RPG elements), but normies love skinnerboxes so I think it'll be there, even if it's as pointless as it usually is.

>still no 2 player coop
>mod support completely gone
>guards have literally only one thing that they say regardless of if you're approaching them, standing around, or leaving and they say it EVERY single time, even if theres a guy right next to him saying the exact same thing
>no guilds, at all, no vampires, no werewolves, nothing of that sort whatsoever, just the main story line and fetch quests
>modern day sjw/leftist propaganda shoe horned in everywhere
>infinite arrows

I am expecting them to actually dial up the exp system in some way or at least add another leveling system on top of the basic skyrim system for the very reason you said.

>fewer weapons
how?? they already got rid of spears.

>predictions
VR-ish visuals like RE7
quick time events (and I don't mean executions)

>VR-ish visuals like RE7

That might be cool though

They'll probably make magic "cool" by giving you magic mirv launcher equivalent and magic power armor spell equivalent.

>Argonians still have tits

>Not wanting for argonians to have tits

It's like you're a lore nerd, or something.

But it makes sense from a lore standpoint for them to have tits.

It will be so bad that it is elder scrolls online with another 4 more "expansion" shit like the lastest from morrowind
there wont be any other ES SP

What was the excuse? 'Sap sacks'?

Devs on official forums 15 years ago:
Argonians are ovoviviparous. [Wow. I was SURE I'd never have to use that word again.] They don't lay eggs like reptiles.
Note that Lady Argonians have big bumps on their chests.

Considering Todd actually admitted the dialogue wheel and voiced protagonist in Fallout 4 were mistakes I'm a little optimistic for the next Elder Scrolls game.

Looking back at Skyrim, the modding community is fucking nuts.
You can literally turn Skyrim into another game, I wonder if 6 will have the same support, or if people will just stick to Skyrim.

>ovoviviparous
Seems like a very risky place to store eggs, liked the 'sap storage' thing more since if an argonian was born outside Black Marsh, they'd stay as a regular lizard without the sap

Can you imagine if they flipped back to Daggerfall's depth?
That'll never happen though.

He's lying

Nah, I can believe him on that one. Even normies made fun of FO4.

Since there are many types of argonians, from rocks, to sentient lizards to humanized fap material, I don't think it's a case of one species that has everything make the most sense because they have this perfect one form. Boob-y argonians are civilized so it being a risky place doesn't matter much. It even helps them blend into society.

>You can literally turn Skyrim into another game

You can make it look different, more immersive and more atmospheric. However, you cannot change the shit basic gameplay. And it all boils down to the same go to location => mash LMB || hold down LMB to shoot ebin magic => loot gold.

I wish the more complex magic spells, or the more varied (read interesting) spells would return, as they were in Morrowind and Obliviblivon.

>it all boils down to the same go to location => mash LMB || hold down LMB to shoot ebin magic => loot gold
I don't wanna be the one to defend Skyrim, but casuals like you are wrong. Elder Scrolls were never about combat. This is the same argument as Morrowind is boring because all you do is explore and do boring combat.
>muh visceral action
>muh loot
You're as much cancer as Todd and his casualization of the game.

>skyrim was almost six years ago

Have they even said anything about new TES? I remember some speculations about it being in black marsh or hammerfell but seem like it all died out.

They've said they're definitely going to make it but that it's not in development.

>visceral action
>loot

Where have I said that? Where have I even mentioned Morrowind's combat being good? Aside mentioning that Morrowind had more interesting magics.

Projecting much?

If combat doesn't tickle your fancy you straight up turn it into a better porn game than 90% of porn games out there.

>Where have I said that?
>mash LMB || hold down LMB to shoot ebin magic => loot gold

pre sure Beth Studios are going to announce a new IP this year, not sure i'm happy about it but hey at least it's less Fallout rape

>Have they even said anything about new TES?

The new TES is TESO.

>>mash LMB || hold down LMB to shoot ebin magic => loot gold

??

How does that imply me wanting visceral combat?

>no magic
>press x to proceed to next cutscene
>cutscene pauses
>make moral "choice"
>cutscene continues
>press x to kill creature
>map is nonexistent
>player presses y to change town/field and is dropped off via horse and cart
>horse and cart a actually a hat driven by a ghost

This is why I want tits removed off them

>modern day sjw/leftist propaganda shoe horned in everywhere

Bethesda never does that. If anything the right leaning factions like the Stormcloaks and fallout 4's brother hood of steel are way more likable than the other choices. Everything else is probably going to happen.

This. Bethesda isn't right wing, but nationalists in Skyrim were woke as fuck.

They're people with a bit of scales and a tail. Of course they have breasts.

>woke
>Yellow Jew puppets
Woke in the same way BLM fools are woke.

You're an idiot.

It's gonna stop being an RPG. This started with Oblivion, and is gonna be more and more so in the next game.

