What makes Morrowind more immersive and better than the other elder scrolls ganes...

What makes Morrowind more immersive and better than the other elder scrolls ganes? Is it the music or the huge number of NPCs???

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>Is it the music or the huge number of NPCs?

>music

Great, but there's just a few tracks.

>NPCs

Bad, most of them have no personality.

It feels like a fantasy world should. The plants are strange, the people aren't all that friendly, strange Gods.

this

morrowind is utter shit compared to gothic

Emphasis on making a unique and interesting world rather than the gaming equivalent of popcorn chicken

No quest marker. This feature has to be built into the game as a design choice, otherwise it doesn't work.

There's always that one kraut trying to ruin Morrowind threads. Gothic and Morrowind are very different and both excel in their own ways. Trying to start a shitpost war between them will only end in your own embarrassment.

Nostalgia

>NPCs

Bad, most of them have no personality.

All there is to say about morrowind, really. It's autistic.

Gothic has recently become Sup Forums's darling, so you can expect it to be brought up whenever RPGs are mentioned.

First thing's first - great world design. It's not realistic like Skyrim which had a great world no matter what shitposters say, but it captivited and featured much more interesting places.

Atmosphere. Morrowind's artstyle is brown and murky, but people don't object because it, music and artstyle created great atmosphere.

Lore, worldbuilding. Wherever you go, there's someone or something strange to see. And when you see it, it's explained. You feel like you're a part of a coherent world

Quest(lines). Instead of being the chosen one in every guild, it only applies to the main quest and even then, it's a subversion. This makes you a part of the world and encourages more roleplaying rather than running forward with God mode.

NPCs. You can ask anyone anything and most of what you get are regular answers. There's no make everyone a quirky best-at-something shittery. They're regular people. And when you find real masters who know their stuff, they stay memorable.

Good. As time passes history shows its truth.

Nostalgia. You remember it being better than it is, and when you played it you were younger and more able to get lost in fantasy worlds.

>goticfags push "nostalgia" meme
>don't realize Sup Forums users are largely underage
>they played Morrowind after Skyrim

>All there is to say about morrowind, really. It's autistic.

There is plenty to say about Morrowind. Great lore, great soundtrack, unprecedented level of detail in the environments for a 3D game, lot's of freedom, etc.

Gothic primary claim to fame is the well realized world. Everything in the world makes sense and feels like it has purpose.

Both are fantastic games.

There was more to do and it felt like stuff happened without you rather than the entire world revolving around you, plus there were more than ten people per town

>And when you find real masters who know their stuff, they stay memorable.
No, they are just bit less autistic than the rest.

This game is walk simulator with reading about lore crap. No valuable expierience. Perfect with people who are fine with 100 hours doing nothing with 30 mins of OST.

Lack of quest marker
with a journal

thats literally all it took

>plus there were more than ten people per town
There weren't there were 10 people tops in whole game. They were just copies of copies. If you like fractals, you will love this game.

I know some people genuinely prefer Gothic because of different tastes and I feel for them after reading posts like this.
>Morrowind is bad because I need action packed visceral combat reading is for fags lol
Must be terrible sharing fandom with embarrassments like this.

>There is plenty to say about Morrowind. Great lore,
Great if you are tabletop rpg player. Not so great for the rest.
>great soundtrack
35 minutes? That's not so great for it's time. Furthermore most of the tracks repear over and over. No good music transition, it just switches abruptly.
> unprecedented level of detail in the environments for a 3D game
It looks like shit. Especially characters.
>lot's of freedom
You have that in every old rpg aside from JRPGs.
>Gothic primary claim to fame is the well realized world. Everything in the world makes sense and feels like it has purpose.

So did any game that isn't shit.

>I don't like RPGs so it's a shit game
>music is shit because there's too little of it
>detailed world map sucks because I need graphics
>every rpg is as free as Morrowind
W E W
E
W

>reading is for fags
If it's not interesting, then yes. I don't want a shitty book. The authors of TES aren't good writers. It's like running in a hamster wheel.

>authors of Morrowind aren't good writers
>it's not interesting
Low effort bait

Art direction, pacing, narrative, plot, etc

What's easier to understand is that in Morrowind, Vvardenfell is the main character, not the player.

lack of quest markers make you actually pay attention to your surroundings.

