Is Wind Waker the worst 3D Zelda Sup Forums?

Is Wind Waker the worst 3D Zelda Sup Forums?

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zeldainformer.com/the-philosophy-of-the-wind-waker/
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it's the best 3D zelda

Not even close, baby

2nd worst

TP > OoT =MM > WW > SS

MM>WW>OOT>SS>TP

They're all really great though.

What are you, retarded? Hell no.

OOT > MM > WW > TP > SS

Literally each 3D zelda is worse than the one before it.

No, it's the best Zelda next OoT. Period.

It's the best

Yes, it's horrible. Story is non-existent and the rare times it's there its dumb and not thought out. The most basic sword combat out of the 3D games. No, the stupid QTE thing doesn't make it deep, if anything it makes it EZ Mode. Only 4 dungeons and even with a low dungeon count they couldn't take the time to make them good. Sailing sucks. Triforce piece sidequest sucks and is only there because the game is like 3 hours long without it. I really don't get the people who defend this game. Hell this was one of the first video games I ever played and not even that can help me like it.

tl;dr the game was probably rushed and it turned out bad

now I'm no expert in linear regression, but if I understand you correctly, that means Breath of the Wild is going to be worse than Skyward Sword

MM > WW = TP = OOT > SS

I personally think so. The ocean was linear for too long and then when you were free to explore, ot was tiny islands with little shit to do. That and the combat was worse than TP or SS.

Can I ask what you liked about WW?

I enjoyed the game, the only part of the game that i hated was the triforce fetching quest.

OoT is the worst. Everything wrong with all major Zelda games after it is either because of it being too much like or far too different from OoT.

They should just do what they do with Star Fox and just remake OoT and call it something different every generation.

It is definitely the worst 3D Zelda by a wide margin

Agreed 100%

Skyward exists so no.

It's art. The game's controversial visual style and historical context is intricately woven with its narrative and gameplay.

zeldainformer.com/the-philosophy-of-the-wind-waker/

you mixed up TP and SS

TP is a boring, miserable, dreary experience

WW is more FUN

OOT/MM > TP > SS > WW

The only thing that stops SS from being the worst is Groose and that they at least tried to write a decent story. WW's story is so tonally inconsistent and transparently ripping on the fans who wanted more traditional Hyrule based Zeldas that it becomes nonsensical at some points.

And that's not even getting into the gameplay and how tedious and unfun it gets.

Fuck yes.

It was really weird as a gamer to go from the NES Zelda's being two of the few NES games I could never beat (they're pretty tough without guides) to Wind Waker being one of the most piss easy games I've played in my life. Plus it was just mind numbingly DULL.

I did finally get some enjoyment out of the game due to the Wii U's hero mode and fast sail. It was still too short and easy though.

You know, Wind Waker is my favorite Zelda game - maybe even my all time favorite game - but I might be inclined to agree with you that it's the worst 3D Zelda.

You guys ever feel like that? That your subjective opinion and objective analysis don't line up? Does that make me an idiot?

Like, I also like Interstellar over 2001: A Space Odyssey even thought I obviously know the latter is the better film. Or I enjoy books like Harry Potter over something like Don Quixote. I like The Beatles more than Beethoven.

Is Wind Waker my Interstellar, my Harry Potter? My Beatles?

Windwaker is almost amazing, but some flaws really hurt it.

Like how it's a game about exploring, but it discourages you from actually doing that until endgame since just about every damn island needs bombs.

I wonder who's behind these posts

every fucking time, always about the visuals and the aesthetics but nobody talks about how trash the gameplay, bosses, dungeons, and overworld is.

Of course it is. Anyone who disagrees is some fag who grew up with Wind Waker and is heavily blinded by nostalgia. Literally all it has going for it are the graphics.

WW is a boring, tedious, terribly paced experience

TP is more FUN

>trash the gameplay, bosses, dungeons, and overworld is.
they're the same level as the rest of the series

btw if you go on some rant about "difficulty" in Zelda games you need a frontal lobotomy, they're all piss easy and aimed at children

It's a game for the more literary minded Zelda fans.

>tfw played WW(HD) for the first time ever just last year
It's the only zelda so far I bothered to finish, having previously played half of OoT and LttP and got bored from their reliance on the same formula and overall slow-as-molasses pacing halfway into them. What Zelda should I try next?

