Ghost Recon Thread

So what do you guys think about the Ghost Recon open beta? It lasts until tomorrow I think.

Personally,
>Vehicles are all ass. Helicopters are the fastest but also the dullest way to travel, and cars feel like go karts - light and bouncy and all over the place
>Plot and writing is a cringeworthy Imperialist patriotic wankfest
>Gunplay is good, although perhaps the guns are too accurate + powerful - its way too easy to silently snipe an enemy across the map with a pistor and instantly kill them
>enemy AI is fine. They take the initiative by charging and flanking, which is good.
>the "mark target" system makes the game trivial. target marks should disappear the moment you get detected, not hang around for years
>squad AI is retarded, but its meant to be played with friends so it isn't a huge deal
>graphics are pretty good, environment is nice
>overall if the rest of the game is like this it will be a 6.5/10

What do you guys reckon?

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Can't say I disagree with any of these points. Game looks like wasted potential desu, I can't really get into it but it's not bad or anything, certainly not something I'll pay 60 bucks for.

Unwanted child of Far Cry and The Divison
I doubt they can fix the graphical load less than a month from release, but it's fine
The military jokes are somewhat funny, but I hope they put a check to make them not repeat, because those get old REAL FAST
I was excited but as with any Ubisoft game I've come across since 2010, the hype is misplaced and the end result is ass
attack helicopters are especially stupid to shoot with, but meh
If the rest of the game is just more of what's in the open beta, it doesn't deserve 6/10

solid points
the game just feels too easy imo
event the five skull area on advanced and ghost is just a matter of waiting and marking targets

game seems really average and the plot may as well not exist

>>enemy AI is fine.

>leave couple cars on road
>enemy vehicle will keep bumping on it until it explodes
Also enemies are zombielike retards that will happily walk on certain death. It's your typical console shooter for retards.

>A month
It comes out the 7th, so more like a week

I played with a friend and we had fun.
We'll buy it

10 days is more than enough to fix the terrible fucking mistakes with prone collision detection, at the very least
you can get catapulted out of watchtowers at fuckhuge speed if you manage to prone in the space between the sandbags and the stairs and to get a drone out as you're crouching

I wish I had OBS running at the time

>did 2 missions
>uninstalled

It's just the outpost liberation from Far Cry expanded into a full price game

It got very boring fast, also it kept hogging up CPU usage on me and a friends systems.

Also the customization for characters and guns seems really cool, a shame that its going to waste in such a boring cookie cutter ubisoft game


and vehicles are absolute fucking cancer

Game has some flaws but it's enjoyable. if only because there's absolutely no other games offering me special ops gameplay. I bought those awful sniper games when I can do that and more in this.
The sniper games do take more skill for their sniping but at that's the only thing those games have going for them. I wouldn't mind if they upped the sniping difficulty in recon with wind and such. They won't but I'm also not beat up about it.

I probably won't play it every day but when I want a 30-60 minute break from work it'll be a good game to hop on, and go do some stealth shit, or when playing with friends.

It'd be really nice if expansions flesh the game out more. They won't.
But I'll enjoy it anyway, until I have a single alternative to consider. I grew up playing the Delta Force games and this is going to be the first game in years to scratch that itch for me.

>drop c4 inside building
>explode
>put myself in front of door
>NINE idiots walk in front of that door one after another
AI is fucking dumb and helicopters are a joke

>It got very boring fast, also it kept hogging up CPU usage on me and a friends systems.

OPTIONS > CONTROLLER, turn it off.

Great concept, really loving the idea of it. Custom characters, play with friends and all that jazz.

And it ends there. Gameplay is awful. On foot controls are clunky at best. Vehicles are dreadfully terrible, all of them.
Horrible optimization for pc, I barely get 40 fps on mediumish custom settings despite having a rig being capable of much more. And you have to turn off controller support or else your cpu will be at 100% forever. Absolutely disgusting.
And the AI is absolutely not fine. The game is easy as fuck on extreme due to dumb AI and the broken 'stealth'.

desu i think the cars are little less retarded than the closed beta

>it'll be a good game to hop on, and go do some stealth shit,
im considering it just because of the open world and the fuck around speshul ops potential

Pretty much agree with you on all points. The thing that got me was how boring it became within a few hours, even with friends. Seems like they leaned on the 'different ways to do the same missions!' crutch a bit too much. I was hunting gear and collectibles much earlier than usual.

