Will this be the best trilogy in gaming

will this be the best trilogy in gaming

Other urls found in this thread:

youtube.com/watch?v=_IBcqft7wDU
twitter.com/NSFWRedditImage

Smg2 is the best mario game

Wait so Mario Galaxy isn't true 3D Mario now?

According to Nintendo, no.

Huh, interesting.

sunshine was so rushed. like have the levels are filler. so, no, it won't be the best trilogy.

I hope Odyssey turns out better than Sunshine and the horrible Galaxy games. 64 and 3D Land/World are the only good 3D Mario games so far.

That's not what this image means.

>horrible Galaxy games
shit taste confirmed

>3D Land/World are the only good 3D Mario games so far
3D World is my favorite Mario game, but your opinion is still shit

Okay. What does it mean?

Galaxy's movement was painfully slow and Galaxy 1's levels were too easy. It's not a bad game, but it's not very good either.

Sunshine wasn't that good but compared to galaxy it's a Picasso

>3D Land/World are the only good 3D Mario games so far.
Ahahahaha.

Two different kinds of games, the first being "course" levels and the other being sandbox style, and that Odyssey is going to be the latter.

It's a one long tutorial not an actual game

What is this meme that 3D World is bad comes from? I love it

shitposters

Sup Forums and australian shitposters

No. Sunshine isn't very good.

The game might have the most expansive moveset for Mario to date and a really nice atmosphere but the game designed around those two aspects is poorly constructed. A huge number of the missions are infamously bad, it has half the number of levels as it's predecessor, FLUDD both slows down the platforming and the combat. Despite its sandbox design the game actually has some of the most linear progression in the series, forcing you to collect specific shines to unlock the ending and the rest of the shines offering no reward whatsoever. Its strongest parts are those abstract platforming courses which play like a janky prototype of Galaxy.

The game feels outright incomplete, to the point I wonder if the blue coins are hiding the absence of two more levels they didn't have time to make.

Not pictured: fallen hero timeline where he dies in SM64 which leads into SMB

the game was definitely rushed for summer. odyssey shouldn't have the same problem since it doesn't have a seasonal theme or anything.

Okay I understand the subtle difference.

Regardless, until the next sandbox game, this marks something of a trilogy.

...

The new Mario looks like a return to form for the franchise and in all likelihood it'll be an amazing game, but it'll be lost to people too young to have seen Mario at his best or too cynical to give the franchise a chance.

Considering there are more stage clear 3D games you can technically consider it the "true" 3D game.

You can't talk shit about Mario's movement options while praising 3D world which is the slowest and most limited of all the 3D games barring Land.

Odyssey is the only game I'm looking forward to this year besides Mania, and I couldn't be any happier about the return to form, but fuck if I'm getting a console just for one game.

What defines a "return to form"?

Reembracing 3D level design and acrobatic gameplay the series was known for.

3D World had more movement options than Galaxy user.

How to instantly spot a casual: they don't think Sunshine is the best 3D Mario.

Because its the most simple Mario game out of all the 3D installments and the level design is terrible? There is only one good level in the entire game. If World wasn't on the Wii U no-one would be defending it.

Glad that they decided to come back for the more sandbox style of Marios, those were always fun to explore.

And the music is shaping up to be galaxy tier so that also works.

I've never seen a Sunshine speed run. I wonder why that is?

Lol, it's the exact opposite

Cause youre too slow to catch it.

Honestly, I think the Donkey Kong Country Returns trilogy will be better overall

Because platformers > exploration adventures


But I'm sure Odyssey is going to be great

So it's not really a return to form for Mario is it especially since that isn't the predominant style of Mario and has only been in two games soon to be three.

Basically course clear games like 3D Land/World are more of a return to form as they transition the 2D level design into a 3D world with the same objective of clearing the stage.

I don't know, you might be blind. Sunshine is a really popular speedgame, only behind OoT and SM64.

Honestly Sunshine is pretty good on the platforming, world and level side, the thing that kills it for me are those fucking Blue Coins.

You simply know it was rushed.

This is why no one likes sunshit. The level design is as basic as sin that trivializes platforming.
Not to mention the game is far too safe

>no triple jump
>side flip has massly reduced range and speed
>long jump has reduced range and speed
>8 detection movement opposed to full 360.
3D World's flaws are even more apparent if you compare it to Sunshine and 64. Odyssey is a return to form for Mario.

>60fps sunshine with dolphin

>So it's not really a return to form for Mario is it
It is for 3D Mario, which is a natural evolution of 2D Mario.

>Basically course clear games like 3D Land/World are more of a return to form as they transition the 2D level design into a 3D world
Except they fail miserably at that and levels are mostly two dimensional. If I wanted to play a 2D platformer, I'd just play one of the good 2D Marios.

