Nintendo Explains Expansion Pass

gamespot.com/articles/nintendo-defends-explains-the-legend-of-zelda-brea/1100-6448035/
At least this is better than them announcing it and then staying in the dark about it forever.

Other urls found in this thread:

gamespot.com/forums/system-wars-314159282/if-nintendo-cant-get-with-times-then-i-would-want--32796483/
twitter.com/SFWRedditGifs

>defending season pass in a zelda game
i want nu/v/ to leave

Hyrule Warriors had Season Pass. Why is this such a controversy all of a sudden?

At what point did I defend the season pass itself, I just said that it was better than them announcing it with no information then never saying anything about it.

It makes sense, the game is already massive, the extra content is for anyone who hasn't had their fill with the base game for an extra $20.

Nintendo haters

I can't blame them for doing it. They're a company that is in it to make money. Every other company does this shit and it makes money. So them doing it is no surprise.

I don't have to like it, though.

This, pretty much.

I'll wait and see if its more like a DLC or an Expansion Pack before I shit on everyone

It's musoushit, and Koei is known for releasing lots of DLC and enhanced versions of them.

>hyrule warriors
>a musou spinoff developed by tecmo koei
>doesn't even have 'Zelda' in the title
>a zelda game
i really hope you feel bad for this post and aren't actually this stupid

Actually, no, I'm not. It's part of the Zelda game universe whether you like it or not.

>zelda
>game
>universe
what is that even supposed to mean, kid.

its okay when nintendo does it

Is it so hard to understand? It's one of many games that are created with Zelda universe as a theme.
Just like how Fire Emblem Warriors is gonna be a Fire Emblem themed game.

Come on man. That's like saying the CD-i games are canon.

>crying about free dlc
The only ones who should be complaining about this are the switch buyers, and they're retarded to begin with.

I never said they are canon. I just said they are part of the line of Zelda games.
Using the word universe was probably wrong thing to do, but it's still a game with themed out of Zelda characters and lore.

Can we add BotW Zelda?

what's her personality like?

When it comes to "I love you", the feel of her character and setting would be in the form of her thanking link.

There is a real life person itt saying zelda dlc is no surprise because another game with dlc shares the same universe with botw

You're just delusional

So you're literally saying it's okay when Koei does it?

i wanna tongue zelda's butthole!

Sure we can. It'll just cost $20.

>Witcher 3 has paid content

Oh it's fine to suck their dicks for an extra quest but Nintendo is now suddenly a shill?

And Hyrule Warriors was a piece of crap cash-in made on brand hype. Your point?

>announcing dlc before the game comes out is ok

Epic

>working on DLC before the game is even out

best way to ensure that the vanilla game will be a broken piece of crap that needs constant day 1 patches. they should've been constantly bugtesting it until it was shipped out for mass production, then continued testing it using every single developer on staff. I'm sick of needing day 1 patches for broken games.

People complaining something zelda related is having a season pass, while an earlier game already had it.
Is it so hard to keep track on what the OP post was about?

>He added that Nintendo's DLC plan for Breath of the Wild is not unlike that of Mario Kart 8's, in that fans can buy Breath of the Wild knowing that more content is in the pipeline.

I honestly don't remember them announcing the Mario Kart dlc ahead of time. I thought it was a surprise later on?

That's the way it should be anyway. you announce it ahead of time like this and you're just straight up showing off stuff that should have been in the base game.

You can announce plans for DLC, just don't make it first and lock it. Considering Summer is the earliest I'm assuming it's unfinished as of launch. Not sure what's so difficult to understand.

So what I got from this is they're apparently so proud of the huge world they made that they don't want to use it for the main story only and instead decided to take full advantage of it by creating additional quests and stories set within it.

I mean, yeah the DLC part fucking sucks but considering this game has been bleeding development time and costs for so long now I would figure they would want to squeeze as much potential out of the hugeass map as much as they can.

And to be perfectly clear, I am not defending it. I still think it's shit and just hate DLC jewery in general, but what they're doing is only logical.

The game has BEEN done, user.

>Before

This fucking article that this thread was created for specifically mentions they haven't started it yet.