>posting your personal "review" on Sup Forums

Now off you go to pretend anyone cares about your opinion.

>"s-stop discussing videogames on a videogame discussion board!"

Wow I think I hate everything about you.

I can see it getting stale quick after Beta, doubt highly it's worth 60 bucks, despite enjoying the first 2 zones.

2 things I genuinely liked though is that on the highest difficulty you actually have to use your head or you and your friends will become swiss cheese.

The other thing is I liked all the little details they put into all the mob bosses and shit, it seems the only thing Ubisoft is good at anymore. If I ever picked up the game it would be just to find all the files and audiologs and shit on the different bosses and learn about their backstories.

Still pissed you cant use ubisoft rewards in the beta. I wanted to give my character a cigar.

its way too casual for its own good
it can be good but only if you limit yourself

#
>OP wants opinions from others on a game he played
>decides to post on Sup Forums and give his initial thoughts to get the ball rolling
>(you) happen

Yeah, honestly OP what the fuck were you expecting from us mouth breathers? What a moron. Take your sensible discussion elsewhere and leave us to our underage antics and angst! Ya big fag!

Im pretty sure you can turn off alot of stuff in the HUD if you want to be ultra realistic.

The biggest thing I hate is how everything reacts to being shot. You can shoot someone in the leg until they die and they'll never fall over.

>Plot and writing is a cringeworthy Imperialist patriotic wankfest

helping literal Marxist rebels take over a country and force everyone into an agrarian 'utopia' of collective farms isn't progressive enough for you?

The radio comms that happen every once in awhile are absolutely terrible.

Extreme is a pretty decent challenge. People say that sniping makes the game trivial, but even when you are sniping you need to know who to snipe and when. Alerting an outpost while sniping means that the rest will raise an alarm and hide, making sniping them impossible, forcing you to go in or leave.

Who cares, another drug lord will just come in after we leave and take everything over again. Hopefully this one supports America or we'll have to come back.

I think this is the best game made by Ubisoft in years. I think it's because it's a different direction for there usual lines of games. It's fun to approach missions and places from different points and advantages. You can snipe or just go all in. It's definitely a far cry spinoff but with teammates who are dumb as hell. No bullet sponges which is good. The environment is huge and is pretty diverse. I just think it's a really fun game that has the best customization I've seen in a game for a long time

The banter gets annoying really fast.
I'd really like the mark system to get changed as well, but not sure if OP's suggestion is the right one.

Releasing the beta was probably a bad idea. It a nice looking game but is pretty boring.

thats what I said

Any other games like it?

My friends and I just enjoy exploring an open world together. This beta scratched that itch, but thee actual 'game' part was lacking (AI, missions, etc.) I really liked the design of the second area, though.

All this game does is make me want to do is play pic related

arma 3 wasteland

Literally all the female faces have fetal alcohol syndrome. Why is Ubisoft so bad at making female faces?

Fuck, my mom wouldn't let me buy this. I wanted that shit. Commercial was cash.

>cant change gender later on

Considering it's a Ubisoft game they could have done a lot worse.

>all the women are ugly cunts
>all the men look like they came straight out of the short bus
"Special" forces has never been such a fitting name.

Find it. Torrent it. Play it. Love it.

Is beta over?

27th

Just down for no reason?

It's Ubisoft, you expect anything else?

uplay is down

It is just odd. For me, it feels that while millions of millions of dollars have been poured into the game and it shows in some ways, it manages also come across cheap at the same time. Outdated animations, bad driving, shitty writing etc. Huge open world but there's nothing interesting to do in it, nothing to interact with. Just the old Ubisoft formula once again.

It definitely feels like nothing you do is allowed to have any real effect on the world, sort of like an MMORPG. The whole world just feels static. Even the Cartel and Rebel soldiers just kind of roll by each other without any fuss, unless you start the fight.

