Are games like Agony and Scorn going to fix the Horror genre?

Are games like Agony and Scorn going to fix the Horror genre?

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Does scorn have an official release date?

Arent they exactly like Amnesia i.e what's wrong with modern horror games in the first place ?

Creepier environments doesnt solve the overall problem that hiding from a patrolling monster in a maze is not scary, just annoying as shit

Agony looks great and is getting VR support so that's awesome, but will it have combat?

Scorn looks alright but I don't see any mention of VR and looks more like a potential walking sim than Agony.

>everyone on Sup Forums knows how to fix the horror genre
>yet nobody is willing to actually put in the work
Really scratches the ole noodle.

>are these shitty edgy gore games going to fix the horror genre
No fool, of course not.

>Movies successfully done slow burn horror
>Videos games have none

This better a screenshot of a hell tileset of a Diablo remake or I'm going to scream into my pillow

Boring skeleton world walking simulators aren't going to fix anything.

>tfw was meme'd into watching this and babadookie

Use another reaction image already.
I'm tired of recognizing your cancer.

no.

We need more horror games like Until Dawn.

We don't need any more first person, lone survivor horror games. Those are a dime a dozen. Amnesia, SOMA, Layers of Fear, Outlast, etc.

Looks more like tech demos than anything else

I don't know. Something about these games being endless gory hellscapes makes me feel like the player would get numb to everything after the first half hour of constant disturbing imagery.

Sure, if you mean "fixed" in the same way you fix a dog. They both look like unstimulating walking simulators.

Nah, I'd rather have a horror game with some fucking gameplay, but also isn't 100% edgeshit like this Agony trash. Resident Evil 7 is the only example of this in recent years.

Explain how you would do a slow burn horror game without boring the player for the first hour and a half. Remember, describe the gameplay and not just the plot.

Horror genre can't be fixed.

Alright, here it is.

Hold W a lot

I haven't seen any news on Scorn in months. I'm honestly worried it's dead.

I'm just looking forward to the inevitable porn.

>it's that "how do we fix the horror genre" poster again

>Agony
Amnesia with a fresh cover of paint.
>Scorn
Prey with better graphics.

If you found Prey or Amnesia to be solid "horror" games, then sure.

same as my thoughts. the game design approach is a fucking drag unless you are just totally immersed, and im personally not immersed enough unless its VR at this point. as soon as your brain is working on a regular gameplay level, and not some primal fear level, the games fall apart. the actual mechanics of PT teaser were complete garbage, but that hallway looked so photo realistic it was a good one-time spook. i wouldn't touch Resi7 if not for the fact my friend has VR, which makes it a neat experience.

horror games end up giving me more 'stress' than 'fear', the stress of hardly being able to see shit, constantly anticipating the next jump-""scare"" (being startled is not horror), and backtracking around trying to figure out shitty puzzles.

the hell-ish guro visuals sure look neat but i'm not gonna be able to put up with hours and hours of the same old gameplay approach.

>scorn
just looks like DUDE BODY HORROR LMAO: the game

that enemy on the floor was kind of cool though

The graphics and details look nice but this won't be scary at all.

I liked SOMA though.

That was more interesting than a standard, "escape the chase sequence" game.

>horror

Agony looks great visually holy crap.
But hide and seek horror? Ehhh.

Having a "Oh shit I didn't know this was a horror game" game would be really cool. Unfortunately that's very hard to do with out knowing it's scary before hand. The times I was most scared watching movies is when freaky shit happened and I was not expecting it such as "Enemy".

they are visually creative but i can't see myself really enjoying either of them. they are almost too grotesque and it would become fatiguing. at least scorn has the giger techno-aesthetic, agony just looks like maximum edge simulator

Alien: Isolation did that but it actually turns out that most people don't like horror. People want something that is horror flavored.

Despite being a good game, RE7 is not a a horror game. Like all of RE, it's horror-lite.

agreed. gross-out/extreme/shock horror is superficial crap. give me real psychological horror.

Whabout Silent Hill? That's more hardcore horror.

but i liked outlast

Silent Hill's over my friend. It was beautiful, and now it's a pachinko machine.

