Fallout 3 DLCs

Were they really that bad?

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Yeah, Point Lookout was awful the enemies were just bullet sponges and the location was shit, Mothership Zeta wasn't much better, Broken Steel was alright I guess, it just gave you an excuse to fuck around in the overworld after you finished. The Pitt was decent though. Anchorage was forgettable.

Broken steel was good

I liked zeta too but that was just the theme more than anything

Zeta was bad, the rest were at least alright

fuck off Point Lookout was the shit, the atmosphere of that place alone beats all the other DLC's put together

Broken Steel was good.
The Pitt was so-so.
Anchorage, Zeta and Lookout are fucking horrible.

i've only tried 2. operation anchorage was god awful and point lookout was ok, nothing special though.

Anchorage was garbage but it had the best armor in the game so it was kinda worth it

Zeta was a corridor shootfest, anchorage as well. pit and lookout where great.

>Point Lookout was the shit
It was shit, yes

the rewards were so OP
Power Armor never deteriorated and Stealth ninja suit made sure you could stealth crit the rest of the game

Broken steel was good.
The Pit was OK
Point Lookout was OK
Zeta and Anchorage were hot garbage

PL was alright, the enemies were shitty bullet sponges and the main story was boring, but the world was fun to explore.
The rest were mej to shit.

anchorage and zeta were trash, broken steel is how the game should've been on launch, pitt and lookout were both pretty good.

>Purposely misinterprets comment to prove point

Where dealing with a new breed of retard.

Bad in relation to what? Base Fallout 3 is already one of the worst games of all time.

Yes, you are retard

Worse than F4?

Operation Anchorage is a pretty major deviation from the rest of the game because it's so linear and you have so few options for character customization and roleplay. It's like they took everything good about FO3, removed it, and then made you play Medal of Honor for an hour before they give back all the gameplay elements they stole.

Unfortunately they power armor locked away at the end of the DLC is the best in the game, so you end up playing OA with every playthrough. It's a chore.

But it has one of the best settings of any game.

>playing for the power armor

Why?
The chink invisible suit and gauss rifle are the real goodies. I could sneak the rest of the game and one hit super mutants with the gauss rifle and they wouldn't see me right in front of them

The Pitt is the best of the DLC. I just wish it was larger. Hell, they could've expanded it to a full game and I would've bought it.

>Why?
It was bugged to have a million HP, so it doesn't degrade appreciably. You're not stuck wasting all your caps fixing your armor.

Pfft

Zeta and lookout were shit

Pitt was interesting. Nice twist ending

Operation Anchorage was cool as shit

Broken steel was fucking awful because this was the real ending to the fucking game. FUCK BETHESDA REEEEEEEEEEEE

but where's the fun in that?

Point Lookout's enemies weren't balanced and placed as poorly as Old World Blues or Lonesome Road's enemies.

They were the best dlcs of all time if you compare them to fallout 4s

>green rubble
How atmospheric

>Were they really that bad?
Yes.

Operation Anchorage is 2 hours long and gives you a bunch of OP loot if you do it at an early level.
The Pitt is just sort of bland and buggy, but I guess it's the second best one.
Point Lookout was okay, I guess. The setting was nice.
Broken Steel added some pretty good content, it was the best DLC.
Mothership Zeta is one of the worst DLC's for anything I've ever played

>MOTHERSHIP ZETA
AUDIO LOGS

Yes, Fallout 4 has a better main plot(which is saying a lot about how stupid 3 is) and better gameplay. Arguably Fallout 3 has better RPG elements and a better atmosphere.

In my opinion that doesn't make it better though, especially when the RPG elements in 3 are also shit.

Point lookout and Broken Steel were god tier. Anyone who disagrees is the same kind of person who says all of fallout 3 is shit, aka the retards.

Pitt was good tier

Zeta was meh. The weapons were OP and everything about the story was pretty bland.

Anchorage was meh too.

I personally liked all of them

The only one I didn't particularly like was Operation Anchorage. I thought they could have done a lot better with it.

