Poisonous swamp level

>poisonous swamp level

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>escort mission

EVERY
SINGLE
FROM GAME

> lava pit level

I love poisonous swamp levels, OP
But my favorite ones are the marsh/estuary levels

Sand levels...

>flammable swamp level

name 924391294 games that do this

They're usually good levels though.

>sewer level

no they aren't

Does 10fps town count as a swamp level

>water level
>character dies immediately from touching the water
>"DON'T GO IN THAT WATER THERE! THERE ARE PIRANHAS AND THEY'LL NIBBLE ON YOUR BUTT"

>Forest level

I've only played DaS and Bloodborne, but Blighttown was trash.

Blighttown sucks. Harvest Valley sucks. Farron Keep sucks.

>slippy slidy ice level

psychonauts subverts this a little

the main character's family is cursed to die by drowning, so whenever you go over water some spooky fuckin hands reach out and try to pull you down under

>Swamp level
>All star starts playing

Spooky haunted house or castle level

>level

Come up with an original stage theme that hasn't been re-used a million times.

I'll wait.

>there's two poison swamp levels in the game

They're always the worst areas in their games

>fat/big boss
>it creates shockwaves by jumping up and down a couple times then leaves itself open for attack

>entire boss fight is just strafing in a circle around it while firing with some occasional jumping

>Burger level
>American music starts playing

>Boss is mutated/deformed waifu
>Its disgusting as shit

>fire boss
>LET'S HEAT THINGS UP A BIT

>you have to make the boss charge into a wall in order to stun him and then attack him with your primary means of attack

boss fights like a bull
>Charges at you
>Doge
>Hit him while he's stunned
Rinse and repeat

>Ice level is the worst design-wise

I didn't see your post before I posted mine. I really fucking hate this boss fight mechanic it's so played out

What are some boss fight mechanics/ideas that you don't ever see implemented?

Fuck you

sometimes okay
youtube.com/watch?v=fH-lLbHbG-A
youtube.com/watch?v=sq2p_ShIfDY
youtube.com/watch?v=jZDrOSDskis&list=PL7FA982431C25B53C

>mfw I actually like poisonous swamp levels

>mansion level

FUCKING LIBERALS MAN

>Factory level
>surprise snowboarding level

>swamp level
>it's not poisonous
>it's actually pretty atmospheric
>it's spooky
>there's a real sense of danger when you venture out of the swamp town and into the wilderness
>you feel safe and comfortable in the confines of the swamp town which is pretty well guarded
>there is a theme of some incomprehensible evil that lurks in the shadows of the swamp

does a level exist?

So you hate fun?

>theater level
>tight passages and long hallways
>lots of vertical movement
There's not nearly enough of these. Theaters are super interesting environments

>fun
Nice buzzword

Only if it has a falconry and a bullet proof singles box

>boss doesn't have significantly more health then normal enemies or hit harder then them
>he's just really skilled

I want a game like this.
>game has enhancements like skill points and upgradeable weapons and armor
>these things do not matter if you suck at the game and only benefit you if you have a good grasp of the game's mechanics
>it's up to you to utilize your upgrades with your skill as you cannot be carried by cheesing fights with low skill tactics
>enemies are all grounded in the same ruleset
>levels consist of very difficult yet small amount of enemies

>outdoor space level

Try Mass Effect 2 in Insanity dificulty.

>inside a giant creature level

Bubblegloop Swamp is unironically worse than Rusty Bucket Bay

Speaking of Rare, DKC2 is the only game I can think of that had awesome swamp levels.

>japanese level

>YOOOOOOOOOOOOOOOOOOO

>Lava level is next to snow level

What about them, user?

>Level's obstacles and enemies move in time to the music

I love music-themed levels

Velen in The Witcher 3?

...

>that one kick ass sky level with the air vents

>windmill level
>lift up to next area
>lava level

>enemies are grounded to the same ruleset
That's how you locked out more than a hundred games, user

>Level inside of a body or creature
>500 billion beating hearts in the background with acid pits everywhere, bones as platforms, and corpuscles just floating around wherever the fuck they feel like it

As a medfag who loves a good body level this triggers the shit out of me
>mfw Trauma Center is fucking dead and any surgery games are just shitty schmups or meme garbage like Surgeon Simulator

>Fire level is the same level as snow level

>there's poison on the overworld
>mechanic exists just to annoy you and force you to carry a hundred herbs/anti-poisons

>Dragon Quest
>Poison in the overworld just damages you while you're on it but you get a spell that lets you step on it just fine usually within your first few level-ups anyway

You obviously never played bowers inside story, or megarace where they convert the inside of this giant whale into a racetrack

>escort mission
>in a forest level

>autoscrolling sky stage with instant death drops

the most cancerous bullshit in videogames ever

>violated heroine

>level where you take slow environmental damage over time and you can't stop it

I like escort missions.

>level when shit's totally fucked
>music is calm, light jazz at most

kill yourself from drone

>you can stop it
>but you can't stop inventory damage from it

>half of the party betrays the other half
>you play as the traitors and it's your job to get the hell out of there while it's all going to hell

>"Come hero, walk with me."
>npc's walkspeed is faster than your walkspeed but your runspeed is too fast

>space level
>float away forever

That swamp area in fable 1 you escort the merchants thru?

>it's up to you to save the world

The only thing why I hated Dark Souls 3 over the rest, it had 3 FUCKING AREAS LIKE THAT, fuck that shit man

>water boss
>I HATE TO RAIN ON YOUR PARADE

They are not

> three, THREE poison swamp levels, ah ha ha

At least one of them is optional...

>he charges into a wall and gets stunned for a few seconds

>go into the mind or psyche of the antagonist
>its something incredibly innocent like a green peaceful meadow or childs playroom

Fuuuck
I hate that shit

>level takes place on a moving train, airship or multiple trucks

not enough of this stuff, love it so much.

>playing console ports on pc

you need to plug in a controller to not be a second class citizen

>snow level
>devs don't give characters comfy winter clothes

I unironically love that.

> you can stop it
> but your love interest orders you to take damage from it anyway, to prove you care
> no option to tell him to fuck off

>comfy forest level

>enemies randomly spawn from bushes and attack you

>using fire weapons burns the trees down and reveals the enemies

Missed opportunity.

>Level set inside giant creature's belly
>Its ribcage is in its stomach

>has bee hives

>but when you kill them it conveniently also kills the bees it spawned

Odin's spheres forest was pretty much perfect to me

>level where bosses from earlier in the game become normal enemies
>sometimes you have to fight more than one at a time

hailfire peaks from Banjo-Tooie

>Boss fight
>The weakpoint is its eye

>Charged and convicted of a crime you didn't do as part of the plot
>Got away with literally hundreds of other crimes

>DQ1 uses it to signpost the entire Princess subplot and confirm your faith in her love.
>DQ2 uses it for storytelling and pathos, 4, 5, 7 and 8 as well.
>The entire original trilogy uses it as foreshadowing/callbacks, and so do spinoffs like Builders.

Shame 6 is kinda silly and arbitrary about it.