No
Interesting art direction but they look basically just like other horror games now in terms of their gameplay.
The only thing that could "fix" the genre is interesting gameplay design, but there are barely any games that even attempt such a thing with any depth at all.

Silent Hills wasn't made, so it didn't save shit. If anything, the Silent Hill series needs saving.

But if your asking whether Silent Hill games are horror, then yes they are.

Bloodborne already perfected the horror genre.

it didn't

Wrong. The mix of traditional beast horror, with Lovecraftian cosmic horror and then ultimately ending in the horror of the nature of man.. Bloodborne is the complete package. Other horror games explore one of these ideas, maybe scratch the surface on another, but no game comes close to Bloodborne's level of depth in this regard.

Why are sonyggers so fucking shit?

Not saying they were bad games, but games where 90% of the game involves the protagonist going at it alone gets boring eventually.

I enjoyed the group dynamics in Until Dawn.

How was BB even remotely scary? It had a grim atmosphere and nice aesthetic, but it didn't scare me in the slightest.

That's nice that you're revealing you read a guide before you played, but really, stop shitposting.

>Ctrl + F "routine"
>no results

This is the shit that will fix the horror genre

youtube.com/watch?v=iAcAd1fUiy8

can't fucking wait

why is that horror?
Just because it looks disgusting?

I hate gore, it is so stupid.

This shit right here. This is the only game released in the last decade that deserves to enter the pantheon of Truly Great Horror Games.

"Oooooooh spooky monster, headshot it for massive damage" does NOT a horror game make.

that reminds me of that ME3 corpses texture

I don't think a game like outlast would have been scary with someone helping you along
I even started getting excited to see the priest because i knew for sure he wouldn't try and beat my face in and he's not even supposed to be helpful

Agony looks like over-textured ass and Scorn looks boring.

is this from the movie green inferno?

Hemwick Charnel Lane was spookier than most modern horror games

imagine slipping and falling in

>vapor-ware

Sauce?

Enemy fucking spooked me, dude. Between the feeling of being uncomfortable because you have no idea what's going on and the shocking imagery it's something that I can see actually keeping people up at night.

it was fine with its themes on a surface level but unfortunately the gameplay fell extremely short. not that its gameplay was bad, no, it was quite good in the moment-to-moment. but on a large scale, and in the whole structure of the game, how every element ties together, it was tragically lacking in depth and purpose compared to previous souls games.

i think i get what you mean. i've never played until dawn, but i'm realizing that you're right about how common "going it alone" is in horror games.
a multiple-character-based horror game, maybe like until dawn or not like it, could be very interesting.
where you have to factor in not only survivability, but personality and trust and whatever else, in most of your decisions. where perhaps the horror could be made more ambiguous due to the possibility of interacting directly with your enemy from the beginning.

It's apples and oranges, but isolation has been a big part of the horror genre. Being alone in a hostile situation, and not always knowing what's real or not.

I would like more psychological horror games that explore the paranoia of fragile group dynamics though.

>character you meet early on becomes the monster
>one of your friends/allies becomes the monster

Lovecraft is one of the worst horror writers in history, as he relies on incredibly tired tropes which are as old as fucking Dante Alighieri, yet have not even a fraction of Alighieri's substance. If you want to appreciate Lovecraft as an author, read his nonfiction.

it's coming out in march you dufus

>mfw I bite this shitty bait

The horror genre can't be fixed by every game in the genre doing the exact same trick with a different coat of paint. Agony, Routine, Amnesia, Alien Isolation, Outlast, RE7, it's largely all the same. Just like in the late 90s, early 2000s, the genre has now stagnated and lost its appeal. The way to keep the genre alive is by experimenting with original gameplay ideas and providing horror fans with completely different games. Many ideas will not be a success, but the way to find the next big thing is to continue experimenting. This is what we got for a while during the golden age of horror games, ie the 6th console gen, with Fatal Frame for the Camera Obscura gameplay, Siren for second sight / stealth horror gameplay, RE4 and Extermination for the action oriented horror gameplay, Luigi's Mansion and Gregory Horrow Show for the kids oriented/ puzzle horror gameplay, RE: Outbreak for the coop oriented horror gameplay, and Call of Cthulhu for the first person cinematic horror experience.

nah, just some geologist (i'm guessing) on a volcano
i saw green inferno recently. it was the japanese dub though, kind of interesting to see...