>2017
>people still claim to like that shitty art style

I'm a huge sucker for cutesy shit, I loved Animal Crossing's art style and I think that, under the right circumstances, it could translate well to a Zelda game, but this was not the style to go with. It just doesn't work at all. Everyone, especially Link, looks hideous. It's not cute or charming in the least.

>b-but the cutesy graphics are supposed to contrast with the lel deep story, it's intentional!

That doesn't change the fact that the art style and general mood of the game is supposed to emphasize slapstick and silliness, and yes, that carries into the cutscenes. I couldn't even take most of the "serious" ones seriously because I kept expecting Link to fart and the game to turn it into a joke. That's how off it is.

The best thing is how people shit on TP because it "tried to be like OoT" but WW is a literal carbon copy of OoT, the most similar 3D Zelda to OoT of all of them.

People are blinded by the setting but if you pretend the open sea is hyrule field it's literally the same thing. Because let's be honest, the idea of the open sea was completely wasted since there was almost nothing on it.

Don't play MM until you've finishes OOT

maybe TP but the game is a huge drag, SS has annoying controls and other shit

I'd just play BotW actually

still looks better than every other Zelda except BotW

if you try to claim TP or OOT look better than WW I'm just going to laugh at you

WW is the first Zelda that actually makes it tedious and frustrating just to navigate the Overworld. That's a pretty big accomplishment.

Reactions like yours are precisely what make The Wind Waker so powerful and relevant. The entire game is built around this philosophy that drove the decision to go with an idiosyncratic visual style: live for the future. The game is laced with metaphors and parables that develop this theme and support it with examples. The metaphors—islands and oceans, birds and cages, winds and sails, trees and seeds—illustrate this philosophy while the parables—the storylines that unfold throughout the game—provide context for these metaphors, showing how they may be applied to the way we live our lives.

I think it's fun

It's not bad. It's better the first time.

2D > 3D

fuck off, you obviously just copied that half ass response from a shitty article. Why dont you use your own brain for once

Wind Waker has the most subjective visuals of all of them. You may highly enjoy it or you may dislike it. Personally I enjoy it but TP still is far better for offering more detail.

TP is open to debate, but you are legitimately retarded if you think WW looks better than OOT and MM. Toon shit was a mistake and no amount of force feeding from Aonuma will change that.

Yea well I think Sonic adventure is fun but it doesnt blind me from knowing its a garbage game

*tips fedora

the N64 games look like ass and aged worse than the 2D ones, stop deluding yourself

WW is a really nice gane but it is far too easy. Same with TP. OoT and MM are the clear winners. I'd argue MM is the best but I think it is just as valid ti prefer OoT. SS was shit though, the only Zelda game I have not finished, got to just before the demise fight and couldn't do it any more.

Link to the Past is still the best Zelda gane to date.

It's weird how everyone hates on wind waker for adding reaction counters that worked differently depending on direction and enemy, giving the player different ways to take on enemies, which admittedly makes it much easier, but praises and creams over how TP copied minish cap with the scrolls and made enemies have tedious amounts of health just as an excuse to use those skills, the game still being brain dead easy

literally every zelda game has been worse than the previous one

yes, even lttp was worse than zelda 2

>complains about difficulty
>but a link to the past, the easiest Zelda is my favorite

>I'm a Hipster Contrarian: the Copypasta

You're going to hook a lot of (You)s with this.

But if you're serious, no amount of 2deep symbolic subtext will change the fact that the Toon style is physically and mentally upsetting to look at, not least of all because it makes the character you're controlling look like a deformed cat that's had a stroke.

>half of OoT and Alttp
You're stupid, user.
The second halves of those games are the better halves.
You better finish them up so you can play Link's Awakening and Zelda 1

this

It's the best Zelda game since A Link to the Past

It's probably a more fun game overall, though

No, Ocarina of Time is.

Like I said, it's a game for the more literary minded Zelda fans. Perhaps when you grow up you'll find the nuance laden within Tezuka's masterpiece.

>waaah I want muh mature Zelda
*smuh Aonuma face*

FPBP

I thought we were talking about the art style, not graphics.

Wow who would have thought old 3D games look old?

