>Game has good and bad ending
>Bad ending is canonical
Game has good and bad ending
>bad ending is canonical
>also breaks all of the game's plotlines
woops
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>did all side quests including seraphic radiance
>had no interest in completing game
>sold it
>2 years later
>costs more than a modern game
Guess I could emulate it
It emulates pretty well these days.
Boy was the PS2 built badly.
>Your choice matters
woops
If you played the second game and got the true ending, you'd realize both endings are canonical
there's no saying that he changed the past though
>Game has a bad ending and a slightly less bad ending
made me kek
>game where you play as the villain makes it so that the ending where you win is the non-canon ending.
Shadow Hearts was so great
Fucking Splinter Cell Conviction. Why the fuck would you use the bad ending from Double Agent as the canon ending? Who on earth actually killed Lambert? Who thought making Splinter Cell over the top grimdark by killing Sam's daughter in Double Agent was a good idea in the first place? And who thought it was a good idea to bring her magically back to life? And why did they make Grimsdottir such a massive bitch when she was mostly likeable in the older games? Splinter Cell really went to shit after Chaos Theory.
Agreed, chaos theory was awesome on xbox. What'd you think of the latest?
Didn't play it. I hated Conviction so much that I wrote off the series and the fact that they got rid of Ironside was just icing on the cake, he was the only saving grace of Conviction. I wouldn't mind them getting rid of Ironside so much if they just had a reboot, a new character with a new story, but instead they jsut tried to bank on an established IP that they had already bastardized beyond the point of recognition and as a result Blacklist sold like garbage.
Maybe one day the series will recover. Ubisoft seems to finally be recovering from their slump and making games that aren't total trash again. Who knows? Last year saw spiritual successors to Tenchu and Commandos come out, maybe Splinter Cell can have the same luck.
>game allows you to import saves
>If you choose to not do this, all the most awful and stupid choices are set default
Is this the land of the gods?
Name 5 games that do this.
Every Bioware game past DA:O
Mass Effect 2
Witcher 3
Dragon Age Inquisition
Dark Souls 2
Super Mario Sunshine
...
I like that xcom did this
Mass Effect 2 and 3 for sure.
I believe Witcher 2 defaults to thinking you killed Siegfried in the first game which is pretty shitty. And I think Witcher 3 defaults to you having killed Foltest's daughter. I'm not sure on those though.
Can't think of any others but most of the RPGs with save importing were made in the 80's and early 90's so memories are faint.
>Game has 10 different endings
>good ending
>bad ending
>ending that you turn out to be a clone
>ending you turn out to be an android/robot
>ending you turn out to be an alien
>ending you turn out to be a replica
>ending you turn out to be a re-incarnated evil alien god
>ending you turned out to be a science experiment
>ending you turned out to be a hero
>ending you turned out to be a true neutral
>None of them (0), are canon.
>Mario Sunshine
Nigger what?
>That ending where he kills Eggman
Sounds like you got the worst choices carried over and didn't even know
Clever girl.
>can't effortlessly emulate shit for free games after the ps2 era
>I-It's built like shit
lol, protip: if you wanted to emulate the snes with near perfect cycle accuracy it can destroy most normal computers
I swear to fucking God I'm still mad about this.
Okay I hear this shit all the time but what exactly does this mean?
Exactly how different is playing SMW on a real SNES and emulating on SNES9x. How noticeable are these differences?
Game?
The Witch's House. Great game
Don't listen to It makes tear gas.
It's shit. Just RPG maker trash with an edgy twist. Don't waste your time.
I haven't played this game but I've heard about the endings, I'd be pissed off too if I had put in all that time only to receive a middle finger like that.
I think RPG maker games have more soul than most modern games, like Ib. Terribad engine, but I love the stories like 2% of RPG maker games have.
it would be awesome, if Star Wars games would do this
Metro 2033
Nah, RPG maker games are just dumbass teenagers and autists trying to be deep. I could count the number of decent RPG maker games on one hand. Modern games have a lot of problems but piece of shit Dragon Quest clones are definitely not a better choice, and the ones that don't have combat are even worse.
>the ones that don't have combat are even worse
I just think of those as VNs. If you stay away from the try to be deep trash, you can find some bretty good stories but it's slim pickings since RPG maker is so open and has become a hot meme for people trying to make the next deep game.
The thing is, the best VNs are the ones that actually have gameplay of some sort to back up their story. Making an RPG maker game is a mistake but removing combat is an even bigger one. Unless you have ridiculosuly huge amounts of choice and consequence in there, its just going to be boring garbage, and generally indie devs aren't particularly good at C&C.