I don't believe you.

RE7 wasn't scary though especially not with Jack around
I wish you could save him

I always found Rule of Rose interesting in that regard. Because it constantly goes back and forth between dealing with hostile monsters, and being forced to live among people that fervently hate you, and not really knowing which is scarier.

Make it a detective shooter like L.A. noire or something and then the case your own leads you to horror shit is the best i can think of

Why are souls fans so autistic? BB was not a horror game

it doesn't fucking need fixing you cunt 80% of everything is going to be mediocre all the time you just have to look for the gems.

>Scorn
Extreme emphasis on body horror, overarching plot will be crippling depression and suicidal tendencies. Will be less scary and more extremely disturbing with some puzzles sprinkled on top.
>Agony
Will be more along the classic line of horror, with building tension through presence of threats and having scenery cranked up to 11 in the unnerving factor.

game?

Alien Isolation.

>souls fans
BB fans you mean.
I'M a Souls fan. And Demon's was the best one. It was also the closest to being an effective horror game.
BB on the other hand streamlined it into an action game. Great aesthetic but that's about as far as the horror goes.

Alien Isolation

For awhile I thought Scorn and Agony were the same game.

they both look really underwhelming

Ao Oni did this if im right,
A party member that you saw died, but later pops back out of the blue and joins the party, and while paused his icon morphs into the mosnter and you got to book it

they keep advertising on EZA though..

never ever you neckbeard fat pcuck

the witch i think

I know it's not really a horror game but I found that really interesting in State of Decay. Because you need/want to play as all your characters it's a huge bummer when you lose one out in the field, especially when they're stylish.

Same way they did that horribly spoopy level in thief or thief2 can't really remember but just that it went full scary.
Also did it in vampire the masquerade and half life 2 with ravenholm.
But a whole game of that probably wouldn't work.
I suppose you just have a normal game that gradually ramps up the amount of creepy things you see in the distance, or odd stuff.
Before going full horror.

>that horribly spoopy level in thief or thief2

If you mean shalebridge cradle, that's in thief 3.

Res7 did that

if they ever release lol

since no-one knows what the fuck scorn is about here's an interesting theort from the youtube comments

"In 150 years, mankind will finally achieve stem cells reproduction and refinement. The technique permits a rapid evolution of mankind itself, and reduces the need for anything else but stem cells to build computers, weapons, furniture, buildings...

In 700 years, the whole earth mutated into a huge pileup of refined stem cells. Mankind evolved too much to ressemble what it used to look like. People cannot die anymore, nor can they feel, just as if life ate itself like a cancer.

The guy you control is a new born. All new borns come out as grown ups now. And the game is about wandering through this flat chaos."

I really fucking hate the BIG OBJECTIVE WHITE TEXT shit.

Yeah that's the one. I never played it when it came out and at the recommendation of a mate, went into all 3 blind. I was not expecting shit to get all poltergeist on me at all.

On topic of great horror games that I still found scary despite them not relying on you being a cockless pussy, I'd say the suffering series are the best.
There are unnerving enemies and everything is creepy as fuck, but your protagonist is a badass.
I wish they'd make action horror actually worrying and scary, and not just overly gross like dead space and the later re games.
Some of the creepiest horror in games has been stuff where you know you have to go somewhere or do something but know it is gonna suck.
But then they tend to ruin the dread by telegraphing the jump scares a mile away.

