>It was Kamiya's fault not Microsoft's >it was Kojima's fault not Konami's >it was Inafune's fault not Capcom's >it was Nomura's fault not Squeenix's
What is it with Sup Forums and this mentality that developers are at fault for a shit product when the publisher is the one who is fucking them over in the ass and making stupid decisions over their products by cutting funds or telling them to add stupid crap to the game?
Can we stop blaming the developer when the publisher is the one fucking them over and then wonders why the product came out half finished?
Why do you expect Sup Forums to understand how video game development works?
Hunter Smith
If they're going to accept funding, they have to be prepared to compromise with their publisher. It sucks dicks, but that's how the money works and if they want to play ball they gotta respect it.
Angel Taylor
But it actually was Inafune's fault
fuck him
Bentley Ward
I thought they would be smart enough to know , I guess I was wrong, stupid fanboys sucking corporate cock thinking it will get them better games when game development takes MUCH longer these days than 10 years ago
Ryan Evans
>still giving inafune the benefit of the doubt
James Peterson
Inafune isn't a director, he was a producer and eventually was one of the heads at game development at Capcom. He was the one that wanted to farm off many of their series to mediocre western developers, he's responsible for Capcom Vancouver, for DmC, and so on. The other three are directors, Inafune was not.
Bentley Cooper
Sup Forums is just a bunch of loser weebs and NEETs who failed at getting into game development or testing or whatever, started working minimum wage, and then became bitter at these successful developers.
Adam Bennett
It was Microsoft It was half and half It was Inafune It was Squeenix
And that's not interpretation that's the full truth.
Hudson Davis
Nice assumptions and strawmanning you got there.
I don't know about the rest but Kojima has always been a hack, literally re-telling the same story over and over. He just had an amazing dev team. Hell, the best games were the ones he had little to do with and the worst ones were the ones he was given more free reign (MGS4, MGS Peace Walker, MGS5)
Face it, Kojima sucks. Maybe he was good back in the day but he is awful now.
Jeremiah Wright
>Nomura has multiple projects >barely starts working on FFXV >Squeenix gets pissed at him because his arm hurts and he's working >Switches him over to KH3 instead >He get's pissed >Tabata takes over >he redoes alot of shit >game comes out >woooow it's shit >Squeenix wonders why
oh shit maybe it's because you removed Nomura you fucks
Jonathan Lopez
Kojima misused Konami's "goodwill" and the large budget they allocated for him and kept requiring more money without delivering a product. He's clearly in the wrong. As for Inafune, as evident by Mighty No 9, he's clearly shit and has no creative bones in his body.
Ian Cooper
>Kojima misused Konami's "goodwill" and the large budget they allocated for him and kept requiring more money without delivering a product.
He was making the engine for a while no shit he had no time .
IT was clearly Konami who is at fault since they wanted out of the video game business.
Jacob Long
>the person who created a product is less at fault if the product is shitty than the company who sold the product
Connor Thomas
Heres what I think.
Publishers have outlandish sales figures they want to see. They try to make everything as cheap as possible.
Developers dream big and rarely prepare for failure. There are so little japanese experienced developers out there so the hiring pool is shit and you get stuff like square enix where they keep these idiots who fuck up.
Honestly colossal failures are rarely the fault of one man. If the team doesn't mesh then things don't work. And when you've got shit leaders and pickers you're guaranteed shit teams.
If you want a good example look at game studios that are made up of multiple veterans. not just the one guy. The entire experienced team working within what they know.
Luke Rivera
here I give you $3, now make me a game. Wait what ? You can't make game? It's your fault not mine.
Landon Walker
Is that why we suddenly started getting Bomberman games again after he left?
Kojima is the Inafube of Konami. He was holding back development of other games to fuel his own ego.
Josiah Powell
inafunes game was just bad. Like it wasn't that it looked bad or a heinsight that was a bad idea.
they just really didn't seem to know what they were doing. like why the fuck do you have a dash mechanic but have enemies behind it that you will automatically run into. that is the most obvious fucking thing in the world that anyone would have picked up on by simply playing the level.
Evan Foster
>the best games were the ones he had little to do with Like Portable Ops, Acid, Ghost Babel and Rising? Some of them aren't bad but how the fuck can you consider them to be the best?
Camden Perez
>Is that why we suddenly started getting Bomberman games again after he left? A bomberman game that looks like hot trash. Konami is only willing to bet on low cost nostalgia bait.
