Playing dark souls definitely is laid back as fuck...

Playing dark souls definitely is laid back as fuck, you're moving smooth and slow the fight are smooth but slow all of it is comfy an the atmosphere surrounding you, it's holding you tight in a blanket it's definitely comfy.

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no it's a complete shit game and the world exploration feels like going from an atari screen to another. It claims to be an rpg yet it has no interaction with npcs besides sometimes saying yes or no, and levels are boring as fuck shitfests with two type of enemies filling them.

U mad?

I didn't know RPGs were required to have interaction with NPCs. What the fuck?

oh yeah sure it's fun to google the interactions with npcs so you talk to them in the right order on the right locations which are random af

>you see this city ?
>well you can't go in any house
>you see this forest ?
>it's actually three trees with the same enemy all over it lmao
>you see this castle ?
>it's actually a corridor
>you this totally ebin final level
>you can only walk straight lmao

Yeah so lazy, wish they just made an epic sprawling open world!

>>you this totally ebin final level
What a catastrophic attempt at humor.

I have a question:

Is it normal for a first playthrough if you are trying to fight a boss alongside Solaire or Lautrec and they die before you kill the boss because their AI is shit?

Or do I just need to spec for strong melee weapons instead of miracles and I'm just doing it wrong?

I've been playing this game for pretty much my first time recently and I can't help but think that the quality of bosses in this game has to be some of the most inconsistent I've ever seen in a game
That said, it is fairly comfy

>yo dude there's this sunken forbidden city it's so mysterious and shit
>it's literally two stairs and a building with nothing but ghosts and skeletors
>wow the abyss are super mysterious dimension where evil was banished one shudders at imagining what horror lies there
>it's literally a black screen
>the city of demons used to be inhabited with humans but they all mutated into hell spawns
>it's just one big lava pool with recycled bosses as mobs and le ebin puzzle bed of cuck lmao

stupid idiots

They improve that in subsequent games, apparently.
Like there's a chariot skeleton.

>aaah the radiant city of Anor Londo, only the finest warriors who have proven to be worthy of stepping on its marble floor through Sen's Fortress' ordeals are allowed in. Beings of the utmost importance live there, walled from the devastation of the curse
>it's just streets you can only watch from above

it's action rpg

You're meant to do work as well, the npcs are there to be of help to you, not solo the boss. There's only 1 npc summon in the series, in DaS2, who's able to kill off the boss on their own.

If you're having way too much trouble the answer is usually to upgrade your gear, not to waste points on stats of little use to you, sometimes choosing another direction to explore for now, and last but not least, unironically Git Gud™.

I guess I'll find out if I can ever be arsed to play 2 & 3. Half the bosses in this game are just genuinely shit to play against

>you see this forest ?
>the trees are just cardboard cutouts

>It claims to be an rpg yet it has no interaction with npcs besides sometimes saying yes or no

What you do in the world can effect your relationship with the NPC's, just because there isn't a ton of dialogue boxes's you can click does not mean there is no meaningful interaction with the NPC's.

>rpg
>has less possibilities than a Devil May Cry

idiots

you actually have far more interaction with dark souls npcs than you do in games like skyrim and fallout 4, you can actually affect their lives

2 has much worse bosses, 3's are better. Bloodborne's are the best.

DS2 is even worse in that regard.
Sometimes you'll fight against a series of more or less challenging bosses and then the boss before the final one on that route turns out to be a mob of standard enemies that just happen to have a HP bar and music.

Go play GTA

which one in DaS2? You made me curious

You're making me want to play DS2 even less and less now. I'm only really playing DS1 because I feel it's one of those games that I almost "have" to finish, but every time I play the game I get bored at some certain point and start it over again however many months later. That, and I usually love boss fights, but the game has just been letdowns all around bossfights-wise, except for a few notable exceptions, which seems strange for a game largely centred around its bossfights

Yeah, but the NPCs have terrible AI and the bosses take way too long to kill.

You're saying the only way to do this is to take a fuckload of time grinding until you are way higher level than you are supposed to be at that point in the game?

Because that's lame and boring as fuck.

do you have an issue

>we make shittu gamu and call it arrr pee jiu
>and the gaijin still buys it

Uh, Dark Souls has a lot of possibilities.

Jester Thomas with Mytha. However it could be a slight exaggeration as I do think you might need to distract the boss slightly.

The boss hp increases with every extra summon you have fighting them, if you're having issues with the fights taking too long don't use summons. And you should need no grinding to fight fucking gargoyles, they're one of the first possible bosses you can fight, you don't even need upgraded gear. Upgrading your weapon does more to increase your damage output than spending points on stats.
And no, you don't need to grind to beat the game, at all.
Honestly it sounds like you just haven't got gud yet.

Just skip straight to Bloodborne after you're done with DS1. That's where they apparently felt the most inspired.

Skyrim and Fallout 4 aren't RPGs either

>There's only 1 npc summon in the series, in DaS2, who's able to kill off the boss on their own.
How can you forget Tarkus?
youtube.com/watch?v=Mw5oqCczydc

PvE DS2 is best enjoyed by accepting it as a gigantic mess and laughing at all the shit that is shoddily done or makes no sense.

Like one of the bosses is basically Queelag with a different animal slapped onto her ass and you fight her in a small desert area.
WHY there's a random desert area in between some forest ruins that look like from a PS2 launch title and a large cave with even more ruins is never explained.

The rule of thumb with Souls games is the dlc is where From actually puts the effort in. (Except the Dark Souls 3 dlc where they stopped caring.)
For example this is a Dark Souls 2 boss:
youtu.be/ymeqeWWezW0?t=43
And this is a Dark Souls 2 dlc boss:
youtube.com/watch?v=A1cRVgU9kKQ

Yeah they are.

I still think DaS1 blows the other two out of the water. The world design is just so flawless.
I know the game declines a bit after O&S but I still think it's great.

I'd like it if they made an updated version with 60fps and the UI improvements of DaS 3.

Yeah, I'm picking up a PS4 next month so I'll definitely be playing Bloodborne

Just a shame really that to play the better bosses of the game you have to pay that bit extra, the DLC areas of DS1 are easily some of my favourite in the game by a long stretch

>The world design is just so flawless.

In the way that zones link up in ways which makes sense and you are constantly finding shortcuts between different areas and can sequence break the game, yes.

That's why you always wait for the Prepare to Scholar of the Old Hunters Edition.

But then you get areas like Lost Izalith that pop up and show the world design is far from being flawless
>it's flawless b-but only in these specific ways!

Izalith is bad level design, but the world design (how the levels are connected) is good.

>Izalith is bad level design
The only things wrong with Lost Izalith are the boring enemies and the badly designed boss fight, everything else is fine.

I guess it is shit then