Happy 10th Birthday Supreme Commander!
Can any RTS games knock it off it's glorious pedestal?
Happy 10th Birthday Supreme Commander!
Can any RTS games knock it off it's glorious pedestal?
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>Wanted to open a forged alliance forever lobby
Maybe next week
did you really just make this thread after posting in the other one saying you had worked on this game
I've yet to see any.
Mmmmm, classic.
One of my top 10 of all time games. Maybe top 5.
Cybran > UEF > Aeon
World in conflict?
Its definitely not an easy competition but it took everything in a fantastic direction.
Cybran Walking Landships >= UEF Rugged Utility > Aeon Dropping Saucers
Excellent taste all over this thread.
I enjoyed assembly hacking its sequel to be crap online. just like the game itself, though it was fun curbstomping idiots
last rts i can remember playing before they stopped being made in favor of hero unit mod games
WiC is very enjoyable but also very simplistic. There's virtually no differentiation between the opposing forces. It's a different kind of game next to SC.
Heresy grows from idleness
The Forged Alliance campaign is very easy to cheese.
>Cripple enemy base on stage 1 of the mission
>Build a shitload of Experimental units
>Annihilate the next stages of the mission
I just upgraded my commander to be able to launch nukes every sixteen seconds.
I always tend to go with the Resource Allocation upgrade that lets the ACU generate more energy and mass.
>trailers will never be this true to the gameplay ever again
Happy birthday SupCom!
Well, on the UEF commander, the two aren't exclusive. Hell, the UEF commander is the only one that comes with a nuke launcher.
Happy birthday supreme commander and I still have to get into RTS games that id not warcraft III or C&C generals zero hour
style wise yes, in game no
what is the point of support commanders when u could build nukes or experimentals instead
Having reclaiming engis that dont die to a breeze?
thanks senpai
i only play vs the AI so i can build a big comfy army and enjoy my big supply cap and have never played vs people
t. Master league Starcraftbabby
Support Commanders are nukes.
(Support commanders are actually mobile shield generators loaded with delayed fired T3 defense turrets, which are very cost effective.)
I like to use them to generate more resources without taking up more room with power generators or mass fabricators. They can also build stuff pretty quickly, good for crapping out experimental units.
Additionally, Cybran support commanders can cloak, and remain cloaked while attacking or capturing units.
or you could build 30 assault bots for the same cost instead and win the game easily
>assault bots
>not siege bots
>10th Birthday
it only been that long? I could have sworn it was longer.
How can other experimentals even compete?
It has shit anti-air defenses.
Was just playing FA earlier. Great game, it's so fucking crazy. It keeps crashing when I alt+tab out though.
check your siege bot privilege
Nigga they all do.
Except for like the Atlantis.
Nice. Gonna play a few games with friends later to celebrate.
>Can any RTS games knock it off it's glorious pedestal?
No. Supreme Commander was, is and will remain the pinnacle of the RTS genre.
That's not exactly true.
All of the T3 bots are, when multiplied by 30, considerably more expensive than a single UEF support commander. Although considerably better armed than the support commander, they would take quite a while to be built -- almost twice as long as the support commander alone. This can but mitigated with additional factories, but that adds costs further. In the case of the Loyalists, these costs don't include shield maintenance energy requirements -- which, optimally, would be zero until pitched into combat.
If we accompany the support commander with a Ravager T3 PD turret, we close the damage gap. Adding more ravagers helps to quickly level that gap, as each Ravager provides a decent (375) DPS over a 70 range, with almost double the HP (allowing twice as much damage to be dealt by each Ravager).
Admittedly, the Ravagers do quickly mount in cost, but they are still considerably faster to build than single T3 assault bots. In the time that the support commander and 5 Ravager turrets are built, only 18 Loyalists can be built one-at-a-time. If those two forces were to be pitted against one another, the range advantage of the Ravagers can probably dispatch 20-50% of the Loyalist force (3400 effective HP vs. 1640 DPS -- 2 seconds per kill) before coming into range themselves (70 range vs. 20 range, moving at a rate of 4.). With the Support Commander providing support through repair, reclamation, and capture, margins shrink.
While the T3 assault bots would probably break through on account of sheer DPS, a support commander can probably provide a lot of utility in the 10 minutes span where it is produced ahead of the T3 bot swarm. With a lower cost, that support commander can use the difference in resources to prepare defenses, secure additional resources, or harass the growing pool of T3 bots.
But, this is a contrived scenario, and would obviously not represent most real scenarios.
That's frustrating. These are the corrected calculations, though the error in the previous related to the T3 Armored/Siege bot category, which weren't the direct focus of our analysis.