The things they're charging money for, i.e. Hard Mode, a Switch advertisement on an in-game shirt, and what looks to be only a fifth dungeon should have been in the standard game.

IT WAS DEVELOPED AFTER THOUGH, THAT IS WHY THEY AREN'T DAY ONE, THEY JUST SET THE IDEAS TO THE SIDE DURING DEVELOPMENT

I'm still surprised people will defend this from any company. Even a proper Expansion is bullshit unless under very specific circumstances.

Explain your position here. Should they delay the game until every single piece of content they want has been crammed in?

Staying in the dark about it would have actually been better because then the fanboys would have really had to grasp at straws to defend it, now they have a nice little article they can quote and say "NO YOU DON'T UNDERSTAND IT'S OKAY WHEN NINTENDO DOES IT"

>Even a proper expansion is bullshit

Oh fuck off underage

>BOTW was supposed to be a Wii U only game and come out last year
>They delayed it for Switch Release

>People complaining about DLC

>The Switch's sole launch title won't have a definitive version for months
Even more reasons to pass on the Switch launch. Maybe by holiday 2017 they'll be done with it, but knowing this game's track record, doubtful.

Sure, why not? I'm all for ideas being scrapped, I don't mean shove in every dumb idea people come up with during development, but these aren't scrapped ideas are they? They probably are

Thanks for the (You). Frozen Throne is shit.

While I do agree, that is fucking retarded, it is more about the fact that they are having season pass people are complaining about rather than the content itself.

DLC and expansions are industry standard at this point, so why does it matter? I don't understand the thought process of modern fans of Nintendo.

>DLC and expansions are industry standard at this point

That's exactly why people are mad though. If they charged $20 for the new story complete with several new sidequests and dungeons there wouldn't be as much complaining, especially if they waited until later in the year after release to announce it. The DLC seems bare-bones on paper and like most of it should be in the standard game.

Btfo

"I wish Nintendo would get with the times!!"
There, wish granted. Never ask me for anything ever again.

while I agree in practice that a significant amount of DLC (especially day 1 dlc) is done in bullshit ways, "setting ideas to the side during the development" does make sense for games on a release schedule. Often times things get out of scope or are too buggy and end up getting cut, but can be worked on after a game goes gold.

You think devs just sit their with their thumbs up their asses after a game goes gold?

>"If a game takes a long time to make, like say 2 years, then the game itself should take around the same amount of time or longer to be competed by the player, to fully appreciate the hard work that went into making the game"

Is Bill Trinen's logic sound? Is he right? Should a game take just as long to complete as it did to make?

I think games that are guaranteed to sell a ridiculous amount, whether they're good or not, should not have Expansion Passes.

AAA games are the absolute last games that should have DLC and Expansions, but they're the ones that practically created the tumor.

The only time an expansion is OK is if the game is developed by an honest team with little to no following whose game sold a surprising amount on its own merits so the Developers decided to add shit they otherwise didn't have the money or time for.

Shit like GTA and LoZ can afford to be delayed, Aonuma isn't going to go without dinner because goddamn Legend of Zelda gets delayed a few months.

EAD/EPD are not honest developers. Maybe some of them were, at some point, but they sure as fuck aren't now.

>The DLC seems bare-bones on paper
Of course it does, because they did put out something vague and don't even really know themselves what they are going to do. That's the only thing that should throw up red flags for people, is the fact that they already have a price point set for content that they don't know what exactly it will contain.

If it's a lot of stuff, then the wait will have been worth it, their announcing it early will have been minor hiccup at best and everyone will be happy.

But if we get literally one dungeon, a simple story that doesn't tell much of anything, a fifty floor cave of trials and a mode that doubles the damage we take, then yeah I would hope everyone would get pissed.

It isn't just that Nintendo doesn't know apparently what constitutes 'content', but that they have the gall to charge premium for it. But as it stands, we don't know enough and everyone is slinging shit around like its the end of the world. Inform those close to you not to jump the gun with purchasing it, tell other Nintendo fans why it's a good idea to hold off, because the way I currently see people going about it just makes them look like entitled retards, spreaging out about Nintendo 'betraying' them.

