Why is Witcher 3 considered an RPG?

Why is Witcher 3 considered an RPG?

For the same reason any videogame is considered an RPG.

Because you play a role, and that role is Geralt the Witcher.

Nice thread.

The same reason people consider Zelda an RPG

No sane person considers zelda a RPG

so Mario World is a RPG? because you play a role too

It isn't except by idiots

Great, here we go

yes

Correct answers in this thread.

Better question is, why do people love this dogshit so much?

exactly

current state of the video game industry

this is what rpgs have evolved into for the dumb masses. enjoy it lads

So every game is a RTS cause you in real time use strategy

Because they aren't tasteless faggots like you.

Ask the Milfaardians

yes

because it has stats, quests, and an inventory system
literally the only 3 things that consist of an RPG these days

...

You must be some kind of gigantic fucking retard then because there are tens of thousands of reviews which answer why people like this game. I mean, it should go without saying, but clearly you're a fucking moron so there ya go.

correct answers in this thread

The worst thing in this game is the dialogue system, you mostly have only three choices, and one of them does nothing, and you know which one is important because it is yellow.

Is GTAV a rpg?

I want to do things to this cat

And goddammit, if this is a good RPG, then Fallout 4 is too.

>tfw to intelligent for TW3
I could tell the game was going to be shit just from the tutorial gameplay

yes, you play a role, or in GTAV's case, 3 roles.

>he lost the race against Ciri

What makes it not an RPG besides your shitposting?

Fallout 4 is more of an RPG because I get to create my character, name them, and choose my profession. Switcher 3 is just a normie game that gets lots of love because its got sex unicorns and sexxy waifus.

>Fallout 4
>choose my profession

If you're the man you're a military vet, if you're the woman you're a lawyer. You don't get choose your profession shut the fuck up.

Why not? It is a type of role-playing game after all.

The RPG genre is a gigantic meme.

The choices are often pretty good though.

Like Keira with Towerful of Mice location, if you sleep with her she goes to steal the notes, then if you let her take the notes to Radovid she gets impaled. If you convince her to go to Kaer Morhen but don't take the notes from her she will still get impaled. Then there's the implications of whether or not you decided to trust the wraith in the tower and whether she will spread pestilence to the mainland. There isn't an abundance of choices for every scenario that is presented, but all of them are satisfying as hell.

What they did in their past doesn't mean fuck all. Its what I do in the game that matters.

There are no professions you get to choose in Fallout 4 Todd, stop your lying already.

Wrong kys

not an argument

>kys
>>>/reddit/

Leveling up, investing skill points, finding loot, prioritizing different builds, dialogue options and c&c might have something to do with it.

Actually it means a lot since it is brought up quite often in the game.

And something that both protagonists did that you had no control over (having a child) is a major plot point in the story.

You dont play the role in mario as you make any choices that affect the story, characters or world

Now kys faggot

But the game is about fucking every woman you meet, they tried to be mature, but, really it's sad when the sex scenes happen, all you can think of is that someone actually put their skills and time to make two animated character fuck.

Sure there are. I can be a bard, a brotherhood, a minuteman, a underground, a vault overseer, a merchant, a village leader, a guard, a guord, a farmer, a prostitute... I can keep going. In the witcher I can play as a witcher. What if I want to be a bard in dandelions burlesque? Nope, cdpr would never let me do that. Because all they care about is "story" develpment aka sexx with waifus

You roleplay as mario in the game
therefor you play a role, and that role is Mario.

You level up your character by questing and slaying enemies.

>is sad wen u tink that ppl made thing that happen :(

You're actually retarded, huh?

You poor thing you.

>But the game is about fucking every woman you meet

Please shut the fuck up user.

Mario's role is that he's trying to save Peach and you are playing as him.

Therefore it is a role-playing game, it isn't so hard to understand user.

Why is Gothic considered an RPG

Role-playing games are defined by a single chief aspect

Character Stats. Just like pen and paper RPG's. Just like classic turn-based JRPG's. Just like modern Actiony-RPG's.

Everything else doesn't matter. Normally they have a lengthy story, sometimes they also frequently have dialogue choices/story paths, but other than that it's all open

Leave my extra chromosome out of this and defend yourself.

>Why is Witcher 3 considered an RPG?
For the same reason Skyrim is considered a RPG. Skyrim has speechcraft checks, Witcher 3 has Axii checks. Both are technically RPGs, it's just that they're dogshit RPGs with puddle deep roleplaying mechanics, since barely any of your character building decisions matter outside of combat.

Why is Neptunia considered an RPG

That too, and Diablo

WRPG
Create your character and play them however you like. The more options the better.
JRPG
Play a predefined character and role. Occasionally choose from one or two dialogue options.

