>interviews with every currently active team at Valve
>nobody made any threads about it
Has Valve been dormant for too long?
youtube.com
Interviews with every currently active team at Valve
Other urls found in this thread:
why is the camera focusing on the podium
Hey haven't been dormant. Their business is now DotA 2, STEAM and VR. They are no longer a game developer but a content provider.
gabe actually looks better than on the last dota championship. good for him
gub gub gub gub gub gub gub gub gub gub gub gub
lots of snowdog testing
just time stamp where he actually says something interesting
>nobody made any threads about it
there's not much to discuss. There's no big reveals, it's just Gave talking about Valve being Valve
Gabe is the only santa i need for my christmas if you witnessed my road departure.
they did announce a new TF2 short it seems, and some other shit
youtu.be
I think all anybody wants is for them to just putting something out at E3, but Gabe explained that Valve is so fucking rich they have to economize their time rather than their money, which sounds a bit bullshit but whatever.
>most people who worked on the games that people cared about aren't there anymore
>hur y dose nobody care about valve no more?
What did you expect?
Ever been in a threesome?
>we're pretty comfortable with the idea that [VR] will turn out to be a complete failure
>if you're not trying to do things that might fail, you're not actually trying to do anything very interesting at all
at least they're realistic
bla bla bla paid mods bla bla VR bla bla bla ripping off indie devs
there's literally nothing to talk about
90% of the things they discussed isn't news, and the other 10% is meaningless
He needs to fuck off for his opinions on paying mod makers. That is an irredeemable opinion that he holds.
what else would you expect from a small team of talented people, stumbled upon a golden goose that works on its own and brings literally millions - to start working harder? Bwahahahahahah.... hahahaha HAHAHAHAh
They are past their prime - they have won all the medals they can and now are just enjoying their drinks.
W/o Newell there's not a single driving force to demand from employees anything, and that fat fuck wouldn't give a shit about putting creative effort into anything, not anymore.
what's the point of this picture?
there are tons of stupidly expensive shit on the market, but those are literally just autists who have shit but "unique" items, and since no one else has them or even bothered selling because they're worth nothing, they all have a single listing for retarded prices
at least post some actual dumb shit like CSGO knives
gaben please
>gamers need to pay for modders
Or, how about every workshop has a developer option to have gamers pay for a subscription?
tl;dr at bottom
So instead of paying for individual mods, you simply pay to use the workshop at all.
Developers could independently decide whether or not their game's workshop would have this feature.
So Developers who think content creators deserve money can say, "I want people who support my game to be paid" and Developers who think content creators should be self-motivated can say "I want people to be invested on their own in my game".
The first option tends to make the majority of content creators lazy and work towards the baseline output for best revenue. However it also means people who are really good at making content would be further motivated to support current and produce more quality content/
The other option means the majority of content creators will be already self-motivated and want to show others their work for critique/praise.However it also means a (variably) smaller pool of creators will form based on the rain of the game's popularity.
Inherently, as a customer, I don't want to pay for each and individual piece of a puzzle to get the most out of it.
I'd rather pay a fee to have access to all the puzzles, whether that's another $20 or $5, I'd just like to have it all at once.
tl;dr
game developers should choose whether or not THEY think content creators should be reimbursed monetarily. This lessens the burden on valve and on the consumer as it puts the blame on the developer instead.
when they did the initial paid mod fiasco it was only Skyrim, I highly doubt that they could force it onto a dev that didn't want it
Valve makes games?
I've got no sympathy for valve anymore with the recent transistion to regular corporate strategies of min maxing revenue.
>post some actual dumb shit like CSGO knives
Valve didn't make CSGO though, Hidden could've easily bailed on selling csgo (aka a mangled port of CSS from the xbox) to valve.
exactly.
That's why my method works so well.
Throw a frog into boiling water, and he'll jump out.
Cook a frog in water to boiling point, and he'll boil to death.
If all devs have the option to allow subscriptions on their workshop, it'll start with a few games with most devs saying "nah". But after a while, after more and more devs enable the feature, they'll think, "let's at least try it".
It's the perfect plan.
>implying 2012 didn't start since the inception of Steam
you never owned shit since the beginning, retard.
>paying to use workshop
that's essentially what edmund did with AB+ and people including myself fell for it.