>game has to go gold weeks or even months before actual release
>all devs during this time instead of starting to make new game think 'why don't we expand on the last one?'
>BotW season pass with super vague content because they've barely started working on it

Please stop talking, you have no idea how the industry works. Games try to shoot for a release window to generate the maximum amount of sales and Nintendo has missed TWO Holiday seasons to take a gamble releasing the game in March on a new system.

Also, no developer is honest, even going back as far as John Carmack working out of his garage. The fucker was just evil and didn't hesitate to break some faces to get his way.

The only difference between devs is who is successful and who isn't.

Weren't they supposed to release this fucking game 2 years ago on the WiiU? Now they're asking you to buy a Season Pass on top of having waited that fucking long to get the full experience?

>Finally get a Zelda game
>It has paid hard mode and expansion pass

>Absolutely no explanation on the paid hard mode

How are they this terrible at everything?

I can't wait to climb Ubisoft Towers again; I've been waiting for a good Parkour/Climbing sim since the last Assassin's Creed, and i'm hoping BoTW will scratch that itch.

My minimap will be so uncovered I'll probably cum, gazing out over the low-definition, terribly bland and empty open world before I spot the next Ubisoft tower to climb.

The >>>activities

you have that opposite, games that sell ridiculous amounts should have season passes because they would sell more.

games with no sales shouldn't have season passes because there's no one would buy them

from a business standpoint of course, and can you tell me what game companies are?

the only thing i have an issue with is Hard Mode being behind a paywall, that's just mean

as i am a huge faggot i'm still going to buy it

I know how the industry you grew up in works. Just because you've grown accustomed to business-as-usual doesn't mean it's right.

I don't know how marketing got so good as to induce Stockholm Syndrome in consumers, but I'll give credit where it's due.

Enjoy Skyrim 1.5: The Phantom Content, I'll be on my way.

glad i can just pirate that shit instead of getting worked up about it

That's more then likely impossible even if we don't take into consideration concept development and just look at the time it took to code and model everything. So no, I think he's wrong. The amount of time it should take to complete is however long the developer shoots for. How much enjoyment and replay value you get out of it is entirely up to you.

Devs wanting you to have a lot of replay value is a nice goal to have though and many don't shoot for it these days because they are more then content to try to get you to purchase their next yearly release.

I have no idea. Really the only way I will be satisfied and actually purchase the darn this is if it's an AI brushup that gets rid of the obvious problems, like the Bokoblins on the towers that don't know what to do when Link enters their deadzone, was it really so much that they jump down? A loot randomizer, since apparently you can always count on chests to contain the same item when they respawn every few days and doubling the price of everything. Damage seems to be just fine, adding more isn't going to make the game any harder, if even Blue Bokoblins one shot you at 3 hearts, what difference does it make. I can only imagine this is why they didn't add a hard mode in the first place and are only just now thinking about SOME kind of hard mode, because their old Hero mode just doesn't work with how the game is set up, it would be redundant.

If the Hard Mode is in development now they should be able to start taking feedback when the game releases to find things to patch. For instance, maybe people rely on X strategy a lot, so Hard Mode enemies are balanced around it (a way to counter it, less likely to fall for the trick etc).

I'd like that actually, a hard mode based on feedback from players means a more enjoyable experience the second time through.

Oh yeah, that was the other thing, MORE enemies and or better enemy placement. OoT Master Quest did this very well, putting enemies where you didn't expect them that were bad combination with the other enemies. Having enemies that are weak to fire and ice mixed together so that you can't just expect to go into the snowy area and wreck shit with fire arrows.

I don't get it, couldn't those just be expansions like we used to have?

How in the hell is there a Rito in this game alongside with a zora?

>So what I got from this is they're apparently so proud of the huge world they made that they don't want to use it for the main story only and instead decided to take full advantage of it by creating additional quests and stories set within it.

2 pesos have been deposited into your MyNintendo bank account

no

>Additional Map Feature
Any ideas what the hell this is? It's so baffling to me.

Prease understand. Gibs shekels.

Because nintendo rape you on their hardware. Always have. People excused this in the past because for the most part they didn't go down the DLC route of revenue raising.