Clearly, the Witcher is a JRPG.

>all games are RPGs
yeah

Wrong

Gothic is a RPG, because picking a major faction locks you into a certain class, which, in turn, can be considered part of the character building process. Since you get some different quests for each class you get locked into, your character building choices genuinely provide you with alternative means of progress, which is what RPGs are all about.

wrong

>You play a role as a Lamborgini
>You can even costumize your appearance
>You can choose your own route and races you can even play through the game as the bad guys (cops)!
>You level up your weapons and unlock new ones.

You must be over the age of 18 to post here.

RPG is not a genre because nothing really defines it besides "stats."

Most "RPGs" can either be classified as an action game(Souls, Witcher, Elder Scrolls), a shooter(Mass Effect, Fallout 3), or a strategy game(Final Fantasy 1-13, Baldur's Gate)

>fixed voiced protagonist with a set personality

Into the trash it goes, no wonder Morrowind became an instant classic while no one talks about this dumb german game anymore.

>Character Stats

LOL

Wrong. Every fucking character in every game ever has character stats. Jump height, running speed, etc. They just aren't shown.

>all games are RPGs
No. RPGs are not simply about "playing a role", this "definition" is fucking retarded and whoever produced this brain fart needs to be gassed. RPGs are about playing a role you define yourself. There's a huge difference between these definitions.

An actual RPG allows you to generate and advance your character through its role playing system - the system of various statistics that describe your character in various ways. This is how you define your "role" in RPGs. However, simply defining your role is pointless, as you also must have the possibilities for staying in character while playing your role. This is why an actual RPG allows you to progress (i.e. complete quests, solve various brief encounters with NPCs and so on) in alternative ways and the availability of these alternative ways of progress depends on how you've built your character and is enforced through a system of various checks - skill, stat, perk, background, whatever.

Stat management is the primary means of success in an RPG you inbreds. While there are necessary statistics in every video game you play, the higher successes that can be attained by devoted stat management and application of higher values leans it further into the RPG genre. TW3 barely has any reliance on statistics, and as such might be lightly considered an ARPG, with a much heavier emphasis on Action. This is why subgenres like ARPGs, SRPGs, etc exist, because if you can accomplish a specific task using application of another quality within the game, in addition to statistical management, you can attain success from both.

You can go maximum stats and still be a scrub in Dark Souls, and still squeeze a victory out. You can also do an SL1 run and outmaneuver enemies and still attain victory. Proper usage of stats AND active finesse will lead you to even more victories than being strong in one and weak in another. If stat management is exclusively secondary, but it has qualities within the game, it's a (genre) game with RPG elements.

Just you wait, when Grimoire: heralds of the winged exemplar comes out, you'll see what a real RPG is.

>its role playing system
>is the system of varius statistics that describe your character

You idiot. The statistics merely define what is possible and what is impossible. That's not the role playing system.

The role playing system is you choosing what you will do as an action, (ie. looking around a room, running after a goblin that ran away, or just killing everybody in the room etc.), and having the DM determine whether it's possible or not, and if it is, what the consequence of such an action would be, then telling you what those consequences are. Rinse and repeat.

Dark Souls has no RPG elements you stupid cunt.

Whoops sorry.

The last sentence was for

Dark souls has no RPG elements you stupid cunt. See here

>The role playing system is you choosing what you will do as an action
No. This is actively roleplaying, regardless of what game you are playing. Otherwise Half Life is an RPG.
>having the DM determine whether it's possible or not
Via checks based on character statistics.
>and if it is, what the consequence of such an action would be
Via checks based on character statistics.
>then telling you what those consequences are.
VIA CHECKS BASED ON CHARACTER STATISTICS.

You literally just described why DnD is a "game" and not just paper LARPing.
>My character had a higher Perception value due to higher Dexterity on creation, and as such, when checking around this unlit dungeon, it will require a higher Perception roll, but since my Perception is higher, my chances of success are also higher.

>That's not the role playing system.
Wrong, that's exactly the RPG system. It's the system you use to define your character with. Without this system, there is no role definition and thus the game is no longer a RPG.

>The statistics merely define what is possible and what is impossible.
Wrong. The possible and impossible alternative ways of progress are defined by your own role definition via the RPG system, i.e. they are defined by your character build (and also the overall roleplaying depth of the game, which basically means how much of a shit devs gave when writing the various alternative ways of progress).

>The role playing system is you choosing what you will do as an action
Wrong, this is just the basic gameplay.

You people are idiots, and maybe you should stop talking about shit you don't understand.

