What would you like to see in the inevitable sequel?

What would you like to see in the inevitable sequel?

nah

More enemies, more weopons, more/larger areas.
I think the game was breddy gud for the budget they had.

Lots of girls with big tits

More mythologies, more enemy variety and better level design. I feel like the rest was pretty on point for what it was, though for long they wanted the game to be the enemy variety really doesn't hold your attention for long. Also the levels feel kind of samey after a while and very few have any distinct feature or aesthetic to set them apart from others and aside from a few cases where things line up and overlap in cool ways they feel pretty amateur. While I don't want it to be more like Dark Souls since being different is why it's so good I do think it could take some more cues from it in those two departments. Luckily the DLC has the opportunity to show they can fix those in a sequel.

Char creator, since William Adams had a son and a daughter it would be a perfect premise for a creation mechanic.

Enemy variety, more involved story, levels that really use the Japanese setting instead of looking generic and one-note, also more incentive to switch stances would be nice.

female playable character

more POC

No Diablo shit. Have every piece of equipment in a static location and make the smithing system more involved so the only RNG is for materials.

Everything else, Nioh with more content.

More weapons
Less grinding

More enemies and better level design.

The main thing I'm hoping for in a sequel would be to have all the bosses have their own theme. The boss tracks were bretty gud but they get tiring hearing it over and over on different bosses.

The music when you fight the Fake Tachibana is fucking ace but then it's used for like 5-6 other bosses. It loses it's luster.

>No Diablo shit
please fuck off.

More loot, better loot system, Diablo 3 like rifts, change the glory system and how clans work some changes to the blacksmith and forging system and add more enemies. Otherwise the game is already pretty much perfect lets see what the DLC adds.

im liking this game a lot. I hope the dlc fixes some of it's problems

there's literally no grinding in the game
>b-b-but i must have perfect +10 gear ree

>keep branching off catering souls fans, go to the DMC fans

>muh rng

neck yourself blizzdrone

>implying I like nu-Blizzard

lul

Nioh > Diablo

atleast triple the enemy variety.

A much bigger development budget, since lack of variety caused by Team Ninja having to make the most of what they had is where most of the game's flaws stem from.

Nioh was a fantastic experience. I took my time with my first playthrough and even tried a few missions from the "new game+" mode and had a good time. I managed to play it for about 100 hours, although I'd say a good estimated length if you play all missions and don't mess around would be around 70 or so, not counting NG+ or any multiplayer.
Where Nioh truly shines the most IMO is in its frantic combat. Having the three stances combined with all the various weapons and skill types for each weapons makes for a ton of customization. Finding out which weapons and styles worked for me was a big part of the fun as well.
Rather than write out a full review, I'll just list some pros/cons and what I think needs improving:
Likes:
Combat is amazing, I never tired of it, not even after a playthrough
The random loot system they have is excellent and really makes replaying levels/missions rewarding
The blacksmith options are also fantastic and compliment the loot system perfectly
The guardian spirits are a really nice addition to combat and the passives for each really adds to it all
Mission structure - I like that it's not an open connected world, it just works perfectly for the kind of game Nioh is
The Revenant system - it's just perfect. If you need a break from a boss, just fight some revenants and get a chance to aquire some nice gear. I must have fought hundreds of them, mostly because it was fun.
The engine - almost no loading time after death, really stable frame rate, looks fantastic on both PS4 and PS4 PRO
Music - I recall seeing many complaints here, but I really don't understand them. To me, the music in the game was perfect and I enjoyed every track.
Dislikes / areas of improvement:
The level design is mostly good, but at times feels a bit uninspired.
The English translation of some of the descriptions on skills or item affixes really needs some work. Some are outright incorrect or too vague and these things too important for guesswork