What does the hi/v/emind think of Evil Within
What does the hi/v/emind think of Evil Within
Pretty cool game but would have been better if it was more like the first Resident Evil game, like RE7 was.
Never personally played it. It seems to be very polarizing. Some people say it's shit, some say it's the best thing next to the classic RE games. Rarely I hear anything in between.
>hi/v/emind
just neck yourself
>hi/v/emind
Delete the thread and start again.
Really, I like the game and would like to talk about it.
it would be better without the forced stealth, but that's my personal opinion
Pretty much trash
starts like a low ammo re4
it devolves into COD zombie wave trash
The stealth DLC campaign is the best thing of the whole package
Repeating bosses made me give up- Might pick it up again soon dunno
Had some cool ideas but generally disappointing.
It needed to be either 100% stealth or 100% action. At the moment it has the ammo of a stealth game but the gameplay of an action game, and if it tweaked either element to suit the other it would feel way better. Aggressively average in every way.
It's shit. Go play RE4 instead.
pretty great, has an annoying habit of starving you of ammo and then pushing you into heavy combat situations though.
im one of the fags obsessed with it. sis got it for christmas in 2014; turned away from it at first and thought it was dumb then started playing it and got invested in the characters and gameplay.
it helped get me into RE after years of putting it off.
ruvik also cute goth grill and joseph is my momfu
none of that sounds true, user
I don't know I liked the gameplay/combat it was fun
Story on other hand is mediocore tho
meh whatever
i love the game a bunch either way.
DLC is trash but game is good. I enjoyed it. Ammo scarcity was fucking dumb though.
I dropped it after that stupid arms creature tries to kill you, really broke my immersion
It's like a shitty version of RE4 with nicer graphics. It's ok, but not remarkable.
you mean with ugly girls? shinji giving us the cute girls we expect from resident evil
I don't know why you would bring that up when I was obviously talking about gameplay. I don't care about the character designs I care about the gameplay.
but when the game ends you dont think about the gameplay. games live on through memes and waifus.
I loved the beginning and the mansion, after that it went downhill just like resident evil 4s last third
It's fucking terrible and made me realize that Shinji Mikami no longer having anything to do with Resident Evil is a good thing.
Fuck off, kill yourself.
I feel like there is a lot of opportunities with The Evil Within. Especially with the reveal at the end of Kidman's campaign that Ruvik can link people to him and bring them into STEM by eye contact with someone and have himself spread if that person makes eye contact with somebody else. The next game doesn't even need to have Sebastian and Krimson City be the main focus in the next game. It could be another city or state over or something. Different people getting infected by the nightmare. You could have protags like a sleazy businessman, a freelance journalist, a doctor, a lawyer, a retired war vet, or just some random mook. It could be like Silent Hill. (Although Sebastian could return in a later game.) There are many possibilities.
Their could even be antagonists like Ruvik with a strong, and demented mind who are able to gain some significant control over the STEM world. Everywhere could become a mishmash of the evil within everybody, turning the world warped and twisted. And there is Mobius and their plans with the STEM. Even if Ruvik were to be defeated they would be still a force to deal with along with the possibility of other people with a mind just like him causing trouble. The Evil Within could be become a fucking franchise with enough effort.
Starts off decent enough but quickly turns into generic zombie action game
Still mad at the DLC's ending nearly two years later.
Brilliant and quite mindfuckish idea that nobody understood because nobody expected it. Obscured by the visage of mediocre and repetitive RE4 clone, was amazingly refreshing and bold challenge to the player.
Sadly, nobody got it and discarded as just a meh game that technically it is.
I unironically enjoyed it more than RE4. It has more interesting setting and style imo, gameplay lacks but overall design won me over.
First level was alright, quickly turns into a horde shooter with speed teleport ninja bad guys and shit, stopped being scary fast and just became boring
there is a reason you were bullied at school
everything out in the city was shit, but the rest of it was a blast.
>play the demo
>it's absolutely nothing like the rest of the game
It's alright, but also way too slow.
I've never seen this game mentioned on Sup Forums in two years, and I just last night completed it after a few days.
