New gameplay
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Coming to Nintendo Switch Trailer
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a..anyone
looks better than the crappy casino level anyway
I love the Banjo Kazooie games, but the more I see of Yooka Laylee, the less I want to play it.
wow... a boring generic platformer that lacks the charm or collectables of banjo kazooie...
woah...
>no launch date for Switch version
RRREEE
It's so empty and sterlite. Whoever donated to this are real suckers. If I wanted to play a collectathon. I'd hook up my n64
not surprised its on the switch
tells you everything about the game
>opening level
>already shovel knight meme
Everything is so bright that hurt eyes
remember when rare used to stand out with its distinctive charm and personality?
if I took out the main characters this would look like every platformer in unity ever
>Unity
Fuck this engine, no matter what you put in it will look terrible...
The sounds people make when talking is annoying
I can't even remember if banjo was like that
i just found out about yooka laylee and played the banjo games as a kid and heard that it relates to banjo kazooie somehow
somebody explain what yooka laylee is and how it relates to banjo and what im in for please
I like Shovel Knight but damn does he feel forced in there.
The game just looks kind of average. Like a Conker without the writing.
God that voice thing just doesn't work in the modern era.
It was just stradling the line of acceptable in the late ps2 (okami) era, but it just doesn't seem like it fits here at all
Alright, imagine this. Take a Banjo Kazooie level, but remove all the monsters, notes, jiggies, honeycomb pieces, jingos and character interactions, but make it sound and control roughly the same.
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This game looks a lot better, they really worked on the graphics.
The main problem is that the voice samples are much more grating to listen to.
both this and the ice level look really good
they need to stop showing off that awful casino level though
Lotta fags in this thread, I think the game looks awesome.
Add cars: youtube.com
I hope you can turn off the little HUP HUP BOING YIPEE noises
ITT Contrarian faggots that hate shit just to hate
The video in the OP looks cool, or fine. Nothing to shit on. Grow up children.
shut you ass up gay little BITCH
Naw lad. That shit legit looks empty as fuck compared.
Banjo had themed levels that had gimmick, not just aesthetics and a pun name.
Variance in enemy types obviously isn't there.
The voice pitch choices and the SFX for almost everything in the game are awful choices.
The music is alright and they did take the note from banjo on changing tunes as you go through different areas.
It sucks because I'm not a kid anymore
That actually looks pretty nice, it just needs more enemies/action honestly.
looks neat. not much more to say really, this is one of those pretty minimalist games. The quality is going to deppend on the overarching narrative, puzzles, etc.
>That Shovel Knight
I love it
its really hard to look at yooka laylee footage and not criticize it on everything. it a game almost 20 years later that has to compare to rare in the n64 era.
anywho, if you look at the footage and mentally replace the main characters with banjo and kazooie, it feels a lot closer level-wise. however it has the banjo tooie type levels where they're huge and empty thanks to fewer (or in this case none) notes.
organic levels in this look great. machine/manmade levels look abnormally bad, and you can tell they placed the same rectangle platforms and changed textures. i wouldn't ship the game like this. it seriously needs more work (and notes)
Nuts and bolts was actually fun, perhaps not the best idea to make it a banjo game though.
My impression from this video and of a different level is that the game is way too easy. Enemies that don't even form a threat and Pages that are practically handed to you (time missions with too much time, cart missions where the target amount of diamonds is too easily achievable). The voices are terrible too. Too fast, too human, too annoying.
Also that IGN player sucks.
>however it has the banjo tooie type levels
You mean levels that can't be completed in ten minutes, aren't just tiny playgrounds, are interconnected to every other level, and all-around better designed than any Banjo-Kazooie level?
>where they're huge and empty thanks to fewer (or in this case none) notes.
Oh. You're shitposting. Carry on.
They even have metal platforms in the ice levels instead of making different ones for the different settings. Lazy t b h
Looks fucking great. Can't wait
>Sup Forums criticizes banjo kazooie
>Sup Forums criticizes banjo tooie
>Sup Forums is critizing yooka laylee before its even out
like clockwork
Wait a minute, that face...
Will probably buy
looks good to me
they really REALLY REALLY need more going on in the levels
I get WHY there isn't more, but that doesn't work for this art style
A simplistic art style appreciates simplistic design.. it doesn't work as well when the game looks as good as it does. There could be a lot more going on without overcrowding but it seems like they don't have any inspiration.
