Broken hooks

>broken hooks
>instant death everytime
>can shoot a midrange instant death
>600 fucking hp
>8 second 300hp heal

NERF THIS SACK OF FUCKING SHIT. HE IS SO GOD DAMN BROKEN IT'S UNREAL. BLIZZARD WHAT IN THE FUCK IS YOUR BALANCING TEAM DOING!!!!! I SWEAR TO GOD THIS FAGGOT ASA FAT FUCKING SHIT CHARACTER IS THE MOST CANCEROUS THING TO EXIST IN ANY COMPETITIVE GAME. PERIOD

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so why did Blizzard blatantly copy Pudge?

>inb4 cuz Pudge is a copy of Abomination!

I don't give a shit, what I fucking care about is the fact that THIS FUCKING CHARACTER BREAKS THE GOD DAMN GAME

What I do not get is that every single character that got a nerf got nerfed into the ground. Yet this fat piece of shit gets stronger with every ''nerf''. hook 2.0 was a big dmg buff. And now in PTR he can right click and delete everything within range with his 20% spread reduce.

Roadhog would be fine if the hook had some limitations. (Remove stun and it doesn't work if target is within 1 meters)

It is the most powerful "stun" ability because of its quick 6 second cool down and generous hitbox detection (Even for Overfail).

It is the old Mccree Flashbang + 2x Fan the Hammer combo that never got nerfed.

t.plat shitters

lmao

Jeff is probably a Hog player.

the amount of silvers on Sup Forums is amazing

stop making these threads before i get AIDs

>increase the range hooked tards get pulled to
>reduce spread by 20% for better dmg over range
"""nerf"""

Daily reminder that the hook is now harder to use. If you're so out of position that you get hooked, you were probably going to get murdered by something else. The only exception to this rule is typically when Roadhogg is flanking so he can pull out someone squishy and put the team at an advantage. But really, getting flanked means you were already going to lose that encounter. Because if you can't handle a team that's down a man while the second tank runs around to the side, you deserve to lose.
Also his hook was even worse.

>Mfw people say ''JUST DONT GET HOOKED BRO JUST STAY 50 MILES AWAY FROM THE OBJECTIVE''

Make it like Threshs hook from LoL where it only gets a long cooldown if you miss

I don't care so much if he's strong. If anything I just wish the hook distance was a little bit less so he couldn't get as many cheese environment kills.
What bothers me more is when people play low skill requirement heroes like hog and think they're gods at the game.

WHY THE FUCK DO THESE BAIT POSTS ALWAYS WORK? IT'S OBVIOUSLY BAIT EVERY TIME YET PEOPLE EAT THAT SHIT UP LIKE IT'S SOME OF THE BEST TASTING CAKE IN THE WORLD

He single-handedly makes it impossible to play 3v3 in the arcade mode because he can destroy any non-tank without thinking so you need at least one person on your team playing as him.

>Hook supposed to miss if you jump around a corner
>jump away when he hooks
>STILL get pulled from around a corner

Yeah great nerf.

His design is shit. The only counter he has is a whole team focussing him down. Hell even another roadhog isnt a counter to roadhog. If you hook a roadhog as roadhog both at full hp you will lose because after the stun and shot he will shoot/hook/shoot before you get to shoot off the second shot. Only time you'll win is if your team is shooting the fat fuck before he gets his shots off.

Buff Winston.
youtube.com/watch?v=IH-gyDGjoV8

>mfw I'm bullying Roadhogs as Mei baiting their hook with icecube then pop right out and freeze the fat fuck.

hook 3.0 has an 8 second cool down, pulls you out of melee range, and he will be unable to kill characters with skinnier hitboxes (hanzo, sym, etc.)

>tfw mercy still gets one shot
Nerf her titties and ass.

Hook should have a minimum range to pull/stun and should have a poor ballistic arch

This. He's already done if you've played him on PTR. Play D.va and Zarya and he does nothing but feed now with his Hook CD and D.va's DM buff.

>D.va's DM buff

bugfix.

It's a huge buff regardless. You can consistently save people from hooks now.

>8s cd
>implying roadhogs were throwing out hooks every 6 seconds on the second
>implying it'll make a real difference

>pull range change
>gun spread reduced, still oneshots

>D.Va
>implying roadhog doesn't fucking oneshot her

Interactions between Zyra and Road are largely unchanged, except he now can't oneshot her, which was a very rare occurance before the "nerf" anyway.

D.va 1v1 on Road hasn't changed much, it's the fact that his hook combo now has two hard counters for anyone else. He also can't 1 shot Zarya anymore on PTR.