Now the kikes want to screw you both ways hoping they don't get noticed. Well fuck their shit, people have.

>literally only not okay when Nintendo does it
Fuck off

it explains nothing

>ms, like the Bokoblins on the towers that don't know what to do when Link enters their deadzone
Uh, they shoot you, moron. And alert the other Bokoblins.

>"we saw how autistic Zelda fans are. If they're willing to spend $130 for a plastic sword, they're willing to spend anything. So we decided on making day 1 DLC. We're going to milk more money off these idiots." -bill trinnen

As opposed to literally every other company making bank off autism and day one DLC.

No, other companies make money off retards who don't understand the $120 game + season pass is the complete game that will be sold in 6 months for $30.

This is just Nintendo being massive Jews for the sake of share holder profits. The game has been finished for months and this "new" content should have been there day 1.

Yes and for 20 dollars it isn't THAT bad. People seem to forget that most of that shit that's on there has been charged for in the past even in the expansions of old, yes even difficulty modes.

I do find it funny that people would always rag on Nintendo for having a hard mode that was basicly moot as the enemies were so piss poor in their attempts to hit you that even getting hit once barely put a dent in you and so people said to just not bother with it.

Now Nintendo doesn't include it and people whine that it should have been in the base game, even though I bet half of them have no plans to play a hard mode of any kind.

>Uh, they shoot you
Very poorly, which is a shame considering their laser accuracy if you are at a decent distance. The Bokoblins on the towers have no room to back up, so if you are in their face, they will turn to try to hit you, but their model sticks out past Link and they fire their arrow into nothing. I'm not going to say this is a MAJOR issue, because it really isn't. Bokoblin AI needs to be just enough to teach you the basics of the game.

I'm just sad that they couldn't have given them more options and I'm just a LITTLE worried about what this means for other enemies that have only a range means of trying to damage Link, but can't reposition themselves to actually hit him. Hopefully this won't happen though, it is a very specific circumstance for the AI to be in.

Maybe it's a lie but trinnen says it's theyre still developing content so it pretty much explains EVERYTHING

>More options
But jumping down would also be pretty dumb because that would make it more likely for them to get defeated.

What controversy? It's ok when Nintendo does it.

True, but they could also allow them to put away their bow, we have seen them use their fists when they have no weapons. Like I said, it's a small complaint, no one is likely to leave the Bokoblins alive long enough for it to matter in standard play. It's just an amusing and slightly annoying bit of AI play.

I only hope that it's just because they left the Bokoblins pretty limited to not get players totally upset. Other types of enemies like the Shikeah Warriors should be able to climb up and down ladders after Link.

I am glad though that the archers are a real threat otherwise. Even Bokoblins throwing rocks at Link have no trouble hitting him if he's just standing around.

should I get the game for Wii U "now" or wait a year and get it for the switch?

Is the season pass for the Wii U as well?

So will the DLC include content that isn't boring cause all I see is a lot of boring right now.

He's not right. For every two hours you put into making entertainment, a consumer can consume it within 15 minutes. This goes more for passive media like movies, books, and comics. For video games, it can be stretched more, but most games can be consumed fully with satisfaction from the consumer within a month's time.

Bill Trinen's a liberal idiot, btw.

I like how you're trying to justify this by saying 'well everyone else does it". And we give them shit, too.

>"Man Nintendo needs to get out of the past and enact modern gaming policies in their games!"
>"WTF?! Nintendo made a season pass for DLC?!? I wish gaming companies could just make a complete game like the old days!"

>"Man Nintendo needs to get out of the past and enact modern gaming policies in their games!"
said no one ever

Yes.

gamespot.com/forums/system-wars-314159282/if-nintendo-cant-get-with-times-then-i-would-want--32796483/

>gamespot

Again, said no one ever

This, Nintendo was praised for not doing this shit. Now they are just another brick in the wall.

Derp.

See

I see different opinions on a forum discussion, holy shit you sure showed me. No mention of paid DLC however.
>Hopefully Nintendo never follows Sony and Microsoft

I'm not being literal, you shit smear. I'm generalizing for comedic effect. Christ, get out of the basement for once in your life.