It's not 8.
But it tends to "snap" to the 8 directions.

It honestly makes some parts easier. You can run along small walkways, which are placed at 90 degree angles.

>running the game on over 2x speed

I haven't played World, but I like 3D Land. I wish it had more imaginative aesthetics but it's a good game.

Will Odyssey give back good mario physics in the vein of 64 and sunshine?
That kind of makes or breaks it.

Nah man.
youtube.com/watch?v=_IBcqft7wDU

No, this is.

>I wish it had more imaginative aesthetics
That's basically World.
Especially that last world.

I miss old nintendo games. Easy to learn, very hard to master and with a million ways to play them thanks to depth of gameplay. Now they are shallow pieces of shit.

Nope.
Sunshine is a decent game, but its artstyle is shockingly fugly and overall it's blatantly rushed and incomplete.

No its 100% 8 direction movement. If you look at the dust trails as Mario runs there's a octagon.

>Sunshine levels are tedious!
Reminder that only casuals who suck at the game say this. I'm so fucking happy that Nintendo listened to us and made Odyssey fast again, with a full moveset and complex movement for top tier platforming.

How to instantly spot little babies who had the GameCube as their first console: Wind Waker and Super Mario Sunshine are their favourite Mario and Zelda games despite being the absolutely worst of their series.

3D World is essentially Land but way wider, more 2D and with levels that amount to floating platforms in a void now and then.

Not an argument.

don't think you're right...
But even if that's true I still think it has more movement options than galaxy.
Different user btw

You cannot honestly say Wind Waker is the worst in the series when Skyward Sword exists.

Galaxy
>Triple jump
>Spin Jump
>Back flip
>Long Jump
>Somersault
>Wall Jump
>Ground Pound

3D World
>Spin Jump
>Long Jump
>Crouch Jump
>Ground Pound
>Ground Pound Jump
>Somersault
>Roll
>Rolling long jump
>Wall jump
And most importantly
>Run

>I miss old nintendo games. Easy to learn, very hard to master and with a million ways to play them thanks to depth of gameplay.
A-fucking-men. At some point Nintendo simply gave up adding extra layers to games.

Neither your wasn't, kid.

Look, I know it wasn't memorable, but SS still happened.

The webm was the argument, dumbass.

They're pretty much at the same level, for different reasons. At least WW has a nice artstyle i gues...?

You and the other user had it on the nose. It has 360 degree movement but tends to snap to to the 8 directions. If you use the analog stick and take it slow it won't snap and you'll be able to move in perfect circles.

>And most importantly
>>Run

>forced to hold down B for the entire game

you also forgot about
>spin (both)
>spin jump (both)
And most importantly
>spinning ground pound (both)

those are just for fun, though

WW isn't even half as flawed as SS, and I say this as someone who doesn't like it. SS should be a mandatory study in what to avoid in game design.

A good moveset doesn't make up for all its shitty, repetitive missions and levels.

See

Why don't people hating on sunshine kill themselves already?
Sunshine is good, nearly as good as 64.
>BUT THE FLUDD
Yeah and? It wasn't bad. It was fun.

Shut the fuck up you wannabe autists.

Dude it still had very few world with mostly bizzarre level design choice and and extremely low mission variety. No one gives a shit about Mario having one hundred moves when almost none of them are needed.

>>forced to hold down B for the entire game
That's the thing user, you can go at Galaxy slow or World fast whenever you like.

Also while I admit I missed the regular spin and homing ground pound is there a particular reason why you mentioned the spin jump again?

In any case that still leaves 3D World with more options.

>>BUT THE FLUDD
Who complains about fludd? that was the game's best part. just read the posts on this thread if you want to see why it's shit.

>tfw they're both my favourite and my existence makes you perpetually asshurt
Favourite Zelda is actually Link's Awakening, but really, stay mad autist. WW is great.

Tons of layers. Look at Melee or F-zero. Or mario 64. Or metroid, or hoenstly, Old nintendo.

>Also while I admit I missed the regular spin and homing ground pound is there a particular reason why you mentioned the spin jump again?
I was just being cheeky, user

Change it to 64 -> Galaxy -> Odyssey and you might have a better shot.

>Galaxy over Sunshine
>with that dumbed down babby movement
No.

Nobody is asshurted, it's charming to see how much people are still being attached to the very first games they played when they were children.

He didn't even say anything about it being tedious he said that they were repetitive, which is true. Sunshine was basically aiming at being large rather than having any kind of interesting level design outside of the handful of fluddless levels which left us with levels that felt flat and dull.

>who complains about the fludd?
You're new here I see.

I find it hard to believe that someone doesn't see the value of movement options in a 3D platformer, of all genres.

