How the fuck could Asgore not hear you and Sans fighting literally right across the hall?
How the fuck could Asgore not hear you and Sans fighting literally right across the hall?
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fat in his ears
fuck off
He was too busy fucking fursonas
No, seriously though.
busy watering his flowers
People get increasingly deafer as they age.
Pretty sure this is what he heard
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link ain't workin' bruh
>Megalovania with a filter on it
wow
such
amaze
It's a good filter though.
>Only music
>No sounds of a battle
If you're gunna be lazy about it why even fucking bother.
>If you're gunna be lazy about it
Bet I could annoy the neighbours with this
...
I'm not sure I get this. Does Mettaton have a vagina? Also do those two even know each other?
I don't know. I just want to be b&.
Because he wasn't Nobody cares about this Earthbound ripoffs lore EB isn't even a good fucking game it's hipster garbage and this is too this is garbage shit game and fuck EB and fuck ME forever liking EB fuck the fans and if you read this as a fan fuck you I hate EB fans more than I hate Undertale fans fuck you EB fans its reasons like you that this trash exists its REASONS LIKE YOU THAT HOMESTUCK EVER GOT OFF THE GROUND fuck you for it and fuck me for ever being apart of you. fuck it So he couldn't hear you fighting
So we can finally both agree that Mother 1 was the better game then right?
No, hating Earthbound is what makes you a hipster. It's genuinely one of the only fucking RPGs from that era that actually aged well, because it has all the conveniences that RPGs SHOULD have. No random encounters. Enemies you're sufficiently stronger than just die instantly without having to waste time battling. Et cetera. And it does something great that even recent RPGs seem to be allergic to: Multiple battle themes. Hearing the same battle theme for a huge chunk of the game is tiresome. Earthbound actually fucking changes it up.
The fact that Asgore did not know you were coming is such a stupid fucking plot point. How the fuck does a king not know a genocide on his people is happening until they're all dead?
Why was Genocide so rushed and shitty? Needed at least 1 more actual boss. And it could have been Asgore with the 6 souls absorbed.
it plays with the idea that Asgore is kinda a shitty king overall
I don't know if I should laugh or vomit, so I'm gonna do both
Ah yes, such a clever and artful game, toying lightly with such subtle themes.
2 bosses was more than enough considering how horseshit the Sans fight was. I do not want a fight that's even harder than that.
Besides. Actually fighting Asgore would kill the effect the Genocide ending had, where you got through all that shit with Sans hoping the ending would be worth the hard work, only for it to be something painfully anticlimactic. He WANTED you to expect an Asgore final boss and be disappointed that there wasn't one.
And I know what your counterargument is because it's always the same, but fuck you, the point of an RPG has ALWAYS been the story, not the gameplay, and I don't think the story should be compromised just so you can have your "epic final battle." You had the Pacifist ending for that. You wanted some generic video game ending to make you feel like you'd accomplished something. I respect Undertale all the more for shattering those expectations and doing something nobody has seen before. Shit like that is why it's one of the best games ever made.
Did you read my first sentence? The fact that you don't fight him IS shitty storytelling. He should have known you were coming and absorbed the 6 souls like Undyne hinted he would be doing. I understand what you're saying from a thematic standpoint, but the whole thing was done poorly.
He doesn't take his phone with him when he's gardening. He's generally, as a character, avoidant and wishy~washy~ about the things that he doesn't like, like Toriel.
Besiedes, the entire run lasts like 2 hours,and Alphys went with the evacuation plan so she was cut off from the camera/ computer stuff around the time you fight undyne.
Also, why would magic make noise? I'm pretty sure the battle screen is like, in universe, kinda separate from the "overworld". Magic Bones and timestop don't sound like noisy things, maybe the skull cannons, but then again, since it's soul to soul stuff, maybe those outside of the fight can't hear it?
And while he was expecting a human, it seems like he didn't even realize you were one by that point, so he dropped his guard, and got stabbed.
But yeah, the game does rely in thematics and showmanship, and storytelling tricks to hide the fact that the real nitty-gritty of the story and setting is not that consistent with what's shown.