Why has this game aged so fucking badly?

Why has this game aged so fucking badly?
Used to have tons of fun playing this, the atmosphere was great and the combat was really top stuff
Playing it recently on my new pc rig at absolute max settings just to see how good the game can look and its so fucking boring

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it has aged great, fag

it hasnt

Half life 1 aged better

HL1 was more innovative. Interactive cutscenes where you can move around while the story is unfolding adds a lot to the immersion. The graphics in H12 were great for its time and they still hold up.

The gravity gun in 2 was sort of a proto-Portal gun.

>HL2 gets a billion awards
>it's shit
>Witcher 3 gets a billion awards
>it's shit

Running theme it looks like.
I still don't see why the fuck people at large enjoyed HL2 over UT2k4 or even fucking UT2k3.

HL2 was always a shit game with reddit-tier writing and characters. The only people that consider it a good game, are people that never played more than 10 games in their life.

Because it's a tech demo.

>reddit-tier writing
What did he mean by this?

(not true btw)

the only people that liked this trash never played the first. they just thought the memes from the original were funny

It's (you) aged badly
game is fine

It hasn't.
/OPisAfagget.

That is really an attempt to create a shit meme. Just look to these shit arguments, completely bland and invalid points.

I don't think it aged badly. I played it for the first time these past months and I really enjoyed the journey. There were some bad parts that made get away from it but overall the game was pretty solid and deserved of the praises it get.

I just think that it ended in such a great way that the episodes released after it butchered the ending.

The episodes have much better gameplay, especially second one.

Just start at Ravenholm the game is a lot better from that point, not always great but way more fun than the opening chapters of the game which are a complete bore.

>Playing it recently on my new pc rig at absolute max settings just to see how good the game can look
>13 year old game

I was a late bloomer ABSOLUTE MAXing it out even in 2010 on a HD 5770. Why were you coming in thinking anything about the graphics?

It was never a good game in the first place. The only notable thing about it is the fucking amazing sound design.

It's not that it aged poorly as much as it isn't timeless. It's not one of those games you can play endlessly. Mods are really what make this a great game.

I agree completely. Still, the main game ended in a pretty high note and the episodes brought that note down in a very anti-climax way. I thought that that ending was a improvement of the ending in the first game, both being really engaging and making the player eager for what the hell is going to happen after it.

The ending on the last episode was just poor if compared to any of them, but that doesn't make those episodes bad. In my opinion they were great and a improvement in many ways, but utterly unnecessary.

It was never good to begin with

And Valve kills those every update
>all those bugs after porting to TOB engine
Man, fuck Valve. Then they go and update HL1 and I can't even play The Specialists anymore.

>the main game ended in a pretty high note
The main game ends on a cliffhanger after a really, really bad non-bossfight.

>utterly unnecessary
You're talking about FPS series. The episodes were necessary because they improved the lackluster HL2 gameplay through better encounter design and better enemies.

Considering it's a thirteen-year old game, it has aged pretty well. Still not a big fan of it and how jarring everything is compared to the first and annoying things like the reference weapon selection, but it hasn't aged badly.

This

get lost retard

Playing through recently myself I realized a few things.
>everything past Nova Prospekt is shit
>the vehicle chapters are terribly repetitive (traverse empty space to combat zone/puzzle, repeat until end of chapter)
>the story is absolute garbage and just an excuse to force the character to go from point A to point B while killing everything in between
>the gravity gun is a worthless gimmick that only exists to bring attention to the physics engine, you can hardly even make use of it outside Ravenholm
>Ravenholm is only like 10 minutes long despite being the best chapter in the game

>The main game ends on a cliffhanger after a really, really bad non-bossfight.
In my opinion, just like the first game. I really liked that approach, it made very curious about how would they tackle the story after it.

>You're talking about FPS series. The episodes were necessary because they improved the lackluster HL2 gameplay through better encounter design and better enemies.

I understand that they made improvements in every part of the use of the engine, and that carried on of good products but like the previous episodes from Half-Life 1, they were unnecessary as the game would be fine without them.

I think they should had done them not in morgan's point of view, but like the blue shift and delta squad, the whole with difference characters and factions views about the same event. Probably picking some of the aliens, rebels and enemy guards as their main characters.