In other words, they don't give a fuck. They aren't even making PES games anymore i'm pretty sure.
Dylan Ramirez
didn't a few of the mainline games not have him as the main writer?
and you could see the quality change when that writer worked or didn't work on a game.
Jace Evans
>didn't a few of the mainline games not have him as the main writer? no
Christian Cooper
Kamiya is a good boy...
Henry Lewis
>didn't a few of the mainline games not have him as the main writer? boy you're fucking dumb
Zachary Rivera
I'm not a world renowned video game developer worth millions of dollars who is expected to provide quality work though.
Ian White
he shouldn't have blown millions and years on a fucking engine
Benjamin Rogers
>he thinks you can make an engine of that quality in a year
you're an idiot.
Ryder Robinson
>who is Tomokazu Fukushima? literally the driving creativity behind the story of every metal gear until he got canned between 3 and 4. lo and behold literally every metal gear after 3 has had absolutely fucking retarded writing hmmm makese think boys it really does
Nicholas Bailey
>it was Kojima's fault not Konami's He did waste a sizable amount on the budget on stupid shit like getting Kiefer to play Venom Snake only to cut out most of his lines.
Carson Hernandez
>Kojima is the Inafube of Konami. He was holding back development of other games to fuel his own ego.
>Kojima struggling to finish MGSV and is pissing away money >announces he is also working on Zone of the Enders 3 >announces he is also working on Silent Hills Konami's resources were all literally tied up in Kojima's bullshit. Im still amazed when people defend Kojima.
Camden Brown
Producers (game, movies, shows, etc) are the ones to blame for a product going shitty in 90% of the times because they only want money, they don't give a shit about anything else.
So people blaming the creator is ridiculous, when only in a few cases you can be sure it was the creator's fault.
In brief, Sup Forums is full of ignorant fools, that's an universal fact.
Tyler Perry
do you not understand the difference between year and years?
Carson Jackson
All these auteur industry darlings have problems with actually managing a project.
When you're missing milestones left and right and pissing publisher money down the drain you shouldn't be surprised when the suits start interfering.
William Lewis
MGSV GZ was god tier in writing so you're wrong.
Michael Sanders
he should have just leased an engine and spent those 4 years focused solely on developing the game. but even then he made terrible fucking decisions like having every mission take place in indeitical copy pasted outposts with literally no level design and dedicating time and resources to making his waifu a huge part of the game
Cooper Howard
then why did the games he make without Kojima fucking suck?
Thomas Richardson
gz writing was a trailers worth of ominous one liners. fuck off. the man cant write a coherent story
Caleb Morales
like what? the man doesn't have a credit to his name after mgs3
Parker Brooks
How bout we look at each one case by case?
>It was Kamiya's fault not Microsoft's
We don't know much about the situation but it definitely seems like Microsoft kept pushing him to make Scalebound more and more generic, so I don't blame Kamiya in this situation.
>it was Kojima's fault not Konami's
Kojima had 5 years and a huge budget to shit out whatever the fuck he wanted. Konami has become a shit company but I highly doubt they were responsible for MGSV being literally unfinished.
>it was Inafune's fault not Capcom's
Judging by the quality of Mighty No. 9...
>it was Nomura's fault not Squeenix's
Definitely Squeenix's, they were an all around terrible company during last gen and had none of their priorities in order.
Ryder Jenkins
>driving creativity behind the story
the dude did all the secondary writing. enemy chatter, optional codec calls, briefings and character biography's in the menus etc.
Isaac Gomez
No.
It's developers being heralded for everything and the fact that their name sells the most in a market.
the one saving grace is that studio names are starting to sell more, and studios are USUALLY consistant in who works there so you will get more quality due to that.
Also good producers are the reasons games will not fail. They're the guys that will manage shit and the budget. you're probably thinking of publishers and again I don't know how true that is.
Isaac Rogers
he was the lead on ghost babel, integral, and acid 1. None of those games have remotely good writing.
Nathan Perez
People defend Kojima because he's developed a cult of personality. The man can do no wrong.
Nathan King
benefit of the doubt or not, his name being on a game shoudn't mean anything, if your not a director you shoudn't be in the limelight
Camden Martin
>I highly doubt they were responsible for MGSV being literally unfinished. Well he literally had no access for the last few months of development Although it might have been just to keep the game on schedule
Jason Ward
source? because he's credited as cowriter on all of them. and once he left, every games writing was atrocious.