>cant play siege
>cant play for honor
>cant try this shitty beta

youtube.com/watch?v=S87612I2eO8

youtube.com/watch?v=S87612I2eO8

It's a great game in certain ways, but you definitely feel that they misused their budget and focused on those things.

Any bros want to play on Xbox? Add me, PhantomGains.

Does anyone else feel like the core gameplay of this game is VERY similar to Metal Gear Solid V? I can't help but feel like I'm playing MGSV when playing Wildlands...

>buying a Ubisoft game

also I feel like no one gave a damn when making the UI for PC, it's almost to be expected with AAA games now but it's really disappointing

>plot

I never really skip anything story related in games but in this I just skipped every cutscene and shit, didn't read up on a single mission it's pointless because the missions are copy pasted anyway.
These kind of games have the cringiest "story". A 12 year old would come up with shit like this.

I want to know who thought that having to aim down the sights to switch the suppressor and grenade launcher was anywhere close to acceptable. Not allowing key rebinding is also bad, although that might just be turned off for the beta.

the map is also a mess

Everything just feels so lifeless. The story is just lame and boring, it gives no real reason to want to search the map aside from trivial reason like getting guns or parts. The factions are cookie cutter bad dudes you need to kill. It feels like Hollywood made a video game. Everything is flat with zero depth. The allied AI is AWFUL, there's "stealth" is just silencers and lining up shots. It's a big map but for no real reason beyond "that's what kids like nowadays right?". I was looking forward to this too. It had a lot going for it. SF operating clandestinely in a country with a drug war which has a varying biomes to experience and fight in stealthy or guns blazing and some great looking customization options. But everything fell flat with nothing that really stands out beyond running around in a balaclava with a flannel shirt and blue jeans in a foreign country killing bad dudes for a an hour.

>10/10 customization and the ability to change your outfit wherever is amazing

That's pretty much the only positive thing I can say about it though

>that opening video

Did you play MGSV multiplayer? I feel like I've read your name before
Anyway I'll probably add you

>Every game that Ubisoft releases just makes Vivendi one step closer to that inevitable hostile takeover

Hopefully

I did for a bit when it first came out. Before it got nerfed to hell and back and made the casual shit show it is now.

pretty much this
but it needs more stuff like berets

Just more or less "finished" the beta.

I'm not sure telling you where the enemies are via those orange "clouds" on the miniap is a good idea, just makes things rather too simple to figure out where they are, especially combined with the drone. Plus, once marked, they're forever marked which I'm not really a fan of.

Also, weapons are way too accurate, even on longer distances, which makes the sniper rifles laughably obsolete.

Ah, sounds about right. Also I'm pretty mic-shy but I'll listen in

the open beta killed the little hype I had

are you fucking retarded

I want to like it, not as a Ghost Recon game, but as something else. But I just can't.
>vehicle control ranges from workable to terrible with helicopters being terrible
>teamate AI is almost useless, like they just can't stand the idea of you playing by yourself
>squad orders are useless as team mates just kinda of monkey see monkey do anyway and randomly decides when they want to follow you or not
>not to mention complete barebones squad orders with no ability to coordinate firefights or dictate squad behavior
>gameplay does not support tactical play, game feels like it was made to be open world because it sells which robs it of core tactical gameplay elements
>gameplay controls are not terrible, but there's way too many little annoyances that cause it to fall flat on it's face such as no option to change which shoulder the camera overlooks unless the cover system so lovingly decides it to be
>the cover system can be absolutely useless and keeps breaking
>enemy AI is functionable but doesn't present much of a threat
>arbitrary RPG upgrade tree with such useless shit you have to unlock such as your drone lasting longer than 20 seconds or weapon unlocks despite others you just have to find, it just seems like they picked some out of a bowl
>just like with the pick out of a bowl RPG mechanics shit, some shit is arbitrarily on cooldown like your drone and target marking yet you can mark all the enemies in the game to know where they are at all times
>stealth is barebones, customization could influence stealth a la MGS3 camo, but you can't have that because then all the l33t teens that Ubi wants to bring into the consumer base might get frustrated at having to do more than just point and shoot for a reward
>mfw this is the state of Tom Clancy games and in essence, tactical shooters at large

