300 rupees gone into the trash just like that

300 rupees gone into the trash just like that
why doesn't Link keep it in the chest for later or something? damn

I don't know what to think of that filter

You don't really need rupees after the flippers anyway.

Some of the later games do keep the rupees in the chest if you can't hold them. It's quite annoying revisiting an area, with the chests still marked but unable to collect them.

Minish Cap did this. I think Skyward Sword did, as well.

Quit hoarding your money and throw it in the Great Fairy Fountain already.

It gives it a nice Skyward Sword aesthetic

It looks the way dog breath smells

It's shit. Like all filters.

I'm sorry I didn't catch that, what did you say?

...

indeed
shader's where it's at

Minish cap didn't, skyward sword did though

I said it's shit like all filters.

How nostalgic does this make you feel?

Twilight Princess too

>Shit filter for a shit game

Well at least it's appropriate.

I showed this to my dad and he says it looks like shit and not at all what he remembers from when he was a kid

My grandpa said your dad is full of shit

Your dad?
Jesus fuck, how young are you?
>1985 were 32 goddamned years ago
How old am I?
What am I doing with my goddamned life?

better question, why the fuck does nintendo think money limit is a good idea?

Letting the player accumulate too much total money makes it feel less valuable.

>why doesn't Link keep it in the chest for later or something?
They actually did that in Twilight Princess.

It drove people who needed all chests cleared crazy, so they removed it.

It incentivizes the player to be smart with their money.

Besides, the cap isn't ever that limiting anyway.

It encourages players to keep looking for money.

If you can just keep gathering infinite amounts, then treasure values begin to lose all meaning and you need to introduce progressively more and more expensive items in the game. If you have a limit on money held, then you can keep prices relative to the wallet size, rather than to the amount of money gained by grinding at that point in the story.

i.e. 250 rupees for the Blue Ring was fantastically expensive in Zelda 1, not because that was hard to get, but because the wallet limit was 255. You could easily gather together 250 rupees without too much trouble, but you needed to hold onto a full wallet if you wanted to buy the Blue Ring.