I just finished this. It's one of the best games I've ever played. Can we have a thread for it?

I just finished this. It's one of the best games I've ever played. Can we have a thread for it?

Nah, everyone rather shitpost about the switch, zelda, and horizon.

But yes, Ghost Trick was much fun. Id play a sequel.

What do you wanna discuss?
How it has basically no replayability?
How we never are going to get a sequel?
How other Takumi games have gotten kinda shit?

It's just one of those great games nobody can really shitpost about

If I imagined Sup Forums to be a massive room of retards arguing about their favorite games, whenever ghost trick gets bought up the room goes silent and everyone just nods along "Yup that one is great" before going back to shitflinging something different.

I really loved the puzzles, they felt smart without being too complicated to a stupid point. However, I had the cat thing spoiled to me a while ago, but it was still a ton of fun watching it unravel.

>How other Takumi games have gotten kinda shit?
All two of them, one of which you certainly have not played?

Great game on a great system. I wish 3ds got more interesting titles like this.

>How we never are going to get a sequel?

Thank god for that.

Ghost Trick is rad and you should feel rad op. Here have a doggo

I didn't think it was that amazing. The animations are great, but too many of the puzzles are only coherent after-the-fact and rely on arbitrary interaction that's difficult to predict. They feel like an excuse to have the player watch clever Goldberg-esque sequences -- which is fun but not really satisfying. I though the prison sequence was a little better on account of relying more on timing.

The story was charming. It lost me a bit in the last act but I liked the dog twist. Definitely a lot of creativity going on with the concepts in the game.

I'm playing through this game at the moment and am genuinely bored to death. Does this take some sort of amazing turn about halfway through, or is the gameplay roughly the same all the way?

Most of the item interactions and movement is timing, just because you had to move the same object repeatedly doesn't make it any more timing based

>It's one of the best games I've ever played.

You must not have played many games then.

Ghost Trick is neat, don't get me wrong, but the puzzles in it were very simplistic and linear and the story confused wacky twists for good storytelling.

I'd buy a sequel though.

>I though the prison sequence was a little better on account of relying more on timing.
You can't just out yourself as having such bad taste. Keep that shit under wraps

But my point is that all the variables were clear and that determining and executing the timing was what defined the prison sequence more than tapping on items and seeing what happens until you get a pass.

>having twists that make sense in the setting is now considered "wacky" and "bad storytelling"

>mfw how groovy the music gets when you avert a death
>mfw Jowd's theme
>mfw "Him"

great chara, style, music, story, and writing

gameplay was okay too

it was really good. one of the few games were time travel into a plot works.

Man, so true. I gotta get out of here.

>because that's what doggies do!
CHILLS

It's one of the absolute greatest games ever created for sure.

New Shu Takumi original IP when?

odd girl