No you fucking moron, the N64 games graphically got atmosphere absolutely perfect, hasn't been matched since. That's what matters. Even TP had dark look but the atmosphere wasn't nearly as good.

MM > TP > WW > OOT > SS

Okami > Wind Waker > Majora's Mask > Ocarina of Time > Twilight Princess > Actual human feces > Skyward Sword

Some games are just not comparable to each other. Zelda 2 and a Link to the past are too different to compare. Same with comparing 3D Zeldas to 2D Zeldas. People need to learn that it's impossible to compare different things.

>it's art
>it is art

I'd actually put WW at the top. I liked the universe they created for it, and replay it every couple of years.

WW > MM > OoT > TP > SS > PH > ST

It can't be the best with all that sailing, I'm sorry.

Majora's Mask is

all other zelda games are for fedora tippers

Yeah that's what I thought of doing anyway, guess I'll wait for my BotW copy to arrive (I ain't got an SD to pirate and play it early so may as well wait for my legit copy by now)

>The second halves of those games are the better halves.
You better not be winding me up here, user

Get a load of this guy. You sound exactly like those guys who play arcsys or compile heart games for the writing. Nothing Nintendo ever created has any literary value.

Are you serious? Do you not know what art *noun* is?

>muh atmossfearrrrr
a meme word to deflect from the fact that OOT is graphically and mechanically an awful game in 2017

zeldainformer.com/the-philosophy-of-the-wind-waker/

>I majored literature and think that makes me smart: the post

yes but you obviously are unfamiliar with grammatical conventions

>yes
Evidently not. Damage control harder.

Holy shit, a game that came out in 1997 on outdated hardware looks ugly in 2017? Tell me more, user!

TP > MM > OoT > SS > WW

sublime taste

Yeah.
>baby easy mode, not a single death in my blind playthrough
>stupid talking boat that just exists
>characters are forgettable except duck girl, Tetra and Ganon
>empty as fuck open world, possibly worst one in the series
>you spent most of the time on the boring empty ocean, and the fucking wind system requires you to sing a song all the fucking time to change the direction so you can move around
>artstyle is a worse version of Popolocrois, which has barely any detail. even N64 Zelda are more detailed
>can you remember a single dungeon or boss in this game? because I sure as hell cant
>OBRIGATORY STUPID QUEST TO FIND SEVERAL PIECES OF THE TRIFORCE, HOLY SHIT WHAT THEY WERE THINKING
>two "towns" in the game and both are too small

I could go on complaining about this turd.
Easily the worst 3D Zelda, period.
Before I played it I only hated the artstyle. But now I wish the artstyle was the biggest problem.
Anyone who say its the best is retarded or blinded by nostalgia.

Wow, it's like someone taking an ecchi anime or moe anime and giving the most blatant shit some meaning.
>that she drank her hot cocoa the moment yui-chan combed her hair stands for that all humans are connected
>him lusting for her breasts stands for the ancient bond of man and women
This shit is cringeworthy.

OoT came out in 1998
N64 was not outdated hardware until the DreamCast came out (9/9/99)

Yes, it's called cognitive dissonance. Nice blog post

No that's Twilight Princess. I haven't played Skyward Sword yet and I don't plan on doing because I don't like motion controls.

OoT > WW > TP > MM > SS

That's never been the issue, and never really made any sense. Plus Ocarina took a lot from LttP. At least, there is some truth to the statement but not in the way most people mean when they parrot this phrase.

If anything the Gamecube Zeldas were not enough like Ocarina where it counted. The games wouldn't just let you breathe and play the game until some hours into it. What do I have to do in Ocarina? Get a sword, some rupees, and a shield. Boom. We're in the first dungeon. That's what? 20 minutes max? Now compare that to Twilight Princess or even Wind Waker.

Ocarina is not a hard but it still respected you enough to do more than one heart of damage in later parts of the game. We needed a remaster and amiibo to fix this in later entries. The game was also trying to have engaging combat in a time when swordplay in 3D space was a pain in the ass. Relatively speaking it was great combat for its time. Aonuma is not an action guy and when he took charge of Zelda he never really tried to refine and update it in an engaging way. Yes there was parry, sword moves, etc. but the enemy design never really moved past Ocarina and in some cases regressed (you couldn't spam and stunlock those enemies that moved like you in the N64 games). This is a case where it really needed to be less like Ocarina, or maybe considering the slight regression here and there.