Silent Hills PT Demo was godtier so that proves you wrong
Jacob Gonzalez
>He did waste a sizable amount on the budget on stupid shit like getting Kiefer to play Venom Snake only to cut out most of his lines. >hire other big name voice actors >open a brand new studio branch in Los Angeles for the sole purpose of working on MGO >create a cutting edge scanner only to use it on your waifu >create a brand new engine >license a bunch of music for the game, dont even include the 3 awesome songs from the trailers or songs from past MGS titles that you already have the rights to >create some stupid Moby Dick Studios ruse that didn't fool anyone >secretly working on 2 fucking other games during MGSV's development
What else was Kojima wasting money on?
Blake Torres
apparently the 2 need each other to write a good story
Ian Martinez
>PT Demo
It's a literal corridor simulator with some spooky elements. It was good, but nothing special. Hell, some college kid shat out a Unity version within a few months on his own.
Lincoln Sullivan
>It's developers being heralded for everything and the fact that their name sells the most in a market.
That's ONLY for a few well known devs who are well known because they're good. And not even those are saved when producers choose to do a retarded thing to bring more $.
Good producers are rare animals, companies falls because the majority are retarded money whores.
Jonathan Hughes
Was it?
visually and all that it was incredible. writing though what the fuck was it? A radio show and that was it.
Christopher Price
Because Sup Forums is about contrarianism. No one here has legitimate opinions. Inafune is a hack though.
Also, Square should tell Nomura that he should hurry the fuck up and stop taking 20 years to make a goddam ngame.
Nathan Price
Even if Kojima had a larger budget and more time MGS5 would have still been bad because the core gameplay is bad
Oliver Hall
It totally is Inafune's fault, though.
William Flores
Japanese lead developers are arrogant cunts who like to pretend they are 100% responsible for their games so it's only fair that they are blamed when they turn out to be shit.
Kayden Jones
So if I copied shot for shot a bunch of scenes from citizen kane with some prosumer camera and a couple of amatuer actors, then I'm as talented as Orson Welles?
you are fucking retarded.
Justin Turner
>"It was Inafune's fault, not Capcom's" Literally threw Marvelous under the bus when desperate MM fans gave him over 4 million dollars then made a shitty game. Literally the reason games like DR3 existed, because he wanted to suck Americock. Was so greedy he not only fleeced people to make a TV show for Mn9 before it finished development but then tried running another fucking KS while Mighty No 9 was still unfinished. Inafune has proved himself to be human refuse that can't even develop a game
Cooper Sanders
>Kojima misused Konami's "goodwill" and the large budget they allocated for him and kept requiring more money without delivering a product And the source of this is? Nothing, because Sup Forums knows nothing. Sup Forums speaks speculation as facts.
And you think anyone at Konami gives a single fuck that MGSV was unfinished? Look at MG Survive, do you think those people have some artistic integrity? They want money, they don't care if the game is finished or not. If people buy it, it's a job well done.
Konami simply didn't want to make more Triple A games because they thought smartphone games brought in more money. Did you hear what Konami's CEO said back in 2015? He said that he didn't know that Konami's franchises, like Silent Hill or MGS had any fans, he said he only looked at the numbers and realized that smartphone games are the most profitable choice, so they cut MGSV's development and made them release what they had.
Isaiah Rogers
here's your (you)
Hudson Barnes
In most cases its the company behind it who's at fault
Suda said Shadows of the Damned was supposed to be a completely different game from what we got but EA got in the way and said his original idea wouldnt sell
Jackson Martin
>He did waste a sizable amount on the budget on stupid shit like getting Kiefer Facts: you don't know a thing about how much Kiefer was paid. COD has had among it's franchise people like Kiefer himself, Gary Oldman, Ed Harris, Kevin Spacey, Idris Elba and Sam Worthington. Do you know how much money they have spent in VA work in total, from COD1 to Black Ops 3? 5 million dollars. Kojima could have made every single character in the game be voiced by big Hollywood names and it still wouldn't amount to a tenth of MGSV's budget. Then again, it's not a surprise Sup Forumseddit manchildren have absolutely no idea of how budgets work, since i've seen some people who unironically said Joosten got paid more thatn fucking Kiefer Sutherland.
Ian Peterson
>That's ONLY for a few well known devs who are well known because they're good. And not even those are saved when producers choose to do a retarded thing to bring more $.
well that's been almost every kickstarter. and all of our arguments right now are based around this as to why these big name games failed with the one important person running it.
