Enemies scientifically engineered to push your shit in

>ITT: enemies in vidya that are asspains to deal with
>maneaters on NG+

bump

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DS3 has a few

Sillyman Beasts
Covian Knights
Outrider Knights

They're harder than some bosses 1 on 1.

You're in the Firebase and this guy runs up an hammers your gf. Wat do?

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OwO who is this?

i had to rub my eyes to make sure I wasn't going blind, holy fuck halo 2 abused that bloom

Just use a tower shield, dumbfuck. They are all a joke due to a lack of guard breaking attacks that actually do something.

VERY fast regenerator moving at hihg speed

That's 3 m8. 2 didn't have Chieftains outside of Tartarus.

That there's a Brute Chieftain. See his hammer? He uses it to play golf.

And you're the ball.

>outrider knights

They just don't stop

Hi Sup Forums.

man, every single enemy of this game can wreck your shit if you give it a chance.

There's no such thing as a perfect lifefo--

don't be a baby. Just Stasis and strategic retreat.
Also, remember to leave a trail of feces behind you as you run away, I mean, move to a more logistically sound battle area.

THE SHADOW REMAINS CAST

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NOOOOOOOOOOOOOOOOOOOOOOOOOO

>get good at grace&glory
>they digivolve to gracious&glorious later on and are immune to witch time
Welp.

>Grace and Glory were one of the first enemies designed and programmed. In his commentary, Hideki Kamiya shares that when the enemies were first loaded in with all the skills designed for them, they were so hard it was almost impossible to beat them. This called for a modification to their AI: While Grace and Glory always appear together, player only fights one at a time, though they do attempt to switch.

Howdy Kids.

no words, really

neat