>poisonous swamp level
Poisonous swamp level
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>escort mission
EVERY
SINGLE
FROM GAME
> lava pit level
I love poisonous swamp levels, OP
But my favorite ones are the marsh/estuary levels
Sand levels...
>flammable swamp level
name 924391294 games that do this
They're usually good levels though.
>sewer level
no they aren't
Does 10fps town count as a swamp level
>water level
>character dies immediately from touching the water
>"DON'T GO IN THAT WATER THERE! THERE ARE PIRANHAS AND THEY'LL NIBBLE ON YOUR BUTT"
>Forest level
I've only played DaS and Bloodborne, but Blighttown was trash.
Blighttown sucks. Harvest Valley sucks. Farron Keep sucks.
>slippy slidy ice level
psychonauts subverts this a little
the main character's family is cursed to die by drowning, so whenever you go over water some spooky fuckin hands reach out and try to pull you down under
>Swamp level
>All star starts playing
Spooky haunted house or castle level
>level
Come up with an original stage theme that hasn't been re-used a million times.
I'll wait.
>there's two poison swamp levels in the game
They're always the worst areas in their games
>fat/big boss
>it creates shockwaves by jumping up and down a couple times then leaves itself open for attack
>entire boss fight is just strafing in a circle around it while firing with some occasional jumping
>Burger level
>American music starts playing
>Boss is mutated/deformed waifu
>Its disgusting as shit
>fire boss
>LET'S HEAT THINGS UP A BIT
>you have to make the boss charge into a wall in order to stun him and then attack him with your primary means of attack
boss fights like a bull
>Charges at you
>Doge
>Hit him while he's stunned
Rinse and repeat
>Ice level is the worst design-wise
I didn't see your post before I posted mine. I really fucking hate this boss fight mechanic it's so played out
What are some boss fight mechanics/ideas that you don't ever see implemented?
Fuck you
>mfw I actually like poisonous swamp levels
>mansion level
FUCKING LIBERALS MAN
>Factory level
>surprise snowboarding level
>swamp level
>it's not poisonous
>it's actually pretty atmospheric
>it's spooky
>there's a real sense of danger when you venture out of the swamp town and into the wilderness
>you feel safe and comfortable in the confines of the swamp town which is pretty well guarded
>there is a theme of some incomprehensible evil that lurks in the shadows of the swamp
does a level exist?
So you hate fun?
>theater level
>tight passages and long hallways
>lots of vertical movement
There's not nearly enough of these. Theaters are super interesting environments
>fun
Nice buzzword
Only if it has a falconry and a bullet proof singles box
>boss doesn't have significantly more health then normal enemies or hit harder then them
>he's just really skilled
I want a game like this.
>game has enhancements like skill points and upgradeable weapons and armor
>these things do not matter if you suck at the game and only benefit you if you have a good grasp of the game's mechanics
>it's up to you to utilize your upgrades with your skill as you cannot be carried by cheesing fights with low skill tactics
>enemies are all grounded in the same ruleset
>levels consist of very difficult yet small amount of enemies
>outdoor space level
Try Mass Effect 2 in Insanity dificulty.
>inside a giant creature level
Bubblegloop Swamp is unironically worse than Rusty Bucket Bay
Speaking of Rare, DKC2 is the only game I can think of that had awesome swamp levels.
>japanese level
>YOOOOOOOOOOOOOOOOOOO
>Lava level is next to snow level
What about them, user?
>Level's obstacles and enemies move in time to the music
I love music-themed levels
Velen in The Witcher 3?
...
>that one kick ass sky level with the air vents
>windmill level
>lift up to next area
>lava level
>enemies are grounded to the same ruleset
That's how you locked out more than a hundred games, user
>Level inside of a body or creature
>500 billion beating hearts in the background with acid pits everywhere, bones as platforms, and corpuscles just floating around wherever the fuck they feel like it
As a medfag who loves a good body level this triggers the shit out of me
>mfw Trauma Center is fucking dead and any surgery games are just shitty schmups or meme garbage like Surgeon Simulator
>Fire level is the same level as snow level
>there's poison on the overworld
>mechanic exists just to annoy you and force you to carry a hundred herbs/anti-poisons
>Dragon Quest
>Poison in the overworld just damages you while you're on it but you get a spell that lets you step on it just fine usually within your first few level-ups anyway
You obviously never played bowers inside story, or megarace where they convert the inside of this giant whale into a racetrack
>escort mission
>in a forest level
>autoscrolling sky stage with instant death drops
the most cancerous bullshit in videogames ever
>violated heroine
>level where you take slow environmental damage over time and you can't stop it
I like escort missions.
>level when shit's totally fucked
>music is calm, light jazz at most
kill yourself from drone
>you can stop it
>but you can't stop inventory damage from it
>half of the party betrays the other half
>you play as the traitors and it's your job to get the hell out of there while it's all going to hell
>"Come hero, walk with me."
>npc's walkspeed is faster than your walkspeed but your runspeed is too fast
>space level
>float away forever
That swamp area in fable 1 you escort the merchants thru?
>it's up to you to save the world
The only thing why I hated Dark Souls 3 over the rest, it had 3 FUCKING AREAS LIKE THAT, fuck that shit man
>water boss
>I HATE TO RAIN ON YOUR PARADE
They are not
> three, THREE poison swamp levels, ah ha ha
At least one of them is optional...
>he charges into a wall and gets stunned for a few seconds
>go into the mind or psyche of the antagonist
>its something incredibly innocent like a green peaceful meadow or childs playroom
Fuuuck
I hate that shit
>level takes place on a moving train, airship or multiple trucks
not enough of this stuff, love it so much.
>playing console ports on pc
you need to plug in a controller to not be a second class citizen
>snow level
>devs don't give characters comfy winter clothes
I unironically love that.
> you can stop it
> but your love interest orders you to take damage from it anyway, to prove you care
> no option to tell him to fuck off
>comfy forest level
>enemies randomly spawn from bushes and attack you
>using fire weapons burns the trees down and reveals the enemies
Missed opportunity.
>Level set inside giant creature's belly
>Its ribcage is in its stomach
>has bee hives
>but when you kill them it conveniently also kills the bees it spawned
Odin's spheres forest was pretty much perfect to me
>level where bosses from earlier in the game become normal enemies
>sometimes you have to fight more than one at a time
hailfire peaks from Banjo-Tooie
>Boss fight
>The weakpoint is its eye
>Charged and convicted of a crime you didn't do as part of the plot
>Got away with literally hundreds of other crimes
>DQ1 uses it to signpost the entire Princess subplot and confirm your faith in her love.
>DQ2 uses it for storytelling and pathos, 4, 5, 7 and 8 as well.
>The entire original trilogy uses it as foreshadowing/callbacks, and so do spinoffs like Builders.
Shame 6 is kinda silly and arbitrary about it.