Post and r8 operators

Jesus christ, why are Ubisoft such shit at dialogue? Why do all the Ghosts sound like they just picked out a guy in a coffee shop with a gravely voice and paid them for a single session? Why do all the Bolivians sound like a guy from Michigan doing a bad mexican accent? Why is all the military chatter sound like it's from a bad episode of NCIS (that's not saying there are good episodes of NCIS, just that on the spectrum of regular episode to bad episode, it's that bad)? Why does that radio exist? Why do they think that satire means having someone else repeat lines from viral youtube videos for that "wouldn't it be weird if they thought this" effect? Why are random ass bolivians being slaughtered by drug cartels worried about what American hipsters are protesting about when 5 minutes prior the game establishes that they're very isolationist and don't care about the world outside of Bolivia? Why does it all feel like it came off of a template?

It's an okay beta. Might be worth getting when the price drops down to about $20 or so.

It is far too effortless to just snipe everybody from 50m away using a suppressed pistol.
For any modicum of a challenge, limit yourself and go without suppressors. If you want to clean out an entire outpost, you either sneak in and actually risk your ass with melee, or have them on alert and never let them spot you, or straight up get into a gunfight, or go at least 150m and use a rifle where even being loud isn't going to alert them.

R1 to switch shoulder.

It just feels like any other open world shooter from the past 10 years.

It's built with multiplayer in min, so some of the mechanics don't work quite right with single-player mode.

It's literally The Division with less HP sponges and Uplay wont refund my purchase

I am mad.

>all women are ugly

user, I.....

Whoever thought of having a skill tree in an OPEN WORLD GAME needs to be shot up. Why the fuck would you put something like that which not only makes the gameplay less engaging, but also limit the amount the possible side activities in the game?

Half the fucking shit could've easily been stuff you can find while exploring. Having to spend skill points to aim better or use c4 or even to modify your drone? Are you for real ubisoft?

>extract HVT mission
>get up close to HVT and nab him
>throw him in a car
>teammates are kiliing all enemies like retards

>decide to just go
>teammate launches grenade at car killing HVT

I didn't think it was possible but this game may have a playerbase even more retarded than Payday 2's.

I'M RIDING A MOTORCYCLE

Its an open world multiplayer game. There are skill trees so that every member of the squad can specialize into something.

Get Out Of Here STALKER/10

I'm sure you've heard this game is a combination of the division, gta, watchdags, farcry, etc and you heard right.

Now for the good stuff... it's fun to play with friends, the end.

The bad stuff... convincing yourself as well as 3 of your other friends to pay $60-100 each for yet another ubi-openworld game.

You already have LOADOUTS for that you fool.

Holy fucking shit user you just blow my mind

The people who designed this game have no idea what is actually fun in open world games

>you can "gather intel" to find things in the world map
>this basically just amounts to going to a marker on your map, killing some guys guarding it and scanning it and finding another marker to go to that gives you stuff

So how do you make intel gathering FUN? It's so easy. Deus ex does it superbly. You have to actually actively hack computers, search lockers and areas for codes and handheld computers. Doing this allows you to find the codes for doors or computers that are too high level for you to hack. Combinations and hints about secret paths are often hidden in emails you can read after you hack into a computer.

If this sort of system was implemented in ghost recon, with intel being something you had to actually find a computer, hack it, and search through the emails and documents on it for relevant info- THAT is something that is fun and interesting. Same with the actual missions. You're attacking cartel training facilities and leaders, but it doesn't do anything.

The cartel and UNIDAD has an apparently endless supply of helicopters, vehicles and soldiers. No matter how many you kill or destroy, they never run out. You can only change this by doing the story missions. That's linear and not good fun open world gameplay. How do we change this? Give the cartel and UNIDAD a set amount of soldiers and vehicles. Have training camps, factories and weapons shipments that help replace any losses you make. However, these all cost them a lot of money. So you can do damage to the cartel and UNIDAD by simply killing their soldiers and destroying their equipment.

