How is your shitty port of a mobile game full of stolen copyrighted assets going? You are making one, right?
I'm still making 2D HD sprites, trying to improve my workflow. I was making a 2 second idle animation (just the character breathing) but when looking anywhere but the torso/arms, it feels like a statue.
looks like a mixture of godawful and would give a try/10 just don't be greedy and don't even try to charge more then 5 dolaroos
Gavin Wood
also this.
Chase Martinez
>spend hours and hours creating assets and really enjoy it >try to get assets into an engine and actually put them to use >struggle for like 20 minutes and give up in frustration >go back to asset creation bruh
On a related note, I'm really enjoying learning about Blender. I've mostly done 2D design and music up until now but I decided to challenge myself recently and created a human without any reference material or tutorials, I think it turned out pretty good. Still need to work on the hands, feet and head though, and those are pretty difficult.
Thomas Rodriguez
sent ;)
Kevin Powell
looks decent. wait til you start rigging it and regret not adding better joints.
Dominic Moore
I did try quickly rigging it actually, there were a number of problem areas, mostly around the back. The knees and elbows worked okay after some touching up. I definitely need to work on the dude's ass though, it folds into a horrendous deformed cube whenever he bends over, no matter how I try to tweak with the weight paint tool.
Julian Gomez
Add butt bones, user. It's good for the jiggle too
Blake Cook
That's a good idea actually, I never considered that. It will probably keep the ass from imploding.
Grayson Gomez
>2D HD sprites
Aaron Evans
how can my game be a port of a mobile game when it IS a mobile game?
Jonathan Hall
when you release it on another platform besides a mobile?
Robert Ramirez
How much of an upgrade are 3D Modeling Software like Autodesk 3DS Max/Maya and Modo over free software like Blender? Is it worth the $1500 a year subscription?
Christopher Morgan
no If you already know Blender there's no point. People bitching about Blender are usually people already used to Maya's control schemes and unwilling to learn a new one.
Mason Perez
There's no point in swapping out of Blender unless you plan to make a cartoon out of your shitty game, then get Maya. If you want to sculpt get zBrush.
Logan Walker
Make a mobile version, port it badly on PC, then port this new version to the mobile store.
Thomas Brown
Sculptris?
Camden Roberts
Yes I'm retarded and I ate up my sentence, I mean "2D game with HD sprites"
Adam Ramirez
bruh for unity you literally drag and drop your blend file in there and then in the 3d view
the demo has only the first 14 levels. In two weeks I'll release a new version with 30 more.
Caleb Ross
How do I get better at spriting? Also, What programs do you guys recommend for spriting?
Brody Long
Working on a player character. It's going to be used in 2d and about the size of the right window, so once I stick some blocky hair on texturing should do the rest. Hopefully.
Parker Morales
I'm trying to use UE4 at the moment, the drag and drop I really have no problem with, it is getting the animations working and other smaller annoying things that irritate me. For example I'm trying to import a model with multiple materials into UE4 but it won't map the second material properly even though it looks perfect in Blender.
Robert Torres
Any webm tips?
Mine never look anywhere near this good, they always have artifacts or glitchy frames that were never in the video I converted. Well not and keeping it within 3mb.
Used both WebMCam and WebMConverter.
Levi Adams
I use OBS + WebMConverter and never had any kind of trouble
Carter Rivera
>those legs nigga wtf
Andrew Mitchell
I just tried OBS yesterday, you using just the default settings and FLV output?
Kayden Myers
Can we all agree that UE4 is better than Unity in every way, and gives you a much better chance at success?
Jace Cooper
Supposed to be puffy asian monk pants. It's okay to be jealous of my blender skills. I plan on adding some crinkling and bending around the knee after seeing how texturing and seeing how various poses work out.
Owen Lopez
try ffmpeg. once you get down how it's supposed to work it basically does everything for you.
Henry Robinson
fresh off the presses nerds
Owen Cox
I'm currently working with some friends on a 2D objective-based team fighting game, like a mixture of SSB and a MOBA
Noah Fisher
If by "every way" you mean "making an FPS using blueprints" then sure, it's better.
