How do we save the beatem up genre?

How do we save the beatem up genre?

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Simple, we rely on Nostalgia.

Well RCRU is doing a good job.
I just stopped playing it about 20 mins ago.

River City Ransom Underground just did that.

>nu-male city ransom
No thanks.
I'll stick to my banchos.

You do that.
I'm not as much of a cunt to berate your game.

You can play as Alex and ignore the rest though. I never played original rcr but i heard excellent things about it.

But how else will you know I'm perpetually triggered by video games?

is it good?
thinking about getting it.

You mean Kunio?

I don't see why you wouldn't at least try to play any of the other characters.
You got many different styles to choose from.

It's basically just RCR but with new characters.

It shows promise, but not all characters are built equally, especially in the early game. It can be frustrating.

>make the fighting nonrepetitive and FUN
>make the story short and simple

easy

I love Streets of Rage 2

So it's the same shit Double Dragon 3 pulled.

What's so nu-male about it?
I haven't played it.

Add fighting game links/combos that require execution

Cancels and movement options

add stats, equipment, general skinnerbox mechanics

>Add fighting game links/combos that require execution

No. Extreme combofaggotry is already killing 1v1 fighting games.

It still exists and it's thriving. It's going by the name "character action" now.

All of the characters in Double Dragon 3 were useful. At least in the NES version, which is the only one that matters.

please stop talking about fighting games like you know anything about them

why are you in denial?

So? It's not like if there were was some sort of advanced combo system/tech in beat em ups it would hinder the game in any way. At the end of the day if you just wanna scrub your way through by mashing the same punch attack, then fine, go ahead, no one is stopping you, almost every old and new beat em up let's you get away with that. But give us people who want more mileage out of our games something deeper to sink our teeth into.

What the fuck is the point? That just shifts focus from the crowd control which is the strength of the genre.

nice projection bro

he's clearly retarded

Fuck, that was meant for

Make games with a soundtrack as amazing as Streets of Rage 2

Streets of fury

if you want to muscle memorize 99 hit combos you should stick to the dying fighting game genre and leave beat em ups alone

The more options you add the easier it becomes to find exploits and utterly break the game so even if you dont like rehearsing combos on punching bag enemies its detrimental. Also advanced techniques exist in beat em ups just look at Mike Haggar and grappling characters in general really

You are aware that there are already beat em ups with combo systems in them right?

They are mostly pretty terrible though. Generally the more a beat em up focuses on flashy combos the worse it is

I dunno but we need more beat em ups that's for sure.

Why the fuck hasn't sega made streets of rage 4 yet? Now is a good time considering the TV series in the works.

Like I said, no one is going to force you to learn this shit that is supposedly so tough for you to do. That's the beauty about beat em ups when done right. You can play em brain dead if you want and have fun or go super in depth and try to pull off cool looking shit.

Castle Crashers was pretty good

So were the D&D games

Sengoku 3 was alright

Castle Crashes is garbage and Sengoku 3 is mediocre

Castle crashers was shit.

The awful art style didn't help.

There are different beat em ups that highlight different aspects of the genre. If you want some crazy advanced whatever the fuck, look up DMC truestyle. That should have all the cancels and movement you want.

you can't save something that is already dead

If you seriously believe that then you're mentally ill. There's no reason not to have a combo system in a game where all you do is fight people. If you want final fight 1 where all you have is one combo and a get off me attack then play final fight 1.

Character action games are not beat em ups. In this thread we are discussing beat em ups.

FPBP

Damn so many times you guys seem to get it right with the very first post.

Basically OP we can't really save this genre since it works mostly best with an older era. It is a simple genre that doesn't need much to it. So these days it is best suited for nostalgia games of the past or indies.

what's the difference?

That shit always affects the design of the games every time, its impossible to keep that shit seperate

one genre is dead and the other isn't

That's like saying that 2d and 3d platformers are the same thing.
And 2d platformers are still going strong by the way.
Beat em ups stagnated and died.
If you played the most mainstream ones from 40 years ago you already experienced everything the genre has to offer.

It is good but it has a few design flaws that kill the fun

civilians walk in front you all the time
hitting one, or hitting stuff like vending machine alerts brings some police to beat you. The cops drop no money, they will follow you on every screen until you go to a hideout or jump in a dumpster. dying will not remove your heat.

dying costs you half your current money. this can be quite painful early game when you want to save up for moves and items

the game is not good at telling you how to your your moves or what they do. same with items, when you buy food you have to wait 30 seconds doing nothing for it to tell you exactly what stats you've improved.

personally i think the map is shit too.

I like the game but you should be aware of these types of things.

Well, DMC, has been the only few the get that aspect right, amongst few others, but I don't see why we should shun away this style of gameplay.

Hell, even in DMC you can play it pretty basic and still get through without learning super technical shit, I know I have. At this point you're just giving me the impression that beat em ups should never to try to evolve and keep it the same.

You're an absolute mong that doesn't even have the slightest clue of what you're talking about, no wonder you want a combo system in the genre lol
youtube.com/watch?v=ulCvAZsNDk4
At least watch some videos of players who aren't total shit at Final Fight if you're not gonna bother playing it

>How do we save the beatem up genre?
Mikami makes God Hand 2.

Devil May Cry is 16 years old. Its hardly evolving to copy that.

DMC is also a game with retarded passive enemies and practically no crowd control

more 3d stuff like pic related

I see one combo over and over and some grabs. Most of what he's doing that can even be considered impressive is movement.