Fallout 4 strayed even further away from the RPG mechanics and improved gunplay to a somewhat satisfactory standard, and it's in that uncomfortable position of being incredibly mediocre.

Fallout 3 just flat-out terrible, but has a charm to it. It's a genuine so-bad-it's-good game.

>atmosphere
that's such a buzzword though

>but has a charm to it. It's a genuine so-bad-it's-good game.
>but it's comfy!

Maybe it's a matter of opinions, but the only game that i think fits that description is Oblivion.

I should add that i think the main difference is that Fallout 3 is fucking boring where Oblivion isn't. The grey and green copy pasted ruin world is obviously to blame for this.

The Pitt and Point Lookout were fine, the rest is trash.

no youre retarded

Point Lookout was one of the best dlc's I've ever played

Loved the setting

>you're retarded

I'm glad we agree

So we all agree that the Pitt was decent?
Good to know

I don't think you understand. I think its "charm" is largely the product of all the things that makes it so bad.

I mean, it's like how I would enjoy and derive more entertainment from watching something like The Room more than a mediocre, competent film; fittingly, I can't even think of one as an example.

...

Don't know that swamp foggy redneck setting is just great

I know what you are saying, i just disagree. I said it's probably opinions because i for one wouldn't play Fallout 3 again if you paid me because i find it extremely boring.

Bad movies that are good on spire of being bad are usually good because they are funny, or maybe they have something interesting in them or whatever, for me personally Fallout 3 has none of that, it's just dull and boring.

The reason i mentioned Oblivion it's because it's also bad, but it's bad in a very strange way where it has for lack of a better word and like you said "charm".

Broken Steel is the only one worth playing in my book. Point Lookout had shit enemies and barren map outside of the town, the only good thing about was the double barrel shotgun, but it crashed the game when fired. The Pitt was pretty forgettable, the only thing I remember from it was the machine you can use to make ammo at the end of it. Anchorage was a linear sequence of boring missions that were stupid easy, only good thing about it was the power armor you get after beating it. Mothership Zeta was a trash fire that removed the strongest weapon in the game and gave you 2 hours of fighting piss easy ayy lmaos and robots with shitty weapons you'll never use once you step off the ship

Well you can call me that, too.
I also think Point Lookout was the best of em.
Especially the content that it added to the main map.

For me it's Point Lookout > Broken Steel > Anchorage > Pitt > Zeta

>Point Lookout had shit enemies and barren map outside of the town, the only good thing about was the double barrel shotgun, but it crashed the game when fired.

Kek, that's such a bethesda thing.

>Mothership Zeta was a trash fire that removed the strongest weapon
It didn't actually remove it

fallout.gamepedia.com/Alien_blaster_(Fallout_3)#Notes

I thought you can obtain it in random encounter only.

Well fuck me I guess, I don't remember that. I still hate Mothership Zeta but thanks for correcting me

I'm probably alone in this but I really loved the Pitt.

Pitt was Return to the Thunderdome.

>. operation anchorage was god awful a
>Anchorage was garbage
>Anchorage were hot garbage

But it was favorite dlc :(
>d'at gun

The Pitt was alright. It was similar to Dead Money to a lesser degree where it had a good story but got pretty tedious to play through after the first time you've done it.

>the location was shit

The location was the best thing about Point Lookout. A bayou wasteland is potential enough for an entire Fallout game.

It was done poor as fuck and you can't deny that.

I lied, that gun was the only other good thing about Anchorage. Also like what you want to like, if you had fun with it than more power to you.

Broken Steel only seemed good because the ending was complete garbage without it. Hell, all the post-ending quests were just the developers saying, "fuck you for not wanting to play the game the way we wanted you to play it."

