>"We didn’t want to create a comprehensive and perfectly balanced story in this game."
What did he mean by this?
>"We didn’t want to create a comprehensive and perfectly balanced story in this game."
What did he mean by this?
>"i-it's not like we w-wanted to create a comprehensive story, b-baka!!"
Not XV-kun, but he probably meant that he wanted players to interpret things and not have every single detailed explained. Which is odd for a game whose story doesn't really seem to work with that kind of vision.
He looks like Phil Spencer
Is he cannibalizing his own company, too?
He meant that he's a fucking delusional faggot that fucks everything up when he gets close to it
You can't seem to read because he said it's not supposed to be entirely comprehensive, he didn't say comprehensible, comprehensive and comprehensible mean completely different things you retard. All that means is the player was supposed to be left in the dark about things because Noctis is too, as in you aren't seeing absolutely everything happen, which is something you can say about literally every FF.
>countless cutscenes in the game without Noctis even present that were clearly meant to flesh out the world and story—like the scene with Ledolas
>mentions things like "Chapter 13. You’ll also be able to play as Gladiolus for a short period." and "we plan to add event scenes that depict things like, “Why does the character Ravus follow that fate?” which clearly go against his statement as they are not from Noctis' perpective
This is damage control beyond anything I could ever imagine.
>Left in the dark
About what?
The only thing "left in the dark" is the fact that you have no idea what the world looks like post-game after noctis kills ardyn in the afterlife (or whatever they call it).
The only other things I can come up with are what happens to Gladio, Prompto and Ignis when they aren't in the party for a while, and that's upcoming DLC stuff.
If someone can't comprehend the story in XV, then they might need some professional help.
surprisingly yes
Daily reminder that Nier Automata did better job with character development for FFXV than FFXV itself.
About the entire invasion? About what's really going on with Ardyn? About Regis's reasons for doing what he did? About Ravus's reasons for doing what he did? Did you even play the game? Noctis has an outburst of anger at Cor because Regis kept him in the dark about it all "why didn't he tell ME that? Why did he stand there smiling as I left! Why? Why did he lie to me?".
Again comprehensive is NOT the same fucking word as comprehensible.
Comprehensive means covers absolutely everything.
Comprehensible means able to understand.
>countless
Sorry don't you mean 5 scenes that are a few minutes total? For things Noctis learns about anyway through radios or people telling him about them? Them making Ravus high commander is something you literally learn from the radio from Noctis's perspective the same chapter that iedolas scene making him high commander is in, not to mention compared to the rest of the 40~ hours from Noctis's perspective from radio's, NPC dialog, party dialog, story events etc? It is still mainly from Noctis's perspective.
No he isn't. Making a profitable AAA game that was received well is the opposite of your meme shitpost.
No it didn't, we already knew they felt that way from the demo dialog, kingsglaive and brotherhood plus game dialog of Noctis whenever talking about him.
I wish I spoke japanese or had some way to contact Chibatta to tell him I appreciate it.
Seems like the overriding opinion is this was a "bad" move and all games must be fully explained and have all their rough edges and ambiguity sanded off.
I don't like some things about the game. Mainly the sidequests and hunts. If I wanted that shit I'd hop on whatever the new MMO of the month is. But I thought the story was delivered in an amazing way and I appreciate the risk.
>demo dialog, kingsglaive and brotherhood
>COHERENT STORY
It means he wanted to focus on gameplay and not did not want to please storyfags like you. Kill yourself.
Maybe read the full sentence instead of shitposting.
ahahaha why are you such a faggot
>decides to focus on "player perspective"
>neuters and lets that get in the way of world building and story telling
>can't find a perfect balance between both like other Final Fantasies and other games
>stubbornly defends every decision and never admits to any shortcomings
>"from Noctis' perspective"
>translated honestly to "we wanted you to SEE your party members leave from Notcis' perspective, so then we could sell you what actually happened in DLC"
and let's not forget, he literally contradicts himself all the time
>"Chapter 13. You’ll also be able to play as Gladiolus for a short period."
>we plan to add event scenes that depict things like, “Why does the character Ravus follow that fate?”
We already knew that stuff, and the game says Noctis got the engine blade on his 16th birthday from Regis. Cor also says stuff to the effect of Regis regretted not spending time as a father because he was too busy being king.
Not an argument.
No FF has a perfect balance, the fuck bullshit are you smoking? Anything necessary to the story you learn in the game.
And again no he doesn't because the game is still mainly from Noctis's perspective.
