Zelda Cycle

I'm sick of this. It Isn't real. Zelda has been getting progressively worse since Wind Waker

WW>TP>SS

Skyward Sword has always been the worst 3d zelda. And that isnt going to change. Some people look back at tp and say, compared to ss it isnt that bad. And thats true, but its not a cycle. People who didnt love tp still dont and those who love it still do.

Botw is going to be awesome. And no one is going to play it and go, man ss was awesome.

A good example is eminem. Recovery was mediocre. But after hearing mmlp2 i looked at recovery in a slightly better light. Not because it magically was a better cd, but because it was closer to him when he was good than mmlp2

Same with zelda. Tp is closer to a better zelda game,oot, than skyward sword

Tl;dr the zelda cycle,doesnt exist and you should feel bad for thinking it does

strawpoll.me/12411622

Yeah, the Zelda cycle is bullshit.

"The last one was better" doesn't mean it was the best. It just means the current one is even worse.

BOTW is the first Zelda I've felt confident in before launch since WW.

Recovery is the only Eminem album I ever paid for, and did so long after I'd pirated it, because I thought it was /that/ good.

I always liked Wind waker and Twilight princess. I have never liked Majora's mask. I don't hate it. I just don't get what everyone's deal with it was.
I have never played Skyward Sword. I probly wouldn't like it from what I have seen.
I love the capcom Zelda games above all else and I despise the NDS game simply because the controls are shit.

I don't often hear people say "the last one is better" but people saying that it wasn't as bad as people make it out to be, thus people assume they mean it's better.

I don't think SS was a bad game, can't understand the meme surrounding it that it's suppose to be, but I can understand why some people might dislike some aspects of it.

The gaming community as a whole thinks any pattern means they can predict the future with 100% accuracy and will insult anyone that thinks otherwise by assuming they just weren't there to experience the pattern.

The Sonic cycle is bullshit too, some modern Sonic games are good, some are alright, some are bad. There isn't any cycle of hype.

>I don't think SS was a bad game, can't understand the meme surrounding it that it's suppose to be

Most people mean its a bad zelda game.

Which is like saying it was bad pussy. Maybe it was the worst sex you ever had, but it still felt pretty good.

Unless you were raped. And i did feel pretty raped by Skyward Sword. Ill try playing it again one day, maybe ill finish it at some point

WW was a worse game than TP. Take off your nostalgia goggles and look past the whimsical art style.
It plays worse, it has less content, it is visibly unfinished, and the story is barely there.

TP was a worse game than WW. Take off your nostalgia goggles and look past the grimdark art style.
It plays worse, it has less content, it is visibly unfinished, and the story is barely there.

>look past the whimsical art style.
The art style wasnt the only thing that made it good. Skyward sword has great artstyle but its trash

You have no idea what bad pussy is.
Bad pussy destroy's lives.

>switching the names around and repeating the statement as if the original post had opinions rather than objective statements

Extremely vague statements, they could really apply to any comparison.

No, weak men allow weaker women to destroy their lives.

It's just a fucking meme dude, relax.

Botw is too too overhyped to live up to any reasonable expectations. Have fun chasing blips on the map and gathering useless collectibles.

>WW over TP
Get a load of this shit taste.
WW was a piece of shit, only 4 dungeon, with padding to ass and back in the form of sailing which consisted of setting a direction and then waiting.

I really want the "Zelda games are never bad" meme to die forever

But it's true.
No Zelda game has actually been bad. The worst it got with the 3D games was SS, and that was a decent to mediocre game. Nowhere near bad. The music was fantastic, the story was good, the characters (I'm looking at you, Groose) were great, it was the godawful controls and the shitty linear spaces that dragged the game down. And the backtracking. Can't forget the backtracking.

But only several Zelda games are good enough to be canonized. The Zelda formula is too safe and too easily recycled to fuck up. Not every game gets to be held up as a masterpiece just because they're fine.

>canonized
What? What do you mean by this?
>Not every game gets to be held up as a masterpiece just because they're fine.
I think that saying that Zelda games are never bad and Zelda games are all masterpieces are two very different arguments, user. I will agree that not all Zelda games are masterpieces just because they follow the Zelda formula and don't suck ass, though.