Yeah except Road wrecks DVa hard since he only needs to land 2 shots

And he has the range advantage with his spread reduction too

Small price to pay to render hook combo useless

Its far from useless, it still oneshots most of the cast

>gets nerfed
>people STILL complain about him
>second nerf is on the way
>people will STILL complain about him afterwards

its ridiculous how shit his taser gun is, his other abilities aren't even good as well

winston is complete dog shit from release until now

>hook gets fixed
>not a nerf

>nerf hooks pull range but
>BUFF dmg over range
>still not a nerf

>not getting pulled from around corners and through things isn't a nerf
>b-but his spread even though more characters don't get OHK now
Pathetic

good luck dealing with Zarya without Roadhog

>getting pulled all the way across the map around corners and above walls isnt a bug
u fukin wot?

>Tank can 1 shot heroes
>Same tank can also pull enemies into the middle of your team

Being pulled should be a death sentence, but not because Roadhog can instakill you

every fucking day every fucking day this god damn thread every single fucking day it gets 400 responses every single fucking day i see this fucking thread for the past month jesus christ

Where did I say it wasn't a bug?
He fucks squishies and with his team can pull apart tanks. That's his only role.

The problem with the 1.0 hook was eventhough you got to pull people behind walls you did not 1 hit most heros most of the time. If you got hooked you took alot of damage but you'd live as Reaper/Mei/Mercy/ana etc most of the time. After hook 2.0 it was a garantueed kill 100% all the time even zaryas arent safe right now. So yes it was indeed a buff. Atleast a huge damage buff.

He's just a bad design overall, stuns don't belong in FPS games, blizzard is fucking retarded and doesn't see that for some reason.

Are you an idiot? The 20% spread reduce does nothing for the right click. You still need to be in that overly narrow range for it to be able to do more damage than pitiful. It's already tight enough spread as is, another 20% will still be nigh useless. And his left click still requires to be at melee range to be any effective. 20% spread that requires melee range is still crap on its own. You're probably one of those players that never sticks with the group and gets picked off by Roadhog repeatedly.

no you retard stay behind your tanks and mow him down

>>He's just a bad design overall
this
>make a tank
>make it do support AND selfheal
>make it do more DPS than DPS based characters

This. It was already bad when McCree flanked and stuns and fanned everyone into oblivion and hes a DPS. But somehow people think its ok for Roadhog to do the same but from a 21 meter distance and hes a fucking tank that doesnt even need to get close to delete someone.

Banned?

And at it's current state, his hook is pathetic. Honestly, all it needed was a longer cooldown, not this new weird final hook position and 20% reduced spread shit that's going on. If they're going to do that, they might as well just combine both left click and right click together like Reaper so we don't have to play perfect zoning to do damage outside out the hook.

you counter him with a cc on his hook and not letting him scramble away to heal between picks

if you try to midrange poke him he'll hook and rape you 1 at a time. if you have any tank that isnt a pussy you can just walk in and overwhelm him easily

He's a horrible tank. He's technically DPS just like how Sombra is more support than offense.

>WHAT IS POSITIONING

>zarya gets hooked with bubble on cooldown
>supposed to still be safe
???

>Mei baiting roadhog's hook
L-lewd

>He's a horrible tank
600 HP
theoretically can recover 300HP / 8seconds without other supports

>horrible

Blizzard doesn't know how to balance tanks in pvp without making them OP, look at WoW for example, the were so stumped on balancing tanks they just did a flat percent nerf on health and damage in pvp for all tank specs

>he doesn't remember the double Winston meta when D.Va was shit

Good for you, I guess.

>He's just a bad design overall
Bullshit. He's perfection.

>needs 2 of him to be good

He's a sitting target when he's healing. And who/how is he suppose to be tanking? Standing in front of other players? This is how the other team builds up their Ult.

Because the netcode is bad. There's black ops levels of backwards reconciliation going on.

Same thing happens if you play Genji, you'll get into a situation where you dash away to avoid death, die anyway, and then when you watch the killcam you didn't dash at all.

It happens all the time, that's just an example. It's always going to exist in the game, you never noticed how you get shot around corners all the time?

His whole deal is stun->kill, it the same shit for every single bad hero in overwatch, mei is stun->kill, mccree was stun->kill, etc. that shit isn't fun it's just poorly thought out mechanics

You just suck.

Winston is getting back again now that the tank meta is dying. I bet we'll be seeing even more of him after his crit box is reduced.

>how is he suppose to be tanking? Standing in front of other players?
do you know what a tank is?

Why does it take so long to get a match on PC? Is it because of the PTR? Is that where everyone's playing? Matchmaking takes like 15 seconds on console unless you have a full group, on PC I'm regularly waiting like 5 minutes.

He's basically the only viable tank that can dive properly. Everyone else is not mobile enough or has been nerfed into the fucking ground.

It's only not fun if you ignore them and set out on your own. These are the ambush type of characters. They excel hunting isolated prey. Although I do agree with the current sentiment, as it stands, Roadhog's hook does need a longer cooldown. I just don't like the rest of the changes they made for it.