Skyrim was technically just a first person shooter with Perks instead of major/minor skills. Your build performance didn't matter. Build variety was mostly dead. All builds boiled down to either Bow and two hander or literally EVERYTHING.

Progression was weak and unimaginative. Call me a faggot, but Morrowind did it right in a lot of cases, save for the combat.

Skyrim is just Call of Duty with swords and trivial levels to mimic an RPG. TES 6 is just gonna be Call of Duty with swords, and nothing else.

Screen cap this and see for yourselves in the future once the game is announced.

Ulfric is practically a rogue asset to the thalmor, they think they can use him but he has no such intentions.

and thats just Ulfric.

>this meme again
Go read Thalmor dossier. It says the war between the two sides is an asset, not that Ulfric is. They consider Ulfric helpful to the point he's able to mape problems for the imperials. They want a long, drawn out war. They don't control or like either side.

When retards like you spout this "le asset" shit, it's easy to spot a casual who doesnt' know any lore.

That was really artificial and stupid plot device. Felt tacked on.

you're a fucking idiot I just said what you said but you took the word "asset" and assumed I went with the bait version.

don't talk lore to me or my imaginary friend again.

But they've always referred their young as hatchlings though

Because they do hatch out of eggs. But the eggs are internal in the body. In the region humans call "tits".

Space battles

How come they never had tits in Morrowind then? Seems like something they made up after Oblivion.

Argonians aren't anatomically uniform. Depending on sap, they can change into an infinite number of different argonian types.

Arena would like a word with you.

>you get a mandatory companion voiced by a celebrity or meme internet personality
>shouts are included by being reskinned into ordinary spells
>crouching makes you invisible to all enemies, stats now have no impact on stealth
>upon reaching the first expository scene your character is given one daedric weapon of your choice, to ease the player into the game
>bows have a targeting mechanic where mousing over an enemy locks on and your arrows automatically hit
>arrows are now unlimited and you automatically equip the arrow type of the bow you are using
>a mandatory perk obtained early on grants you a high critical hit chance in melee, trivializing the entire game
>there are no locked doors besides ones with unique keys relating to story progression
>half of the map is unavailable until completing half of the main quest with no way around it
>melee skills are now just "attacking" and "defending", governing all melee weapons with one stat and shields/evasion with another
>for the low low price of $14.95 you can purchase a summonable dwemer centurion that can solo each boss in seconds

Hello, my name is Hodd Toward.

These are good ideas for my next... I mean Todd (totally not a manlet) Howard's game. You sound like an experienced game developer, who have seemed to finished Bethesda's school of video game development.

We want to... I mean I heard they want to hire you over at Bethesda, with a starting pay of 1 (ONE) million dollars.

>>there are no locked doors besides ones with unique keys relating to story progression
Are you trying to make it too hard for the players? The mandatory companions will find and carry quest items themselves, and use them when needed

You're such a faggot if you think the first few will ever happen

They still had tits, just very small ones

The graphics team that worked with Arena and Daggerfall must have been tits guys because every fucking race had huge knockers

I think we only saw the same type of Argonian through-out all games, Snake like ones and what not were mentioned but I don't think we ever saw one.

Can't tell if you're memeing or not.

It'll be Fallout 4 without Guns.

I was 13 when skyrim came out

what do you know of game design? you are like a baby

Don't diss the good ideas of the Elder Scrolls community!

All of this I, Todd Howard, will implement into my games, because they are great idea. Fans will love it!

>same type of Argonian through-out all games
Arena & Daggerfall argonians =/= Morrowind argonians =/= Obilvion and Skyrim argonians

You must have a pretty low IQ if this is the pattern you predict.
What you described is an entirely different game, not dumbed down skyrim.

For reference. (although it's kind of pointless since you can't see the whole body)

Why stop meming there? TESO is even worse

>restoration

Oh that magic school no one specializes in? If it isn't cut it will be one all purpose spell.

>TESO
TESO doesn't exist, or if it does, it's irrelevant to Elder Scrolls discussion we have here.
Also a correction, Arena and Daggerfall argonians are different. I don't know why I put them together.

>can't block with shields, attached to left gauntlet
>difference in material is color only
>only spells left are lightning bolt and firebolt. Because your character "sucks in magic"

reminder that magic in skyrim is more complex than in morrowind

morrowind:
>all spells are instacast
>buffs/nerfs
>summons
>attacks
skyrim:
>all of the morrowind effects present
>also rune magic that acts as proximity mine
>spells with wind up time
>channelling spells
>different spells in different hands
>spell powerattack
>max level spells can only be acquired through quests
>actively maintained spell shields

so fuck off

Oh my God.
I remember seeing threads like this for Skyrim.

I wish there were more ways to use magic in TES. It's mostly combat oriented.

I thought the transmutation spell was a nice touch in that direction.

Don't forget the flood of marketers and normalfags who will side with said "stealthy" shills like every Bethesda game release.