NPCs are mostly pretty bad, especially how 95% of them are just completely static wikipedia terminals. I like what skyrim tried to do by making every townsfolk an actual person with a name and face and personality.

no quick travel and good travel system

Becouse it's not interesting. It's like reading fantasy book for manchildren. I'd rather grab some philosophy books any time of the day.

>Morrowind is shit because I'd rather read real life philosophy
get the fuck out of here

>morrowind is shit becouse it's shit
corrected for ya mate

You're not even trying. But if you're interested in philosophy in your vidya Morrowind has more to offer than basically any other game out there. Just stop by an Elder Scrolls thread.

>Great if you are tabletop rpg player. Not so great for the rest.

Great for any RPG.

>35 minutes? That's not so great for it's time. Furthermore most of the tracks repear over and over. No good music transition, it just switches abruptly.

Well I guess I agree that I'd have loved for more music in Morrowind, but what's there is among the best.

>It looks like shit. Especially characters.

I'm not talking about graphics. Things like every book on a book shelf being an actual object that you can pick up and read, every weapon in a weapon shop, even the cutlery on a table, how every piece of equipment on a character was an individual piece of equipment, etc. It seems quaint today but that was something 3D games just didn't do.

>You have that in every old rpg aside from JRPGs.

You don't. Most don't come close to Morrowind.

>So did any game that isn't shit.

Most games don't. Even Gothic's sequel doesn't.

>Great for any RPG.
Not really.
>I'm not talking about graphics. Things like every book on a book shelf being an actual object that you can pick up and read, every weapon in a weapon shop, even the cutlery on a table, how every piece of equipment on a character was an individual piece of equipment, etc. It seems quaint today but that was something 3D games just didn't do.
So? I have that in real life. That does not make for a good game.
>You don't. Most don't come close to Morrowind.
fallout, might and magic, gothic etc. Most western RPGs.

>Most games don't. Even Gothic's sequel doesn't.
Well, most games are shit and not worth playing.

gothic's trash

lol shitter

>Gothic
>fully voiced, every word that comes out of NPC is fully voiced and dialogues are unique, you won't hear the same dialogue twice
>NPCs have their daily routines and change places throughout the day, during the day they do their daily tasks and during they evening they go to a tavern
>even animals have their routines, you can wait till nightfall and sneak and hunt an animal that went to sleep in its lair.

>morrowind
>every NPC has the same copy+paste walls of text for dialogue
>NPCs are stiff and don't move at all
>nothing is voiced


both games came out in 2002

What said.

Morrowind has foreign culture with weird traditions, beliefs and factions. All this makes Morrowind 'feel' alien and deep but realistic at the same time.

Oblivion and Skyrim on the other hand are more bland since it's all based on western medieval culture. Oblivion was ok but by the time Skyrim rolled around it became a bit too generic and same-y

still trash lmao

Voice acting ruined video games. Thanks for proving Gothic is cancer.

can you do this in morrowind?

nah doesn't have shit gimmicks for trash kids, fortunately

>regular answers
Kek. Answers are more often than not wikipedia articles.

>What makes Morrowind more immersive and better than the other elder scrolls ganes?
Nothing. Morrowind is shit.

yes. not le quirky lolrandom look at me i'm so special trash that most npc's have

gives you the info and fucks off, how it should be

I installed 10 mods to make it look all nice and fancy
I went into some cellar that was in the middle of the starting city and when i exited it my game crashed and refused to start

Are graphics mods just too demanding for a potato?

artificial immersion

stay mad

Elder scrolls are shit.

the "READYOUFUCKINGNIGGER" quests and not instant teleportation.

as one point.

Is this a joke? You can turn werewolf and kill anyone. Of course you can. The real question is, can you do this in Gothic?

nah ur shit lmao

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>fully voiced player presented as a pro

not artificial

>morrowindfags think that literal 8 copy+pasted brown cubes with 0 life in them are immersive

youtube.com/watch?v=rY-lrCAH_1Y

Nothing.
It isn't.
>quirky
>so le randum
>Talking like a normal person

It stops being useful "info" (if it ever was) when they all start saying the exact same fucking thing.

But neither are "regular people".

they don't, stay mad :)

>gives you the info and fucks off
No, it gives you a dozen fucking paragraphs that even with the big dialogue window and small text, you still have to scroll the window to read some responses. Even unrelated hobos and nameless guards will tell you the rich history of the land, each saying the same thing word for word.