Cameron Cook
It depends entirely on what kind of project you are trying to make and what sort of team composition you have. They both have downsides.
Ian Davis
Cool, thanks
Jonathan Barnes
cute
Kayden Edwards
his legs are way too fucking long.
Jason Torres
i gave up making my video game Sup Forums
Dylan Miller
Improved the combat system. Giving players the possibility to lock onto targets. Also gave it some new UI elements.
Currently cleaning up a bit.
Liam Thomas
>uses 3GB to make solitaire face >uses 10 GHz to render a tree face sure
Alexander Gutierrez
i don't think you were ever making one in the first place
Colton Miller
The UE4 C++ toolset is a fucking hassle to work with. The biggest stumbling block transitioning from Unity to UE4 is just how much shit you need to haphazardly throw together just to make something like a door that opens when the user presses a key while facing it. In Unity I could do this painlessly with the C# tools provided, UE4 almost seems to make it intentionally frustrating.
Nice to see you finished it, gave you a Yes. Try to keep the pricing respectable unless your multiplayer is fun enough to carry the game.
Cooper Thomas
Jokes on you, i'm working on a new rpg entirely from scratch and only opensource tools (gimp, blender, notepad++) on debian 8. Why? Because fuck it
Cooper Campbell
>Feel the world owes them something Usually you don't even start anything when you think that way.
Jace Sullivan
...
Caleb Robinson
always looking for some java game designing help/info please...
Jayden Jones
I like it!
I'm making something similar, but without cute tohou dinos and with a 3rd plane of movement
Nolan Moore
Cute as fuck. Where is Clownpiss tho?
Asher Johnson
In the garbage compactor, where she belongs.
Michael Perry
Don't use java
Also if you still insist on using java use a premade engine like jmonkey.
And if you are totally 100% sure that you never wanna finish everything and write it all from scratch, make sure your engine inclued at least a proper gameloop/asynchronous updates, instead of, what for example javaFX uses (synchronous updates). Alsolook into entity component systems.
Liam Nelson
;_;
Sebastian Jackson
do you have a team and a definite plan with this project?
Adrian Nelson
took a break to get some other projects done. imported bones from my islander mesh to my protag mesh and now i've just gotta tweak the animations a bit.
Luis Sanchez
>not building a pc purely from scratch with metal you mined yourself >not inventing your own programming language >not building an os for your pc Be more original user
>plan At the moment I'm wondering whether I should just keep it as a private hobby and implement whatever stuff I like or if I should concentrate on asset creation and push it through greenlight last minute by making a couple of nice scenery mockups. Also requires going public with it.
The ultimate goal is of course to finish it. Design wise I just wanted to make King's Field. Moving away a bit from that now. I think currently it is conceptually the closest to System Shock 1. Or a Thief where loading screens between levels are replaced with Dark Souls like connecting areas. Might be a little too confusing though.
Aaron Turner
It's not a mobile game at all. I made a small update recently:
do you hold the creative direction of this thing dear to you? I'm asking because I have a combat system built up and this could be a nice fit to place it in, if you'd like some help
Oliver Flores
>>>>mixels
Brandon Anderson
Guys i need to know : How's that post processing effect called when you go outside and you are blind for a brief moment and then your eyes "adjust" with the light. Same effect when you go from the outside to a dark room. The first time i saw that effect was in battlefield 3.
Joshua Barnes
>do you hold the creative direction of this thing dear to you?
It's currently pretty underdeveloped but kinda.
Ryan Garcia
yea, I should fix that...
Easton Flores
nah, why?
Aiden Parker
Isn't is just bloom being cranked up to 11 and than lowered back down?
Colton Evans
welp rip, might not be a good fit then
Carson Rogers
>mfw an user just paid me $16 for my game.
Brandon Robinson
This is my AI idea. there're two kinds of skills, pasives ones and actives ones. Actives require the mind to stop thinking and alter the animator while pasives just perform without affect other components.