>Why has this game aged so fucking badly?
you played more games

if you played 2003-2004's games, hl2 wasn't impressive at release either
it's only when hl2 is like the only 2004 game you played was it something "magic" and "worth of being called a classic"

That is some killer argument over there.

>this coming from the guy who used the meme defence
you have to go back

Nice argument, retarded.

...

What's wrong with Nova Prospekt? Why are you lying about Water Hazard and Highway 17 being empty space? How's the story garbage?
How's the gravity gun worthless when the firearms have a terrible spread? Ravenholm isn't ten minutes, and how can you call it the best part of the game when it is made for the gravity gun that you called worthless?

Did you just think up a bunch of shit without actually meaning it? You wouldn't do that, would you, sport?

>Playing it recently on my new pc rig at absolute max settings just to see how good the game can look and its so fucking boring


It's boring because you have already played through it once

'Scuse me, what's wrong with POST-Nova Prospekt?

other way around. 1 is still mostly fun to play but the flaws of the human AI are more obvious now, the movement is at times kinda awkward and level design gets considerably worse after surface tension

waterhazard is empty as shit dude
>drive on water
>get out every so often to open a gate or solve some physics puzzle
>helicopter shit
>ok boat mission over

Level design completely shits the bed after Nova Prospekt. I'm not lying about the vehicle sections, you might as well not even have a vehicle, you only use them to traverse empty space between combat zones or puzzles (with the exception of the chopper segments in Water Hazard, the only time a vehicle feels useful really).
The gravity gun is worthless because it is only useful in Ravenholm, guns do have shit spread but you are either in close quarters anyway so it doesn't matter or are too far away to make good use of the gravity gun.

Also Ravenholm is easily the shortest combat chapter in the game, but granted "10 minutes" was a hyperbole, congrats on spotting that one champ.

>Not a single refutation, though expressed or even vague essence of mindset
Get cancer and die

>You get a vehicle to traverse distance between impasses that must be scaled, almost like a vehicle!
OH WOW
Also, I'm glad you forgot to mention all those combat sections!

>everything past Nova Prospekt is shit
Nah, The beginning was great. But I agree that there were a lot of shit levels after that point.

>the vehicle chapters are terribly repetitive (traverse empty space to combat zone/puzzle, repeat until end of chapter)
I agree, most of the veichles parts were horrible, but the first one was great.

>the story is absolute garbage and just an excuse to force the character to go from point A to point B while killing everything in between
I agree but the first half-life was the same.
>the gravity gun is a worthless gimmick that only exists to bring attention to the physics engine, you can hardly even make use of it outside Ravenholm
The gravity gun can kill most of the enemies, there are always something nearby an enemy for you to use as defense or weapon/projectile.

>Ravenholm is only like 10 minutes long despite being the best chapter in the game
That's your opinion, I really liked pic related.

No. The first area that is open to you upon getting the airboat is a large area, giving the illusion that you'll be driving around large open areas. The illusion is broken immediately upon starting Water Hazard proper, where you are funneled to finding the Station 12 barn. Then after exploring the barn, you are treated to metrocop shenanigans upon winding paths, not open areas, leading to the next map: assaulting the first gate control station.

I don't think I have to go on.

>Level design completely shits the bed after Nova Prospekt

Alright, cool conclusion. What are your details to support this?

> you might as well not even have a vehicle, you only use them to traverse empty space between combat zones or puzzles

I don't have to repeat what I did above, do I?

>The gravity gun is worthless because it is only useful in Ravenholm

Blatantly untrue, did you ever play on anything above easy, let alone normal mode?

I'm not going to write you an essay dude I'm just sharing my opinion.

>Playing it recently on my new pc rig at absolute max settings just to see how good the game can look and its so fucking boring
Play the Cinematic mod

>Ravenholm isn't ten minutes,
You are right. It isn't.
youtube.com/watch?v=wliFh8DtC-E

Oh. How exciting.

Man I remember when HL2 Done With A High Amount Of Velocity first game out, whole game in an hour and 46 minutes. We sure have come a long way.