So I'm kind of creeped out. The actual game itself is alright. I had fun in restrospect, but at the time of playing it was lots of frustration at annoying control issues, seemingly constant boss battles, and technically sound but not at all fun set pieces.
Problem was it came out too late for survival horror to really be interesting to wider audience. Not to mention it's just cumbersome to play for some reason. I wonder how people would feel about now after RE7.
Oh and the plot is actually pretty simple, but told in annoyingly convoluted ways. Several parts that make you go 'I can't wait to find out the significance of that' either end in an unsatisfying, cliche way, or just are never brought up again at all.
I think most of the plot points were bolted on after the fact. They came up with cool looking characters and environments, and just tied it all loosely together in the best way they could. Great game visually, but I wanted more from the big reveals.
You need cliffhangers for sequels, my man.
That design is straight up Lisa from Silent hill 1
I feel like they should have gone with the FEAR type of explanation for the psychic phenomenon rather than
"...and then I woke up" scenario.
The chapters can be thematic, but they simply went for throwing every horror element at the wall and hoping it sticks.
Out of ammo?!
I knew it!
There's an Evil Within my ass
Got it at release, still haven't finished it.
Gets tedious and repetetive fast.
Loses both horror and survival after the first quarter of the game.
There is only one repeating boss, and she's part of the plot. You only really fight her once. and it's the worst part of the game.
one of the worst games of the last generation.
Strongly disagree, the frequent set piece changes where great and the mind warping transitions from place to place where one of the game's strong suit and not only do I hope they keep it for the sequel, I want them to go full bonkers on that shit, I want levels to twist and contour, I want to explore a metal asylum that has been fused with a kinder gardern school and a mosque at the same time. I want impossible spaces and nightmarish and unfathomable landscapes, kind of an amalgamation of a lucid dream while on acid. Yes the "dream" aspect is a cop out but it's kind of the only way to get away with it without resorting to magic.
Laura fight was the worst part of the game.
at its high point it's the best hide n slash game ever made, where map is your deadly playground. amazing weapon design and feel, crossbow is a thing of beauty.
it has a LOT of downtime though, runs on a horrible engine and the concept of perma running away in some sequences got me very tired.
insanely ass
"Just fuck my level design up..."
it was shit
it was pretty good
...
Good ideas but shit gamedesign
Haven't played the dlcs
go back to Sup Forums
It was okay, I'd give it a strong 7/10 haven't played the dlc but I imagine it would be a good time
>The stealth DLC campaign is the best thing of the whole package
This. The Kidman DLC is pretty fun, and actually necessary to understanding just what the hell is going on, since the main campain seems disinterested in explaining anything.
Better than RE 5 and 6
Great game if you spend enough time leaning everything.
I meant learning.
I enjoyed what I played, up till shortly after the spider woman boss fight. Never really felt much of a need to stick with it though. Maybe I should get back to it some day.
You didn't even bother taking off your name, did you?
It was pretty good until chapter 6, when Mikami just got tired and decided to try and switch genres for a while, but it didn't work.
Overall it felt like an attempt at Mikami's greatest hits.
First part with the invisible enemies is pretty tense. Then it becomes your typical action-horror game. Nothing to write home about.
Very underrated game.
I can see you're new here.
It's not particularly scary and graphics are choppy, but it's decent fun. I liked it for what it was.
I really liked it. Favorite game of (year I played it).
fucking autist, wish you aids unironically
Saving ammo for the final boss and then realizing it was a quick-time event really fucking triggered me.
Quite dull
There was nothing it did especially well or introduced anything new I haven't seen in many other games before. It's like a mix of RE4 with Last of us crafting system and stealth, shitty story, and cheap horror with loud sounds and lots of blood
trash, nonsense plot and shitty gameplay
i want my $63.78 back
couldnt play the game with more then 15 fps at the time it came out and the stealth was dumb.
idk ask mein 10 years
cute CUTE
Trainwreck, tryhard game. Disappointing.
shut the fuck up
The plot sucked dick, the launch was terrible and it borrowed way too many design elements from modern western action games.
But otherwise it's fine.
stop pretending you're me, faggot
It's decent, but I feel it should have been a few hours shorter. The last 4 hours or so were just a drag.