Gothicfags are easy to trigger

Looks good to me.

lel learn to read fuckin queerboy

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>Not really.

It adds to the richness of the world. An example is the in game book "Chance's Folly" which details the escapades and demise of a theif. You can actually find all of the places mentioned in the book and the titular character's skeleton. Without the lore, it's just another ancestral tomb, with the lore it feels like a real discovery.

>So? I have that in real life. That does not make for a good game.

It made it more immersive and it made thief characters more fun to play.

>fallout, might and magic, gothic etc. Most western RPGs.

Not really. Gothic has lot's of restrictions not in Morrowind, like immortal NPCs.

>Well, most games are shit and not worth playing.

That we agree on.

it's still 8 copy+pasted brown cubes, graphics don't matter

also 0 life

>ywn go into the woods at night for the first time and get fucked by a shadowbeast

not copy pasted at all :)

Wow, you've heard of fractals, you must be very smart

>generic medieval Europe
What's the point? I have that all around me. I'm trying to immerse myself into a fantasy adventure, not go sightseing castles around my house.

Stop getting triggered by Morrowind.

>like immortal NPCs
But Morrowind's "now you fucked up boy" message for the death of vital NPCs is virtually the same, you can't just play the rest of the game with that specific character

I'd rather have a generic fantasy setting that's full of life, details, and atmosphere over 6-8 ctrl+v cubes that are called "towns" with 0 life in them and generic ctrl+V npcs

Why are you shilling for a generic fantasy in an Elder Scrolls thread? Are you retarded? No, disregard that. You are.

nothing in morrowind is copy pasted :)

But you can

...

you can.

why gothicfags keep posting webms of black screens like that's impressive? i can turn out the lights in my house for free

Morrowind actually has a back path for completing the main quest so most of the "essential" npcs can be killed without making it impossible to beat the game. Besides, Gothic also doesn't allow you to kill women, even if they have no relevance to the plot.

...

For one thing there's no quest compass so you have to go out and find shit on your own instead of following the glowing arrow til you win

This automatically makes it better than the newer ones

nope that makes it worse :)

What is this obsession with comparing Gothic and Morrowind? Redguard and Gothic are way more similar.

Morrowind is just Dune x Nausicaa user

> Redguard and Gothic are way more similar.

Are you retarded? Gothic surpasses Morrowind in terms of engine and technology

It's just one Kraut who spams his shit from time to time.

>Besides, Gothic also doesn't allow you to kill women

What the fuck are you talking about?

...

That's Gothic 2.

Man, the inventory navigation is fucking awful, was this made for consoles?

>gothicfags

Is there anything more cancerous? Its like Katawa Shoujo threads all over again

...

Redguard and Gothic are both fully voice acted smaller scale adventure games with clunky controls.

the only thing redguard and gothic have in common is that they're third person.

Voice acting was in lots of RPGs at that time

It's a long-standing rivalry. Around 2002 "Morrowind vs. Gothic" was the most popular topic on RPG boards, but Morrowind won out massively in overall sales due to its larger world and superior graphics while Gothic stayed niche outside of europe.

Nowadays looking back people can see just how significant Gothic's living world was compared to Morrowind's largely static one. Especially since TES tried to follow suit in later games with Radiant AI which, while interesting, became the subject of more jokes than praise due to the many bugs and awkwardness it introduced.

Another point of contention is that Gothic tried to be more like TES for whatever reason with Gothic 3 and ruined the future of the series.

Casual

>What makes Morrowind more immersive and better than the other elder scrolls ganes?
Nostalgia. I played Morrowind when it came out but quitted because I was too little to enjoy it. I liked Oblivion a lot. Then I played Skyrim, and it felt like it did Oblivion better in every regard.

And now I'm playing Morrowind again and it blows my mind how every retarded decisions in Oblivion makes perfect sense considering how it worked in Morrowind.

Take fast travel, people bitch about muh immersion but we all know that you placed a Mark spell at a Mage's guild and then teleported back to it so you later could teleport around . The guilds having fantastical quests make sense considering how utterly shit they are in Morrowind. Immortal NPC's makes sense because it allows them to walk around so it doesn't feel like a dollhouse.

Risen master race

And Morrowind and Gothic have even less in common.

Who triggered the gothic fags? Jesus christ.