>CUTSCENES: ON/OFF
Post game design shit you'd do
>Anti-aliasing: TAA/Off
>Voice Acting: Japanese/Off
>No collectibles of any kind. Audio logs are automatically unlocked as you progress. Listening to them isn't mandatory.
>no collectibles of any kind
You're retarded.
>gameplay: on/off
If you die on easy the game deletes your file because you're pathetic. Same thing on normal if you die 5 times.
Why? Shit's tedious and unless you're autistic and feel like wasting your time, you gotta use a guide to get them all.
I'm not saying shit like Yooka-Laylee shouldn't have collectibles.
That would be awesome.
>it's for a western game
A completely retarded secret ending that's totally canon.
>complaining about a video game wasting your time
The fact that you're playing vidya in the first place shows that your time is worthless. You can spare a few minutes searching for collectibles.
Bloodborne secret ending.
>Must get every collectible so bad he must follow a guide not to miss any
Who's the autist again?
>hide loading screen tips [X]
taro get out
>Dick physics
I'd make shit like the original God of War. Game had short videos explaining the alternate endings they had planned but discarded.
Shit like "Kratos has a twin." Just ideas they ended up discarding.
That game was great for shit like that.
>Gender is a slider instead of binary /mf
>GRAPHICS: ON/OFF
>Fully customizable HUD where you can turn on/off specific elements as you see fit
Looking at you, Nioh.
How hard are you projecting?
I don't even go for collectibles. It's not worth my time.
I just think it's a dated mechanic. Games should focus on gameplay, not autism checklists.
more like
>Voice Acting: original/Off
Who are you guys quoting?
There were a handful of games on the PS1 that deleted your save when you loaded from it and exited you from the game when you saved. A game over screen was a very aptly named screen for those games.
Nothing stopped you from copying your save onto a separate memory card of course
ur mather
>not autism checklists.
Keep in mind that modern Sup Forums is full of millennials who started gaming in crap like Banjo-Kazooie, which was nothing but a collect-a-thon. It's all they know.
If you select hard on first playthrough the game uninstalls and the optic drive fucks up your game disk, then the police comes and you're forced to do community work.
>turn off AA
>game looks better
I agree, he is the true loser. All your asking for is the option. He can still break the flow/autism checklist if he wants. I'm pretty sure people that don't want to allow others an option are sociopath.
your mom
>All new maps or gameplay modes are unlocked for all players because splitting a multiplayer game's playerbase in half is fucking retarded.
>implyng that modern Sup Forums people even existed when banjo kazooie was released
They probably have only played the remake too. I wonder if more people have than the original. For those that don't know, in the original you had to get all the notes in one go in a level; if you died or left you would have to collect them all over again.
Customizable difficulty
Is there a weapon you think breaks the game? Make it unavailable.
Enemies have too much health but not enough attack variety? Fine tune it.
Don't want the game to keep up with quest info? Disable quest log.
Strictly single player of course.
I wouldn't even remove that shit from those games. It's all they are, and some people like it.
I'm talking shooters/RPGs/whatever the fuck.
When a game expects me to scour every corner looking for faggy audio logs, I just laugh. There's no way I'm doing that shit.
What a waste of development time and resources.
If they want to include that shit, why not make them automatically unlock as you go? Just put 'em in the start menu and have them gated by player level or progress.
That's a great idea.
THI4F did that, actually. I'm not saying the game's good, but they did do that.
>Multiplayer game
>Ranked mode is permanently locked
>on easy difficulty you don't get as good loot, less exp, get the normal ending, no reward for beating it, keep playing the game as it was
>normal difficulty, a lot of enemies die quickly but so do you, you get the best loot and more exp, after beating the game with the true ending you get access to a semi god mode where you are much more powerful and there are some extra missions with bigger, badder enemies you haven't seen in the game yet
>forcing to play the same shit 3 times
just let me play the game on the "ideal difficulty" . no bullshit extreme easy and neither the artificial "enemies kill you in 1 hit and they take 10000 hits to die" difficulty
For a racing game :
A very hard mode where AI's path is updated online by using world records paths
>having difficulty options
you already failed as a designer here
He's not forcing you to play it 3 times, if you play on easy you get shit because you're a faggot and that's it.
How would you go about it then? It's not like it's very hard to program.
the easy mode will be a handhold through the game, gotta appeal to everyone, there are some pretty shit players out there, big example would be dsp, guy was screeching and having trouble with a childrens game
>Press X to throw tantrum
>Tantrums thrown 1/20
>cutscenes: Full/Abridged
>Abridged cutscenes are shorter but keep the general idea of the story so you don't get lost in an impatient replay of the game
everything's a children game
i rather have difficulty like DeS games , no select difficulty shit
the more you play it the harder it gets
i would add more enemies / add skills / change stuff in later new games+
which games?
Turbo Mode:OFF/ON
Nier does this
Dark Sould did it right:
Summoning, Pyromancies/Spells, Claymore and Blackknight weapons were easy mode.
souls series is the only one I know of that does this, every other game ive played with ng+ is just the same as your first playthrough, but you have all your stuff, making it piss easy, even the games that turn up the difficulty only do it once and the game is at its peek
>gameplay: On/Just the story
>game style: gameplay oriented / story oriented
>Its a mech game but tanks are still a viable game play option
>The tech tree can lead into some wacky AU stuff
>Option to turn off certain techs like beam weapons, transfromable suits, etc
Yeah Saints Row 2 was fun