World building is from you exploring and seeing things for yourself, from seeing the warzones, the places impacted by history, meteor sites, rusted tanks? destroyed airships, craters, town built over meteor extracting energy, thenights getting longer which you observe first hand from the daynight cycle plus hearing NPCs talking about it, the story unfolds this way. Gladio is part of the group. Not a single FF is balanced. He isn't defending anything, he explained what it is and you're in denial.
The DLC stuff was literally last minute additions when the game was wrapping up, unless you want to tell me Gladio fighting Gilgamesh in a cave was always planned even though they explicitly stated 2 years ago that Gilgamesh was not in the game and wasn't planned to be either, they only added him as a thing that would be DLC at the last minute.
And anything Gladio learns is stuff he'd tell Noctis anyway. It's still largely, like 95% told from Noctis's perspective.
>No FF has a perfect balance
And you're implying XV has to follow that trend? You'd think the most recent installment would learn from the mistakes of previous installments.
>World building is from you exploring and seeing things for yourself, from seeing the warzones, the places impacted by history, meteor sites, rusted tanks? destroyed airships, craters, town built over meteor extracting energy, thenights getting longer which you observe first hand from the daynight cycle plus hearing NPCs talking about it,
Environmental Storytelling with little to no context is not "world building". Going by Tabata's mentality, those environmental details were intentionally not briefed upon in detail for the sake of "protagonist perspective", hence neutering world building
>The DLC stuff was literally last minute additions
Translation: The game was cut last minute with money in mind
>my game was terrible on purpose!
That's the James style of narrative convention. It's perfectly legitimate. Learn something about literature before you start criticizing it.
Whether or not they did it WELL is a different story.
I thought the execution was the actual problem.
>implying it was planned from the start as some sort of visonary technique
>implying it's not a typical PR response, pathetically attempting to hide the fact that time and budget constraints, as well as, incompetence on behalf of the writers are responsible for the incomprehensible and "balanced story"
-Invasion from Noctis' perspective is removed and turned into a movie
-Noctis never gets to avenge his father as the bad guy dies off screen in the movie
-Flash back of the characters friendships are done in an anime
-Individual character arcs are done as separate DLC episodes
-No dream sequences of Noctis and his father to strengthen their relationship
-Same goes with Luna
-Verstael and Loki die as voice overs in a side mission
-No proper introduction to the Starscourge or why it was getting darker besides cyptic clues.
-No interaction with Iedolas dying from the Starscourge revealing Ardyn's betrayal before turning into a proper boss fight
-No cutscene of Ravus dying and explaining his side of the story to Noctis and then later being a boss fight
-No World of Ruin to explore to effectively understand what your absence meant for the world and why it was important to restore the light.
All of these could have directly involved Noctis and would have made for a better narrative.
>"narrative direction was entirely intentional – namely the important events that happened off-screen"
Yeah, and that's exactly where all the backlash is coming from. This direction where they "purposefully" hide the story and make you see everything with limited understanding and knowledge because it's more realistic or some shit is literally the worst thing you can do for a fantasy game.
I don't know about you, but I don't fucking play a fantasy game, let alone a FINAL FANTASY game to not get as much as I can out of the story, characters, and world. I don't give a shit if Noctis isn't supposed to see it, but there's no reason why the player shouldn't. That's just asking to leave a bad, unsatisfied taste in their mouth. And I' have the utmost faith that majority of players can understand what it's like from Noctis' perspective, without having to be cucked out of major plot events and happenings.
>No World of Ruin to explore to effectively understand what your absence meant for the world and why it was important to restore the light.
This, holy shit. If any particular sequence felt rushed as fuck, it was only being able to explore Hammerhead as a quick pit stop during the World of Ruin
SE can't write for shit.
Name one SE game with a good story.
hahaha
that's good my friend
This guy along with that faggot Nomura are so fucking doom. NieR, fucking NieR Automata manage to tell a better story and gameplay than FFXV.
Don't spoil it, but was it actually good?
How does it compare to NieR, without going into spoiler territory?
It was decent enough to play with many enjoyable part. And compare to NieR, it has a better gameplay overall, the music and story is up to you though.
Not the other guy but purposefully hiding something can enhance the narrative. Like in X - even though 90% of vee hates it - where Tidus discovers what awaits for the summoner of the final aeon and then realize what a fucking retard he was all the time.
It was slightly hinted here and there but never made to actually realize until the exposition happened. It was well done.
In XV it's just lacking on every front with just bits of information here and there and also fails to bring it all together at the right moment.
Music and gameplay are good so far from what I've heard, and if the story is at least on par with or better than NieR's, i'll be satisfied.