RPG is a game in which player defines his avatar though making decisions about statistics that serve as an abstraction of this avatars character and physiology. Different possible configurations of your stats define your access to different problem-solving techniques. Final requirement of an RPG is that it allows a character to progress and evolve through time.

In other words, RPG's are games where player defines his character himself (from start, or gradually through progression) through an abstracted set of values, and then has to solve various problems (which should have multiple possible solutions) with access restricted only to solutions that would be natural to this particular character (e.g. with restrictions to tools that are permitted by your characters statistics).

RPG's are then usually divided into sub-genres based on the type of problem-solving scenarios they present. TW games, for an instance, have most of their problem-solving systems related to combat, which makes them Action RPG's.

Finally, RPG's have a tendency to blend with other genres, as pure statistic-driven problem-solving can easily get dull. Which is why they often borrow mechanics from shooters, hack-and-slashers or strategies, to compliment the character-and-stat driven core. Depending on which element of the game plays larger relevance, we can say it's either an RPG with say shooter elements, or a Shooter with RPG elements.

It's really not rocket science, folk.

>I want to use a warhammer
>You need to be strong to use a warhammer
>Your strength is low
>As a consequence, you cannot use a warhammer unless you change your strength
Wow that stuff isn't in Dark Souls at all.

>TW games, for an instance, have most of their problem-solving systems related to combat
This is wrong. RPGs are divided into subgenres based on the whether the combat system is more character "skill" based (i.e. depends heavily on character stats to a point where you can't do shit, if your stats are shit) or player skill based. "Regular" RPGs like Fallout 1-2 have a heavily character skill based system. Action RPGs like New Vegas have a heavily player skill based combat system.

So, yes, TW games are action RPGs, but for a whole different reason compared to what you've described.

>Finally, RPG's have a tendency to blend with other genres
Actual RPGs don't blend with anything, it's just that games of other genres tend to adopt RPG elements - the use of stats of various stats to define characters, but these stats are useless without alternative ways of progress being present in the game and being character build dependent. That's why you have shitloads of games with RPG elements, but only so many actual RPGs.

Every thread. EVERY SINGLE ONE OF THESE THREADS. There's always some cuck like you who never played Pen and Paper RPGs and talks as if he's an authority on the genre.
>MUH EBIN DIALOGUE WHEELS
>MUH """CHOICES""" IN NARRATIVE
>MUH IRRELEVANT COOKING SKILLS AND PEANUT FARMING SIDEQUESTS
If a game has these, that's fine. It's another quality of the game. But they do not define an RPG until statistics come into play. Until it requires a Farming stat in order to gauge success or failure for you planting a bunch of beans, it's not an RPG quality. Until it demands your Charisma be high enough to talk down to a nobleman, it's not an RPG quality. Just because you went and made a maid happy by talking down to her boss and she decides, by merit of the writing alone, that you are suddenly worthy of her quitting her job, that does not make it a quality of an RPG. That's a series of cutscenes in any fucking game that exists. Until variable statistics come into play, IT IS NOT AN RPG.

>that first greentext
>no

Either read or fuck off. It's the entire sentence, TOGETHER. Hence why I didn't just end it there. Idiot.

Also:
>via checks based on character statistics

Not always, retard. Also ALL VIDEOGAMES check character statistics.

>half-life is an RPG

Yeah? But in Half-Life, I can't just leave the moment I get outside. Because the game fucking funnels you into Zen. So no, Half-Life, is not an RPG.

>making decisions about statistics

lmao

Hot Pursuit 2010 sucked dick.

You are a fucking idiot. Kill yourself.

He's right, though, even he words simple things in fancy ways. "Making decisions about statistics" means building a character. building a character means defining your role. If the game provides you with alternative ways of progress based on your character build - it's a RPG, if not - it's a game of X genre with RPG elements. That's literally it.

>If a game has these, that's fine

Here's why you're a fucking idiot. If a game has these, it doesn't matter whether it's FINE or not, it just means IT'S NOT AN RPG.

>RPGs are divided into subgenres based on the whether the combat system is more character "skill" based
No, they are not. There actually is no actual "cannonic" division, these are heuristics and mostly customary or intuitive divisions, not some kind of "definitive" schemes, for starters. How ever, I can fucking guarantee you that more people will automatically use the "cRPG", "aRPG" "jRPG" (though jRPG's are a rather specific category that unlike the rest is not defined purely by mechanical features). More old school players will probably recall "Tactical RPG's" as well.

Games like Fallout 1/2, Arcanum, Planescape etc... are almost universally identified as cRPG's, that is (depending on choice of terminology) either "classic" RPG or "character-RPG". The thing that makes them stand out is not so much the player twich skill involvement, but the fact that your character has much wider range of problems to solve: outside of combat you'll find problems relating to dialogues, technical skills etc... In other words, they simulate a character in broader scope than action RPG's.
New Vegas, by the way, has been particularly fucking celeberated as an example of a modern-day cRPG you twat. It's everything but an action RPG.