There could very easily be large characters roaming all of that empty space which was literally what was done in some levels too. A recurring theme in a lot of sm64/banjo levels ARE large characters. See: The shark, the snowman, the penguin, the giant crab, etc. The mysterious and danger is what made exploration fun but it seems they missed the point.
>Yooka and Laylee don't do a jig when you get a Pagie
Aw.
It was a great idea stuck in a barren (maybe less than Yooka), aimless, awkward game with ugly characters and Banjo thrown in.
Feel the same way. Looks like they were trying to build it off of Tooie rather than Kazooie but didn't even get that right.
Worlds are bland, music is generic instead of the memorable, catchy tunes Kazooie and Tooie have and there seems to be very little in the way of enemy variety.
So will PC mods that add in 10x the enemies/etc (and maybe adjusts the SFX) be enough to make it great?
Is that Todd?
>Team 17
The Worms guys? Where did they join in Development?
The problem is that it's trying too hard to be a spiritual successor to Banjo Kazooie without emulating what made the series good,
About a month after the kickstarter ended
the og devs of banjo started a kickstarter for this game
Why is it so fucking empty
The good members of the Rare team left when Microsoft ate the company and tried to put them on making kinect stuff.
Microsoft then made a Banjo Kazooie game that was nothing like what they promoted as 3. Not only was it just a horrid game it went as far as literally making fun of the old player base in the game.
Time passes. Rare gets the band back together to make a spiritual successor to the BK IP because they don't have the rights to anything Banjo Kazooie related anymore.
They made a kickstarter for Project Yooka Laylee and made a metric fuckton of money on day 1 and kept making more. And you now see the results which have mixed reviews.
Some feel like it lost a lot of charm mostly due to how large the stages are and kind of lacks focus. Others are a good bit blinded by nostalgia to the games blatant issues.
Personally I think it will be an OK game but I am on the boat of it (at least from what we have seen) lacking content in comparison to the scale of the game.
I donated to it so I am a bit upset, but really I if it lined Kirkhopes pockets I feel it's a fair deal. BK made my childhood and I still to this day whistle his tunes. Especially the best one the different seasons of ClickClock Woods.
Looks meh in all honesty
i hope for the best
It's Jinjos and they do have them in YL, they are the ghosts. That being said the rest of your post is correct.
its the lack of collectibles
Why don't they have them collecting some fucking fruit or a coin the game looks fucking great its just missing that.
I don't remember saying I hated it. I said it's empty and sterile. I loved 3d platformers and collectathons back in the n64, PlayStation era. And I was initially excited about this game. But the more and more I saw the less I got excited. I get what they're trying to do. But this game feels like a "parody" of those games.
looks fucking noice desu finally a good 3d platformer again
there's even shovel knight at 3:41 lol
still looks empty as fuck wasnt that the reason people hated nuts and bolts?
Yooka-Laylee
A Hat in Time
remastered Crash Bandicoot
new Racket and Clank
KNACK 2
make platformer games great again
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Playtonic employees.
Instead the have monsters, quills, pagies, power boosters, ghost writers, game tokens, and play tonics
>implying I have a job
kek
t. Hat In Time developer
Why does YL look... so boring? Like I don't see the comfiest in collecting things, I just see platforming and going around for the sake of doing it. Weird, it sounds the same right? Yet it just doesn't feel right.
t. Fur fun dev
Oh god, thinking of it makes me laugh
>All this disappointment
I warned you, lads.
Fuck you, Phantom Menace kicked ass
I did really like Qui Gon Jinn, but it has some serious flaws and awful one-liners
Banjo Kazooie - Star Wars 4
Banjo Tooie - Star Wars 5
Banjo Kazooie N&B - Star Wars 1
Yooka Laylee - Star Wars 6
Honest question:
Why do you guys care about a game directed to literal children.
It's understandable when you are interest in games for pre-teens and teens (90% of the vidya industry), but this is for ages 6 to 8.
I know you enjoyed Banjoo Kazooie, but you were a kid back them. I enjoyed action figures too, but wouldn't buy a whole new collection of GI Joes or Hotwheels if they re-released something.
Can marketing alone draw you literal manchildren into buying these products? This is no different than ponyfags.