Except TP is one of the 2 great post-Oracles Zeldas, the other being ALBW. WW was the beginning of the end but it's also one of the worst Zeldas in its own right and it doesn't even hold a candle to SS, let alone TP. BotW looks promising I suppose, can't be worse than SS or WW at this rate.

>canonized
Open a dictionary.
>all Zelda games are never bad
Anyone who has actual taste and can think critically about video games can tell you which Zelda games are actually bad.
Zelda games just get a free pass in the grand scheme of things because of their brand: they're one of Nintendos biggest properties and everyone has played them at one time or another. But again, anyone with actual taste knows that only several Zeldas are actually worth playing and talking about, because the formula is so safe and easy that they're almost impossible to fuck up. And that formula gets boring after 20 years of rehashed attempts at OoT.

As someone who's only ever beat LTTP, LA, and WW... I'm like 30 hours into Twilight Princess and this game is pretty damn good. Wolf parts kinda blew, but after all the tear collecting bullshit the game is pretty damn fun.

Maybe I just have no clue because I've never played the N64 games, but this seems pretty damn ace. I'll admit it's kinda linear and too easy, but fuck me it's pretty well crafted.

OoT in and of itself is an ALttP rehash but in 3D with mechanics that were innovative for 3D game design at the time. But as a Zelda, it does very much feel like a pared down ALttP.

So Elite: Dangerous is the more fun?

I don't know why anyone considers linear a bad thing. I say that as someone really excited for BotW too.

TP excels at setpiece design and dungeon aesthetics. Basically, TP is really fucking good at letting the player do cool things, right down to little details like the finisher sword sheathing. If you break it down then yeah, it's a simplified, more linear take on the N64 games but that hardly matters when you're walking up walls, making ropes out of monkeys or playing out a western showdown in a ghost town. I'd say play the N64 games for sure if you like TP - OoT actually manages to be a fair bit more open in its progression in its back two-thirds and the dungeon design is a bit less obvious. MM emphasizes sidequesting thanks to its 3-day mechanic but it's also probably the most challenging and bleak of the 3D entries as it very much assumes you've already played OoT. Very good game and one of the last honest instances of risky game design from a big name Nintendo title, but it probably shouldn't be your first Zelda.

>Walking up walls
>Making ropes out of monkeys
>Playing out a western showdown in a ghost town
I suddenly want to replay TP.

Just remember the slow pacing of the first third, but then remember how awesome it gets after you cure Midna.

That's what I'm saying. The large majority of the franchise is mostly just reimagining and tweaking the formula of the 3rd game in the franchise.

TP is really great. I just wish that the first third was not as mind-numbingly slow as it is, the bosses were more difficult and less methodical/tedious and there was more to do in the overworld.

This.

Ya, we can all pick apart TP years later but don't fucking tell me it wasn't the goddamn bees knees when you first played it. All of you thought it was the best game ever when it came out. It will always be the "epic, mature Zelda"

>Skyward Sword has always been the worst 3d zelda
Except it isn't you NEET piece of human trash.

>But as a Zelda, it does very much feel like a pared down ALttP.

There is nothing 'pared down' about OoT compared to LttP excepting enemy aggressiveness. In every other way it's the superior game and has more and better content.

Coincidentally I think the series has been working away from that in the 2010s, albeit in baby steps. SS experimented with the idea of hybridizing fields and dungeons, albeit to middling effect. Still, can't say there's been a full-on Zelda that felt like one long-ass gauntlet of puzzles and dungeons - hell, even combat is more puzzle than combat in SS. And ALBW, despite blatantly rehashing ALBW's world, experiments with dungeon progression through the item rental mechanic (let's just pretend AST doesn't exist, that's its own can of worms) as well as being a return to the open progression of the first Zelda game. I think that game ended up as its own experiment after SS's lukewarm commercial reception and was a catalyst for shaping up BotW's direction into what it is now. Point is, Zelda seems to have gotten some of that restless spirit back that the first 7 or 8 entries had back in recent times. I don't think they're resting as hard on ALttP's laurels as they were throughout the 00s.

Dungeon design is generally simpler in OoT, though to be fair it's probably a lot harder even now to design a complex 3D dungeon than a 2D one, let alone in 1998.

>Another Zelda hate thread

No