>remove hitscan function of hook
>make it an actual projectile with travel time

There, he's fixed.

Yeah, protecting other players from taking damage. If you say he protects other players by killing the enemy before they can deal damage to them, then that's considering DPS.

True, but mostly hes back because squishies are getting picked again. Winston was absolutely useless in the huge HP pool heros in the tank meta whereas before that he was always a top pick.

It's not hitscan though. It actually has a travel time.

It is so fast though, that even if you manage to dodge it behind a corner, you probably will get hooked because of the shooter preferential treatment.

So what is 2 + 2?

>inb4 4

Hook usually gets me at least twice, playing sanic Lucio in plat. But he's not super hard to avoid or get around.

I stand corrected. It is in my opinion far too fast and even though it's a projectile it achieves the same effect as hitscan.

I have the most hours in roadhog and i've never had to lead a hook. You just track and fire and it works.

An obvious comparison is pudge in dota, I believe you should have to lead, read and use a certain amount of spacial awareness to land hooks. It's just too easy.

that was pre-nerf

5

Nah it breaks easy as fuck now.

Tank means blocking damage, which not only prevents the team from taking damage but more importantly prevents the other team from charging ult. Roadhog does not do this. He has zero damage mitigation and does not block damage, which means all he does his feed ult to the enemy team, letting them kill Roadhog's team faster. This means he's a shitty tank.

I still keep seeing a difference, and I play at around 50ms ping

Only simple minded shitters approach this game with the mindset of "This can kill 1 player easily so it's broken"

Objective based team game.

Except both Mei and McCree have counterplay whereas if you get hooked it's guaranteed instant death unless you're a tank or Zarya shields you. The only other way to avoid it is either hide behind Rein/Winston's shield or just stay extremely far away from him and hope you don't turn a corner and see him. Mei takes a few seconds to freeze and can be driven off before she lands a killing blow (which she has to aim for) and McCree also has to aim well to get the kill now that fan the hammer isn't OP.

>playing casualwatch
lmaoing at your life, atleast play dota since it requires some degree of skill

Does he have jiggle physics

>Hog hook can't be countered
>Lists some counters

kek

My point was that it can only be countered by a few different characters, whereas McCree and Mei have many more options to drive them off before they can kill whoever they stunned. Luckily I play Zarya so I can save myself and whoever gets hooked but God help me if I decide to play another character and we don't have one of those three tanks to protect the team. That's assuming they even watch out for Roadhog.

His gut does

>whizzing around roadhog at point blank because I can't do much else at the moment
>he throws his hook randomly
>it still hits me

Why is Torb so fun bros?

mccree doesnt counter roadhog my man
see roadhog
here ur options:
>wait for him to throw hook, throw stun as hook lands. hook breaks, still get magically moved to roadhog
>stun instantly, hope he misses and get a 4crit
>sit so far away from him that his hook cannot reach you but your damage drop off has halved your damage

he's a weasely little faggot who won't stop jumping around while I'm trying to shoot his face as D.Va

>Rein drops shield to flamestrike
>get headshotted/hooked
fug

>mfw a rein tries manning up on me in molten core
hammered his shit in good I did

I rather have Blizzard remove Tracer and Mei from the game before nerfing the Hog.

He's strong and can instakill squishies, but he's also a big slow moving target for DPS characters like 76 and Mcree to build up their ults, not to mention he's completely fucked against a competent reaper.

But Tracer and Mei? Fuck them, fuck you for using them you dirty, cheap borderline cheating cunt.

WHY DOES EARTSHATTER WORK ON ZENYATTA I'M FUCKING FLOATING IT SHOULDN'T DO SHIT WHERE'S MY FLOATING PASSIVE LETTING ME AVOID THIS AND JUNKRAT'S BEARTRAPS

>instant death everytime
Not quite, there's a 1 in 10 chance you can survive or the hog chokes.

Lads, it is currently sold for half the price in my region, worth it?

Just want to have fun shooting stuff sometimes

And now they tightened the spread on his gun so he' more useful without the hook. Blizzard is really insistent that Roadhog be every fag's back-up because how retarded he is in lower ranks

The Warcraft III abomination isn't a lumbering bast that sneaks around corners to throw a hook and pull an enemy into his teammates for an easy kill.

Roadhog is Pudge, not the abomination.

>nerf roadhog
>nothing changes
>nerf him a little more
>he breaks and is even stronger
>nerf him again
>doesn't feel it. just keeps ramming his porker into you without remorse

I dunno, playing as him is pretty fun. You try that?

>It's an enemy Roadhog just camps by the pillars in the Shrine map in Nepal hooking people standing on the point and dropping them to their deaths and no one seems to care episode