John Davis
>Sup Forums speaks speculation as facts >As he's doing his best to defend Kojima with speculation as facts
As for the rest of your post
>Do you think anyone at Konami gives a single fuck that MGSV was unfinished?
Why yes, because Kojima was tying up resources and siphoning money with his unfinished game. It got to the point where Konami wanted it out and clearly forced them to quickly finish up what they had worked on. It does not take a PHD in rocket science to figure this out.
Carson King
Ah yes, Sup Forums's ghost, let's say what Kojima said about this literally who. Oh, that's right. He helped with the codecs.
John Ross
I've always wondered how EA always fucks things up.
theres like no way they're that incompitent. They wouldn't be in business if their model constantly fucked up. They would have tried at least once to listen to their workers and see how it pans out.
Ryder Baker
also Hayter admitted that part of the reason he thinks he didn't get hired for V was he was asking for too much money.
Kiefer likely was paid somewhere in the ballpark of what Hayter would cost
Christian Johnson
Kojima is clearly an unparalleled genius who can do no wrong.
Lets just ignore he was vice-president of Konami during the time in which all their franchises died (excepting for MGS).
>“I was chosen to become president after the board thought my plans to solely pursue mobile games was a strong business model,” states Hayakawa, “I never really understood video games since my life has been dictated by the rules of business and profit. I simply looked at the numbers and realized that mobile games were the only real way to make money in this market. I did not realize that there were so many dedicated fans of the products that Konami made in the past.”
>“When I looked over the Silent Hills game, it looked like an unprofitable venture,” wrote Hayakawa, “I knew that if we simply applied the free-to-play model to the game, it would become a very lucrative project. So when I was talking to Kojima-san about it, he seemed very angry that I would even propose such a thing. I told him that even if he says no, Konami will eventually evolve to adapt this model to everything including the Solid games.”
Konami is the one that wants to make free to play Silent Hill and Metal Gear games.
Parker Miller
OP, Welcome to a generation where the term 'Corporate Drone' is actually applicable and no longer something shouted by hippies at 1980's Wallstreet Bankers. There is an entire generation of consumers (Aged 10-21) that have been raised on brand loyalty the likes of which hasn't been seen since the 'Colgate Hour' and other such nonsense on 1950's Television.
These people will read articles about obviously shady, poor, anti-consumer, or just downright stupid business decisions yet continue to lap up the finished product out of loyalty. This is probably the first gaming generation where there are LESS features, LESS gameplay, LESS story than previous installments. Despite this, people will still defend these corporations saying that 'some features need to be sacrificed to bring in new features. Besides, those old features sucked anyways.'
The greatest example I can think of this is Bethesda. Bethesda has been streamlining their games, removing content, cutting down on quest quality and duration, removing all RPG aspects to their RPG's, and people CONTINUE to praise them for being 'innovative' and 'on the cusp' when they may be one of the most regressive companies out there.
It's a generational thing OP, and unfortunately it's going to lead to less and less good games and more and more nickel-and-dime DLC bullshit, episodic content, always-online DRM even for single player games, etc..
Adam Scott
>these hacks >developers haha
Michael Jackson
Because EA operates under the mindset of "if your idea doesnt have a mass appeal then its worthless"
Luke Scott
the way I see it is, they're forced to sign a contract where they can't disclose any details of why they're no longer at the company I'm sure that Konami and Microsoft didn't force Kojima and Kamiya to sign that shit so they wouldn't tell people that they did a bad job it was to save the company from bad publicity
Wyatt Russell
>It was Kamiya's fault not Microsoft's
Fairly sure it was Kamiya. At all times he said he was doing everything he wanted and considering how his games continue to be bigger and bigger, the framerate debacle was inevitable.
>it was Kojima's fault not Konami's Again, I'm almost certain it was Kojima. MGS5 is pretty bad and not just because it feels rushed as fuck. Great gameplay with irrelevant everything else. Konami should have went all the way instead of forcing the release anyway. And the way it fired him was fucking draconian.
>it was Inafune's fault not Capcom's It absolutely is Inafune's fault and any faggot that implies otherwise, is an idiot.
>it was Nomura's fault not Squeenix's
Don't know, don't care. Nomura always seem to be directing several AAA games at the same time, though. I wonder if that's going to have any fucking impact on the game's development cycle.
David Thompson
>Why yes You are wrong. Companies do not care about the quality of their products. Metal Gear Survive is proof that Konami doesn't care.