It's nice but that alone doesn't make a game good.

It's as bizarre as someone that doesn't see the value in level design that makes use of said options.

Basically there's no point in them if they make the world easier to traverse.

Half those options are completely useless. They diminished their effectiveness to the point where you have no reason use them. In Galaxy speedruns you use all the options you have available to make Mario go as fast as possible. In 3D World you just get the Cat suit since its the only way to make Mario go slightly faster.

If the level design in SMS didn't "make use of said options" then speedruns wouldn't use all of them. You are objectively wrong.

yeah, all the jumps felt the same in 3d world. they're just there to make you feel cool

No, but it does play a large part in making a game good and adds depth.

Just because you believe you're not required to use them doesn't mean there are no uses. Speedruns make a great case for games rich in movement options.

Of course not. They're 2D level designs in 3D looks only. In Galaxy you just follow a bunch of short corridors.

You do realise the game doesn't require you to use anything outside of the bare essentials right? Everything else you see here isn't necessary and just exists as pure flash.

Are you beginning to get it now?
The levels were not made with advanced movement in mind. Nothing in Sunshine was.

You're my dog, thanks for the 60FPS hack

>You do realise the game doesn't require you to use anything outside of the bare essentials right?
Which doesn't change the fact that they are extremely useful. Are you going to argue that DMC3 is bad because you can beat the game without purchasing any upgrades and just using the "bare essentials"?
>just exists as pure flash
That's LITERALLY the fastest possible way to complete that mission you dimwit. "Pure flash" would be doing things that don't contribute to winning because they look cool. That webm is the complete opposite, a variety of moves with mechanical utility being utilized to complete the level.
>The levels were not made with advanced movement in mind
Not an argument.

>3D Land+World are successors to SMG
the dumbest shit

>Which doesn't change the fact that they are extremely useful.
Once again, they aren't. If the missions were timed I would understand the need for the additional speed but as it stands Sunshine doesn't have any of this nor does it have level design that requires it in any meaningful way.

>Are you going to argue that DMC3 is bad
Yeah just going to stop reading this part here because they are two completely different genres.

>That's LITERALLY the fastest possible way to complete that mission you dimwit.
What part of that isn't necessary don't you understand?
There is no need for that speed at all what aren't you getting here? There is no timer, your health isn't being reduced by the second, you aren't being chased by something there's no reason for the player to learn any of these.
Hell the fact you have to clamor to speedrunning as a defense is just proof of the pointlessness of it because speedrunning is just meaningless e-peen stroking.

>Not an argument.
How is it not an argument? Again, they're never required by the player at any point in the game and do you know what that means?
Here's a hint, I've said it several times already.

>You do realise the game doesn't require you to use anything outside of the bare essentials right?
And? The advanced techniques are there for more veteran players. What's wrong with a that raises and lowers skill ceiling for both player types? That's what great about Mario, it's a game literally anyone could pick up right away and enjoy.

Double posting isn't going to strengthen your point user. There's literally no point to them other than to make flashy movements and fellating yourself for doing something "complex".

>Because its the most simple Mario game
All Mario games are simple, though.

>inb4 64 and Sunshine
They have varied controls and movement that feels good to use, not deepest depth and complex gameplay. They are games that any person can play, not that only experienced players can play. Nintendo always aimed on games where everyone can play.

And no, speedrun is not an argument. Keep your forced memes out of that.

>and the level design is terrible?
With circus levels, a japanese-themed level, an african-themed level, space levels and others, nope. Its level design is good, especially at the middle and end of the game.

>Once again, they aren't
Objectively false as demonstrated in the webms. Utilizing the entirety of Mario's moveset completes the game faster than sticking to the "bare essentials".
>If the missions were timed I would understand the need for the additional speed but as it stands Sunshine doesn't have any of this nor does it have level design that requires it in any meaningful way
You arbitrarily deciding that there needs to be a timer for beating the game faster to be important does not change the fact that they are extremely useful.
>Yeah just going to stop reading this part here because they are two completely different genres.
It's the same principle. "You can beat the game using only the bare essentials so the rest of the moveset doesn't matter even though they result in completing missions in a much faster manner".
>What part of that isn't necessary don't you understand?
They don't need to be necessary, they need to be useful. What you're asking for is one dimensional level design with signposts saying "you use this move here", which is the same logic that made DmC's color coded enemies so awful.
>There is no need for that speed at all what aren't you getting here?
There is a need to complete the level, and using them achieves that faster.
>How is it not an argument?
If the level design wasn't made with them in mind they wouldn't be as useful as they are. SMS is packed with like large spaces to facilitate usage of the water slide, platforms placed in a way that rewards dive jumping, etc.