What went wrong?
What went wrong?
the fucking wii remote
Waggle bullshit.
We already know what post is best post.
quite funny how pretty much every game on wii is better when played on dolphin with an actual controller
They only thing wrong is nobody bought it.
Nothing it was pretty great.
Nothing, it was a 10/10 game.
it was too short, even if you do everything the game is like 5 hours. Just beating it is like 3. Game is great now because it's like 20 bucks wasn't worth its price tag.
amazing animation
Odd, unfitting music, empty uninspired worlds, waggle
I know. Waggling is strenuous. If you're 300 lbs.
only thing it was missing was transformations. Other than that it was great.
>even if you do everything the game is like 5 hours
Maybe if you ignored all the secret levels and managed to somehow complete everything in one run without ever failing anything.
Next time, do some research before lying.
>You can only dislike waggle gimmicks if you're overweight
No, that's not how it works.
Were talking about Wario. Not Zelda.
>Odd, unfitting music,
You mean fucking amazing music, right?
...
Which Zelda are you referring to?
Compared to WL4, Shake It really toned everything down.
Nintendo swept it under the rug.
It was honestly a pretty decent game. I found myself getting annoyed once or twice at having to backtrack to get more money to unlock the next stage, but apart from that, it's solid and well put together. But as per usual, Nintendo didn't advertise the thing at ALL, and then when it sold like dicks they canned Wario platformers for good. Fucking morons.
somebody post whoa shit
Yes it. Is.
If you find waggle annoying you're doing it wrong. Or you're obese. You bare.y have to move your arms in shake it.
Waggle without the option to play it using a decent control method.
4u
>Odd, unfitting music
Acquire taste.
my nigga
It was as slow as 2 and 3, but without the complex level design and puzzle solving. It ends up feeling like a poor man's WL4 because of it
that proves his point dude
No, waggle is annoying for more reasons than it being tiresome. It's a fucking shit control method that is imprecise and tedious to perform, especially over long play sessions.
The problem with wagglan is that it never feels as tight and responsive and as a result not as statsifying as simply pressing a button.
The music and graphics were 10/10, everything else was decent at best
It wasn't bad, but it could've been better
>What went wrong?
It wasn't a mainline Mario title and so didn't get the advertising that Galaxy did, causing most people to pass over it and never play the game.
Sub stages were disappointing as well.
That's pretty much the only problems I have with the game.
Playing it at the fastest possible pace with thorough foreknowledge and planning is not what anyone on this fucking website did, and is not indicative of the length of a normal playthrough. Especially since it STILL isn't under 5 hours.
Slightly moving his arm.
Becomes tired
Lose weight.
...
hey man i get it you're bad at videogames and expect everyone else to be as bad as you
Everyone look at this Wario Tamagotchi
I can tell you what didn't, the trailer on YouTube.
Does that video still work? I can't even find it.
neat
Nothing. Wario did nothing wrong you fucking anti semite.
youtube.com
one of the best ost in nintendo history
True that
If memory serves, wasn't the waggalin' a minimun in Shake It!? I only recal using it for the ground pound.
Maybe for the gymnastic bars too.
Ground pound, aiming for throwing enemies, aiming for the cannons, controlling the unibuckets, and controlling the direction of the sub. (Actual sub movement was on the d-pad.)
Oh, and the shake shake shake of enemies.
>complete the level without touching water
>level is 90% water
Oh yeah. Throwing enemies was kind of a bitch too.