>not playing with Fellout installed

kys

>All this hate for Fallout 3

I get it, the main story was thin as hell but goddamn did it feel great to play after the shit that was Fallout 4
>Nuking Megatown
>Raiding supermarkets full of Raiders
>The Republic of Dave
>Oasis
>Underworld
>Russian playboy
>The Vault that makes you trippy as fuck
>TUNNEL SNAKES

The Winterized T-51b suit was bugged on release, and effectively unbreakable.

yes senpai the quests in 3 were miles better than the Fallout 4 quests

No that's the Firelance which is the unique version of the already unique weapon

>Operation Anchorage
A purely combat focused traditional FPS style DLC in a game with shitty combat mechanics. Also the loot they gave you at the end completely breaks the progression of the game, especially since they kindly give you free power armor training if you didn't already have it. First time I played Fallout 3 I stumbled upon the outcast base early on and had no problems with the rest of the game once I had my stealth suit, high end power armor, and my railgun.
>The Pitt
Actually pretty cool, the story was nifty. Probably second best DLC although that doesn't sound like much. Interesting lore, real civilization, overall it's a nice change of pace from the rest of Bethesda's Fallout content.
>Broken Steel
Best DLC but it should've came on disc.
>Mothership Zeta
combat focused DLCs don't work Bethesda
>Point Lookout
Good on paper and there are some cool moments but all the enemies are bullet sponges and it's obvious that the gameplay designers just didn't give a fuck. Doesn't add anything to the Fallout mythos either, you just show up, shoot some hicks, get high, choose between one mad scientist or the other, and go back to DC. As much as I hated Operation Anchorage at least that had a ton of lore for what the Great War was like, this is just filler.

In summary only The Pitt and Broken Steel are worth your time.

>First time I played Fallout 3 I stumbled upon the outcast base early on and had no problems with the rest of the game once I had my stealth suit, high end power armor, and my railgun.
Also you can exploit it so you have thousands of rounds of ammo, and all the unbreakable equipment the you used inside the simulation

youtube.com/watch?v=oVPcgezg03Q

>on release
They never actually patched it. the game gives you the NPC version of the armor instead of the player version and in order to fix this you need the unofficial patch. Unmodded Operation Anchorage is game breaking on so many levels.

I liked them all. I consider The Pitt to be the second best Fallout DLC behind Honest Hearts.

Can we get a remake of this game? Downtown DC had so much potential but for all the tunnels you went through and discovered a part of downtown there was no buildings and interiors to really explore. Same with the pitt, all that potential and it felt like it was one big linear path. No serious exploration. Also point lookout needs to be expanded, I want to explore more of the woods, create islands or something to discover, we only got that one mansion mission where it was being invaded. That was cool. There should be more of those mansions that get invaded.

How do you deal with all these bulletsponge supermuties? After fnv all weapons seems really weak.

drugs

shit, not Honest Hearts I meant Dead Money. Dead Money is my favorite, then the Pitt, then the rest of the New Vegas DLCs, then the rest of the Fallout 3 DLCs

There's the DCInteriors mod that fixes a lot of this.

Eh not really. The weaker ones would be Zeta and Anchorage, with the worst being Broken Steel. Real talk tho, the Pitt and Point Lookout were legit good DLCs.

nexusmods.com/fallout3/mods/5573/?

Looks pretty good, desu

are there quests with it though? After so many hours of 3 you get tired of the same junk to find and same looking locales

Which side did you choose?

Not really, no. Making quest scripts in Fallout games is the hardest part because it's so easy to break them.

Who was in the wrong here?

Killed them both

really? why was it your favourite?

>Mutant rednecks with shotguns that tear through power armor like paper
>All because Beth is terrible at balance and gave all the enemies a flat minimum damage bonus that applies per pellet on shotgun enemies

The tight story, fighting the Chinese, the lore of the war. The only thing I thought was dumb was the Chinese general coming at me with a sword, but that was like the last 5 minutes so who cares? In the end the vault opens and you get all kinds of cool swag like the power armor.

Mothership Zeta is neat in theory. The problem with aliens is that the mystery is the key. Actually boarding a ship, exploring it, and encountering any aliens should be part of the climax of that journey. When you're in there from start to finish, it takes away from the magic. I think it would have been best handled with finding clues of the UFO's existence, and whereabouts. Things leading you to believe it's all rumor, but some things that make you actually believe.