I'm one of those people who just can't get into horror that is all "boo" and no build up.
I love moments in things where you realise something scary was in the background or there all along. Like the scene in paranormal activity where an innocuous shadow just walks away, or in insidious where the camera follows that sort of hot chick while she does the washing and before the spooky ghost kid shows up to dance his sweet dance, and if you were paying attention you see him in the laundry, but there's no jump music or anything.
That kinda stuff could be done in games, but no one really has.
/Novel over.

this

>SCORN: An atmospheric horror adventure game filled with odd forms and somber tapestry

Horror fans are so fucking shitty. All you want is suspense and build up with no pay off. The moment that tension is broken for the big spook you go and call it a jump scare. Of course it's a fucking jump scare, you're scared, you jumped. You jumped because of the break in tension.

So what you're asking for is to just sort of walk through a spooky room but then nothing happens. 10/10 scariest game ever.

People are tired of predictable set piece scares. I want to be fucking surprised and on edge, not know OH HEY I WILL TRIGGER THIS SPOOK WHEN I WALK HERE. That's not scary or fun.

Neither is knowing you won't trigger the spook when you walk here

It doesn't always need to end in a jumpscare, and it doesn't need to build into a huge climax. Small moments of nervousness are fun. If it always has a big end, it gets predictable. I want the surprise and uncertainty.

>The Suffering
MY
NIGGA.

scorn = scary + born?!? think about it

>horror game
>has a voiced protag

Why do devs do this? It kills immersion.

Let me tell you faggots about the mother fucking Alien from Isolation.

It wants you dead. Specifically you. Why you, I don't know; but if it sees an enemy and you, it will kill you first.

It is also hunting you. Relentlessly, searching for you. And it is always around, waiting for you to reveal yourself. When it's searching, it doesn't go in a straight forward manner like in Outlast. It doesn't enter a room and go through a checklist of items until the room is marked as clear, and return to its prescripted nav path.

No. It will randomly stop and listen/look around. It will look behind its self. It will randomly check lockers. It will, without warning, go into a sprint for no reason whatsoever. It will without warning double back and recheck previously checked spots. It doubts itself. It's thinking.

It can smell you. It knows the general area you are, but it can't find you, yet. It knows the last area you were in. And it will return to the last area it saw/heard you and continue to search until it is pleased with itself. If it doesn't find you, it will escape into the vents. However, it will still be around, up there in the vents, ready to descend upon you if you make your presence known again. Which carries to my next point.

It can hear you. Every little sound you make, it hears that. If you run, it hears it. Knock over some boxes, it hears that. That tracker you've been using to keep tabs on it, it can hear the beeping coming from that. Defend yourself from other hostiles, it will arrive to kill everybody there, especially you.

It sees you. On hard, it can spot you from 30 yards away. Not only that, but the devs also put a short cone shaped sensor shooting from its back. That means it literally has eyes on the back of its head. You want to keep your head down, always. If it sees you, it will close the distance very quickly.

not him, but lovecraft and his fucking irritating prose and billions of adjectives really takes me out of his stories

You can't outrun it, it's faster. Don't even bother. Break line-of-sight and hide. If you use a distraction, like a noisemaker. It will check it out, but it will also check the direction from where it was thrown. It learns. If you use a tactic too often, it will become less effective. It will setup ambushes as well. This will not show up on your motion tracker, because he is waiting perfectly still. The only clue you will get is a dripping vent and the sound of his breathing.

If he catches you, you're dead. It's a one hit kill. He can kill you whenever. While you are hacking. While you are crafting. While you are saving. There are no auto saves, by the way. There are save stations and those stations save have a 3 second countdown. He can kill you in the middle of that countdown. There are no invincible frames.

Everything you do is temporary, it's a bandaid. You're postponing it from finding you. The only thing you have to fight it is fire, specifically a flamethrower. It costs 50 units of fuel to force it to run away... at first. But the more you use, the less effective it will become. It will grow bolder. You'll have to keep using different tactics to survive.

And that is what you are doing, you are surviving. You are playing "cat and mouse". You won't turn into a cat, as well, and knock him out, like in other games. He will always be the cat and you will remain the mouse. Get used to it.

It has two states of suspicion and one state of aggression. The tail will tell you what it's thinking.

The alien is probably the most underrated ai in all vidya game history. And Sup Forums never talks about it. It's a real shame.