Why don't more games allow you to climb? Especially open world games. I don't want to walk around the mountain to go from point A to point B - I want to climb that shit and explore!
Why don't more games allow you to climb? Especially open world games...
It's a good question.
This game feels like it will be much more interactive than most open-world games, which is sorely, sorely needed. The Ubisoft style needs to die a rapid death.
Because all that shit requires time and effort. Botw required 4 years with 300 people to make and most developers don't want to innovate, they want the safe thing. That's why they copy so much. If one game is successful they all copy that one. Same thing happens in the movie industry.
Because climbing generally increases the player's view distance which can be a bitch to optimize.
This.
Bethesda can't even program ladder climbing.
...
So then if BotW is successful we will see more games with climbing mechanics?
I would love to be able to climb in the next Elder Scrolls game. Even horses were able to climb better than the player in Skyrim.
It's not that simple. It's one thing if botw sells 100 million but that's not going to happen. When Minecraft came out and become mega-huge popular you could see every game copy it in various ways. Now we have tons of Minecraft clones trying to cash in on that trend but that's just that, most of them weren't any good.
Fuck you're retarded.
You won't, no.
Because it takes work. It's the same reason games in general are lacking on interesting mechanics. SOTC came out over a decade ago and I highly doubt a future game will ever do anything as impressive as that game when it game to climbing.
Because then you have to design a world with climbing in mind, and that's harder than designing one where you can cordone areas off with shit you can't climb.
so devs can't manage a good storytelling with a good gameplay?
Why does that stab look so jerky?
Like it's missing frames or something
...
It's kind of coincidental how like in most games pigs are evil
No, it's hard for them to put in scripted "isn't this just like a movie dude lmao" story events and give you completely free levels. Hell DS doesn't even have much in the way of cutscenes and it has a free roam world.
"open world" is just a meme
most of these games are just large areas surrounded by invisible walls and connected by loading tunnels, so instead of being full open world, its just "very large rooms with nonobvious doors"
Don't group Horizon in with actual open world games you faggot.
Why are you even posting about this game? Fuck off.
Kek
OTHER GAME
>open world
>fight giant robots
>crafting
>riding
>wandering merchants
>melee fighting and dodge button
>bow shooting with multiple arrows
>enemies are fought by attacking small weak spots over their bodies
>you gave a small portable computer that can scan your surroundings and activate special abilities
>post apocalyptic world filled with tribes, returned to nature after collapse of civilization
>apocalypse was caused by robots turning on their creators and killing everyone
>heroic female created a means to save the race in the aftermath of the apocalypse
>you wake up in the distant future as a clone of a past hero and machines identify you genetically as the hero
>you need to stop the next apocalypse as the machines begin to run rampant again
>you climb up the side of gigantic robots to accomplish this task and override them from hostile to friendly
>you are given the exposition of the events by recordings from the past you recover
because HZD and Zelda are the exact same game
Doubtful. Nintendo put a AAA budget into a game with last-gen graphics. Other developers already spend boatloads of money on making the game pretty, making the world fully interactive would require so much more time and money that I don't think it'd be financially viable.
>because HZD and Zelda are the exact same game
Thematically they share some elements but there is a huge difference in interactivity, it's self evident if you've seen any footage of both games.
""""""""open world""""""""
You're a spastic fuck. Fuck off, you're completely off-topic.
and heres what it looks like when you move through a loading tunnel from one area of the "open world" to another
Yeah but that comes down to what the devs afocus on, graphics vs gameplay. In that regard I think HZD and BotW embody the two very well. One has pretty graphics but god aweful gameplay. The other has shit graphical fidelity, albeit somewhat decent artstyle, and what looks to be good gameplay.
and yet botw has better draw distances and reflections than hzd and attention to graphical details like clipping, water, facial animations, etc.
HZD has more graphical horsepower to work with and does a far worse job utilizing it, it uses 550000 polygons in the model of a thunderjaw and then masks everything past 20 feet away with a thick blanket of fog
All it would take is a team of people to do such a thing you fucking moron. But publishers don't want to make good games, it's literally in their agenda.
Look at TES modding as an example of a shit game being improved tremendously by basement dwellers in their spare time. It doesn't take much.
>graffix
Crysis was the last time really high quality graphics seemed impressive. Absolutely nothing since has been impressive in this regard.
This is avoiding the reality that in the first place graphics matter way less for enjoying a game.
10/10 games, why is this allowed?