If your game would be better as a book or a comic, make a book or a comic. "Kinetic" VNs are the dumbest shit imaginable. And that's what most RPG maker games that don't have combat amount to.
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how to be wrong: the post
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Finished the game years ago and got the happily ever after ending. Later I found out about the other canonical ending.
Is there a game with a Dexter tier ending?
In this case, the bad ending is REQUIRED to get the good ending.
Because it took 2 decades of suffering for Okabe to learn how to cheat fate.
What happened at the end of Dexter?
sound is different, in some cases sound channels are not synced, or some portions just dont play.
some events happen faster than others (example is the triforce spinning into place in the LTTP intro screen, it happens about 15% faster in SNES9x than in Higan, and this means the sword sound isn't synced to the animation in the logo)
usually it's not enough to worry about if you just want to play the games and experience them, but it's enough that you'd notice it if you had experience with the real thing.
pls watch the show instead its so ridiculous it has to be experienced
I don't care enough to watch years worth of television just to experience trash.
He becomes a lumberjack. Thats it, a fucking lumberjack
I never understood the point of including multiple endings if one of them is going to be canon anyways.
Sometimes they don't expect a sequel or some endies could be for funnies. Some rpgs have joke endings where the MC becomes so rich they give up on saving the world.
>Have a Fate style bad ending, good ending and true ending
>True ending becomes canon and effectively puts an end to the series
>Makers realize the players don't want their most popular series to permanently end
>Releases a new version that retcons it so the good ending is canon and the new story caries on from there.
>The new True ending still resolves everything but leaves room for a sequel.
Hweyy.
The normal ending is just as bad, you just don't happen to learn about the twist in that one.
>game has multiple possible endings
>devs make the freedom of choice irrelevant by specifying which is the correct one
Blood Omen?
Felt like the vast majority of references went over my head because I couldn't give a shit about finishing her phase in the first one.
Both endings in Shadow Hearts are canon. The ending of the sequel has the main character travel back in time to lead the first game to the "good" ending.
>Not finishing her phase in the first game to see why Mir is bullying her so much in AR2
Not the other guy, but I find it funny that you said:
>I wouldn't mind them getting rid of Ironside so much if they just had a reboot, a new character with a new story, but instead they jsut tried to bank on an established IP that they had already bastardized beyond the point of recognition
Because Splinter Cell: Conviction was originally similar to that (youtube.com
It was apparently supposed to be about Sam being a runaway from Third Echelon, and would follow him attempting to blend into urban environments to escape agents hunting him down, and to allow this, the player would have been able to use objects in the environment to fight them.
youtube.com
It really seemed unique and different, and was set to be released in Winter 2007.
I thought it was interesting, because it was a really cool departure from the Splinter Cell we were used to. It emphasized stealth as a means of survival, and would put Sam in an anti-hero role, something we definitely didn't really see much back then, save maybe the GTA franchise.
I thought it was really fucking cool and unique, so imagine my dismay when they re-announced it as being 'Splinter Cell: AGAIN!'
youtube.com
Fuck, man; what I wouldn't give to be able to sit down and play that prototype just once.
>game has two endings
>both are canon
>game has 6 different, conflicting endings
>all of them are canon
That's how you get warps.
>The game over screen was the good ending
Incest plotline dropped, Deb becomes a coke addict whore, blondie serial killer gf returns and instead of rightfully killing her because, hey, she tried to kill his sister, Dexter decides "eh girl, lemme git some of that pussy". He makes a plan to take his son and her to Argentina, apparently because he hates both of them, but wait! Serial killer villain of the week comes back, and shoots Deb, but she's fine, no wait she's dead! Now Dexter is sad and kills him, and the cops are like "k". Then he takes Debs body out on his magical boat and dies in a storm. Blondie now must care for Dexter's son in shithole country instead of crossing the border to Chile, BUT WAIT, Dexter is alive! A lumberjack serial killer, instead of going to find that sweet pussy and his son. Biggest waste of time ever.
if only the bad ending to infamous 2 were the canon choice
second son would've been 10x better if it was about a young guy with the ability to copy powers and use them for his own taking on Cole and his various Lieutenants. Not to mention it'd actually justify all the bullshit anti-conduit sentiments unlike in the game where they were supposed to all be dead (even the people who merely had the gene but never awakened it) and yet somehow at least thousands more popped up only a few years later.
>Game has one ending
>Not beating the game at all is the canonical one
Not really because even if Ellen dies Viola doesn't get her body back.