This is your daily reminder that the Batman: Arkham series is a beatemup

The difference between 2D and 3D platformers is huge compared to the difference between beat-em-ups and character action. The level design has to be completely different in platformers depending on how movement works. That's not the case for beat-em-ups. Even in games as early as Double Dragon and Final Fight, you had 3 planes of movement and most of the game is spent on relatively basic flat rooms fighting waves of enemies. What does character action do that is so different to beat-em-ups? It's the same genre. It just went from having a name that means "punch everything" to a name that means "make all of your uninspired movie tie-ins this".

pressing the counter button over and over is not a beat em up

Ryan is literally an older bancho now, complete with stomach wraps

>This guy never played Sengoku 3
Combos aren't even that hard nigga, beatemups are easy as shit

He's doing combos, chaining those combos into grabs, using grabs for crowd control, doing different jump attacks, jumping backwards to manipulate the direction he knocks enemies and in general stays on top of everything going on. He has no time for combos because the game doesn't consist of brainless punching bags and the skill comes from movement and crowd control.

the first DnD game is good

go ahead and play the second one again and see if that opinion stands

Show us your clears user

AKA doing one combo and grabbing sometimes

I'll record some for you sometime.

Well, feel free try playing like that yourself and see how far that gets you, especially on hardest

if I want to play games with extensive combo systems then I play 1v1 fighting games

if I want to play beat em ups then I play beat em ups

they're two different genres, stop trying to mix extended 99 hit combo autism single target fighting to a genre that is about fighting groups of enemies

unless of course the gameplay changes between boss fights and normal levels filled with goons

No need, you can always stream

This I just came back from my freinds house and we co-oped for 6 hours straight. This shit is good as fuck.

beat em ups are easy bro

You've never played the original huh.

I disagree

I thought the game was great. One thing I didn't like though it the weapons didn't feel unique at all. That was pretty shit.

If you're gonna make such claims I assume you have proof of your skills to back them up. Seriously this is like watching mike kob's God Hand videos and saying "what's so special about this he's just getting counters and using air kicks". It's the timing and smart use of the moves available that's impressive, not the length of a rehearsed sequence of button presses. This is the problem with you combo fags, you completely misunderstand the point of the genre

Dark Souls is the true evolution of beat em ups.
Using a limited but practical set of moves to deal with crowds of enemies.

>implying all fighting games are marvel-tier combofests
please stop talking about fighting games

Dude, holy shit, how many times do I have to say this, YOU DONT HAVE TO LEARN THE HARD SHIT IF YOU DONT WANT TO, YOU CAN STILL PLAY THE SAME BASIC ASS WAY IF YOU WANT.


Stop being a shitter just because pressing something other than the punch button every now and then is too demanding for you. And what the fuck are you so worried about someone else going super try hard in this sort of genre? It's not like you are going to compete against someone else in this genre, you just play to beat the shit out of crowds of people and all I'm saying how cool it would be if there were something in depth set in place for those who want it. I just don't get this mentality of "I can't do it, then no else is allowed to mentality"

did it have gta wanted system and civillians crossing the screen every 5 seconds?

Hire edgy graphical designers from inner cities, face-lift 2D graphics, add more levels, police assists, add difficulty modes, keep all gameplay the same.

Alternatively, hire the Brigador creator as an arts director and make a cyberpunk beat'em'up.

>muh crowd control
>muh smarts
it's people like you that make beat em up enthusiasts look bad

That's pretty impressive bro. Especially how he spaces his punches at max distance so they wouldn't interrupt him allowing him for a full grab combo then he would aim for the max amount of knockdowns as he can with the piledriver so he can take advantage of their vulnerability on wake up. I won't doubt that it takes skill and precision. I wouldn't want to play like that though because it's just not fun to me. Hope you understand

Not seeing an argument

I'd hold off for a while, just to see if they fix the bugs and online issues. How the fuck do you have two characters without jump kicks even though their move lists show them having a jump kick? Glen is suffering.

It's weebspeak for "anything not anime"

add a diablo II loot gimmick

The introduction of robust combo systems almost always ends up being detrimental to the games though, if devs could actually implement it in a way where it's additional depth that doesn't take away from the games then fine. Sadly that's not the case. Having move variety on par with something like Guardians is good though

If you're getting autistic about mechanics in beat em ups but decrying what a combo system adds to a beat em up then then you're an idiot. Plain and simple.

I always thought games like Diablo were the PC equivalent to beat em ups.

Honestly, more technical/combo-oriented gameplay would do a lot to benefit traditional beat 'em ups. Just give me SOMETHING with more depth than your average beat 'em up. They're positively shallow next to modern action games, generally. Just give me something like a belt-scrolling Devil May Cry.

Well usually it adds retarded punching bag enemies, mountains of exploits and less emphasis on crowd control due to epic juggles

Yeah, I can understand that, it's no easy task, but it'd be just nice to see more devs out there take another crack at it. I still hold hope that it can properly honed in

shadows over mystara was fucking fanstatic, what are you talking about?

to save beat'em ups, they just need to remake SoR and D&D:SoM. they will revive the entire genre by themselves.

youtu.be/QmHUgQQcXnI

Who the fuck cares if you want to go for a 99 hit flashy combo. If it's fun to do it then go for it. The only persons time you're wasting is the CPU's. Maybe your friends if you're co-oping but even then it would still be fun since you can show off to your friend and visa versa.

RCR Underground baybeeeeeeeeeee

There are already punching bag enemies and exploits aplenty in beat em ups without combo systems. Also, doing combos on a crowd of enemies is literally controlling the crowd.

Well there's always trash like Phantom Breaker Battle Grounds

phantom breaker battlegrounds is fucking awesome and i hate weeb games

New RCRU combo video coming soon lads.

They already did, it's called monster hunter.