In comparison, games like Diablo (which is no less twitch-skill involving than say Arcanum) has always been seen as an ACTION RPG. Because all of your problems relate to combat one way or another.
Again: not a terminology set in stone, but widely understood and accepted around the gaming community.

>Actual RPGs don't blend with anything, it's just that games of other genres tend to adopt RPG elements
Are you retarded? Are you saying that Mass Effect does not blend with third-person shooters?
Again, what specifically do you define as an Action-RPG, and what is an action game with RPG elements is merely a question of intuition about which aspect of the game do you find more "core" to the experience,

You have no idea what an RPG is then.

>making decisions about statistics
What the fuck do you think allocating your statistics, choosing which skills to increase, etc... is? Do you think that does not involve making a decision?
The fuck is wrong with you people, seriously?

>you can't roleplay pre-written character
Love this meme

>Either read or fuck off. It's the entire sentence, TOGETHER. Hence why I didn't just end it there. Idiot.
Are you illiterate? I literally quoted your entire sentence.

>Not always, retard.
Can you name me a single non-video game RPG where character-specific statistics do not play into success?
>Also ALL VIDEOGAMES check character statistics.
Yes, but only some video games gauge success on how well you can utilize variable statistics.

>Yeah? But in Half-Life, I can't just leave the moment I get outside. Because the game fucking funnels you into Zen. So no, Half-Life, is not an RPG.
So you're saying linear storytelling invalidates something as an RPG? I think you're looking for Visual Novels, not RPGs.

>do you think allocating your statistics, choosing which skills to increase, etc... is?

Not roleplaying, that's for sure.

It's not about pre-written character.

>Role-playing games are defined by a single chief aspect
>Character Stats.
No.
Retard.

>I literally quoted your entire sentence.

And responded to each point individually. Are you a goldfish, or just a retard?

>Can you name me a single non-video game RPG where character-specific statistics do not play into success?

Any one of them user. Because in ALL of them, you can simply kill yourself, and that requires NO character-specific statistics for that to succeed.

You can "roleplay" in any and every video game that exists. If your definition of roleplaying is nonlinear story progression, this exists in every genre of video game with a dialogue selection box, which would invalidate any and all games with a DnD background that don't have it.

>Not roleplaying, that's for sure.
It's a fundamental mechanical aspect of role-playing games as a formal genre of computer games.

Not really user.

RPGs just try to emulate a tabletop RPG with dungeon master.

Some focus on emulating the involved cohesive narrative and characters, and sacrifice freedom and flexibility to do so.

Some focus on emulating the freedom and flexibility to do whatever you want, and sacrifice the narrative to do so.

They're both RPGs.

>If your definition of roleplaying is nonlinear story progression

Which it isn't. There is no such thing as "story" progression in an RPG.

>And responded to each point individually. Are you a goldfish, or just a retard?
Because they are all the exact same incorrect statement, and if you could read, you'd notice that I responded to them all with the exact same sentence, you inbred retard.
>Any one of them user. Because in ALL of them, you can simply kill yourself, and that requires NO character-specific statistics for that to succeed.
Same with breathing, walking, and other tasks which are not checked against your local environment. However, this does not require any elements of a GAME in order to succeed, because a roleplaying GAME with numerous win and loss conditions, would more than likely task you with doing something else in order to succeed. Otherwise you're merely deciding to kill yourself to make a point. You can race someone in CoD, that doesn't make it a racing game.

>emulating the freedom and flexibility to do whatever you want

Videogames however fail at that.

Except: YES. That is LITERALLY THE ONLY FUCKING MECHANICAL ASPECT that ties together every single case of a game widely identified as roleplaying game. It's also what they fucking share among all systems which we call "roleplaying mechanics". Progression-enabling stats. That is literally all.

... I don't know what to tell you you mongoloid. If you'll just fucking open a list on wikipedia and see a "list of roleplaying computer games", I can guarantee you that it will list out games of all kinds of shapes, types, mechanics. What will ALL of them have in common is a stat-based abstraction of characters that allow making different configurations of stats, and an element of progression of those stats over time.

That is just the fucking fact here. Jesus. You are literally arguing with the world itself.

>Otherwise you're merely deciding to kill yourself to make a point

And it makes a good one, to people who aren't as retarded as you.

>the world itself
>the retarded aspies on wikipedia

I'm not going to argue with a clueless retard who thinks wikipedia is some kind of judge on any matter.