>It got to the point where Konami wanted it out and clearly forced them to quickly finish up what they had worked on. It does not take a PHD in rocket science to figure this out. No, it takes someone who has absolutely no idea about videogames to think that companies give a fuck about the quality of their games. Clearly Battlefield 4 and Assassins Creed Unity were the fault of their developers.
Samuel Carter
>quality of their games
Are you fucking retarded? KONAMI WANTED IT DONE. Kojima wasn't done! So they forced them to finish it up and they shat out the abomination that is MGSV. It's obvious they did not give a shit about the quality because of all the missing content. What they cared about was their faggot employee still not being complete with the product.
Turns out, it literally takes rocket science to figure this shit out for you retards.
Joshua King
>The greatest example I can think of this is Bethesda. Bethesda has been streamlining their games, removing content, cutting down on quest quality and duration, removing all RPG aspects to their RPG's, and people CONTINUE to praise them for being 'innovative' and 'on the cusp' when they may be one of the most regressive companies out there. How dare you slander such a great development studio, they're awesome, especially that Todd Howard. I hear he's hung like a horse.
James Baker
>KONAMI WANTED IT DONE. Then why didn't it come out done? If they really cared about it, they would have let him finish it.
>What they cared about was their faggot employee still not being complete with the product. No they didn't. They wanted money, they didn't care if it was finished or not. The game came out, made more than twice it's budget and got praised by everyone. In Konami's eyes, MGSV is a massive success.
They simply froze MGSV's development because they want to make free to play and smartphone games, fast.
Thomas Morgan
Didn't Kojima record a song like fifty times and only use one copy because he wanted to bone the singer?
Wyatt Diaz
Identity has become such a big thing now with the internet.
I wouldn't be surprised if that was the main reason. people need short dialogues with little facts so they just use talking points and important people. it's just a biproduct.
Jayden Harris
>because he wanted to bone the singer What's up with Sup Forumseddit neckbeards pulling absolutely everything out of their own asshole?
Landon Howard
>That's why it didn't come out done
You literally are retarded. Done as in finished, as in no longer working on it. DONE != Fully complete product you fucking sperg. How stupid are you to not understand this? Nowhere in my post did I say Konami wanted the game fully complete. They wanted the team to stop working on it.
Brody Jenkins
>Done as in finished They clearly didn't, considering it didn't come out finished. If they wanted it finished, they would have told Kojima to hurry up instead of just releasing what they had. They wanted money, that's all. They don't care about the quality or the state of the game. Kojima left because Konami no longer wants to make actual games, they want to make free to play stuff. I mean, Konami unironically thought MG Survive would earn their fans back. They have absolutely no idea of what they are doing.
Jacob Powell
it clearly wasn't finished
Wyatt King
sounds like a hot and steamy story, deets?
Anthony Bennett
Apparently when it comes to Kojima you either praise/defend him or you think he did everything out of self interest/he is everything wrong with modern metal gear.
Nicholas Wright
You stupid fuck. Fuck you. I already explained what finished means and you're being a contrarian nigger and ignoring that just to shitpost. Kill yourself.
Connor Rogers
>I don't understand the concept of deadlines
Cameron Myers
>Death Stranding is open world >Nonexistent gameplay so far but we sure have a lot of actors! >My shameless fanservice isn't shameless. It's complex and intricate. These tits have content and meaning and you should feel bad for attacking an auter such as myself. Watch my videos fanboying with actors xD
It might have been Konami's fault for all I care but I can't fucking stand Kojima nowadays.
Jason Davis
>it was Kojima's fault not Konami's Konami always at fault. Just the other day they banned printing MGS5 artbook everywhere with translations without any explanation when everything was already translated. Just because. >learn Japanese filthy gaijins honhonhon
Tyler Ross
Konami is at the very least partly responsible for some of the things that happened in Phantom Pain. If you look at the older trailers and how motherbase was supposed to work, and how your main motherbase was supposed to be the one that gets invaded, and how mission 22 happens(the call and how Kaz explains it during mission 21 as well as mission 22 itself)...all that combined makes it clear that FOBs were not supposed to be a thing. Motherbase was supposed to be different and more grand and instead Konami forced the development team to focus on the FOB system in order for MB Coins to be a thing. That took time away from the actual main game development.
William Morales
>Setting research/justification What do they mean by this?
Samuel Clark
>It was Microsoft's fault, not Kamiya's Then why was Kamiya so damn apologetic about fucking up? This guy doesn't take shit from anyone, especially not Microsoft.