People rarely mean this stuff though. They usually mean that its plot (who cares; LttP did it first) or dungeon progression (LttP did it first) follows Ocarina to closely to their liking. Never mind the lack of spells or magic in Twilight Princess and crucial bits of game design like that.

Not while Twilight Princess exists.

BOTW is

Did you pirate and play it? No evasion or memes. If yes go into detail. The base concept alone already makes it better than Skyward Sword. To this day I still don't see how people can even put SS above Wind Waker even if they hated both games. It's like everyone's gripes with the pre-dungeon phases of Twilight Princess times a thousand with the most intrusive companion in the series.

MM>OOT>ALTTP>OOS/OOA/LA>WW>LOZ>TP>MC>LOZ2>>>>>>>>>>>>SS

Majora's Mask was better than OOT

Yes. Even SS was better than it.

Zelda always had sharp af controls.

Until Skyward fucking sword came along.
And BOTW decided to continue that game's trend of clunky ass controls.
>the sword button needs to be X instead of B, like it's ALWAYS fucking been
>No you can't change it back, because change is good
>we need a running button, a jumping button, AND a use button when A used to work for everything contextually
>camera control feels fucking retarded
>camera control stays inverted when you switch to first person
>first person zooms in a whole bunch so you can't use it to get a good grasp of your surroundings
>A or the bomb button used to work for placing the bomb OR throwing, depending on the joystick
>very intuitive, very efficient use of the buttons
>Now there's two separate buttons for placing and throwing
>no you can't use the bomb button to throw, it's just gonna sit there doing nothing
>slowed down the combat (might have made it more "interesting," I'll have to play it more to see about this)
>gamepad motion aiming is shit, especially when compared to OOT and MM 3DS, unresponsive, cruddy

The game just feels like a mess to play.
Maybe I just need to "get used to it."

Ocarina, Majora's, Wind Waker, Twilight all had a fantastic control scheme, I don't understand why they decided that they just HAD to go and fuck it up, they just HAD to be different.

Reason to change your game's controls:

>a. You've had the same controls and you want something different
>b. You found something WAY better

Change the scenery, change the plot, change the environment, the goal, the challenges, the scope, but don't fuck with the controls. Muscle memory should be worked with, not fought against. Anyone who disagrees is a fucktard. Anyone who thinks this is good because "it balances out the more experienced players with the new players" is a fucktard.

No, but its up there.

Specifically it was the first game that railroaded the adventure into a linear progression path and ruined any sense of exploration by turning the entire overworld into a series of minigame islands with only 3 real relevant landmasses to the story, which had less content then a single zone of the 3d zelda that proceeded it.

TP and SS were really a product of Windwaker's narritive focus and sucess, as they figured that people cared less for the exploration aspect of zelda games and cared more about the story, which is why they put way more plot elements and story cutscenes in places where they didn't belong, such as mid dungeon.

Of course, people who played WW first will always say WW is the best, or just don't like Zelda games outside of WW.

TP isn't that good. The aesthetics of it were awful.

Are you serious? You found ALBW, WW and TP easier than ALTTP. Good shitpost.

>easiest

No. Unlike WW, enemies can do more than a half or quarter heart of damage and do so much more that there's an armor upgrade. Unlike TP, the bosses are actually trying to kill you and attack.

First post wins again

NOW YOU ROVE WINDU WAIKA

>it was the first game that railroaded the adventure into a linear progression path
You're a fag, OoT is as linear as WW is.
If you're talking only about the main quest then MM is even worse.
>ruined any sense of exploration by turning the entire overworld into a series of minigame islands
You can explore a large sea early in the game, how does it ruin any sense of exploration?
>TP and SS were really a product of Windwaker's narritive focus and sucess, as they figured that people cared less for the exploration aspect of zelda games and cared more about the story, which is why they put way more plot elements and story cutscenes in places where they didn't belong, such as mid dungeon.
There's more narrative focus in OoT and MM than WW.
SS is the only zelda who lacks exploration aspects, and these aspects weren't cut for story/plot, but for minigames or "dungeon-like" overworld

WW
PH
SS

TRINITY OF SHIT