>tfw still miss the "report advertising" button

>>attacks
>skyrim:
>>all of the morrowind effects present

It's okay.
I really enjoyed the post-month blues from the retards who flocked to F4

melee combat

morrowind:
>4 directional attacks out of which one is always superior in terms of damage, hence in the settings you can choose to always to just that one attack
>no active blocking
>no power attacks
>not in any way changed when leveling
so all in all you have a total of 4 actions in combat

skyrim
>regular attack
>4 directional powerattacks
>perks change what those powerstrike attacks do, including effects like disarm, paralysis and just more damage
>sprint power attack
>active blocking
>shield bash
so a total of 9 actions in combat

attacks meant simple damage spells, and all morrowind effects present meant that skyrim has: all those listed for morrowind, so instacast spells, buffs, nerfs and summons

if you had any reading comprehension at all you would have understood that

Source?

I mean, most people don't particularly care for Morrowind's combat, even outside of the missing. There's a reason a lot of mods have gone into trying to rectify it.

eh, I know that, I actually prefer Morrowind to Skyrim, I am mostly just funposting, and reminding nostalgia faggots that all this talk of oversimplification is retarded

>no spell making
It's shit

I think it is a good sign that they are taking so long to make another ES game, instead of churning one out every now and then.

>all morrowind effects present meant that skyrim has: all those listed for morrowind, so instacast spells, buffs, nerfs and summons

Just tweak it in cbbe duh

Skyrim's biggest issue is the melee animations are so damn weighty and bad. You click, and there's this awkward pause between swings and actions.
Honestly, Oblivion had the best combat out of all of them, but all three have meh combat.

>skyrim has more complex magic than morrowind
>no custom spells

They need a new engine for it to be any good

>muh custom spells
good to see you can't refute the central point, that there is far more variety of different magic TYPES in skyrim

all your custom spells are still the same old, instacast damage/nerf/buff types

>all of the morrowind effects present

At least play the game before starting shit.

uesp.net/wiki/Morrowind:Spell_Effects

But Oblivion combat was worst of the three. It felt so floaty. It didn't feel like any hits actually hit and spells were so fucking so it's unreal. Enemies were worse health sponges than Skyrim, making you backtrack all the time with very slow magic and unsatisfying swings slowly draining enemy health. It's terrible.

In Morrowind when you hit, it was like fuck yeah, I hit something, it feels like a major thing happened.
And Skyrim is pretty fast desu, you don't get hung up too much on enemies unless it's a big fight. Feels shitty, but not frustrating and you don't have time to think about how bad it is unlike in Oblivion.

They literally have done a """"""""new"""""""" """""""engine""""""" for each game. They need to move away from their gamebryo (creation engine) and just move to UE4 or something.

yep, the animation for a weapon swing that connects is much the same as the one for when the swing misses, so it just feels awful, there are some mods that try to remedy it, but they look like shit too

the worst part is that given how awful bethesda animators have always been, I don't think this will ever change, shitty animations making combat look and feel cheap is something we will just have to deal with

jesus christ, just read through the thread, I admitted that it was poor wording, I mean all spell types, that is instacast spells, buffs, nerfs and summons are present in skyrim too, I just didn't want to list it twice

well they did say that there won't be a new TES game for a few years, hopefully they'll make a brand new, good engine

Why do people who are shit at arguing cry "p-p-projection!" at everything

morrowind:
>all spells are instacast
>buffs/nerfs
>summons
>damage spells
skyrim:
>instacast spells
>buffs/nerfs
>summons
>damage spells
>rune magic that acts as proximity mine
>spells with wind up time
>channelling spells
>different spells in different hands
>spell powerattack
>max level spells can only be acquired through quests
>actively maintained spell shields

here you go, hopefully this is better wording and easier to understand, since you all pretend to not get that other post

god you faggots are insufferable, "herp derp magic isn't just an event trigger now" ignoring the fact they removed a bunch of spells and put others into meme shout.

also you said every effect from morrowind is present, except they removed levitate and acrobatics between oblivion and then.

in short, stfu.

>dumbing down maymay

Morrowind didn't feel like anything when you hit. Maybe at low levels, but past a very early point all strategy in Morrowind became a matter of just spamming M1, there wasn't even a point to the directional attacks. In Oblivion at least, things are responsive enough to where a some semblance of combat can take place.
Honestly though, the best combat in any TES game is ESO

I swear you faggots can't just read a few posts down

didn't refresh to see that before posting

im done replying to you anyway.

I'd rather a rudimentary combat that's straightforward and fun like Morrowind than a more complicated slugfest of terrible physics like Oblivion.

>fun
But it's not fun.

>im done replying to you anyway.
woe is me, whatever will I do now

for you

>fun
There really isn't anything fun about it though. There's no real interactivity to anything, it just becomes a case of tapping M1 and the thing dies. You don't even have controlled blocking without GV