You know, if a game is too long they usually pad it out with boring shit and it waters down the experience completely. Also no working person has the time to finish a 60+ hours game these days. If you pay money for a product you should at least be able to see everything the game has to offer.
I'd say 8-12 hours are ideal. Too short and you'll feel ripped off but too long and you'll be bored before you've seen all the worthwile content.
Adam Bennett
Yeah I was about to say, 8 works, and if the game is actually good you should be able to extend it several times that just dicking around.
Ethan Bennett
Depends on the type of game. A 10-hour RPG is too short and a 50-hour horror game is too long.
Kayden Diaz
Don't care how long a game is,only how fun a game is.Most games nowadays brag how their games have 100 of hours of content,yet get boring after 10 hours.
Julian Howard
10 hours with good replay value
Anthony Diaz
spbp Now we can get to posting Patchy
Levi Nguyen
10-12 hours with high replayability.
Julian Gomez
30 minutes with infinite replayability
Jackson Harris
Patchy is shit.
Christian Adams
So is the FAT bunny
Owen Adams
Hey, don't call her fat.
Brody Richardson
Nazrin is a FAT and ugly RAT
David Morgan
Nah mate.
Nolan Jones
Yes, mate.
Lincoln Bailey
Bunnies are shit
Christopher Reed
Get out of my fucking thread, furries.
Justin Sullivan
>furries
Jordan Edwards
10 hours at least for AAA games.
Jaxson Allen
Get fucked user, get absolutely fucked.
Robert Wilson
Any game over 5 minutes is worth $60
Zachary Campbell
Worst newhou
Camden Jackson
>I like the smelly NEET booknerd
Michael Brown
Who are you quoting?
Kevin Powell
10 hours of action 15 hours of adventure 25 hours of rpg