It doesn't look like complete dogshit like all my N64 games, so it sucks.
i enjoyed all star wars movies
maybe because i watched them when i was 10 or something
even new one with Mary Sue wasn't that bad, except mindtrick scene, it was bullshit
oh i don't see Rogue One without reason
>Aimed for kids
>Filled with fart jokes and toilet humour
Haha, you got BTFO
>this is for ages 6 to 8
It's clearly E10 for ages 10 and up
Rare designs and markets their games towards everyone in the realm of something like The Simpsons or Samurai Jack, allowing kids to play the game without taking away the fun from the adults. If you saw how many dirty jokes they threw into Kazooie and Tooie you would be able to tell how these developers wanted to have loads of fun playing through their own game years down the line.
a midlife crisis, i want to feel like kid again
You're delusional if you think kids these days would give even a moment's attention to something like this. This game was funded by 30 year olds who played banjo as kids and they're the target audience.
>I know you enjoyed Banjoo Kazooie, but you were a kid back them.
I didn't get to play BK until I was in my mid-teens and I still enjoyed it. Sometimes things are just fun.
>looks like a ps3 game
>still has loading screens between regions
Why?
If your target audience are 30 year old manchildren who want you to remake a game for 8 years old children, do you make a game for 30 years old or 8 years old?
>oh yeah, the force!
so... who guessed that the psychonauts sequel would eventually look like the most promising of the two?
Is this that shitty furfag game from Spanish devs, or the one they stole their name from?
>I only play mature games for adults such as myself
All kids want to play are gta, ass creed, and Call of Duty. Wanting a cartoon game is more adult than "mature games", ironically
>I love the Banjo Kazooie games, but the more I see of Yooka Laylee, the less I want to play it.
There are a couple of scene in the trailer that made me feel that way.
The mine cart scene looked very weak. I know they were trying for that Donkey Kong feeling, but it just made me remember how well constructed and exciting those mine cart levels were. Also the jumping over the giant tentacle looked boring. Everything else looked pretty cool, in fact any scene showing great distances looked amazing, especially from below or above, but I am worried.
One has to wonder why they would put a few unexciting things in with the cool looking shit, unless they don't have that much exciting stuff to show..? Might be thinking about it too hard though. As someone with connections to the game industry I can tell you marketing is a bitch, and they will sometimes fuck your product over while trying to show it off.
What kind of question is that? You make it for 8 year olds obviously, that's what the 30 year olds are paying you to do.
Made with Unity™
>ZOMG CANT WAIT FOR THEN NEW LEGEND OF ZELDA GAME
>OMG NEW MARIO DS GAME HOLY SHEET
>SPLATOON LOL
>NEW POKEMON GAME GUYS
but yooka laylee is where you draw the line right
>This is no different than ponyfags.
DUDE THE NEW MLP LMAO
games for kids are fun just look at all the zelda hype
no they're from the old rareware team tho
>that massive empty land
reminds me a lot of DK64 since i've been replaying it lately
not sure what to feel
looks more fun than any release ive seen this season
it also kinda makes me want to play PS1 stuff again like crash, spyro etc
Im still excited for this despite Sup Forums's pessimism
if youre still here - yes, both banjo games did this
>casino looked like complete ass
>this is the opposite and looks amazing
i don't know who to feel anymore
>Some feel like it lost a lot of charm mostly due to how large the stages are and kind of lacks focus. Others are a good bit blinded by nostalgia to the games blatant issues.
no bias in this statement at all
banjo-kazooie is incredibly easy, the enemies were never a major focus of these games. late game enemies only pose a threat because they are invincible. all the difficulty came from tooie, which was a direct continuation of the difficulty curve from kazooie
the most blatant issue is that the game, while very polished, seems to lack any real fine-tuning. a lot of things are lacking sound effects, proper cut-aways, proper camera angles. this is alongside the lack of collectables which was also a problem in banjo-tooies. They effectively doubled the number of collectables in each world, but also increased the world size by something like 3-4x, so it still feels a bit empty.
I went beck to play banjo kazooie and banjo-tooie, and I can say with full honesty that the actual gameplay is basically the same, and the actual level design flat out looks better in YL than in BK or BT
the major difference with the banjo games is that they had more fine polish than what we've seen (which may actually be in the final game because I'm pretty sure they're still showing off the same pre-final build from months ago.), and that the worlds were TINY, like straight-up cluttered as fuck with everything squished together. you could probably fit 5 mumbo mountains into the bat-ship crazy intro level alone, but they didn't add enough quills and enemies to fill the empty space.
casino world is the biggest culprit, but it does fit the theme; the casino floor isn't meant to be a particularly active area. On the topic of enemies, banjo-kazooie had like 1 unique enemy per world, and 2-3 generics that were used in every world but with a different model; lack of enemy variety honestly isn't as bad as it looks on the surface.