The less money the cartels and UNIDAD have, the more likely their leaders are to be stupid, pop their heads up and make mistakes or come out into the open to oversee operations themselves. It also lowers the quality of their soldiers and equipment. cont..

After playing through the beta, I'd say the game is alright - pretty much what I expected from an open world Ubisoft game. It does nothing groundbreaking, but it's decent fun to just mess around in doing missions and playing tacticool.

>Plot and writing is a cringeworthy Imperialist patriotic wankfest
That is entirely correct and I find that understanding and embracing that makes the game much more enjoyable.

In the end, it's absolutely not worth even anywhere close to sixty bucks, but after expierencing some of it in the beta/demo, I'd say I'll probably pick it up at some point when it gets a proper discount.

>>enemy AI is fine
How to spot a shill; the flag

The AI in wildlands is literally the worst of any AAA game in the last few years, even the division is better

So there should be several ways to hurt the cartel

#1 attack their drug transport and manufacturing and distributing centers

#2 attack and destroy their cash reserves, banks, shell companies, anywhere they keep their money

#3 kill their soldiers and destroy their equipment

This gives the feeling of the player having agency and their choices in how they choose to attack the cartel mattering. For instance, in the game currently whenever I drive by the UNIDAD base I'll make a point to snipe the three snipers they have up on the towers

In the game this does nothing and they respawn as soon as you leave

this is SHIT open world design, as it makes sure the player knows his actions do not matter.

A good design would have UNIDAD recruit more snipers, costing them money. They recruit more snipers than they had before, and set up a counter-sniping unit outside the base which will actively look for snipers and neutralize them

This sort of reaction and damage allows the player to approach things in a fashion radically different than stealth or frontal assault

It allows you to become skirmish fighter- harassing the enemy and doing just enough damage to wound them before fading back into the shadows. You don't need to kill all the enemies or focus on not being spotted, because if UNIDAD finds their patrol cars, convoys and helicopters are regularily attacked by an enemy they cannot fight or destroy, they will sink more and more resources into preventing the attacks. If you ambush and shoot down several of their helicopters with an RPG, they will either send out less patrol choppers, increase their patrol height, or send them out in groups to make them harder to pick off.

But these are just the imaginary features of a game that will never exist, because game designers don't know what makes fun games

its still not realistic or demanding. And the AI to me is the worst part of the game

The map is really good and varied but I dont know if the games has the content to make it worth while, so far all the combat is only in camps and I doubt it has anything bigger then that to take use of the long hills and valleys.

That would be cool, but its something more in line with a Jagged Alliance game or something so its expected that a game like this wouldnt have those kinds of features.

>cringeworthy Imperialist patriotic wankfest

If this is true I'm sold. Enough of these globalist games I need some good old manifest destiny

Tried playing on extreme but I kept dying because I'm so impatient. Just couldn't get into it

Max Payne 3/10

Does anyone know if the full game is going to have more clothes and customization?

>something that was given out by the Air Force

I enjoyed the game and plan on buying it. Sure some things feel wonky, but I don't think it'd be fun if every game had the same play style. I wouldn't like it if the driving was the same as in GTA or forza. I think this game can be as hard and as tactical as you want, if you think it's too easy restrict your HUD, increase the difficulty and limit your resources. If you run to every outpost in an APC or bomb the hell out of every enemy and complain it's too easy, you're retarded. You can bring a lot more depth into a game by being a little imaginative and creative.

Fuck off, the Division at least had competent movement and cover. This is LESS than the Division. Ubisoft is actually regressing in capability and it fucking scares me that these people make money.

If I like this beta, should I get MGS5?

Haha I saw the trailer for this around the time I was playing The Division beta, knew it was gonna be shit just like The Division. I swear if Ubi put in as much effort to make a decent game as they did trying to trick players into buying their garbage they might actually release something worth a damn. That said I actually really like Rainbow Six Siege, but the vanilla version was better than it is now with all the updates and new operators sadly. Just my 2 cents.